mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
deploying new skybox model
This commit is contained in:
@@ -1,5 +1,6 @@
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{
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"skyboxGradColourMap": "generic_skybox.tga",
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"daylightClut": "clut_daylight.tga",
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"classification": "generic",
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"extraImages": [
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BIN
assets/mods/basegame/weathers/clut_daylight.tga
LFS
Normal file
BIN
assets/mods/basegame/weathers/clut_daylight.tga
LFS
Normal file
Binary file not shown.
@@ -123,12 +123,6 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
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private fun Float.scaleFun() =
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(1f - 1f / 2f.pow(this/6f)) * 0.97f
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private fun Float.negativeElevationScale() =
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minOf(
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(1f - 1f / 2f.pow(this/6f)) * 0.97f,
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1f - (1f - 1f / 2f.pow(this/6f)) * 0.97f
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)
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private fun CIEXYZ.scaleToFit(elevation: Double): CIEXYZ {
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return if (elevation >= 0) {
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CIEXYZ(
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@@ -1,5 +1,9 @@
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package net.torvald.terrarum.gameworld
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import net.torvald.terrarum.modulebasegame.worldgenerator.TWO_PI
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import kotlin.math.cos
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import kotlin.math.sin
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/**
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* Please also see:
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@@ -117,9 +121,22 @@ class WorldTime(initTime: Long = 0L) {
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inline val moonPhase: Double
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get() = (TIME_T.plus(1700000L) % LUNAR_CYCLE).toDouble() / LUNAR_CYCLE
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val solarElevationDeg: Double
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get() {
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val x = (TIME_T % YEAR_SECONDS).toDouble() / DAY_LENGTH + 15 // decimal days. One full day = 1.0
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val d = -23.44 * cos(TWO_PI * x / YEAR_DAYS)
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// 51.56 and 23.44 will make yearly min/max elevation to be 75deg
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// -0.2504264: a number that makes y=min when x=0 (x=0 is midnight)
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return 51.56 * sin(TWO_PI * (x - 0.2504264)) + d
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}
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val solarElevationRad: Double
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get() = Math.toRadians(solarElevationDeg)
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@Transient private var realSecAcc: Double = 0.0
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@Transient private val REAL_SEC_TO_GAME_SECS = 1.0 / GAME_MIN_TO_REAL_SEC // how slow is real-life clock (second-wise) relative to the ingame one
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// NOTE: ingame calendars (the fixture with GUI) should use symbols AND fullnames; the watch already uses shot daynames
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val DAY_NAMES = arrayOf(//daynames are taken from Nynorsk (å -> o)
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"Mondag", "Tysdag", "Midtveke" //middle-week
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, "Torsdag", "Fredag", "Laurdag", "Sundag", "Verddag" //From Norsk word 'verd'
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@@ -138,19 +155,21 @@ class WorldTime(initTime: Long = 0L) {
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companion object {
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/** Each day is displayed as 24 hours, but in real-life clock it's 22 mins long */
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val DAY_LENGTH = 86400 //must be the multiple of 3600
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const val DAY_LENGTH = 86400 //must be the multiple of 3600
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val HOUR_SEC: Int = 3600
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val MINUTE_SEC: Int = 60
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val HOUR_MIN: Int = 60
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val GAME_MIN_TO_REAL_SEC: Double = 720.0 / 11.0
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val HOURS_PER_DAY = DAY_LENGTH / HOUR_SEC
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const val HOUR_SEC: Int = 3600
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const val MINUTE_SEC: Int = 60
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const val HOUR_MIN: Int = 60
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const val GAME_MIN_TO_REAL_SEC: Double = 720.0 / 11.0
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const val HOURS_PER_DAY = DAY_LENGTH / HOUR_SEC
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val YEAR_DAYS: Int = 120
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const val YEAR_DAYS: Int = 120
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val MONTH_LENGTH = 30 // ingame calendar specific
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const val MONTH_LENGTH = 30 // ingame calendar specific
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val EPOCH_YEAR = 125
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const val EPOCH_YEAR = 125
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val YEAR_SECONDS = DAY_LENGTH * YEAR_DAYS
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/**
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* Parse a time in the format of "8h30" (hour and minute) or "39882" (second) and return a time of day, in seconds
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@@ -28,6 +28,7 @@ import net.torvald.terrarum.gameparticles.ParticleBase
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldSimulator
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.clut.Skybox
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import net.torvald.terrarum.modulebasegame.gameactors.*
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import net.torvald.terrarum.modulebasegame.gameactors.physicssolver.CollisionSolver
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore
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@@ -27,6 +27,7 @@ import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldTime
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.clut.Skybox
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import net.torvald.terrarum.modulebasegame.ui.UILoadGovernor
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import net.torvald.terrarum.modulebasegame.ui.UIRemoCon
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import net.torvald.terrarum.modulebasegame.ui.UITitleRemoConYaml
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@@ -239,6 +240,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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uiContainer.add(uiRemoCon)
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CommandDict // invoke
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Skybox // invoke
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// TODO add console here
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@@ -1,16 +1,123 @@
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package net.torvald.terrarum.modulebasegame.clut
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.utils.Disposable
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import net.torvald.colourutil.CIEXYZ
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import net.torvald.colourutil.toColor
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import net.torvald.colourutil.toRGB
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import net.torvald.parametricsky.ArHosekSkyModel
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import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.abs
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import net.torvald.terrarum.modulebasegame.worldgenerator.HALF_PI
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import kotlin.math.*
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/**
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* Created by minjaesong on 2023-07-09.
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*/
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object Skybox {
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object Skybox : Disposable {
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const val gradSize = 64
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const val gradSize = 128
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operator fun get(elevation: Double, turbidity: Double): Array<Texture> {
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TODO()
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private val gradTexBin: Array<Texture>
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operator fun get(elevationDeg: Double, turbidity: Double): Texture {
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// if (elevationDeg !in elevationsD) {
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// throw IllegalArgumentException("Elevation not in ±75° (got $elevationDeg)")
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// }
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// if (turbidity !in turbiditiesD) {
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// throw IllegalArgumentException("Turbidity not in 1..10 (got $turbidity)")
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// }
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val elev = elevationDeg.coerceIn(elevationsD).toInt() - elevations.first
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val turb = ((turbidity.coerceIn(turbiditiesD) - turbiditiesD.start) / (turbidities.step / 100.0)).toInt()
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// printdbg(this, "$elevationDeg $turbidity ; $elev $turb")
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return gradTexBin[elev * turbCnt + turb]
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}
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private fun Float.scaleFun() =
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(1f - 1f / 2f.pow(this/6f)) * 0.97f
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private fun CIEXYZ.scaleToFit(elevationDeg: Double): CIEXYZ {
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return if (elevationDeg >= 0) {
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CIEXYZ(
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this.X.scaleFun(),
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this.Y.scaleFun(),
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this.Z.scaleFun(),
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this.alpha
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)
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}
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else {
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val elevation1 = -elevationDeg
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val elevation2 = -elevationDeg / 28.5
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val scale = (1f - (1f - 1f / 1.8.pow(elevation1)) * 0.97f).toFloat()
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val scale2 = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
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CIEXYZ(
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this.X.scaleFun() * scale * scale2,
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this.Y.scaleFun() * scale * scale2,
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this.Z.scaleFun() * scale * scale2,
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this.alpha
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)
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}
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}
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private val elevations = (-75..75) // 151
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private val elevationsD = (elevations.first.toDouble() .. elevations.last.toDouble())
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private val turbidities = (1_00..10_00 step 50) // 19
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private val turbiditiesD = (turbidities.first / 100.0..turbidities.last / 100.0)
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private val elevCnt = elevations.count()
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private val turbCnt = turbidities.count()
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private val albedo = 0.1
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private val gamma = HALF_PI
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private fun Double.mapCircle() = sin(HALF_PI * this)
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init {
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printdbg(this, "Initialising skybox model")
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gradTexBin = Array(elevCnt * turbCnt) {
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val elevationDeg = (it / turbCnt).plus(elevations.first).toDouble()
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val elevationRad = Math.toRadians(elevationDeg)
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val turbidity = 1.0 + (it % turbCnt) / 100.0
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val state = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevationRad.abs())
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val pixmap = Pixmap(1, gradSize, Pixmap.Format.RGBA8888)
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// printdbg(this, "elev $elevationDeg turb $turbidity")
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for (y in 0 until gradSize) {
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val theta = (y.toDouble() / gradSize * 1.0).coerceIn(0.0, 1.0).mapCircle() * HALF_PI
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// vertical angle, where 0 is zenith, ±90 is ground (which is odd)
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val xyz = CIEXYZ(
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ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 0).toFloat(),
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ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 1).toFloat(),
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ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat()
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)
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val xyz2 = xyz.scaleToFit(elevationDeg)
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val rgb = xyz2.toRGB().toColor()
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pixmap.setColor(rgb)
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pixmap.drawPixel(0, gradSize - 1 - y)
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}
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val texture = Texture(pixmap).also {
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it.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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}
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pixmap.dispose()
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texture
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}
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App.disposables.add(this)
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printdbg(this, "Skybox model generated!")
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}
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override fun dispose() {
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gradTexBin.forEach { it.dispose() }
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}
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}
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@@ -13,6 +13,7 @@ import java.util.*
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*/
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data class BaseModularWeather(
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var skyboxGradColourMap: GdxColorMap, // row 0: skybox grad top, row 1: skybox grad bottom, row 2: sunlight (RGBA)
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val daylightClut: GdxColorMap,
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val classification: String,
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var extraImages: ArrayList<Texture>,
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val mixFrom: String? = null,
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.weather
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.*
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import com.jme3.math.FastMath
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@@ -13,8 +12,10 @@ import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldTime
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import net.torvald.terrarum.gameworld.WorldTime.Companion.DAY_LENGTH
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import net.torvald.terrarum.modulebasegame.RNGConsumer
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.clut.Skybox
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import net.torvald.terrarum.modulebasegame.gameactors.ParticleMegaRain
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import net.torvald.terrarum.utils.JsonFetcher
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import net.torvald.terrarum.worlddrawer.WorldCamera
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@@ -105,9 +106,10 @@ internal object WeatherMixer : RNGConsumer {
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e.printStackTrace()
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val defaultWeather = BaseModularWeather(
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GdxColorMap(1, 3, Color(0x55aaffff), Color(0xaaffffff.toInt()), Color.WHITE),
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"default",
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ArrayList<Texture>()
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GdxColorMap(1, 3, Color(0x55aaffff), Color(0xaaffffff.toInt()), Color.WHITE),
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GdxColorMap(2, 2, Color.WHITE, Color.WHITE, Color.WHITE, Color.WHITE),
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"default",
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ArrayList<Texture>()
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)
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currentWeather = defaultWeather
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@@ -142,27 +144,28 @@ internal object WeatherMixer : RNGConsumer {
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if (!globalLightOverridden) {
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world.globalLight = WeatherMixer.globalLightNow
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}
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}
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//private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT * 0.75f // just an arb multiplier (266.66666 -> 200)
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private val skyboxPixmap = Pixmap(2, 2, Pixmap.Format.RGBA8888)
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private var skyboxTexture = Texture(skyboxPixmap)
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private var turbidity = 2.0
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private var gH = 2f * App.scr.height
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private val HALF_DAY = DAY_LENGTH / 2
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/**
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* Sub-portion of IngameRenderer. You are not supposed to directly deal with this.
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*/
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internal fun render(camera: Camera, batch: FlippingSpriteBatch, world: GameWorld) {
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val parallaxZeroPos = (world.height / 3f) * 0.8888f
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val parallaxDomainSize = world.height / 4f
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val parallaxZeroPos = (world.height / 3f)
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val parallaxDomainSize = world.height / 6f
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// we will not care for nextSkybox for now
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val timeNow = (forceTimeAt ?: world.worldTime.TIME_T.toInt()) % WorldTime.DAY_LENGTH
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val skyboxColourMap = currentWeather.skyboxGradColourMap
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val daylightClut = currentWeather.daylightClut
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// calculate global light
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val globalLight = getGradientColour(world, skyboxColourMap, 2, timeNow)
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val globalLight = getGradientColour2(daylightClut, world.worldTime.solarElevationDeg, timeNow)
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globalLightNow.set(globalLight)
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@@ -178,56 +181,30 @@ internal object WeatherMixer : RNGConsumer {
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-+ <- 0.0 =
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*/
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val parallax = ((parallaxZeroPos - WorldCamera.gdxCamY.div(TILE_SIZEF)) / parallaxDomainSize).times(-1f).coerceIn(-1f, 1f)
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val parallaxSize = 1f / 3f
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val parallaxMidpt = (parallax + 1f) / 2f
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val parallaxTop = (parallaxMidpt - (parallaxSize / 2f)).coerceIn(0f, 1f)
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val parallaxBottom = (parallaxMidpt + (parallaxSize / 2f)).coerceIn(0f, 1f)
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// println(parallax) // parallax value works as intended.
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//println("$parallaxZeroPos, $parallax | $parallaxTop - $parallaxMidpt - $parallaxBottom | $parallaxDomainSize")
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// draw skybox to provided graphics instance
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val colTopmost = getGradientColour(world, skyboxColourMap, 0, timeNow).toGdxColor()
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val colBottommost = getGradientColour(world, skyboxColourMap, 1, timeNow).toGdxColor()
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val colMid = colorMix(colTopmost, colBottommost, 0.5f)
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//println(parallax) // parallax value works as intended.
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val colTop = colorMix(colTopmost, colBottommost, parallaxTop)
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val colBottom = colorMix(colTopmost, colBottommost, parallaxBottom)
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// draw using shaperenderer or whatever
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//Terrarum.textureWhiteSquare.bind(0)
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gdxBlendNormalStraightAlpha()
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// draw to skybox texture
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skyboxPixmap.setColor(colBottom)
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skyboxPixmap.drawPixel(0, 0); skyboxPixmap.drawPixel(1, 0)
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skyboxPixmap.setColor(colTop)
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skyboxPixmap.drawPixel(0, 1); skyboxPixmap.drawPixel(1, 1)
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skyboxTexture.dispose()
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skyboxTexture = Texture(skyboxPixmap); skyboxTexture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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val deg =world.worldTime.solarElevationDeg
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val degThis = deg.floor()
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val degNext = degThis + if (timeNow < HALF_DAY) 1 else -1 // Skybox.get has internal coerceIn
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val texture1 = Skybox.get(degThis, turbidity)
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val texture2 = Skybox.get(degNext, turbidity)
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val lerpScale = (if (timeNow < HALF_DAY) deg - degThis else 1f - (deg - degThis)).toFloat()
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val gradY = -(gH - App.scr.height) * ((parallax + 1f) / 2f)
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batch.inUse {
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batch.shader = null
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batch.drawFlipped(skyboxTexture, 0f, -App.scr.halfhf, App.scr.wf, App.scr.hf * 2f) // because of how the linear filter works, we extend the image by two
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batch.color = Color.WHITE
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batch.drawFlipped(texture1, 0f, gradY, App.scr.wf, gH)
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batch.color = Color(1f, 1f, 1f, lerpScale)
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batch.drawFlipped(texture2, 0f, gradY, App.scr.wf, gH)
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||||
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batch.color = Color.WHITE
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||||
}
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||||
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||||
// don't use shader to just fill the whole screen... frag shader will be called a million times and it's best to not burden it
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||||
/*
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||||
IngameRenderer.shaderSkyboxFill.bind()
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IngameRenderer.shaderSkyboxFill.setUniformMatrix("u_projTrans", camera.combined)
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||||
IngameRenderer.shaderSkyboxFill.setUniformf("topColor", topCol.r, topCol.g, topCol.b)
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IngameRenderer.shaderSkyboxFill.setUniformf("bottomColor", bottomCol.r, bottomCol.g, bottomCol.b)
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IngameRenderer.shaderSkyboxFill.setUniformf("parallax", parallax.coerceIn(-1f, 1f))
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IngameRenderer.shaderSkyboxFill.setUniformf("parallax_size", 1f/3f)
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||||
IngameRenderer.shaderSkyboxFill.setUniformf("zoomInv", 1f / (Terrarum.ingame?.screenZoom ?: 1f))
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||||
AppLoader.fullscreenQuad.render(IngameRenderer.shaderSkyboxFill, GL20.GL_TRIANGLES)
|
||||
*/
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||||
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||||
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||||
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
|
||||
|
||||
}
|
||||
|
||||
@@ -275,6 +252,36 @@ internal object WeatherMixer : RNGConsumer {
|
||||
return Cvec(newCol)
|
||||
}
|
||||
|
||||
fun getGradientColour2(colorMap: GdxColorMap, solarAngleInDeg: Double, timeOfDay: Int): Cvec {
|
||||
val pNowRaw = (solarAngleInDeg + 75.0) / 150.0 * colorMap.width
|
||||
|
||||
val pStartRaw = pNowRaw.floorInt()
|
||||
val pNextRaw = pStartRaw + 1
|
||||
|
||||
val pSx: Int; val pSy: Int; val pNx: Int; val pNy: Int
|
||||
if (timeOfDay < HALF_DAY) {
|
||||
pSx = pStartRaw; pSy = 0
|
||||
if (pSx == colorMap.width-1) { pNx = pSx; pNy = 1 }
|
||||
else { pNx = pNextRaw; pNy = 0 }
|
||||
}
|
||||
else {
|
||||
pSx = pStartRaw; pSy = 1
|
||||
if (pSx == 0) { pNx = 0; pNy = 0 }
|
||||
else { pNx = pSx - 1; pNy = 1 }
|
||||
}
|
||||
|
||||
val colourThis = colorMap.get(pSx, pSy)
|
||||
val colourNext = colorMap.get(pNx, pNy)
|
||||
|
||||
// interpolate R, G, B and A
|
||||
var scale = (pNowRaw - pStartRaw).toFloat()
|
||||
if (timeOfDay >= HALF_DAY) scale = 1f - scale
|
||||
|
||||
val newCol = colourThis.cpy().lerp(colourNext, scale)//CIELuvUtil.getGradient(scale, colourThis, colourNext)
|
||||
|
||||
return Cvec(newCol)
|
||||
}
|
||||
|
||||
fun getWeatherList(classification: String) = weatherList[classification]!!
|
||||
fun getRandomWeather(classification: String) =
|
||||
getWeatherList(classification)[HQRNG().nextInt(getWeatherList(classification).size)]
|
||||
@@ -299,10 +306,12 @@ internal object WeatherMixer : RNGConsumer {
|
||||
val JSON = JsonFetcher(path)
|
||||
|
||||
val skyboxInJson = JSON.getString("skyboxGradColourMap")
|
||||
val lightbox = JSON.getString("daylightClut")
|
||||
val extraImagesPath = JSON.get("extraImages").asStringArray()
|
||||
|
||||
val skybox = GdxColorMap(ModMgr.getGdxFile("basegame", "$pathToImage/${skyboxInJson}"))
|
||||
|
||||
val daylight = GdxColorMap(ModMgr.getGdxFile("basegame", "$pathToImage/${lightbox}"))
|
||||
|
||||
|
||||
val extraImages = ArrayList<Texture>()
|
||||
@@ -327,18 +336,14 @@ internal object WeatherMixer : RNGConsumer {
|
||||
|
||||
|
||||
return BaseModularWeather(
|
||||
skyboxGradColourMap = skybox,
|
||||
classification = classification,
|
||||
extraImages = extraImages
|
||||
skyboxGradColourMap = skybox,
|
||||
daylightClut = daylight,
|
||||
classification = classification,
|
||||
extraImages = extraImages
|
||||
)
|
||||
}
|
||||
|
||||
fun dispose() {
|
||||
try {
|
||||
skyboxTexture.dispose()
|
||||
}
|
||||
catch (e: Throwable) {}
|
||||
|
||||
skyboxPixmap.dispose()
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user