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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
simpler way of making item sprite
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@@ -1,10 +1,8 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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@@ -12,6 +10,7 @@ import net.torvald.terrarum.gameitems.mouseInInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2021-12-13.
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@@ -70,4 +69,24 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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// return true when placed, false when cannot be placed
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}
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/**
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* Also see: [net.torvald.terrarum.modulebasegame.gameactors.FixtureBase.Companion]
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*/
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companion object {
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/** Always use with Getter! */
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fun getItemImageFromSheet(module: String, path: String, tileW: Int, tileH: Int): TextureRegion {
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val id = "$module/${path.replace('\\','/')}"
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return (CommonResourcePool.getOrPut(id) {
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TextureRegionPack(ModMgr.getGdxFile(module, path), tileW, tileH, flipY = false)
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} as TextureRegionPack).get(0,0)
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}
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/** Always use with Getter! */
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fun getItemImageFromSingleImage(module: String, path: String): TextureRegion {
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val id = "$module/${path.replace('\\','/')}"
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return CommonResourcePool.getOrPut(id) {
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TextureRegion(Texture(ModMgr.getGdxFile(module, path)))
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} as TextureRegion
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}
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}
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}
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@@ -1,9 +1,6 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.ItemID
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@@ -22,11 +19,8 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getOrPut("basegame-sprites-fixtures-signal_source.tga") {
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val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
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t.flip(false, false)
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/*return*/t
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} as TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
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override var baseToolSize: Double? = baseMass
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init {
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@@ -1,12 +1,9 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2019-05-16.
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@@ -22,9 +19,8 @@ class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion
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get() = (CommonResourcePool.getOrPut("sprites-fixtures-tiki_torch.tga") {
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TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = false)
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} as TextureRegionPack).get(0,0)
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get() = getItemImageFromSheet("basegame", "sprites/fixtures/tiki_torch.tga", 16, 32)
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override var baseToolSize: Double? = baseMass
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init {
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