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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 21:31:51 +09:00
wire connecting will take ROUNDWORLD into account
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@@ -107,36 +107,31 @@ object BlockBase {
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/**
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* This function assumes xy and oxy are neighboured and tiles are correctly placed
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*/
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private fun setConnectivity(world: GameWorld, item: ItemID, x: Int, y: Int, ox: Int, oy: Int) {
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val thisNodeCnx = world.getWireGraphOf(x, y, item)!!
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val otherNodeCnx = world.getWireGraphOf(ox, oy, item)!!
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val vec = if (x - ox == 1) 4 // direction from thisNode towards the otherNode. [1, 2, 4, 8] = [RIGHT, DOWN, LEFT, UP]
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else if (x - ox == -1) 1
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else if (y - oy == 1) 8
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else 2
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val antivec = if (x - ox == 1) 1
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else if (x - ox == -1) 4
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else if (y - oy == 1) 2
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else 8
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world.setWireGraphOf(x, y, item, vec or thisNodeCnx)
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world.setWireGraphOf(ox, oy, item, antivec or otherNodeCnx)
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private fun setConnectivity(world: GameWorld, vec: Int, item: ItemID, x: Int, y: Int, ox: Int, oy: Int) {
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world.getWireGraphOf(x, y, item)!!.let { world.setWireGraphOf(x, y, item, vec.wireNodeMirror() or it) }
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world.getWireGraphOf(ox, oy, item)!!.let { world.setWireGraphOf(ox, oy, item, vec or it) }
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}
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private fun isNeighbouring(ww: Int, x1: Int, y1: Int, x2: Int, y2: Int): Boolean {
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// xy is always coerced into the world's dimension
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// i know the code below is lengthy and redundant but whatever
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return if ( x1 == 0 && x2 == ww-1 && y1 == y2) true
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else if ( x1 == ww-1 && x2 == 0 && y1 == y2) true
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else if ((x1 - x2).abs() == 1 && y1 == y2) true
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else if ((y1 - y2).abs() == 1 && x1 == x2) true
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else false
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}
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// TODO: take ROUNDWORLD into account on node connection
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fun wireStartPrimaryUse(actor: ActorWithBody, gameItem: GameItem, delta: Float) = mouseInInteractableRange(actor) {
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val itemID = gameItem.originalID
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val ingame = Terrarum.ingame!! as TerrarumIngame
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val mouseTileX = Terrarum.mouseTileX
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val mouseTileY = Terrarum.mouseTileY
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val ww = ingame.world.width
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if (Gdx.input.isButtonJustPressed(App.getConfigInt("config_mouseprimary")) ||
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// reset dragged-on status when there's drag-discontinuity (not dragging towards the neighbouring tiles)
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!((oldTileX - mouseTileX).abs() == 1 && (oldTileY - mouseTileY).abs() == 0 ||
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(oldTileX - mouseTileX).abs() == 0 && (oldTileY - mouseTileY).abs() == 1)
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) {
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!isNeighbouring(ww, mouseTileX, mouseTileY, oldTileX, oldTileY)) {
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initialMouseDownTileX = mouseTileX
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initialMouseDownTileY = mouseTileY
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oldTileX = mouseTileX
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@@ -151,7 +146,9 @@ object BlockBase {
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val thisTileOccupied = thisTileWires.first?.searchFor(itemID) != null
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val oldTileOccupied = oldTileWires.first?.searchFor(itemID) != null
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val oldToNewVector = if (mouseTileX - oldTileX == 1) 1
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val oldToNewVector = if (mouseTileX == ww - 1 && oldTileX == 0) 4
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else if (mouseTileX == 0 && oldTileX == ww - 1) 1
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else if (mouseTileX - oldTileX == 1) 1
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else if (mouseTileX - oldTileX == -1) 4
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else if (mouseTileY - oldTileY == 1) 2
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else if (mouseTileY - oldTileY == -1) 8
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@@ -184,12 +181,12 @@ object BlockBase {
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ret -1
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}
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else if (thisTileOccupied && oldTileOccupied) {
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setConnectivity(ingame.world, itemID, mouseTileX, mouseTileY, oldTileX, oldTileY)
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setConnectivity(ingame.world, oldToNewVector, itemID, mouseTileX, mouseTileY, oldTileX, oldTileY)
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ret = 0
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}
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else {
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placeWirePieceTo(ingame.world, itemID, mouseTileX, mouseTileY)
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setConnectivity(ingame.world, itemID, mouseTileX, mouseTileY, oldTileX, oldTileY)
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setConnectivity(ingame.world, oldToNewVector, itemID, mouseTileX, mouseTileY, oldTileX, oldTileY)
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ret = 1
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}
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}
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