mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
signal switches
This commit is contained in:
@@ -6,5 +6,9 @@
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"item@basegame:32": { /* cherry bomb */
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"workbench": "",
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"ingredients": [[1, 1, "item@basegame:31", 1, "item@basegame:25"]] /* 1 gunpowder, 1 clay ball */
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},
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"item@basegame:34": { /* signal switch */
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"workbench": "",
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"ingredients": [[2, 1, "item@basegame:112", 1, "$ROCK", 1, "$WOOD"]] /* 1 copper ingot, 1 rock, 1 planks */
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}
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}
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@@ -57,5 +57,9 @@
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"item@basegame:21": { /* steel sledgehammer */
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"workbench": "basiccrafting,metalworking",
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"ingredients": [[1, 6, "item@basegame:26", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
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},
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"item@basegame:9": { /* wire cutter */
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"workbench": "basiccrafting,metalworking",
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"ingredients": [[1, 1, "item@basegame:112", 1, "item@basegame:113"]] /* 1 copper ingot, 1 iron ingot */
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}
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}
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22
assets/mods/basegame/crafting/wires.json
Normal file
22
assets/mods/basegame/crafting/wires.json
Normal file
@@ -0,0 +1,22 @@
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{
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"wire@basegame:8192": { /* signal wire red */
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"workbench": "",
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"ingredients": [
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[10, 1, "item@basegame:112"], /* 1 copper */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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]
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},
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"wire@basegame:8193": { /* signal wire green */
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"workbench": "",
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"ingredients": [
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[10, 1, "item@basegame:112"], /* 1 copper */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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] },
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"wire@basegame:8194": { /* signal wire blue */
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"workbench": "",
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"ingredients": [
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[10, 1, "item@basegame:112"], /* 1 copper */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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]
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}
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}
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@@ -6,7 +6,7 @@ id;classname;tags
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5;net.torvald.terrarum.modulebasegame.gameitems.ItemTikiTorch;FIXTURE,LIGHT
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6;net.torvald.terrarum.modulebasegame.gameitems.ItemStorageChest;FIXTURE,STORAGE
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7;net.torvald.terrarum.modulebasegame.gameitems.WireGraphDebugger;TOOL,WIRE
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8;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalEmitter;FIXTURE
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8;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalEmitter;FIXTURE,SIGNAL
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9;net.torvald.terrarum.modulebasegame.gameitems.WireCutterAll;TOOL,WIRE
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10;net.torvald.terrarum.modulebasegame.gameitems.ItemTypewriter;FIXTURE,PRINTING
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11;net.torvald.terrarum.modulebasegame.gameitems.ItemWallCalendar;FIXTURE
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@@ -32,6 +32,7 @@ id;classname;tags
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31;net.torvald.terrarum.modulebasegame.gameitems.ItemGunpowder;POWDER,EXPLOSIVE
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32;net.torvald.terrarum.modulebasegame.gameitems.ItemCherryBomb;EXPLOSIVE,THROWABLE
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33;net.torvald.terrarum.modulebasegame.gameitems.ItemTorch;FIXTURE,LIGHT
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34;net.torvald.terrarum.modulebasegame.gameitems.ItemSignalSwitchManual;FIXTURE,SIGNAL
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# ingots
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26;net.torvald.terrarum.modulebasegame.gameitems.IngotSteel;INGOT
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Binary file not shown.
@@ -37,6 +37,7 @@
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"ITEM_INGOT_ZINC": "Zinc Ingot",
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"ITEM_JUKEBOX": "Jukebox",
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"ITEM_LOGIC_SIGNAL_EMITTER": "Logic Signal Emitter",
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"ITEM_LOGIC_SIGNAL_SWITCH": "Logic Signal Switch",
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"ITEM_LOGS_BIRCH": "Birch Logs",
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"ITEM_LOGS_EBONY": "Ebony Logs",
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"ITEM_LOGS_OAK": "Oak Logs",
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@@ -37,6 +37,7 @@
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"ITEM_INGOT_ZINC": "아연괴",
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"ITEM_JUKEBOX": "주크박스",
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"ITEM_LOGIC_SIGNAL_EMITTER": "신호발생기",
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"ITEM_LOGIC_SIGNAL_SWITCH": "신호 스위치",
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"ITEM_LOGS_BIRCH": "백단 통나무",
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"ITEM_LOGS_EBONY": "흑단 통나무",
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"ITEM_LOGS_OAK": "통나무",
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BIN
assets/mods/basegame/sprites/fixtures/signal_switch.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/fixtures/signal_switch.tga
LFS
Normal file
Binary file not shown.
@@ -1,11 +1,11 @@
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id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;inventoryimg;branching
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8192;8192;WIRE_RED;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,4;1
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8193;8193;WIRE_GREEN;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,1,4;1
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8194;8194;WIRE_BLUE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,2,4;1
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#8195;8195;WIRE_BUNDLE;signal;digital_3bits;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,0;1
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8196;8196;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,3,4;1
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8197;8197;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,4,4;1
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8198;8198;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,5,4;1
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id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;inventoryimg;branching;tags
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8192;8192;WIRE_RED;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,4;1;"SIGNALWIRE"
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8193;8193;WIRE_GREEN;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,1,4;1;"SIGNALWIRE"
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8194;8194;WIRE_BLUE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,2,4;1;"SIGNALWIRE"
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#8195;8195;WIRE_BUNDLE;signal;digital_3bits;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,0;1;"SIGNALWIRE"
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8196;8196;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,3,4;1;"POWERWIRE_LOW"
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8197;8197;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,4,4;1;"POWERWIRE_HIGH"
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8198;8198;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,5,4;1;"ETHERNETWIRE"
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# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
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@@ -561,7 +561,9 @@ object ModMgr {
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))
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}
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}
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Terrarum.wireCodex.fromModule(module, "wires/")
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Terrarum.wireCodex.fromModule(module, "wires/") { wire ->
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}
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}
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private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
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@@ -53,7 +53,7 @@ class OreCodex {
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private fun setProp(modname: String, key: Int, record: CSVRecord) {
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val prop = OreProp()
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prop.id = "ores@$modname:$key"
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prop.tags = record.get("tags").split(',').map { it.trim() }.toHashSet()
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prop.tags = record.get("tags").split(',').map { it.trim().toUpperCase() }.toHashSet()
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prop.item = record.get("item").let { if (it == null) "" else if (it.contains(':')) it else "$modname:$it" }
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oreProps[prop.id] = prop
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@@ -39,15 +39,15 @@ class WireCodex {
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* @param module name of the module
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* @param path to the "wires" directory, not path to the CSV; must end with a slash!
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*/
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fun fromModule(module: String, path: String) {
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fun fromModule(module: String, path: String, blockRegisterHook: (WireProp) -> Unit) {
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printdbg(this, "Building wire properties table for module $module")
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try {
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register(module, path, CSVFetcher.readFromModule(module, path + "wires.csv"))
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register(module, path, CSVFetcher.readFromModule(module, path + "wires.csv"), blockRegisterHook)
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}
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catch (e: IOException) { e.printStackTrace() }
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}
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fun fromCSV(module: String, path: String, csvString: String) {
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fun fromCSV(module: String, path: String, csvString: String, blockRegisterHook: (WireProp) -> Unit) {
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printdbg(this, "Building wire properties table for module $module")
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val csvParser = org.apache.commons.csv.CSVParser.parse(
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@@ -57,10 +57,10 @@ class WireCodex {
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val csvRecordList = csvParser.records
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csvParser.close()
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register(module, path, csvRecordList)
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register(module, path, csvRecordList, blockRegisterHook)
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}
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private fun register(module: String, path: String, records: List<CSVRecord>) {
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private fun register(module: String, path: String, records: List<CSVRecord>, blockRegisterHook: (WireProp) -> Unit) {
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records.forEach {
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setProp(module, it.intVal("id"), it)
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}
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@@ -73,9 +73,12 @@ class WireCodex {
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val t = TextureRegionPack(ModMgr.getGdxFile(module, "$path$wireid.tga"), TILE_SIZE, TILE_SIZE)
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/*return*/t
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}
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wireProps[id]?.let(blockRegisterHook)
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}
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CommonResourcePool.loadAll()
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}
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fun getAll() = wireProps.values
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@@ -134,6 +137,7 @@ class WireCodex {
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prop.inputType = record.get("inputtype") ?: prop.accepts
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prop.outputType = record.get("outputtype") ?: prop.accepts
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prop.canBranch = record.boolVal("branching")
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prop.tags = record.get("tags").split(',').map { it.trim().toUpperCase() }.toHashSet()
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wireProps[prop.id] = prop
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@@ -24,4 +24,18 @@ class WireProp {
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* Mainly intended to be used by third-party modules
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*/
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val extra = Codex()
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@Transient var tags = HashSet<String>()
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fun hasTag(s: String) = tags.contains(s)
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fun hasAnyTagOf(vararg s: String) = s.any { hasTag(it) }
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fun hasAnyTag(s: Collection<String>) = s.any { hasTag(it) }
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fun hasAnyTag(s: Array<String>) = s.any { hasTag(it) }
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fun hasAllTagOf(vararg s: String) = s.all { hasTag(it) }
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fun hasAllTag(s: Collection<String>) = s.all { hasTag(it) }
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fun hasAllTag(s: Array<String>) = s.all { hasTag(it) }
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fun hasNoTagOf(vararg s: String) = s.none { hasTag(it) }
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fun hasNoTag(s: Collection<String>) = s.none { hasTag(it) }
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fun hasNoTag(s: Array<String>) = s.none { hasTag(it) }
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}
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@@ -443,7 +443,7 @@ open class ActorWithBody : Actor {
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fun setPosition(pos: Point2d) = setPosition(pos.x, pos.y)
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fun setPosition(pos: Vector2) = setPosition(pos.x, pos.y)
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fun setPositionFromCentrePoint(pos: Vector2) = setPosition(pos.x, pos.y + (hitbox.height) / 2)
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/**
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* ONLY FOR INITIAL SETUP
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@@ -786,7 +786,7 @@ object IngameRenderer : Disposable {
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if (c > 0) Toolkit.fillArea(
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batch,
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throwPos.x.toFloat(),
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throwPos.y.toFloat() - cubeSize.toFloat() / 2f,
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throwPos.y.toFloat(),
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2f,
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2f
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)
|
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@@ -801,11 +801,19 @@ object IngameRenderer : Disposable {
|
||||
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||||
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// break if colliding with a tile
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if (BlockCodex[world.getTileFromTerrain(
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throwPos.x.div(TILE_SIZED).toInt(),
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(throwPos.y - cubeSize / 2).div(TILE_SIZED).toInt()
|
||||
)].isSolid
|
||||
)
|
||||
val hitSolid = listOf(
|
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throwPos + Vector2(-cubeSize/2, -cubeSize/2),
|
||||
throwPos + Vector2(-cubeSize/2, +cubeSize/2),
|
||||
throwPos + Vector2(+cubeSize/2, +cubeSize/2),
|
||||
throwPos + Vector2(+cubeSize/2, -cubeSize/2),
|
||||
).any {
|
||||
val wx = (it.x / TILE_SIZED).toInt()
|
||||
val wy = (it.y / TILE_SIZED).toInt()
|
||||
val tile = world.getTileFromTerrain(wx, wy)
|
||||
BlockCodex[tile].isSolid
|
||||
}
|
||||
|
||||
if (hitSolid)
|
||||
break
|
||||
|
||||
c++
|
||||
|
||||
@@ -332,6 +332,10 @@ class InventoryPair : Comparable<InventoryPair> {
|
||||
operator fun component2() = qty
|
||||
|
||||
override fun compareTo(other: InventoryPair) = this.itm.compareTo(other.itm)
|
||||
|
||||
override fun toString(): String {
|
||||
return if (qty == -1L) "$itm" else "$itm ($qty)"
|
||||
}
|
||||
}
|
||||
|
||||
class InventoryTransactionFailedError(msg: String) : Error(msg)
|
||||
@@ -7,6 +7,9 @@ import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
import org.dyn4j.geometry.Vector2
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2021-08-08.
|
||||
*/
|
||||
class FixtureLogicSignalEmitter : Electric {
|
||||
|
||||
@Transient override val spawnNeedsFloor = false
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import net.torvald.spriteanimation.SheetSpriteAnimation
|
||||
import net.torvald.terrarum.App
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
|
||||
import net.torvald.terrarum.toInt
|
||||
import net.torvald.terrarum.ui.MouseLatch
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
import org.dyn4j.geometry.Vector2
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2024-03-01.
|
||||
*/
|
||||
class FixtureSignalSwitchManual : Electric {
|
||||
|
||||
@Transient override val spawnNeedsFloor = false
|
||||
|
||||
constructor() : super(
|
||||
BlockBox(BlockBox.NO_COLLISION, 1, 1),
|
||||
nameFun = { Lang["ITEM_LOGIC_SIGNAL_SWITCH"] }
|
||||
)
|
||||
|
||||
private val variant = (Math.random() * 8).toInt()
|
||||
private var state = false // false = off
|
||||
|
||||
init {
|
||||
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_switch.tga")
|
||||
|
||||
density = 1400.0
|
||||
setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, 1)
|
||||
|
||||
makeNewSprite(TextureRegionPack(itemImage.texture, TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)).let {
|
||||
it.setRowsAndFrames(2,8)
|
||||
it.currentFrame = variant
|
||||
it.delays = floatArrayOf(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY)
|
||||
}
|
||||
|
||||
actorValue[AVKey.BASEMASS] = FixtureLogicSignalEmitter.MASS
|
||||
|
||||
|
||||
setWireEmitterAt(0, 0, "digital_bit")
|
||||
}
|
||||
|
||||
override fun reload() {
|
||||
super.reload()
|
||||
|
||||
(sprite as SheetSpriteAnimation).currentFrame = variant
|
||||
|
||||
(sprite as SheetSpriteAnimation).currentRow = state.toInt()
|
||||
setWireEmissionAt(0, 0, Vector2(state.toInt().toDouble(), 0.0))
|
||||
}
|
||||
|
||||
@Transient private val clickLatch = MouseLatch(listOf(App.getConfigInt("config_mousesecondary")))
|
||||
|
||||
override fun updateImpl(delta: Float) {
|
||||
super.updateImpl(delta)
|
||||
|
||||
// right click
|
||||
if (mouseUp) {
|
||||
clickLatch.latch {
|
||||
state = !state
|
||||
(sprite as SheetSpriteAnimation).currentRow = state.toInt()
|
||||
setWireEmissionAt(0, 0, Vector2(state.toInt().toDouble(), 0.0))
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,9 @@ import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2021-08-08.
|
||||
*/
|
||||
class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter") {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameitems
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.CommonResourcePool
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameitems.ItemID
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2024-03-01.
|
||||
*/
|
||||
class ItemSignalSwitchManual(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSignalSwitchManual") {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override var baseMass = FixtureLogicSignalEmitter.MASS
|
||||
override val canBeDynamic = false
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8, 3)
|
||||
|
||||
override var baseToolSize: Double? = baseMass
|
||||
override var originalName = "ITEM_LOGIC_SIGNAL_SWITCH"
|
||||
override var inventoryCategory = Category.MISC
|
||||
|
||||
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
|
||||
super.effectWhileEquipped(actor, delta)
|
||||
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
|
||||
}
|
||||
|
||||
override fun effectOnUnequip(actor: ActorWithBody) {
|
||||
super.effectOnUnequip(actor)
|
||||
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
|
||||
}
|
||||
|
||||
}
|
||||
@@ -34,7 +34,7 @@ open class ItemThrowable(originalID: ItemID, private val throwableActorClassName
|
||||
val (throwPos, throwForce) = getThrowPosAndVector(actor)
|
||||
|
||||
val lobbed = Class.forName(throwableActorClassName).getDeclaredConstructor().newInstance() as ActorWithBody
|
||||
lobbed.setPosition(throwPos)
|
||||
lobbed.setPositionFromCentrePoint(throwPos)
|
||||
lobbed.externalV.set(throwForce)
|
||||
setupLobbedActor(lobbed)
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.CommonResourcePool
|
||||
import net.torvald.terrarum.WireCodex
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameitems.GameItem
|
||||
import net.torvald.terrarum.gameitems.ItemID
|
||||
@@ -26,6 +27,7 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
|
||||
init {
|
||||
equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
originalName = "ITEM_WIRE"
|
||||
tags.addAll(WireCodex[originalID].tags)
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
|
||||
|
||||
@@ -21,7 +21,6 @@ import net.torvald.terrarum.modulebasegame.ui.UITemplateHalfInventory.Companion.
|
||||
import net.torvald.terrarum.ui.*
|
||||
import net.torvald.terrarum.ui.UIItemCatBar.Companion.FILTER_CAT_ALL
|
||||
import net.torvald.unicode.getKeycapPC
|
||||
import kotlin.math.ceil
|
||||
|
||||
/**
|
||||
* This UI has inventory, but it's just there to display all craftable items and should not be serialised.
|
||||
@@ -251,7 +250,7 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
|
||||
recipeClicked = recipe
|
||||
// printdbg(this, "Recipe selected: $recipe")
|
||||
recipe?.ingredients?.forEach { ingredient ->
|
||||
val selectedItem = getItemForIngredient(playerInventory, ingredient)
|
||||
val selectedItem = resolveIngredientKey(playerInventory, ingredient, recipe.product)
|
||||
selectedItems.add(selectedItem)
|
||||
ingredients.add(selectedItem, ingredient.qty)
|
||||
}
|
||||
@@ -357,7 +356,7 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
|
||||
else {
|
||||
val items = recipe.ingredients.flatMap {
|
||||
getItemCandidatesForIngredient(getPlayerInventory(), it).map { it.itm }
|
||||
}.sorted()
|
||||
}.filter { it != recipe.product }.sorted() // filter out the product itself from the ingredient
|
||||
|
||||
val filterFun = { pair: InventoryPair ->
|
||||
items.binarySearch(pair.itm) >= 0
|
||||
@@ -561,10 +560,13 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
|
||||
}
|
||||
}
|
||||
|
||||
fun getItemForIngredient(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients): ItemID {
|
||||
val candidate = getItemCandidatesForIngredient(inventory, ingredient)
|
||||
fun resolveIngredientKey(inventory: FixtureInventory, ingredient: CraftingCodex.CraftingIngredients, product: ItemID): ItemID {
|
||||
val candidate = getItemCandidatesForIngredient(inventory, ingredient).filter { it.itm != product }
|
||||
|
||||
printdbg(this, "resolveIngredientKey product=$product, candidate=$candidate")
|
||||
|
||||
return if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
|
||||
// filter out the product itself from the ingredient
|
||||
candidate.maxByOrNull { it.qty }?.itm ?: (
|
||||
(ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.hasTag(ingredient.key)) it.key else null }) ?:
|
||||
throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed (ingredient: $ingredient)")
|
||||
@@ -581,7 +583,7 @@ class UICrafting(val full: UIInventoryFull?) : UICanvas(
|
||||
fun recipeToIngredientRecord(inventory: FixtureInventory, recipe: CraftingCodex.CraftingRecipe, nearbyCraftingStations: List<String>): List<RecipeIngredientRecord> {
|
||||
val hasStation = if (recipe.workbench.isBlank()) true else nearbyCraftingStations.containsAll(recipe.workbench.split(','))
|
||||
return recipe.ingredients.map { ingredient ->
|
||||
val selectedItem = getItemForIngredient(inventory, ingredient)
|
||||
val selectedItem = resolveIngredientKey(inventory, ingredient, recipe.product)
|
||||
val howManyPlayerHas = inventory.searchByID(selectedItem)?.qty ?: 0L
|
||||
val howManyTheRecipeWants = ingredient.qty
|
||||
|
||||
|
||||
Binary file not shown.
BIN
work_files/graphics/sprites/fixtures/signal_switch.kra
LFS
Normal file
BIN
work_files/graphics/sprites/fixtures/signal_switch.kra
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user