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https://github.com/curioustorvald/Terrarum.git
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itemised the torch but now you can place them
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@@ -5,6 +5,7 @@ import net.torvald.gdx.graphics.Cvec
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.ItemID
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@@ -66,4 +67,12 @@ class ItemTorch(originalID: ItemID) : LightIngredientBase(originalID) {
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get() = FixtureItemBase.getItemImageFromSingleImage("basegame", "items/torch_emsv.tga")
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get() = FixtureItemBase.getItemImageFromSingleImage("basegame", "items/torch_emsv.tga")
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override fun getLumCol() = BlockCodex[Block.TORCH].getLumCol(0, 0)
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override fun getLumCol() = BlockCodex[Block.TORCH].getLumCol(0, 0)
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
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return BlockBase.blockStartPrimaryUse(actor, this, "basegame:176", delta)
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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BlockBase.blockEffectWhenEquipped(actor, delta)
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}
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}
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}
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