LibGDX stuffs for issue #23

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minjaesong
2017-06-11 18:00:48 +09:00
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<h2 title="Interface AudioDevice" class="title">Interface AudioDevice</h2>
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<pre>public interface <span class="typeNameLabel">AudioDevice</span>
extends <a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
<div class="block">Encapsulates an audio device in mono or stereo mode. Use the <a href="../../../../com/badlogic/gdx/audio/AudioDevice.html#writeSamples-float:A-int-int-"><code>writeSamples(float[], int, int)</code></a> and
<a href="../../../../com/badlogic/gdx/audio/AudioDevice.html#writeSamples-short:A-int-int-"><code>writeSamples(short[], int, int)</code></a> methods to write float or 16-bit signed short PCM data directly to the audio device.
Stereo samples are interleaved in the order left channel sample, right channel sample. The <a href="../../../../com/badlogic/gdx/audio/AudioDevice.html#dispose--"><code>dispose()</code></a> method must be
called when this AudioDevice is no longer needed.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/AudioDevice.html#dispose--">dispose</a></span>()</code>
<div class="block">Frees all resources associated with this AudioDevice.</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/AudioDevice.html#getLatency--">getLatency</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/AudioDevice.html#isMono--">isMono</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/AudioDevice.html#setVolume-float-">setVolume</a></span>(float&nbsp;volume)</code>
<div class="block">Sets the volume in the range [0,1].</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/AudioDevice.html#writeSamples-float:A-int-int-">writeSamples</a></span>(float[]&nbsp;samples,
int&nbsp;offset,
int&nbsp;numSamples)</code>
<div class="block">Writes the array of float PCM samples to the audio device and blocks until they have been processed.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/AudioDevice.html#writeSamples-short:A-int-int-">writeSamples</a></span>(short[]&nbsp;samples,
int&nbsp;offset,
int&nbsp;numSamples)</code>
<div class="block">Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed.</div>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether this AudioDevice is in mono or stereo mode.</dd>
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<pre>void&nbsp;writeSamples(short[]&nbsp;samples,
int&nbsp;offset,
int&nbsp;numSamples)</pre>
<div class="block">Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed.</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>samples</code> - The samples.</dd>
<dd><code>offset</code> - The offset into the samples array</dd>
<dd><code>numSamples</code> - the number of samples to write to the device</dd>
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<pre>void&nbsp;writeSamples(float[]&nbsp;samples,
int&nbsp;offset,
int&nbsp;numSamples)</pre>
<div class="block">Writes the array of float PCM samples to the audio device and blocks until they have been processed.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>samples</code> - The samples.</dd>
<dd><code>offset</code> - The offset into the samples array</dd>
<dd><code>numSamples</code> - the number of samples to write to the device</dd>
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<pre>int&nbsp;getLatency()</pre>
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<dd>the latency in samples.</dd>
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<pre>void&nbsp;dispose()</pre>
<div class="block">Frees all resources associated with this AudioDevice. Needs to be called when the device is no longer needed.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<pre>void&nbsp;setVolume(float&nbsp;volume)</pre>
<div class="block">Sets the volume in the range [0,1].</div>
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<h2 title="Interface AudioRecorder" class="title">Interface AudioRecorder</h2>
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<pre>public interface <span class="typeNameLabel">AudioRecorder</span>
extends <a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
<div class="block">An AudioRecorder allows to record input from an audio device. It has a sampling rate and is either stereo or mono. Samples are
returned in signed 16-bit PCM format. Stereo samples are interleaved in the order left channel, right channel. The
AudioRecorder has to be disposed if no longer needed via the <a href="../../../../com/badlogic/gdx/audio/AudioRecorder.html#dispose--"><code>dispose()</code></a>.</div>
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<dd>mzechner</dd>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/AudioRecorder.html#dispose--">dispose</a></span>()</code>
<div class="block">Disposes the AudioRecorder</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/AudioRecorder.html#read-short:A-int-int-">read</a></span>(short[]&nbsp;samples,
int&nbsp;offset,
int&nbsp;numSamples)</code>
<div class="block">Reads in numSamples samples into the array samples starting at offset.</div>
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<pre>void&nbsp;read(short[]&nbsp;samples,
int&nbsp;offset,
int&nbsp;numSamples)</pre>
<div class="block">Reads in numSamples samples into the array samples starting at offset. If the recorder is in stereo you have to multiply
numSamples by 2.</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>samples</code> - the array to write the samples to</dd>
<dd><code>offset</code> - the offset into the array</dd>
<dd><code>numSamples</code> - the number of samples to be read</dd>
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<pre>void&nbsp;dispose()</pre>
<div class="block">Disposes the AudioRecorder</div>
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<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<h2 title="Interface Music.OnCompletionListener" class="title">Interface Music.OnCompletionListener</h2>
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<pre>public static interface <span class="typeNameLabel">Music.OnCompletionListener</span></pre>
<div class="block">Interface definition for a callback to be invoked when playback of a music stream has completed.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.OnCompletionListener.html#onCompletion-com.badlogic.gdx.audio.Music-">onCompletion</a></span>(<a href="../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a>&nbsp;music)</code>
<div class="block">Called when the end of a media source is reached during playback.</div>
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<pre>void&nbsp;onCompletion(<a href="../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a>&nbsp;music)</pre>
<div class="block">Called when the end of a media source is reached during playback.</div>
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<dd><code>music</code> - the Music that reached the end of the file</dd>
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<h2 title="Interface Music" class="title">Interface Music</h2>
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<pre>public interface <span class="typeNameLabel">Music</span>
extends <a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
<div class="block"><p>
A Music instance represents a streamed audio file. The interface supports pausing, resuming
and so on. When you are done with using the Music instance you have to dispose it via the <a href="../../../../com/badlogic/gdx/audio/Music.html#dispose--"><code>dispose()</code></a> method.
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Music instances are created via <a href="../../../../com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-"><code>Audio.newMusic(FileHandle)</code></a>.
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Music instances are automatically paused and resumed when an <a href="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> is paused or resumed. See
<a href="../../../../com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx"><code>ApplicationListener</code></a>.
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<b>Note<b>: any values provided will not be clamped, it is the developer's responsibility to do so
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<dd>mzechner</dd>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#dispose--">dispose</a></span>()</code>
<div class="block">Needs to be called when the Music is no longer needed.</div>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#getPosition--">getPosition</a></span>()</code>
<div class="block">Returns the playback position in seconds.</div>
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<td class="colFirst"><code>float</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#getVolume--">getVolume</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#pause--">pause</a></span>()</code>
<div class="block">Pauses the play back.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#play--">play</a></span>()</code>
<div class="block">Starts the play back of the music stream.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#setLooping-boolean-">setLooping</a></span>(boolean&nbsp;isLooping)</code>
<div class="block">Sets whether the music stream is looping.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#setOnCompletionListener-com.badlogic.gdx.audio.Music.OnCompletionListener-">setOnCompletionListener</a></span>(<a href="../../../../com/badlogic/gdx/audio/Music.OnCompletionListener.html" title="interface in com.badlogic.gdx.audio">Music.OnCompletionListener</a>&nbsp;listener)</code>
<div class="block">Register a callback to be invoked when the end of a music stream has been reached during playback.</div>
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<tr id="i9" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#setPan-float-float-">setPan</a></span>(float&nbsp;pan,
float&nbsp;volume)</code>
<div class="block">Sets the panning and volume of this music stream.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#setPosition-float-">setPosition</a></span>(float&nbsp;position)</code>
<div class="block">Set the playback position in seconds.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#setVolume-float-">setVolume</a></span>(float&nbsp;volume)</code>
<div class="block">Sets the volume of this music stream.</div>
</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Music.html#stop--">stop</a></span>()</code>
<div class="block">Stops a playing or paused Music instance.</div>
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<h4>play</h4>
<pre>void&nbsp;play()</pre>
<div class="block">Starts the play back of the music stream. In case the stream was paused this will resume the play back. In case the music
stream is finished playing this will restart the play back.</div>
</li>
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<h4>pause</h4>
<pre>void&nbsp;pause()</pre>
<div class="block">Pauses the play back. If the music stream has not been started yet or has finished playing a call to this method will be
ignored.</div>
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<h4>stop</h4>
<pre>void&nbsp;stop()</pre>
<div class="block">Stops a playing or paused Music instance. Next time play() is invoked the Music will start from the beginning.</div>
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<h4>isPlaying</h4>
<pre>boolean&nbsp;isPlaying()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether this music stream is playing</dd>
</dl>
</li>
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<h4>setLooping</h4>
<pre>void&nbsp;setLooping(boolean&nbsp;isLooping)</pre>
<div class="block">Sets whether the music stream is looping. This can be called at any time, whether the stream is playing.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>isLooping</code> - whether to loop the stream</dd>
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<h4>isLooping</h4>
<pre>boolean&nbsp;isLooping()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the music stream is playing.</dd>
</dl>
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<h4>setVolume</h4>
<pre>void&nbsp;setVolume(float&nbsp;volume)</pre>
<div class="block">Sets the volume of this music stream. The volume must be given in the range [0,1] with 0 being silent and 1 being the
maximum volume.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>volume</code> - </dd>
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<h4>getVolume</h4>
<pre>float&nbsp;getVolume()</pre>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the volume of this music stream.</dd>
</dl>
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<h4>setPan</h4>
<pre>void&nbsp;setPan(float&nbsp;pan,
float&nbsp;volume)</pre>
<div class="block">Sets the panning and volume of this music stream.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>pan</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.</dd>
<dd><code>volume</code> - the volume in the range [0,1].</dd>
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<h4>setPosition</h4>
<pre>void&nbsp;setPosition(float&nbsp;position)</pre>
<div class="block">Set the playback position in seconds.</div>
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<h4>getPosition</h4>
<pre>float&nbsp;getPosition()</pre>
<div class="block">Returns the playback position in seconds.</div>
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<h4>dispose</h4>
<pre>void&nbsp;dispose()</pre>
<div class="block">Needs to be called when the Music is no longer needed.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<h4>setOnCompletionListener</h4>
<pre>void&nbsp;setOnCompletionListener(<a href="../../../../com/badlogic/gdx/audio/Music.OnCompletionListener.html" title="interface in com.badlogic.gdx.audio">Music.OnCompletionListener</a>&nbsp;listener)</pre>
<div class="block">Register a callback to be invoked when the end of a music stream has been reached during playback.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>listener</code> - the callback that will be run.</dd>
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<div class="subTitle">com.badlogic.gdx.audio</div>
<h2 title="Interface Sound" class="title">Interface Sound</h2>
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<dl>
<dt>All Superinterfaces:</dt>
<dd><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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<pre>public interface <span class="typeNameLabel">Sound</span>
extends <a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
<div class="block"><p>
A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load
small audio files. Call the <a href="../../../../com/badlogic/gdx/audio/Sound.html#dispose--"><code>dispose()</code></a> method when you're done using the Sound.
</p>
<p>
Sound instances are created via a call to <a href="../../../../com/badlogic/gdx/Audio.html#newSound-com.badlogic.gdx.files.FileHandle-"><code>Audio.newSound(FileHandle)</code></a>.
</p>
<p>
Calling the <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a> method will return a long which is an id to that instance of the sound. You
can use this id to modify the playback of that sound instance.
</p>
<p>
<b>Note</b>: any values provided will not be clamped, it is the developer's responsibility to do so
</p></div>
<dl>
<dt><span class="simpleTagLabel">Author:</span></dt>
<dd>badlogicgames@gmail.com</dd>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#dispose--">dispose</a></span>()</code>
<div class="block">Releases all the resources.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop--">loop</a></span>()</code>
<div class="block">Plays the sound, looping.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop-float-">loop</a></span>(float&nbsp;volume)</code>
<div class="block">Plays the sound, looping.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop-float-float-float-">loop</a></span>(float&nbsp;volume,
float&nbsp;pitch,
float&nbsp;pan)</code>
<div class="block">Plays the sound, looping.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#pause--">pause</a></span>()</code>
<div class="block">Pauses all instances of this sound.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#pause-long-">pause</a></span>(long&nbsp;soundId)</code>
<div class="block">Pauses the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#play--">play</a></span>()</code>
<div class="block">Plays the sound.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-">play</a></span>(float&nbsp;volume)</code>
<div class="block">Plays the sound.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-float-float-">play</a></span>(float&nbsp;volume,
float&nbsp;pitch,
float&nbsp;pan)</code>
<div class="block">Plays the sound.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#resume--">resume</a></span>()</code>
<div class="block">Resumes all paused instances of this sound.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#resume-long-">resume</a></span>(long&nbsp;soundId)</code>
<div class="block">Resumes the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#setLooping-long-boolean-">setLooping</a></span>(long&nbsp;soundId,
boolean&nbsp;looping)</code>
<div class="block">Sets the sound instance with the given id to be looping.</div>
</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#setPan-long-float-float-">setPan</a></span>(long&nbsp;soundId,
float&nbsp;pan,
float&nbsp;volume)</code>
<div class="block">Sets the panning and volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr id="i13" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#setPitch-long-float-">setPitch</a></span>(long&nbsp;soundId,
float&nbsp;pitch)</code>
<div class="block">Changes the pitch multiplier of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr id="i14" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#setVolume-long-float-">setVolume</a></span>(long&nbsp;soundId,
float&nbsp;volume)</code>
<div class="block">Changes the volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr id="i15" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#stop--">stop</a></span>()</code>
<div class="block">Stops playing all instances of this sound.</div>
</td>
</tr>
<tr id="i16" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#stop-long-">stop</a></span>(long&nbsp;soundId)</code>
<div class="block">Stops the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
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<h4>play</h4>
<pre>long&nbsp;play()</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
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<pre>long&nbsp;play(float&nbsp;volume)</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>volume</code> - the volume in the range [0,1]</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
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<h4>play</h4>
<pre>long&nbsp;play(float&nbsp;volume,
float&nbsp;pitch,
float&nbsp;pan)</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>volume</code> - the volume in the range [0,1]</dd>
<dd><code>pitch</code> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0</dd>
<dd><code>pan</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
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<h4>loop</h4>
<pre>long&nbsp;loop()</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
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<pre>long&nbsp;loop(float&nbsp;volume)</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
via a call to <a href="../../../../com/badlogic/gdx/audio/Sound.html#stop-long-"><code>stop(long)</code></a> using the returned id.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>volume</code> - the volume in the range [0, 1]</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
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<h4>loop</h4>
<pre>long&nbsp;loop(float&nbsp;volume,
float&nbsp;pitch,
float&nbsp;pan)</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
via a call to <a href="../../../../com/badlogic/gdx/audio/Sound.html#stop-long-"><code>stop(long)</code></a> using the returned id.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>volume</code> - the volume in the range [0,1]</dd>
<dd><code>pitch</code> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0</dd>
<dd><code>pan</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
</dl>
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<h4>stop</h4>
<pre>void&nbsp;stop()</pre>
<div class="block">Stops playing all instances of this sound.</div>
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<h4>pause</h4>
<pre>void&nbsp;pause()</pre>
<div class="block">Pauses all instances of this sound.</div>
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<h4>resume</h4>
<pre>void&nbsp;resume()</pre>
<div class="block">Resumes all paused instances of this sound.</div>
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<h4>dispose</h4>
<pre>void&nbsp;dispose()</pre>
<div class="block">Releases all the resources.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<h4>stop</h4>
<pre>void&nbsp;stop(long&nbsp;soundId)</pre>
<div class="block">Stops the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>. If the sound is no longer
playing, this has no effect.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
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<h4>pause</h4>
<pre>void&nbsp;pause(long&nbsp;soundId)</pre>
<div class="block">Pauses the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>. If the sound is no
longer playing, this has no effect.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
</dl>
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<h4>resume</h4>
<pre>void&nbsp;resume(long&nbsp;soundId)</pre>
<div class="block">Resumes the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>. If the sound is not
paused, this has no effect.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
</dl>
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<h4>setLooping</h4>
<pre>void&nbsp;setLooping(long&nbsp;soundId,
boolean&nbsp;looping)</pre>
<div class="block">Sets the sound instance with the given id to be looping. If the sound is no longer playing this has no effect.s</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
<dd><code>looping</code> - whether to loop or not.</dd>
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<h4>setPitch</h4>
<pre>void&nbsp;setPitch(long&nbsp;soundId,
float&nbsp;pitch)</pre>
<div class="block">Changes the pitch multiplier of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.
If the sound is no longer playing, this has no effect.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
<dd><code>pitch</code> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0</dd>
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<h4>setVolume</h4>
<pre>void&nbsp;setVolume(long&nbsp;soundId,
float&nbsp;volume)</pre>
<div class="block">Changes the volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>. If the
sound is no longer playing, this has no effect.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
<dd><code>volume</code> - the volume in the range 0 (silent) to 1 (max volume).</dd>
</dl>
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<h4>setPan</h4>
<pre>void&nbsp;setPan(long&nbsp;soundId,
float&nbsp;pan,
float&nbsp;volume)</pre>
<div class="block">Sets the panning and volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.
If the sound is no longer playing, this has no effect. Note that panning only works for mono sounds, not for stereo sounds!</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
<dd><code>pan</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.</dd>
<dd><code>volume</code> - the volume in the range [0,1].</dd>
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<h2 title="Uses of Interface com.badlogic.gdx.audio.AudioDevice" class="title">Uses of Interface<br>com.badlogic.gdx.audio.AudioDevice</h2>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a> in <a href="../../../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></h3>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a></code></td>
<td class="colLast"><span class="typeNameLabel">Audio.</span><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/Audio.html#newAudioDevice-int-boolean-">newAudioDevice</a></span>(int&nbsp;samplingRate,
boolean&nbsp;isMono)</code>
<div class="block">Creates a new <a href="../../../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><code>AudioDevice</code></a> either in mono or stereo mode.</div>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</a></code></td>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/audio/Music.OnCompletionListener.html" title="interface in com.badlogic.gdx.audio">Music.OnCompletionListener</a> in <a href="../../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</a></h3>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="typeNameLabel">Music.</span><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/audio/Music.html#setOnCompletionListener-com.badlogic.gdx.audio.Music.OnCompletionListener-">setOnCompletionListener</a></span>(<a href="../../../../../com/badlogic/gdx/audio/Music.OnCompletionListener.html" title="interface in com.badlogic.gdx.audio">Music.OnCompletionListener</a>&nbsp;listener)</code>
<div class="block">Register a callback to be invoked when the end of a music stream has been reached during playback.</div>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a> in <a href="../../../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></h3>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></code></td>
<td class="colLast"><span class="typeNameLabel">Audio.</span><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-">newMusic</a></span>(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;file)</code>
<div class="block">Creates a new <a href="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><code>Music</code></a> instance which is used to play back a music stream from a file.</div>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a> in <a href="../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></h3>
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<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></code></td>
<td class="colLast"><span class="typeNameLabel">MusicLoader.</span><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/assets/loaders/MusicLoader.html#getLoadedMusic--">getLoadedMusic</a></span>()</code>
<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><code>Music</code></a> instance currently loaded by this
<a href="../../../../../com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>MusicLoader</code></a>.</div>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></code></td>
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<a href="../../../../../com/badlogic/gdx/assets/loaders/MusicLoader.MusicParameter.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader.MusicParameter</a>&nbsp;parameter)</code>&nbsp;</td>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a> in <a href="../../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</a></h3>
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<td class="colFirst"><code>void</code></td>
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<div class="block">Called when the end of a media source is reached during playback.</div>
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<h2 title="Uses of Interface com.badlogic.gdx.audio.Sound" class="title">Uses of Interface<br>com.badlogic.gdx.audio.Sound</h2>
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<h3>Uses of <a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a> in <a href="../../../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></h3>
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<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a> that return <a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></span><span class="tabEnd">&nbsp;</span></caption>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></code></td>
<td class="colLast"><span class="typeNameLabel">Audio.</span><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/Audio.html#newSound-com.badlogic.gdx.files.FileHandle-">newSound</a></span>(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>&nbsp;fileHandle)</code>
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Creates a new <a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound</code></a> which is used to play back audio effects such as gun shots or explosions.</div>
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<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></code></td>
<td class="colLast"><span class="typeNameLabel">SoundLoader.</span><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/assets/loaders/SoundLoader.html#getLoadedSound--">getLoadedSound</a></span>()</code>
<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound</code></a> instance currently loaded by this
<a href="../../../../../com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>SoundLoader</code></a>.</div>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></code></td>
<td class="colLast"><span class="typeNameLabel">SoundLoader.</span><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/assets/loaders/SoundLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter-">loadSync</a></span>(<a href="../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a>&nbsp;manager,
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<a href="../../../../../com/badlogic/gdx/assets/loaders/SoundLoader.SoundParameter.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader.SoundParameter</a>&nbsp;parameter)</code>&nbsp;</td>
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<td class="colFirst"><a href="../../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a></td>
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<div class="block">Encapsulates an audio device in mono or stereo mode.</div>
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A Music instance represents a streamed audio file.</div>
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A Sound is a short audio clip that can be played numerous times in parallel.</div>
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<h1 class="title">Hierarchy For Package com.badlogic.gdx.audio</h1>
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<h1 title="Uses of Package com.badlogic.gdx.audio" class="title">Uses of Package<br>com.badlogic.gdx.audio</h1>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/audio/class-use/AudioDevice.html#com.badlogic.gdx">AudioDevice</a>
<div class="block">Encapsulates an audio device in mono or stereo mode.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/audio/class-use/AudioRecorder.html#com.badlogic.gdx">AudioRecorder</a>
<div class="block">An AudioRecorder allows to record input from an audio device.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/audio/class-use/Music.html#com.badlogic.gdx">Music</a>
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A Music instance represents a streamed audio file.</div>
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A Sound is a short audio clip that can be played numerous times in parallel.</div>
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A Music instance represents a streamed audio file.</div>
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A Sound is a short audio clip that can be played numerous times in parallel.</div>
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A Music instance represents a streamed audio file.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/audio/class-use/Music.OnCompletionListener.html#com.badlogic.gdx.audio">Music.OnCompletionListener</a>
<div class="block">Interface definition for a callback to be invoked when playback of a music stream has completed.</div>
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