simpler way of making item sprite

This commit is contained in:
minjaesong
2022-03-01 19:08:06 +09:00
parent 7e90387afc
commit 6906d24e59
11 changed files with 108 additions and 65 deletions

View File

@@ -1,10 +1,8 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
@@ -12,6 +10,7 @@ import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2021-12-13.
@@ -70,4 +69,24 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
// return true when placed, false when cannot be placed
}
/**
* Also see: [net.torvald.terrarum.modulebasegame.gameactors.FixtureBase.Companion]
*/
companion object {
/** Always use with Getter! */
fun getItemImageFromSheet(module: String, path: String, tileW: Int, tileH: Int): TextureRegion {
val id = "$module/${path.replace('\\','/')}"
return (CommonResourcePool.getOrPut(id) {
TextureRegionPack(ModMgr.getGdxFile(module, path), tileW, tileH, flipY = false)
} as TextureRegionPack).get(0,0)
}
/** Always use with Getter! */
fun getItemImageFromSingleImage(module: String, path: String): TextureRegion {
val id = "$module/${path.replace('\\','/')}"
return CommonResourcePool.getOrPut(id) {
TextureRegion(Texture(ModMgr.getGdxFile(module, path)))
} as TextureRegion
}
}
}