revived the worldSecondaryClick function

This commit is contained in:
minjaesong
2022-08-26 13:36:41 +09:00
parent 9f0f7fd1ce
commit 6bea80090d
3 changed files with 24 additions and 25 deletions

View File

@@ -221,19 +221,19 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
open fun worldPrimaryClickEnd(actor: ActorWithBody, delta: Float) {
}
// I have decided that left and right clicks must do the same thing, so no secondary use from now on. --Torvald on 2019-05-26
// Nevermind: we need to distinguish picking up and using the fixture. --Torvald on 2022-08-26
/**
* I have decided that left and right clicks must do the same thing, so no secondary use from now on. --Torvald on 2019-05-26
*
* Event for triggering held item's `startSecondaryUse(Float)`
*/
//open fun worldSecondaryClickStart(delta: Float) { }
open fun worldSecondaryClickStart(actor: ActorWithBody, delta: Float) { }
/**
* I have decided that left and right clicks must do the same thing, so no secondary use from now on. --Torvald on 2019-05-26
*
// I have decided that left and right clicks must do the same thing, so no secondary use from now on. --Torvald on 2019-05-26
// Nevermind: we need to distinguish picking up and using the fixture. --Torvald on 2022-08-26
/***
* Event for triggering held item's `endSecondaryUse(Float)`
*/
//open fun worldSecondaryClickEnd(delta: Float) { }
open fun worldSecondaryClickEnd(actor: ActorWithBody, delta: Float) { }
/**
* Event for triggering fixture update when something is placed/removed on the world.

View File

@@ -135,9 +135,9 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
terrarumIngame.worldPrimaryClickStart(terrarumIngame.actorNowPlaying!!, App.UPDATE_RATE)
worldPrimaryClickLatched = true
}
/*if Gdx.input.isButtonPressed(AppLoader.getConfigInt("config_mousesecondary")) {
ingame.worldSecondaryClickStart(AppLoader.UPDATE_RATE)
}*/
if (Gdx.input.isButtonPressed(App.getConfigInt("config_mousesecondary"))) {
terrarumIngame.worldSecondaryClickStart(terrarumIngame.actorNowPlaying!!, App.UPDATE_RATE)
}
// unlatch when:
// - not clicking anymore
@@ -225,9 +225,9 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
button == App.getConfigInt("config_mousesecondary"))) {
terrarumIngame.worldPrimaryClickEnd(terrarumIngame.actorNowPlaying!!, App.UPDATE_RATE)
}
/*if (button == AppLoader.getConfigInt("config_mousesecondary")) {
ingame.worldSecondaryClickEnd(AppLoader.UPDATE_RATE)
}*/
if (button == App.getConfigInt("config_mousesecondary")) {
terrarumIngame.worldSecondaryClickEnd(terrarumIngame.actorNowPlaying!!, App.UPDATE_RATE)
}
}
}

View File

@@ -585,6 +585,9 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}// END enter
// left click: use item, use fixture, use something else
override fun worldPrimaryClickStart(actor: ActorWithBody, delta: Float) {
//println("[Ingame] worldPrimaryClickStart $delta")
@@ -606,7 +609,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
// #1. Try to open a UI under the cursor
// scan for the one with non-null UI.
// what if there's multiple of such fixtures? whatever, you are supposed to DISALLOW such situation.
if (itemOnGrip?.inventoryCategory != GameItem.Category.TOOL) { // don't open the UI when player's holding a tool
// if (itemOnGrip?.inventoryCategory != GameItem.Category.TOOL) { // don't open the UI when player's holding a tool
for (kk in actorsUnderMouse.indices) {
if (mouseInInteractableRange(actor) {
actorsUnderMouse[kk].mainUI?.let {
@@ -625,7 +628,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
0L
} == 0L) break
}
}
// }
// #2. If there is no UI under and if I'm holding an item, use it
// don't want to open the UI and use the item at the same time, would ya?
@@ -653,18 +656,14 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
}
// I have decided that left and right clicks must do the same thing, so no secondary use from now on. --Torvald on 2019-05-26
/*override fun worldSecondaryClickStart(delta: Float) {
val itemOnGrip = actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)
val consumptionSuccessful = ItemCodex[itemOnGrip]?.startSecondaryUse(delta) ?: false
if (consumptionSuccessful > -1)
actorNowPlaying?.inventory?.consumeItem(ItemCodex[itemOnGrip]!!, consumptionSuccessful)
// right click: pick up fixture, open debug menu (if applicable)
override fun worldSecondaryClickStart(actor: ActorWithBody, delta: Float) {
// println("Secondary click start!")
}
override fun worldSecondaryClickEnd(delta: Float) {
val itemOnGrip = actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)
ItemCodex[itemOnGrip]?.endSecondaryUse(delta)
}*/
override fun worldSecondaryClickEnd(actor: ActorWithBody, delta: Float) {
// println("Secondary click start!")
}