fix: hitbox for fixtureworkbench was too tall

This commit is contained in:
minjaesong
2024-10-11 23:23:04 +09:00
parent 6a8f139ad8
commit 66c2ffa598

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.BlockCodex
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
@@ -51,7 +52,7 @@ class FixtureElectricWorkbench : FixtureBase, CraftingStation {
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/electric_workbench.tga")
density = BlockCodex[Block.PLANK_NORMAL].density.toDouble()
setHitboxDimension(itemImage.texture.width, itemImage.texture.height, 0, 0)
setHitboxDimension(2*TILE_SIZE, 2*TILE_SIZE, 0, 0)
makeNewSprite(TextureRegionPack(itemImage.texture, 32, 32)).let {
it.setRowsAndFrames(2,1)