deploying new skybox model

This commit is contained in:
minjaesong
2023-07-10 19:47:44 +09:00
parent 64c610e77e
commit 6bc3d0e6ad
9 changed files with 212 additions and 79 deletions

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@@ -1,5 +1,6 @@
{
"skyboxGradColourMap": "generic_skybox.tga",
"daylightClut": "clut_daylight.tga",
"classification": "generic",
"extraImages": [

Binary file not shown.

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@@ -123,12 +123,6 @@ class Application(val WIDTH: Int, val HEIGHT: Int) : Game() {
private fun Float.scaleFun() =
(1f - 1f / 2f.pow(this/6f)) * 0.97f
private fun Float.negativeElevationScale() =
minOf(
(1f - 1f / 2f.pow(this/6f)) * 0.97f,
1f - (1f - 1f / 2f.pow(this/6f)) * 0.97f
)
private fun CIEXYZ.scaleToFit(elevation: Double): CIEXYZ {
return if (elevation >= 0) {
CIEXYZ(

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@@ -1,5 +1,9 @@
package net.torvald.terrarum.gameworld
import net.torvald.terrarum.modulebasegame.worldgenerator.TWO_PI
import kotlin.math.cos
import kotlin.math.sin
/**
* Please also see:
@@ -117,9 +121,22 @@ class WorldTime(initTime: Long = 0L) {
inline val moonPhase: Double
get() = (TIME_T.plus(1700000L) % LUNAR_CYCLE).toDouble() / LUNAR_CYCLE
val solarElevationDeg: Double
get() {
val x = (TIME_T % YEAR_SECONDS).toDouble() / DAY_LENGTH + 15 // decimal days. One full day = 1.0
val d = -23.44 * cos(TWO_PI * x / YEAR_DAYS)
// 51.56 and 23.44 will make yearly min/max elevation to be 75deg
// -0.2504264: a number that makes y=min when x=0 (x=0 is midnight)
return 51.56 * sin(TWO_PI * (x - 0.2504264)) + d
}
val solarElevationRad: Double
get() = Math.toRadians(solarElevationDeg)
@Transient private var realSecAcc: Double = 0.0
@Transient private val REAL_SEC_TO_GAME_SECS = 1.0 / GAME_MIN_TO_REAL_SEC // how slow is real-life clock (second-wise) relative to the ingame one
// NOTE: ingame calendars (the fixture with GUI) should use symbols AND fullnames; the watch already uses shot daynames
val DAY_NAMES = arrayOf(//daynames are taken from Nynorsk (å -> o)
"Mondag", "Tysdag", "Midtveke" //middle-week
, "Torsdag", "Fredag", "Laurdag", "Sundag", "Verddag" //From Norsk word 'verd'
@@ -138,19 +155,21 @@ class WorldTime(initTime: Long = 0L) {
companion object {
/** Each day is displayed as 24 hours, but in real-life clock it's 22 mins long */
val DAY_LENGTH = 86400 //must be the multiple of 3600
const val DAY_LENGTH = 86400 //must be the multiple of 3600
val HOUR_SEC: Int = 3600
val MINUTE_SEC: Int = 60
val HOUR_MIN: Int = 60
val GAME_MIN_TO_REAL_SEC: Double = 720.0 / 11.0
val HOURS_PER_DAY = DAY_LENGTH / HOUR_SEC
const val HOUR_SEC: Int = 3600
const val MINUTE_SEC: Int = 60
const val HOUR_MIN: Int = 60
const val GAME_MIN_TO_REAL_SEC: Double = 720.0 / 11.0
const val HOURS_PER_DAY = DAY_LENGTH / HOUR_SEC
val YEAR_DAYS: Int = 120
const val YEAR_DAYS: Int = 120
val MONTH_LENGTH = 30 // ingame calendar specific
const val MONTH_LENGTH = 30 // ingame calendar specific
val EPOCH_YEAR = 125
const val EPOCH_YEAR = 125
val YEAR_SECONDS = DAY_LENGTH * YEAR_DAYS
/**
* Parse a time in the format of "8h30" (hour and minute) or "39882" (second) and return a time of day, in seconds

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@@ -28,6 +28,7 @@ import net.torvald.terrarum.gameparticles.ParticleBase
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldSimulator
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.clut.Skybox
import net.torvald.terrarum.modulebasegame.gameactors.*
import net.torvald.terrarum.modulebasegame.gameactors.physicssolver.CollisionSolver
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore

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@@ -27,6 +27,7 @@ import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldTime
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.clut.Skybox
import net.torvald.terrarum.modulebasegame.ui.UILoadGovernor
import net.torvald.terrarum.modulebasegame.ui.UIRemoCon
import net.torvald.terrarum.modulebasegame.ui.UITitleRemoConYaml
@@ -239,6 +240,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
uiContainer.add(uiRemoCon)
CommandDict // invoke
Skybox // invoke
// TODO add console here

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@@ -1,16 +1,123 @@
package net.torvald.terrarum.modulebasegame.clut
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.utils.Disposable
import net.torvald.colourutil.CIEXYZ
import net.torvald.colourutil.toColor
import net.torvald.colourutil.toRGB
import net.torvald.parametricsky.ArHosekSkyModel
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.abs
import net.torvald.terrarum.modulebasegame.worldgenerator.HALF_PI
import kotlin.math.*
/**
* Created by minjaesong on 2023-07-09.
*/
object Skybox {
object Skybox : Disposable {
const val gradSize = 64
const val gradSize = 128
operator fun get(elevation: Double, turbidity: Double): Array<Texture> {
TODO()
private val gradTexBin: Array<Texture>
operator fun get(elevationDeg: Double, turbidity: Double): Texture {
// if (elevationDeg !in elevationsD) {
// throw IllegalArgumentException("Elevation not in ±75° (got $elevationDeg)")
// }
// if (turbidity !in turbiditiesD) {
// throw IllegalArgumentException("Turbidity not in 1..10 (got $turbidity)")
// }
val elev = elevationDeg.coerceIn(elevationsD).toInt() - elevations.first
val turb = ((turbidity.coerceIn(turbiditiesD) - turbiditiesD.start) / (turbidities.step / 100.0)).toInt()
// printdbg(this, "$elevationDeg $turbidity ; $elev $turb")
return gradTexBin[elev * turbCnt + turb]
}
private fun Float.scaleFun() =
(1f - 1f / 2f.pow(this/6f)) * 0.97f
private fun CIEXYZ.scaleToFit(elevationDeg: Double): CIEXYZ {
return if (elevationDeg >= 0) {
CIEXYZ(
this.X.scaleFun(),
this.Y.scaleFun(),
this.Z.scaleFun(),
this.alpha
)
}
else {
val elevation1 = -elevationDeg
val elevation2 = -elevationDeg / 28.5
val scale = (1f - (1f - 1f / 1.8.pow(elevation1)) * 0.97f).toFloat()
val scale2 = (1.0 - (elevation2.pow(E) / E.pow(elevation2))*0.8).toFloat()
CIEXYZ(
this.X.scaleFun() * scale * scale2,
this.Y.scaleFun() * scale * scale2,
this.Z.scaleFun() * scale * scale2,
this.alpha
)
}
}
private val elevations = (-75..75) // 151
private val elevationsD = (elevations.first.toDouble() .. elevations.last.toDouble())
private val turbidities = (1_00..10_00 step 50) // 19
private val turbiditiesD = (turbidities.first / 100.0..turbidities.last / 100.0)
private val elevCnt = elevations.count()
private val turbCnt = turbidities.count()
private val albedo = 0.1
private val gamma = HALF_PI
private fun Double.mapCircle() = sin(HALF_PI * this)
init {
printdbg(this, "Initialising skybox model")
gradTexBin = Array(elevCnt * turbCnt) {
val elevationDeg = (it / turbCnt).plus(elevations.first).toDouble()
val elevationRad = Math.toRadians(elevationDeg)
val turbidity = 1.0 + (it % turbCnt) / 100.0
val state = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevationRad.abs())
val pixmap = Pixmap(1, gradSize, Pixmap.Format.RGBA8888)
// printdbg(this, "elev $elevationDeg turb $turbidity")
for (y in 0 until gradSize) {
val theta = (y.toDouble() / gradSize * 1.0).coerceIn(0.0, 1.0).mapCircle() * HALF_PI
// vertical angle, where 0 is zenith, ±90 is ground (which is odd)
val xyz = CIEXYZ(
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 0).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 1).toFloat(),
ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, gamma, 2).toFloat()
)
val xyz2 = xyz.scaleToFit(elevationDeg)
val rgb = xyz2.toRGB().toColor()
pixmap.setColor(rgb)
pixmap.drawPixel(0, gradSize - 1 - y)
}
val texture = Texture(pixmap).also {
it.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
}
pixmap.dispose()
texture
}
App.disposables.add(this)
printdbg(this, "Skybox model generated!")
}
override fun dispose() {
gradTexBin.forEach { it.dispose() }
}
}

View File

@@ -13,6 +13,7 @@ import java.util.*
*/
data class BaseModularWeather(
var skyboxGradColourMap: GdxColorMap, // row 0: skybox grad top, row 1: skybox grad bottom, row 2: sunlight (RGBA)
val daylightClut: GdxColorMap,
val classification: String,
var extraImages: ArrayList<Texture>,
val mixFrom: String? = null,

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@@ -1,6 +1,5 @@
package net.torvald.terrarum.weather
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.jme3.math.FastMath
@@ -13,8 +12,10 @@ import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldTime
import net.torvald.terrarum.gameworld.WorldTime.Companion.DAY_LENGTH
import net.torvald.terrarum.modulebasegame.RNGConsumer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.clut.Skybox
import net.torvald.terrarum.modulebasegame.gameactors.ParticleMegaRain
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarum.worlddrawer.WorldCamera
@@ -105,9 +106,10 @@ internal object WeatherMixer : RNGConsumer {
e.printStackTrace()
val defaultWeather = BaseModularWeather(
GdxColorMap(1, 3, Color(0x55aaffff), Color(0xaaffffff.toInt()), Color.WHITE),
"default",
ArrayList<Texture>()
GdxColorMap(1, 3, Color(0x55aaffff), Color(0xaaffffff.toInt()), Color.WHITE),
GdxColorMap(2, 2, Color.WHITE, Color.WHITE, Color.WHITE, Color.WHITE),
"default",
ArrayList<Texture>()
)
currentWeather = defaultWeather
@@ -142,27 +144,28 @@ internal object WeatherMixer : RNGConsumer {
if (!globalLightOverridden) {
world.globalLight = WeatherMixer.globalLightNow
}
}
//private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT * 0.75f // just an arb multiplier (266.66666 -> 200)
private val skyboxPixmap = Pixmap(2, 2, Pixmap.Format.RGBA8888)
private var skyboxTexture = Texture(skyboxPixmap)
private var turbidity = 2.0
private var gH = 2f * App.scr.height
private val HALF_DAY = DAY_LENGTH / 2
/**
* Sub-portion of IngameRenderer. You are not supposed to directly deal with this.
*/
internal fun render(camera: Camera, batch: FlippingSpriteBatch, world: GameWorld) {
val parallaxZeroPos = (world.height / 3f) * 0.8888f
val parallaxDomainSize = world.height / 4f
val parallaxZeroPos = (world.height / 3f)
val parallaxDomainSize = world.height / 6f
// we will not care for nextSkybox for now
val timeNow = (forceTimeAt ?: world.worldTime.TIME_T.toInt()) % WorldTime.DAY_LENGTH
val skyboxColourMap = currentWeather.skyboxGradColourMap
val daylightClut = currentWeather.daylightClut
// calculate global light
val globalLight = getGradientColour(world, skyboxColourMap, 2, timeNow)
val globalLight = getGradientColour2(daylightClut, world.worldTime.solarElevationDeg, timeNow)
globalLightNow.set(globalLight)
@@ -178,56 +181,30 @@ internal object WeatherMixer : RNGConsumer {
-+ <- 0.0 =
*/
val parallax = ((parallaxZeroPos - WorldCamera.gdxCamY.div(TILE_SIZEF)) / parallaxDomainSize).times(-1f).coerceIn(-1f, 1f)
val parallaxSize = 1f / 3f
val parallaxMidpt = (parallax + 1f) / 2f
val parallaxTop = (parallaxMidpt - (parallaxSize / 2f)).coerceIn(0f, 1f)
val parallaxBottom = (parallaxMidpt + (parallaxSize / 2f)).coerceIn(0f, 1f)
// println(parallax) // parallax value works as intended.
//println("$parallaxZeroPos, $parallax | $parallaxTop - $parallaxMidpt - $parallaxBottom | $parallaxDomainSize")
// draw skybox to provided graphics instance
val colTopmost = getGradientColour(world, skyboxColourMap, 0, timeNow).toGdxColor()
val colBottommost = getGradientColour(world, skyboxColourMap, 1, timeNow).toGdxColor()
val colMid = colorMix(colTopmost, colBottommost, 0.5f)
//println(parallax) // parallax value works as intended.
val colTop = colorMix(colTopmost, colBottommost, parallaxTop)
val colBottom = colorMix(colTopmost, colBottommost, parallaxBottom)
// draw using shaperenderer or whatever
//Terrarum.textureWhiteSquare.bind(0)
gdxBlendNormalStraightAlpha()
// draw to skybox texture
skyboxPixmap.setColor(colBottom)
skyboxPixmap.drawPixel(0, 0); skyboxPixmap.drawPixel(1, 0)
skyboxPixmap.setColor(colTop)
skyboxPixmap.drawPixel(0, 1); skyboxPixmap.drawPixel(1, 1)
skyboxTexture.dispose()
skyboxTexture = Texture(skyboxPixmap); skyboxTexture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
val deg =world.worldTime.solarElevationDeg
val degThis = deg.floor()
val degNext = degThis + if (timeNow < HALF_DAY) 1 else -1 // Skybox.get has internal coerceIn
val texture1 = Skybox.get(degThis, turbidity)
val texture2 = Skybox.get(degNext, turbidity)
val lerpScale = (if (timeNow < HALF_DAY) deg - degThis else 1f - (deg - degThis)).toFloat()
val gradY = -(gH - App.scr.height) * ((parallax + 1f) / 2f)
batch.inUse {
batch.shader = null
batch.drawFlipped(skyboxTexture, 0f, -App.scr.halfhf, App.scr.wf, App.scr.hf * 2f) // because of how the linear filter works, we extend the image by two
batch.color = Color.WHITE
batch.drawFlipped(texture1, 0f, gradY, App.scr.wf, gH)
batch.color = Color(1f, 1f, 1f, lerpScale)
batch.drawFlipped(texture2, 0f, gradY, App.scr.wf, gH)
batch.color = Color.WHITE
}
// don't use shader to just fill the whole screen... frag shader will be called a million times and it's best to not burden it
/*
IngameRenderer.shaderSkyboxFill.bind()
IngameRenderer.shaderSkyboxFill.setUniformMatrix("u_projTrans", camera.combined)
IngameRenderer.shaderSkyboxFill.setUniformf("topColor", topCol.r, topCol.g, topCol.b)
IngameRenderer.shaderSkyboxFill.setUniformf("bottomColor", bottomCol.r, bottomCol.g, bottomCol.b)
IngameRenderer.shaderSkyboxFill.setUniformf("parallax", parallax.coerceIn(-1f, 1f))
IngameRenderer.shaderSkyboxFill.setUniformf("parallax_size", 1f/3f)
IngameRenderer.shaderSkyboxFill.setUniformf("zoomInv", 1f / (Terrarum.ingame?.screenZoom ?: 1f))
AppLoader.fullscreenQuad.render(IngameRenderer.shaderSkyboxFill, GL20.GL_TRIANGLES)
*/
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
}
@@ -275,6 +252,36 @@ internal object WeatherMixer : RNGConsumer {
return Cvec(newCol)
}
fun getGradientColour2(colorMap: GdxColorMap, solarAngleInDeg: Double, timeOfDay: Int): Cvec {
val pNowRaw = (solarAngleInDeg + 75.0) / 150.0 * colorMap.width
val pStartRaw = pNowRaw.floorInt()
val pNextRaw = pStartRaw + 1
val pSx: Int; val pSy: Int; val pNx: Int; val pNy: Int
if (timeOfDay < HALF_DAY) {
pSx = pStartRaw; pSy = 0
if (pSx == colorMap.width-1) { pNx = pSx; pNy = 1 }
else { pNx = pNextRaw; pNy = 0 }
}
else {
pSx = pStartRaw; pSy = 1
if (pSx == 0) { pNx = 0; pNy = 0 }
else { pNx = pSx - 1; pNy = 1 }
}
val colourThis = colorMap.get(pSx, pSy)
val colourNext = colorMap.get(pNx, pNy)
// interpolate R, G, B and A
var scale = (pNowRaw - pStartRaw).toFloat()
if (timeOfDay >= HALF_DAY) scale = 1f - scale
val newCol = colourThis.cpy().lerp(colourNext, scale)//CIELuvUtil.getGradient(scale, colourThis, colourNext)
return Cvec(newCol)
}
fun getWeatherList(classification: String) = weatherList[classification]!!
fun getRandomWeather(classification: String) =
getWeatherList(classification)[HQRNG().nextInt(getWeatherList(classification).size)]
@@ -299,10 +306,12 @@ internal object WeatherMixer : RNGConsumer {
val JSON = JsonFetcher(path)
val skyboxInJson = JSON.getString("skyboxGradColourMap")
val lightbox = JSON.getString("daylightClut")
val extraImagesPath = JSON.get("extraImages").asStringArray()
val skybox = GdxColorMap(ModMgr.getGdxFile("basegame", "$pathToImage/${skyboxInJson}"))
val daylight = GdxColorMap(ModMgr.getGdxFile("basegame", "$pathToImage/${lightbox}"))
val extraImages = ArrayList<Texture>()
@@ -327,18 +336,14 @@ internal object WeatherMixer : RNGConsumer {
return BaseModularWeather(
skyboxGradColourMap = skybox,
classification = classification,
extraImages = extraImages
skyboxGradColourMap = skybox,
daylightClut = daylight,
classification = classification,
extraImages = extraImages
)
}
fun dispose() {
try {
skyboxTexture.dispose()
}
catch (e: Throwable) {}
skyboxPixmap.dispose()
}
}