simpler way of making item sprite

This commit is contained in:
minjaesong
2022-03-01 19:08:06 +09:00
parent 7e90387afc
commit 6906d24e59
11 changed files with 108 additions and 65 deletions

View File

@@ -11,13 +11,13 @@ import kotlinx.coroutines.Job
import kotlinx.coroutines.cancel
import kotlinx.coroutines.launch
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.tsvm.*
import net.torvald.tsvm.peripheral.GraphicsAdapter
import net.torvald.tsvm.peripheral.ReferenceGraphicsAdapter
@@ -43,7 +43,7 @@ class FixtureHomeComputer : FixtureBase {
density = 1400.0
setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, -1)
makeNewSprite(TextureRegionPack(CommonResourcePool.getAsTextureRegion("dwarventech-sprites-fixtures-desktop_computer.tga").texture, TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE))
makeNewSprite(FixtureBase.getSpritesheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TILE_SIZE, TILE_SIZE))
sprite!!.setRowsAndFrames(1, 1)
actorValue[AVKey.BASEMASS] = 20.0

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@@ -1,15 +1,14 @@
package net.torvald.terrarum.modulecomputers.gameitems
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumAppConfiguration
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
/**
@@ -26,19 +25,11 @@ class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("dwarventech-sprites-fixtures-desktop_computer.tga")
get() = FixtureItemBase.getItemImageFromSheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)
override var baseToolSize: Double? = baseMass
init {
CommonResourcePool.addToLoadingList("dwarventech-sprites-fixtures-desktop_computer.tga") {
// val t = TextureRegion(Texture(ModMgr.getGdxFile("dwarventech", "nonexisting_file!!!")))
val t = TextureRegion(Texture(ModMgr.getGdxFile("dwarventech", "sprites/fixtures/desktop_computer.tga")))
t.flip(false, false)
/*return*/t
}
CommonResourcePool.loadAll()
equipPosition = EquipPosition.HAND_GRIP
}

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@@ -10,6 +10,7 @@ import net.torvald.terrarum.gameactors.PhysProperties
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
typealias BlockBoxIndex = Int
@@ -222,6 +223,18 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
override fun flagDespawn() {
if (canBeDespawned) flagDespawn = true
}
/**
* Also see: [net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase.Companion]
*/
companion object {
fun getSpritesheet(module: String, path: String, tileW: Int, tileH: Int): TextureRegionPack {
val id = "$module/${path.replace('\\','/')}"
return (CommonResourcePool.getOrPut(id) {
TextureRegionPack(ModMgr.getGdxFile(module, path), tileW, tileH, flipY = false)
} as TextureRegionPack)
}
}
}
interface CuedByTerrainChange {

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@@ -7,6 +7,7 @@ import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
@@ -23,6 +24,8 @@ class FixtureLogicSignalEmitter : FixtureBase, Electric {
)
init {
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
CommonResourcePool.addToLoadingList("basegame-sprites-fixtures-signal_source.tga") {
val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
t.flip(false, false)
@@ -33,7 +36,7 @@ class FixtureLogicSignalEmitter : FixtureBase, Electric {
density = 1400.0
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, -1)
makeNewSprite(TextureRegionPack(CommonResourcePool.getAsTextureRegion("basegame-sprites-fixtures-signal_source.tga").texture, TILE_SIZE, TILE_SIZE))
makeNewSprite(TextureRegionPack(itemImage.texture, TILE_SIZE, TILE_SIZE))
sprite!!.setRowsAndFrames(1, 1)
actorValue[AVKey.BASEMASS] = MASS

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@@ -57,7 +57,7 @@ internal class FixtureTapestry : FixtureBase {
val frame = CommonResourcePool.getOrPut("tapestries-common-frame_$tileFilename.tga") {
Pixmap(ModMgr.getGdxFilesFromEveryMod("tapestries/common/frame_$tileFilename.tga").last().second)
} as Pixmap
val canvas = CommonResourcePool.getOrPut("tapestries-common-canvas") {
val canvas = CommonResourcePool.getOrPut("tapestries-common-canvas.tga") {
Pixmap(ModMgr.getGdxFilesFromEveryMod("tapestries/common/canvas.tga").last().second)
} as Pixmap

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@@ -41,9 +41,6 @@ internal class FixtureTikiTorch : FixtureBase, Luminous {
) {
// loading textures
CommonResourcePool.addToLoadingList("sprites-fixtures-tiki_torch.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = false)
}
CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/bigger_smoke.tga"), 16, 16)
}
@@ -55,7 +52,7 @@ internal class FixtureTikiTorch : FixtureBase, Luminous {
lightBoxList.add(Lightbox(Hitbox(6.0, 5.0, 4.0, 3.0), color))
makeNewSprite(CommonResourcePool.getAsTextureRegionPack("sprites-fixtures-tiki_torch.tga"))
makeNewSprite(FixtureBase.getSpritesheet("basegame", "sprites/fixtures/tiki_torch.tga", 16, 32))
sprite!!.setRowsAndFrames(1, 2)
actorValue[AVKey.BASEMASS] = MASS

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@@ -1,10 +1,8 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
@@ -12,6 +10,7 @@ import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2021-12-13.
@@ -70,4 +69,24 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
// return true when placed, false when cannot be placed
}
/**
* Also see: [net.torvald.terrarum.modulebasegame.gameactors.FixtureBase.Companion]
*/
companion object {
/** Always use with Getter! */
fun getItemImageFromSheet(module: String, path: String, tileW: Int, tileH: Int): TextureRegion {
val id = "$module/${path.replace('\\','/')}"
return (CommonResourcePool.getOrPut(id) {
TextureRegionPack(ModMgr.getGdxFile(module, path), tileW, tileH, flipY = false)
} as TextureRegionPack).get(0,0)
}
/** Always use with Getter! */
fun getItemImageFromSingleImage(module: String, path: String): TextureRegion {
val id = "$module/${path.replace('\\','/')}"
return CommonResourcePool.getOrPut(id) {
TextureRegion(Texture(ModMgr.getGdxFile(module, path)))
} as TextureRegion
}
}
}

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@@ -1,9 +1,6 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.ItemID
@@ -22,11 +19,8 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getOrPut("basegame-sprites-fixtures-signal_source.tga") {
val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
t.flip(false, false)
/*return*/t
} as TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
override var baseToolSize: Double? = baseMass
init {

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@@ -1,12 +1,9 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2019-05-16.
@@ -22,9 +19,8 @@ class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = (CommonResourcePool.getOrPut("sprites-fixtures-tiki_torch.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = false)
} as TextureRegionPack).get(0,0)
get() = getItemImageFromSheet("basegame", "sprites/fixtures/tiki_torch.tga", 16, 32)
override var baseToolSize: Double? = baseMass
init {

Binary file not shown.

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@@ -7,7 +7,7 @@ digraph g {
subgraph cluster_legend {
label=Legend
"raw materials" [style=filled,fillcolor=mistyrose]
"manufactured materials" [shape=box,style=filled,fillcolor=lightsteelblue]
"manufactured materials" [shape=trapezium,style=filled,fillcolor=lightsteelblue]
concepts [shape=component]
"useable items" [shape=box,style=filled,fillcolor=khaki]
"ingredient only" [shape=box,style=filled]
@@ -59,27 +59,32 @@ digraph g {
}
/* raw materials */
wood [style=filled,fillcolor=mistyrose]
stone [style=filled,fillcolor=mistyrose]
malachite [style=filled,fillcolor=mistyrose]
hematite [style=filled,fillcolor=mistyrose]
coal [style=filled,fillcolor=mistyrose]
wood [style=filled,fillcolor="#d5bc89"]
stone [style=filled,fillcolor="#babfc5"]
coal [style=filled,fillcolor="#606060",fontcolor=white]
quartz [style=filled,fillcolor=mistyrose]
ilmenite [style=filled,fillcolor=mistyrose]
gold [style=filled,fillcolor=mistyrose]
sand [style=filled,fillcolor=mistyrose]
sand [style=filled,fillcolor="#f0ecca"]
malachite [style=filled,fillcolor="#54b295",fontcolor=white]
hematite [style=filled,fillcolor="#cb8c6d",fontcolor=white]
ilmenite [style=filled,fillcolor="#df6e88",fontcolor=white] // kinda fake colour for playability
gold [style=filled,fillcolor="#dbba5e"]
sphalerite [style=filled,fillcolor="#5c9abb",fontcolor=white] // fluoresces lead-oxide yellow
/* manufactured materials */
steel [shape=trapezium,style=filled,fillcolor=lightsteelblue]
iron [shape=trapezium,style=filled,fillcolor=lightsteelblue]
copper [shape=trapezium,style=filled,fillcolor=lightsteelblue]
titanium [shape=trapezium,style=filled,fillcolor=lightsteelblue]
glass [shape=trapezium,style=filled,fillcolor=lightsteelblue]
steel [shape=trapezium,style=filled,fillcolor="#4e5152",fontcolor=white]
iron [shape=trapezium,style=filled,fillcolor="#a08778",fontcolor=white]
copper [shape=trapezium,style=filled,fillcolor="#d69544",fontcolor=white]
titanium [shape=trapezium,style=filled,fillcolor="#daddd9"]
glass [shape=trapezium,style=filled,fillcolor="#79b883",fontcolor=white]
zinc [shape=trapezium,style=filled,fillcolor="#8a8d8e",fontcolor=white]
brass [shape=trapezium,style=filled,fillcolor="#d6af44"]
/* concepts */
thermal [shape=component]
electricity [shape=component]
kinetic [shape=component]
information [shape=component]
"sequential logic" [shape=component] /* implies electronic memory */
"sequential logic" [shape=component] // implies electronic memory
radio [shape=component]
telecommunication [shape=component]
teleportation [shape=component]
@@ -88,15 +93,16 @@ digraph g {
networking [shape=component]
"haute couture" [shape=component]
"world portal" [shape=component]
"hand tools" [shape=component] /* pickaxe, axe, etc. */
"hand tools" [shape=component] // pickaxe, axe, etc.
"weapons&armours" [shape=component]
"motorised tools" [shape=component] /* drill, chainsaw, etc. */
machines [shape=component] /* electric machines */
"nonelectric machines" [shape=component]
"motorised tools" [shape=component] // drill, chainsaw, etc.
machines [shape=component] // electric machines
"rotating machines" [shape=component] // machines whose main method of operaton is spinning (e.g. macerator, powder mixer, grindstone, gristmill)
"electromechanical components" [shape=component] // e.g. signal-controlled clutch
/* useable items */
furnace [shape=box,style=filled,fillcolor=khaki]
torch [shape=box,style=filled,fillcolor=khaki]
"light fixture" [shape=box,style=filled,fillcolor=khaki] /* Both lamps and blinkenlight(s) */
"light fixture" [shape=box,style=filled,fillcolor=khaki] // Both lamps and blinkenlight(s)
furnitures [shape=box,style=filled,fillcolor=khaki]
office [shape=box,style=filled,fillcolor=khaki]
"logic gate" [shape=box,style=filled,fillcolor=khaki]
@@ -107,13 +113,19 @@ digraph g {
rtty [shape=box,style=filled,fillcolor=khaki]
"digital billboard" [shape=box,style=filled,fillcolor=khaki]
"CRT display" [shape=box,style=filled,fillcolor=khaki]
"personal computer" [shape=box,style=filled,fillcolor=khaki] /* small computer with single integrated */
mainframe [shape=box,style=filled,fillcolor=khaki] /* big computer that can have multiple terminals */
"personal computer" [shape=box,style=filled,fillcolor=khaki] // small computer with single integrated
mainframe [shape=box,style=filled,fillcolor=khaki] // big computer that can have multiple terminals
windmill [shape=box,style=filled,fillcolor=khaki]
engine [shape=box,style=filled,fillcolor=khaki]
motor [shape=box,style=filled,fillcolor=khaki]
clutch [shape=box,style=filled,fillcolor=khaki]
gear [shape=box,style=filled,fillcolor=khaki]
shaft [shape=box,style=filled,fillcolor=khaki]
belt [shape=box,style=filled,fillcolor=khaki]
/* ingredient items */
engine [shape=box,style=filled]
LED [shape=box,style=filled]
"computing unit" [shape=box,style=filled] /* motherboard+cpu+ram+powersupply combined */
"computing unit" [shape=box,style=filled] // motherboard+cpu+ram+powersupply combined
"quartz oscillator" [shape=box,style=filled]
"quartz lens" [shape=box,style=filled]
@@ -143,6 +155,7 @@ digraph g {
electricity -> machines
steel -> machines
brass -> furnitures
wood -> furnitures
wood -> "hand tools"
iron -> "hand tools"
@@ -221,6 +234,20 @@ digraph g {
"weapons&armours" -> "arming sword" [lhead=cluster_weaponarmour]
"motorised tools" -> breaker [lhead=cluster_electrictools]
kinetic -> "nonelectric machines"
steel -> "nonelectric machines"
kinetic -> "rotating machines"
steel -> "rotating machines"
wood -> windmill -> kinetic
electricity -> motor -> kinetic
kinetic -> shaft
kinetic -> gear
kinetic -> belt
kinetic -> clutch
electricity -> "electromechanical components"
kinetic -> "electromechanical components"
copper -> brass
sphalerite -> zinc -> brass
}