drawing held item to the sprite WIP

This commit is contained in:
minjaesong
2022-01-06 17:24:24 +09:00
parent 0d14f9e027
commit 6697f2f5cd
4 changed files with 46 additions and 11 deletions

View File

@@ -34,7 +34,9 @@ SKELETON_STAND=HEADGEAR 0,78;\
ARM_REST_LEFT 8,66;\
TAIL_0 2,40
# skeleton_stand is used for testing purpose
! When you move the arms/hands, make sure you move the HELD_ITEM as well
# RUNNING might need its own skeleton...
ANIM_RUN=DELAY 0.3;ROW 2;SKELETON SKELETON_STAND
ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 1,0;TORSO_1 0,-999
ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 -1,0;TORSO_1 0,-999
@@ -43,4 +45,4 @@ ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 1,0;TORSO_1 0,-9
ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
ANIM_IDLE_1=TORSO_1 0,-999;HEAD 0,-1
ANIM_IDLE_2=TORSO_0 0,-999;ARM_REST_LEFT 0,1;ARM_REST_RIGHT 0,1;BUST_0 0,1
ANIM_IDLE_2=TORSO_0 0,-999;ARM_REST_LEFT 0,1;ARM_REST_RIGHT 0,1;HELD_ITEM 0,1;BUST_0 0,1

View File

@@ -34,7 +34,9 @@ SKELETON_STAND=HEADGEAR 0,78;\
ARM_REST_LEFT 8,66;\
TAIL_0 2,40
# skeleton_stand is used for testing purpose
! When you move the arms/hands, make sure you move the HELD_ITEM as well
# RUNNING might need its own skeleton...
ANIM_RUN=DELAY 0.3;ROW 2;SKELETON SKELETON_STAND
ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 1,0;TORSO_1 0,-999
ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 -1,0;TORSO_1 0,-999
@@ -43,4 +45,4 @@ ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 1,0;TORSO_1 0,-9
ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
ANIM_IDLE_1=TORSO_1 0,-999;HEAD 0,-1
ANIM_IDLE_2=TORSO_0 0,-999;ARM_REST_LEFT 0,1;ARM_REST_RIGHT 0,1;BUST_0 0,1
ANIM_IDLE_2=TORSO_0 0,-999;ARM_REST_LEFT 0,1;ARM_REST_RIGHT 0,1;HELD_ITEM 0,1;BUST_0 0,1

View File

@@ -33,7 +33,9 @@ SKELETON_STAND=HEADGEAR 0,32;HAIR_FORE 0,32;\
ARM_REST_LEFT 5,24;HAND_REST_LEFT 6,12;\
TAIL0 0,13
# skeleton_stand is used for testing purpose
! When you move the arms/hands, make sure you move the HELD_ITEM as well
# RUNNING might need its own skeleton...
ANIM_RUN=DELAY 0.15;ROW 2;SKELETON SKELETON_STAND
ANIM_RUN_1=LEG_REST_RIGHT 1,1;FOOT_RIGHT 1,1;LEG_REST_LEFT -1,0;FOOT_LEFT -1,0
ANIM_RUN_2=ALL 0,1;LEG_REST_RIGHT 0,-1;FOOT_RIGHT 0,-1;LEG_REST_LEFT 0,1;FOOT_LEFT 0,1