signal switches

This commit is contained in:
minjaesong
2024-03-01 01:58:16 +09:00
parent 902a086a4f
commit 6c3ec20b3d
25 changed files with 222 additions and 33 deletions

View File

@@ -8,6 +8,9 @@ import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
/**
* Created by minjaesong on 2021-08-08.
*/
class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter") {
override var dynamicID: ItemID = originalID

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@@ -0,0 +1,37 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
/**
* Created by minjaesong on 2024-03-01.
*/
class ItemSignalSwitchManual(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSignalSwitchManual") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS
override val canBeDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8, 3)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_LOGIC_SIGNAL_SWITCH"
override var inventoryCategory = Category.MISC
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhileEquipped(actor, delta)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
}
override fun effectOnUnequip(actor: ActorWithBody) {
super.effectOnUnequip(actor)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}

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@@ -34,7 +34,7 @@ open class ItemThrowable(originalID: ItemID, private val throwableActorClassName
val (throwPos, throwForce) = getThrowPosAndVector(actor)
val lobbed = Class.forName(throwableActorClassName).getDeclaredConstructor().newInstance() as ActorWithBody
lobbed.setPosition(throwPos)
lobbed.setPositionFromCentrePoint(throwPos)
lobbed.externalV.set(throwForce)
setupLobbedActor(lobbed)

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@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.WireCodex
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
@@ -26,6 +27,7 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
init {
equipPosition = GameItem.EquipPosition.HAND_GRIP
originalName = "ITEM_WIRE"
tags.addAll(WireCodex[originalID].tags)
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {