mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
caves and stuff
Former-commit-id: 248077312d8561ad01819a43a4c4a5205c122ff4 Former-commit-id: f4dc915a66bd26338376b9d6008f136fb36b3060
This commit is contained in:
@@ -26,13 +26,13 @@ Connect two or more tracker head to play the array of trackers play simultaneous
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<actorid>.json
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{
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notes = [arr<int>, fixed size of 48],
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notes = [arr<key: Int>(64)], // 64 notes per track
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speed = 120
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}
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*int: (0-63) number of the note pitch that is struck. 32: Middle C (C3).
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'A' just above of Middle C (A3) has base pitch of 440 Hz.
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*speed: in BPM
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- key: C1-D6 (63 keys)
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- speed: in BPM
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- tuning: A440
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## Aimhack ##
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281
src/net/torvald/terrarum/StateNoiseTester.kt
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281
src/net/torvald/terrarum/StateNoiseTester.kt
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@@ -0,0 +1,281 @@
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package net.torvald.terrarum
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import com.sudoplay.joise.Joise
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import com.sudoplay.joise.module.*
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.gameactors.roundInt
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import org.newdawn.slick.Color
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.ImageBuffer
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import org.newdawn.slick.state.BasicGameState
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import org.newdawn.slick.state.StateBasedGame
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import java.util.*
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/**
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* WARNING! HAS SERIOUS MEMORY LEAK
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*
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* Created by SKYHi14 on 2017-01-30.
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*/
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class StateNoiseTester : BasicGameState() {
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companion object {
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val imagesize = 512
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val sampleDensity = 1.0
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val noiseImageBuffer = ImageBuffer(imagesize, imagesize)
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var generating = false
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}
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override fun init(p0: GameContainer?, p1: StateBasedGame?) {
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generateNoiseImage()
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}
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private fun noise(seed: Long): Joise {
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/* Init */
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val joiseSeed = seed
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val lowlandMagic: Long = 0x44A21A114DBE56 // maria lindberg
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val highlandMagic: Long = 0x0114E091 // olive oyl
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val mountainMagic: Long = 0x115AA4DE2504 // lisa anderson
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val selectionMagic: Long = 0x44E10D9B100 // melody blue
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val ground_gradient = ModuleGradient()
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ground_gradient.setGradient(0.0, 0.0, 0.0, 1.0)
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/* Lowlands */
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val lowland_shape_fractal = ModuleFractal()
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lowland_shape_fractal.setType(ModuleFractal.FractalType.FBM)
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lowland_shape_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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lowland_shape_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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lowland_shape_fractal.setNumOctaves(2)
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lowland_shape_fractal.setFrequency(1.0)
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lowland_shape_fractal.seed = joiseSeed xor lowlandMagic
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val lowland_autocorrect = ModuleAutoCorrect()
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lowland_autocorrect.setSource(lowland_shape_fractal)
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lowland_autocorrect.setLow(0.0)
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lowland_autocorrect.setHigh(1.0)
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val lowland_scale = ModuleScaleOffset()
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lowland_scale.setSource(lowland_autocorrect)
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lowland_scale.setScale(0.2)
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lowland_scale.setOffset(-0.25)
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val lowland_y_scale = ModuleScaleDomain()
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lowland_y_scale.setSource(lowland_scale)
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lowland_y_scale.setScaleY(0.0)
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val lowland_terrain = ModuleTranslateDomain()
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lowland_terrain.setSource(ground_gradient)
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lowland_terrain.setAxisYSource(lowland_y_scale)
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/* highlands */
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val highland_shape_fractal = ModuleFractal()
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highland_shape_fractal.setType(ModuleFractal.FractalType.RIDGEMULTI)
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highland_shape_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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highland_shape_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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highland_shape_fractal.setNumOctaves(2)
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highland_shape_fractal.setFrequency(2.0)
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highland_shape_fractal.seed = joiseSeed xor highlandMagic
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val highland_autocorrect = ModuleAutoCorrect()
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highland_autocorrect.setSource(highland_shape_fractal)
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highland_autocorrect.setLow(0.0)
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highland_autocorrect.setHigh(1.0)
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val highland_scale = ModuleScaleOffset()
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highland_scale.setSource(highland_autocorrect)
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highland_scale.setScale(0.45)
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highland_scale.setOffset(0.0)
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val highland_y_scale = ModuleScaleDomain()
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highland_y_scale.setSource(highland_scale)
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highland_y_scale.setScaleY(0.0)
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val highland_terrain = ModuleTranslateDomain()
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highland_terrain.setSource(ground_gradient)
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highland_terrain.setAxisYSource(highland_y_scale)
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/* mountains */
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val mountain_shape_fractal = ModuleFractal()
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mountain_shape_fractal.setType(ModuleFractal.FractalType.BILLOW)
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mountain_shape_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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mountain_shape_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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mountain_shape_fractal.setNumOctaves(4)
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mountain_shape_fractal.setFrequency(1.0)
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mountain_shape_fractal.seed = joiseSeed xor mountainMagic
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val mountain_autocorrect = ModuleAutoCorrect()
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mountain_autocorrect.setSource(mountain_shape_fractal)
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mountain_autocorrect.setLow(0.0)
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mountain_autocorrect.setHigh(1.0)
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val mountain_scale = ModuleScaleOffset()
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mountain_scale.setSource(mountain_autocorrect)
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mountain_scale.setScale(0.75)
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mountain_scale.setOffset(0.25)
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val mountain_y_scale = ModuleScaleDomain()
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mountain_y_scale.setSource(mountain_scale)
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mountain_y_scale.setScaleY(0.1) // controls "quirkiness" of the mountain
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val mountain_terrain = ModuleTranslateDomain()
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mountain_terrain.setSource(ground_gradient)
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mountain_terrain.setAxisYSource(mountain_y_scale)
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/* selection */
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val terrain_type_fractal = ModuleFractal()
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terrain_type_fractal.setType(ModuleFractal.FractalType.FBM)
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terrain_type_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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terrain_type_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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terrain_type_fractal.setNumOctaves(3)
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terrain_type_fractal.setFrequency(0.5)
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terrain_type_fractal.seed = joiseSeed xor selectionMagic
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val terrain_autocorrect = ModuleAutoCorrect()
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terrain_autocorrect.setSource(terrain_type_fractal)
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terrain_autocorrect.setLow(0.0)
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terrain_autocorrect.setHigh(1.0)
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val terrain_type_cache = ModuleCache()
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terrain_type_cache.setSource(terrain_autocorrect)
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val highland_mountain_select = ModuleSelect()
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highland_mountain_select.setLowSource(highland_terrain)
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highland_mountain_select.setHighSource(mountain_terrain)
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highland_mountain_select.setControlSource(terrain_type_cache)
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highland_mountain_select.setThreshold(0.55)
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highland_mountain_select.setFalloff(0.15)
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val highland_lowland_select = ModuleSelect()
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highland_lowland_select.setLowSource(lowland_terrain)
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highland_lowland_select.setHighSource(highland_mountain_select)
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highland_lowland_select.setControlSource(terrain_type_cache)
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highland_lowland_select.setThreshold(0.25)
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highland_lowland_select.setFalloff(0.15)
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val ground_select = ModuleSelect()
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ground_select.setLowSource(0.0)
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ground_select.setHighSource(1.0)
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ground_select.setThreshold(0.5)
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ground_select.setControlSource(highland_lowland_select)
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val joise = Joise(ground_select)
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return joise
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}
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fun generateNoiseImage() {
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val noiseModule = noise(HQRNG().nextLong()) // change noise function here
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for (y in 0..imagesize - 1) {
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for (x in 0..imagesize - 1) {
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noiseImageBuffer.setRGBA(x, y, 0, 0, 0, 255)
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}
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}
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for (i in 0..Terrarum.THREADS - 1) {
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ThreadParallel.map(
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i,
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ThreadRunNoiseSampling(
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imagesize.toFloat().div(Terrarum.THREADS).times(i).roundInt(),
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imagesize.toFloat().div(Terrarum.THREADS).times(i.plus(1)).roundInt() - 1,
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noiseModule
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),
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"SampleJoiseMap"
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)
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}
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ThreadParallel.startAll()
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}
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override fun update(gc: GameContainer, sbg: StateBasedGame, delta: Int) {
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Terrarum.appgc.setTitle("${Terrarum.NAME} — F: ${Terrarum.appgc.fps}"
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+ " — M: ${Terrarum.memInUse}M / ${Terrarum.totalVMMem}M")
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if (ThreadParallel.allFinished()) generating = false
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}
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override fun getID() = Terrarum.STATE_ID_TOOL_NOISEGEN
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override fun render(gc: GameContainer, sbg: StateBasedGame, g: Graphics) {
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g.color = Color.red
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g.drawString("Press SPACE to generate new noise", 8f, 8f)
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g.drawString("CPUs: ${Terrarum.THREADS}", Terrarum.WIDTH - 90f, 8f)
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g.background = Color.cyan
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g.drawImage(noiseImageBuffer.image,//noiseImage,
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Terrarum.WIDTH.minus(imagesize).div(2).toFloat(),
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Terrarum.HEIGHT.minus(imagesize).div(2).toFloat()
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)
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}
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override fun keyPressed(key: Int, c: Char) {
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if (c == ' ' && !generating) {
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println("Generating noise, may take a while")
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generating = true
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generateNoiseImage()
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}
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}
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class ThreadRunNoiseSampling(val startIndex: Int, val endIndex: Int, val joise: Joise) : Runnable {
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/*override fun run() {
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for (sy in startIndex..endIndex) {
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for (sx in 0..imagesize - 1) {
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val y = sy.toDouble() / imagesize
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val x = sx.toDouble() / imagesize
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val sampleOffset = sampleDensity
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// 4-D toroidal sampling (looped H and V)
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val sampleTheta1 = x * Math.PI * 2.0
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val sampleTheta2 = y * Math.PI * 2.0
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val sampleX = Math.sin(sampleTheta1) * sampleDensity + sampleDensity
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val sampleY = Math.cos(sampleTheta1) * sampleDensity + sampleDensity
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val sampleZ = Math.sin(sampleTheta2) * sampleDensity + sampleDensity
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val sampleW = Math.cos(sampleTheta2) * sampleDensity + sampleDensity
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val noise = joise.get(
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sampleX, sampleY, sampleZ, sampleW
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) // autocorrection REQUIRED!
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val noiseCol = noise.times(255f).toInt()
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noiseImageBuffer.setRGBA(sx, sy, noiseCol, noiseCol, noiseCol, 255)
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}
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}
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}*/
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override fun run() {
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for (sy in startIndex..endIndex) {
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for (sx in 0..imagesize - 1) {
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val y = sy.toDouble() / imagesize * 1.5 -.6
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val x = sx.toDouble() / imagesize
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val sampleOffset = sampleDensity
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// 4-D toroidal sampling (looped H and V)
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val sampleTheta1 = x * Math.PI * 2.0
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val sampleX = Math.sin(sampleTheta1) * sampleDensity + sampleDensity
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val sampleZ = Math.cos(sampleTheta1) * sampleDensity + sampleDensity
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val sampleY = y
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val noise = joise.get(
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sampleX, sampleY, sampleZ
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) // autocorrection REQUIRED!
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val noiseCol = noise.times(255f).toInt()
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noiseImageBuffer.setRGBA(sx, sy, noiseCol, noiseCol, noiseCol, 255)
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}
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}
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}
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}
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}
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@@ -133,6 +133,7 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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//addState(StateNoiseTexGen())
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//addState(StateBlurTest())
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//addState(StateShaderTest())
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//addState(StateNoiseTester())
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ingame = StateInGame()
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addState(ingame)
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@@ -56,7 +56,7 @@ object PlayerBuilderSigrid {
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p.actorValue[AVKey.INTELLIGENT] = true
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//p.actorValue[AVKey.LUMINOSITY] = Color(0x434aff).to10bit()
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p.actorValue[AVKey.LUMINOSITY] = Color(0x434aff).to10bit()
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p.actorValue[AVKey.BASEDEFENCE] = 141
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@@ -24,8 +24,8 @@ class ThreadProcessNoiseLayers(val startIndex: Int, val endIndex: Int,
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val sampleTheta = (x.toDouble() / WorldGenerator.WIDTH) * WorldGenerator.TWO_PI
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val sampleOffset = (WorldGenerator.WIDTH / sampleDensity) / 8.0
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val sampleX = Math.sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
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val sampleY = Math.cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
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val sampleZ = y / sampleDensity
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val sampleZ = Math.cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
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val sampleY = y / sampleDensity
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val noise: Double = record.noiseModule.get(sampleX, sampleY, sampleZ)
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val fromTerr = record.replaceFromTerrain
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@@ -49,8 +49,8 @@ object WorldGenerator {
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private var GLACIER_MOUNTAIN_WIDTH = 900
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private val GLACIER_MOUNTAIN_HEIGHT = 300
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private val CAVEGEN_THRE_START = 0.95
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private val CAVEGEN_THRE_END = 0.67
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private val CAVEGEN_THRE_START = 0.4
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private val CAVEGEN_THRE_END = 0.1
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private var worldOceanPosition: Int = -1
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@@ -108,12 +108,17 @@ object WorldGenerator {
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* Todo: deserts (variants: SAND_DESERT, SAND_RED)
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* Todo: volcano(es?)
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* TODO: variants of beach (SAND, SAND_BEACH, SAND_BLACK, SAND_GREEN)
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*
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*
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* Hark! We use cylindrical sampling
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*
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* x, z: X-axis sampling
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* y: Y-axis sampling
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*/
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val noiseArray = arrayOf(
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// TODO cave one featured in http://accidentalnoise.sourceforge.net/minecraftworlds.html
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TaggedJoise("Carving caves", noiseRidged(1.7, 1.4), 1.0, TILE_MACRO_ALL, TILE_MACRO_ALL, Tile.AIR, NoiseFilterSqrt, CAVEGEN_THRE_START, CAVEGEN_THRE_END)
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, TaggedJoise("Collapsing caves", noiseBlobs(0.5), 0.3, Tile.AIR, Tile.STONE, Tile.STONE, NoiseFilterUniform)
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TaggedJoise("Carving caves", noiseCave(), 1.0, TILE_MACRO_ALL, TILE_MACRO_ALL, Tile.AIR, NoiseFilterSqrt, CAVEGEN_THRE_START, CAVEGEN_THRE_END)
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// , TaggedJoise("Collapsing caves", noiseBlobs(0.5), 0.3, Tile.AIR, Tile.STONE, Tile.STONE, NoiseFilterUniform)
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//
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//, TaggedJoise("Putting stone patches on the ground", noiseBlobs(0.8), 1.02f, intArrayOf(Tile.DIRT, Tile.GRASS), Tile.DIRT, Tile.STONE, NoiseFilterQuadratic, NOISE_GRAD_END, NOISE_GRAD_START)
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//, TaggedJoise("Placing dirt spots in the cave", noiseBlobs(0.5), 0.98f, Tile.STONE, Tile.STONE, Tile.DIRT, NoiseFilterQuadratic, NOISE_GRAD_END, NOISE_GRAD_START)
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@@ -178,19 +183,69 @@ object WorldGenerator {
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||||
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||||
val ridged_scale = ModuleScaleDomain()
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ridged_scale.setScaleX(xStretch.toDouble())
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ridged_scale.setScaleY(yStretch.toDouble())
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ridged_scale.setScaleY(xStretch.toDouble())
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ridged_scale.setScaleZ(yStretch.toDouble())
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ridged_scale.setSource(ridged_autocorrect)
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||||
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return Joise(ridged_scale)
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||||
}
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||||
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private fun noiseCave(): Joise {
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val caveMagic: Long = 0x00215741CDF // Urist McDF
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val cavePerturbMagic: Long = 0xA2410C // Armok
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val arbitraryScale = 4.0
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||||
val cave_shape = ModuleFractal()
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cave_shape.setType(ModuleFractal.FractalType.RIDGEMULTI)
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cave_shape.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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cave_shape.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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||||
cave_shape.setNumOctaves(1)
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cave_shape.setFrequency(4.0)
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||||
cave_shape.seed = SEED xor caveMagic
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||||
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||||
val cave_select = ModuleSelect()
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||||
cave_select.setLowSource(1.0)
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||||
cave_select.setHighSource(0.0)
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||||
cave_select.setControlSource(cave_shape)
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||||
cave_select.setThreshold(0.8)
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||||
cave_select.setFalloff(0.0)
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||||
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||||
val cave_perturb_fractal = ModuleFractal()
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||||
cave_perturb_fractal.setType(ModuleFractal.FractalType.FBM)
|
||||
cave_perturb_fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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||||
cave_perturb_fractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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||||
cave_perturb_fractal.setNumOctaves(6)
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||||
cave_perturb_fractal.setFrequency(3.0)
|
||||
cave_perturb_fractal.seed = SEED xor cavePerturbMagic
|
||||
|
||||
val cave_perturb_scale = ModuleScaleOffset()
|
||||
cave_perturb_scale.setSource(cave_perturb_fractal)
|
||||
cave_perturb_scale.setScale(0.5)
|
||||
cave_perturb_scale.setOffset(0.0)
|
||||
|
||||
val cave_perturb = ModuleTranslateDomain()
|
||||
cave_perturb.setSource(cave_perturb_fractal)
|
||||
cave_perturb.setAxisXSource(cave_perturb_scale)
|
||||
|
||||
val cave_scale = ModuleScaleDomain()
|
||||
cave_scale.setScaleX(1.0 / arbitraryScale)
|
||||
cave_scale.setScaleZ(1.0 / arbitraryScale)
|
||||
cave_scale.setScaleY(1.0 / arbitraryScale)
|
||||
cave_scale.setSource(cave_perturb)
|
||||
|
||||
return Joise(cave_scale)
|
||||
}
|
||||
|
||||
private fun noiseBlobs(frequency: Double): Joise {
|
||||
val ridgedMagic: Long = 0x4114EC2AF7 // minecraft
|
||||
|
||||
val ridged = ModuleFractal()
|
||||
ridged.setType(ModuleFractal.FractalType.FBM)
|
||||
ridged.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
|
||||
ridged.setNumOctaves(2)
|
||||
ridged.setFrequency(frequency)
|
||||
ridged.seed = Random().nextLong()
|
||||
ridged.seed = SEED xor ridgedMagic
|
||||
|
||||
val brownian_select = ModuleSelect()
|
||||
brownian_select.setControlSource(ridged)
|
||||
@@ -273,10 +328,10 @@ object WorldGenerator {
|
||||
|
||||
/* Init */
|
||||
|
||||
val lowlandMagic: Long = 0x44A21A114DBE56 // maria lindberg
|
||||
val highlandMagic: Long = 0x0114E091 // olive oyl
|
||||
val mountainMagic: Long = 0x115AA4DE2504 // lisa anderson
|
||||
val selectionMagic: Long = 0x44E10D9B100 // melody blue
|
||||
val lowlandMagic: Long = 0x41A21A114DBE56 // Maria Lindberg
|
||||
val highlandMagic: Long = 0x0114E091 // Olive Oyl
|
||||
val mountainMagic: Long = 0x115AA4DE2504 // Lisa Anderson
|
||||
val selectionMagic: Long = 0x41E10D9B100 // Melody Blue
|
||||
|
||||
val ground_gradient = ModuleGradient()
|
||||
ground_gradient.setGradient(0.0, 0.0, 0.0, 1.0)
|
||||
|
||||
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Reference in New Issue
Block a user