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fix: hitbox for fixtureworkbench was too tall
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.langpack.Lang
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@@ -51,7 +52,7 @@ class FixtureElectricWorkbench : FixtureBase, CraftingStation {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/electric_workbench.tga")
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density = BlockCodex[Block.PLANK_NORMAL].density.toDouble()
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setHitboxDimension(itemImage.texture.width, itemImage.texture.height, 0, 0)
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setHitboxDimension(2*TILE_SIZE, 2*TILE_SIZE, 0, 0)
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makeNewSprite(TextureRegionPack(itemImage.texture, 32, 32)).let {
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it.setRowsAndFrames(2,1)
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