simpler way of making item sprite

This commit is contained in:
minjaesong
2022-03-01 19:08:06 +09:00
parent 7e90387afc
commit 6906d24e59
11 changed files with 108 additions and 65 deletions

View File

@@ -1,15 +1,14 @@
package net.torvald.terrarum.modulecomputers.gameitems
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumAppConfiguration
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
/**
@@ -26,19 +25,11 @@ class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("dwarventech-sprites-fixtures-desktop_computer.tga")
get() = FixtureItemBase.getItemImageFromSheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)
override var baseToolSize: Double? = baseMass
init {
CommonResourcePool.addToLoadingList("dwarventech-sprites-fixtures-desktop_computer.tga") {
// val t = TextureRegion(Texture(ModMgr.getGdxFile("dwarventech", "nonexisting_file!!!")))
val t = TextureRegion(Texture(ModMgr.getGdxFile("dwarventech", "sprites/fixtures/desktop_computer.tga")))
t.flip(false, false)
/*return*/t
}
CommonResourcePool.loadAll()
equipPosition = EquipPosition.HAND_GRIP
}