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https://github.com/curioustorvald/Terrarum.git
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signal switches
This commit is contained in:
@@ -6,5 +6,9 @@
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"item@basegame:32": { /* cherry bomb */
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"workbench": "",
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"ingredients": [[1, 1, "item@basegame:31", 1, "item@basegame:25"]] /* 1 gunpowder, 1 clay ball */
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},
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"item@basegame:34": { /* signal switch */
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"workbench": "",
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"ingredients": [[2, 1, "item@basegame:112", 1, "$ROCK", 1, "$WOOD"]] /* 1 copper ingot, 1 rock, 1 planks */
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}
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}
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@@ -57,5 +57,9 @@
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"item@basegame:21": { /* steel sledgehammer */
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"workbench": "basiccrafting,metalworking",
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"ingredients": [[1, 6, "item@basegame:26", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
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},
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"item@basegame:9": { /* wire cutter */
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"workbench": "basiccrafting,metalworking",
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"ingredients": [[1, 1, "item@basegame:112", 1, "item@basegame:113"]] /* 1 copper ingot, 1 iron ingot */
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}
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}
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22
assets/mods/basegame/crafting/wires.json
Normal file
22
assets/mods/basegame/crafting/wires.json
Normal file
@@ -0,0 +1,22 @@
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{
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"wire@basegame:8192": { /* signal wire red */
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"workbench": "",
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"ingredients": [
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[10, 1, "item@basegame:112"], /* 1 copper */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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]
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},
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"wire@basegame:8193": { /* signal wire green */
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"workbench": "",
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"ingredients": [
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[10, 1, "item@basegame:112"], /* 1 copper */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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] },
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"wire@basegame:8194": { /* signal wire blue */
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"workbench": "",
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"ingredients": [
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[10, 1, "item@basegame:112"], /* 1 copper */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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]
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}
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}
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@@ -6,7 +6,7 @@ id;classname;tags
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5;net.torvald.terrarum.modulebasegame.gameitems.ItemTikiTorch;FIXTURE,LIGHT
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6;net.torvald.terrarum.modulebasegame.gameitems.ItemStorageChest;FIXTURE,STORAGE
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7;net.torvald.terrarum.modulebasegame.gameitems.WireGraphDebugger;TOOL,WIRE
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8;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalEmitter;FIXTURE
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8;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalEmitter;FIXTURE,SIGNAL
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9;net.torvald.terrarum.modulebasegame.gameitems.WireCutterAll;TOOL,WIRE
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10;net.torvald.terrarum.modulebasegame.gameitems.ItemTypewriter;FIXTURE,PRINTING
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11;net.torvald.terrarum.modulebasegame.gameitems.ItemWallCalendar;FIXTURE
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@@ -32,6 +32,7 @@ id;classname;tags
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31;net.torvald.terrarum.modulebasegame.gameitems.ItemGunpowder;POWDER,EXPLOSIVE
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32;net.torvald.terrarum.modulebasegame.gameitems.ItemCherryBomb;EXPLOSIVE,THROWABLE
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33;net.torvald.terrarum.modulebasegame.gameitems.ItemTorch;FIXTURE,LIGHT
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34;net.torvald.terrarum.modulebasegame.gameitems.ItemSignalSwitchManual;FIXTURE,SIGNAL
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# ingots
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26;net.torvald.terrarum.modulebasegame.gameitems.IngotSteel;INGOT
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Binary file not shown.
@@ -37,6 +37,7 @@
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"ITEM_INGOT_ZINC": "Zinc Ingot",
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"ITEM_JUKEBOX": "Jukebox",
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"ITEM_LOGIC_SIGNAL_EMITTER": "Logic Signal Emitter",
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"ITEM_LOGIC_SIGNAL_SWITCH": "Logic Signal Switch",
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"ITEM_LOGS_BIRCH": "Birch Logs",
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"ITEM_LOGS_EBONY": "Ebony Logs",
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"ITEM_LOGS_OAK": "Oak Logs",
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@@ -37,6 +37,7 @@
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"ITEM_INGOT_ZINC": "아연괴",
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"ITEM_JUKEBOX": "주크박스",
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"ITEM_LOGIC_SIGNAL_EMITTER": "신호발생기",
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"ITEM_LOGIC_SIGNAL_SWITCH": "신호 스위치",
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"ITEM_LOGS_BIRCH": "백단 통나무",
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"ITEM_LOGS_EBONY": "흑단 통나무",
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"ITEM_LOGS_OAK": "통나무",
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BIN
assets/mods/basegame/sprites/fixtures/signal_switch.tga
LFS
Normal file
BIN
assets/mods/basegame/sprites/fixtures/signal_switch.tga
LFS
Normal file
Binary file not shown.
@@ -1,11 +1,11 @@
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id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;inventoryimg;branching
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8192;8192;WIRE_RED;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,4;1
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8193;8193;WIRE_GREEN;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,1,4;1
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8194;8194;WIRE_BLUE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,2,4;1
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#8195;8195;WIRE_BUNDLE;signal;digital_3bits;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,0;1
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8196;8196;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,3,4;1
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8197;8197;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,4,4;1
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8198;8198;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,5,4;1
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id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;inventoryimg;branching;tags
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8192;8192;WIRE_RED;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,4;1;"SIGNALWIRE"
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8193;8193;WIRE_GREEN;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,1,4;1;"SIGNALWIRE"
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8194;8194;WIRE_BLUE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,2,4;1;"SIGNALWIRE"
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#8195;8195;WIRE_BUNDLE;signal;digital_3bits;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,0;1;"SIGNALWIRE"
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8196;8196;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,3,4;1;"POWERWIRE_LOW"
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8197;8197;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,4,4;1;"POWERWIRE_HIGH"
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8198;8198;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,5,4;1;"ETHERNETWIRE"
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# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
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