mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-08 04:41:51 +09:00
clearing up interpolation functions
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@@ -231,6 +231,10 @@ final public class FastMath {
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return (float) (((c4 * u + c3) * u + c2) * u + c1);
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}
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public static float interpolateCatmullRom(float u, float p0, float p1, float p2, float p3) {
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return interpolateCatmullRom(u, 0.5f, p0, p1, p2, p3);
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}
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/**Interpolate a spline between at least 4 control points following the Catmull-Rom equation.
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* here is the interpolation matrix
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* m = [ 0.0 1.0 0.0 0.0 ]
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@@ -316,24 +320,25 @@ final public class FastMath {
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public static float interpolateHermite(float scale, float p0, float p1, float p2, float p3) {
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return interpolateHermite(scale, p0, p1, p2, p3, 0f, 0f);
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}
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public static float interpolateHermite(float scale, float p0, float p1, float p2, float p3, float tension, float bias) {
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// return interpolateHermite(scale, p0, p1, p2, p3, 0f, 0f);
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float mu2 = scale * scale;
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float mu3 = mu2 * scale;
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float biasTensionTerms = 0.5f;//(1f + bias) * (1f - tension) / 2f;
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float m0 = (p1 - p0) * (1f + bias) * (1f - tension) / 2f;
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m0 += (p2 - p1) * (1f + bias) * (1f - tension) / 2f;
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float m1 = (p2 - p1) * (1f + bias) * (1f - tension) / 2f;
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m1 += (p3 - p2) * (1f + bias) * (1f - tension) / 2f;
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float m0 = (p1 - p0) * biasTensionTerms;
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float mTemp = (p2 - p1) * biasTensionTerms;
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m0 += mTemp;
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float m1 = mTemp;
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m1 += (p3 - p2) * biasTensionTerms;
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float a0 = 2 * mu3 - 3 * mu2 + 1;
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float a1 = mu3 - 2 * mu2 + scale;
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float a2 = mu3 - mu2;
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float a3 = -2 * mu3 + 3 * mu2;
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float a0 = 2*mu3 - 3*mu2 + 1;
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float a1 = 1*mu3 - 2*mu2 + scale;
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float a2 = 1*mu3 - 1*mu2 + 0;
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float a3 = -2*mu3 + 3*mu2 + 0;
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return a0 * p1 + a1 * m0 + a2 * m1 + a3 * p2;
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return a0*p1 + a1*m0 + a2*m1 + a3*p2;
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}
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//public static float interpolateHermite(float scale, float p0, float p1, float p2, float p3, float tension, float bias) {}
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/**
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@@ -81,7 +81,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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val xperc: Double = (x - xwstart) / xw
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// return FastMath.interpolateLinear(xperc.toFloat(), cameraNodes[indexThis fmod cameraNodes.size], cameraNodes[(indexThis + 1) fmod cameraNodes.size]).toDouble()
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return FastMath.interpolateHermite(xperc.toFloat(),
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return FastMath.interpolateCatmullRom(xperc.toFloat(),
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cameraNodes[(indexThis - 1) fmod cameraNodes.size],
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cameraNodes[(indexThis - 0) fmod cameraNodes.size],
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cameraNodes[(indexThis + 1) fmod cameraNodes.size],
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@@ -310,9 +310,9 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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drawLineOnWorld(x1.toFloat() + ww, y1.toFloat(), x2.toFloat() + ww, y2.toFloat())
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}
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private val baseSlopeCol = Color(0f, 1f, 1f, 1f)
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private val baseSlopeCol = Color(0f, 0.9f, 0.85f, 1f)
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private val firstOrderSlopeCol = Color(0f, 0.4f, 0f, 1f)
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private val secondOrderSlopeCol = Color(0.6f, 0.6f, 0.0f, 1f)
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private val secondOrderSlopeCol = Color(1f, 0.3f, 0.6f, 1f)
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private val renderScreen = { delta: Float ->
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Gdx.graphics.setTitle(TerrarumIngame.getCanonicalTitle())
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@@ -361,15 +361,12 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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drawLineOnWorld(px1L, py1L, px1C, py1C)
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drawLineOnWorld(px1C, py1C, px1R, py1R)
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it.color = secondOrderSlopeCol
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drawLineOnWorld(px2L, py2L, px2R, py2R)
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it.color = baseSlopeCol
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/*(1..cameraNodes.lastIndex + 16).forEach { index0 ->
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val x1 = (index0 - 1) * cameraNodeWidth * TILE_SIZEF; val x2 = (index0 - 0) * cameraNodeWidth * TILE_SIZEF
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val y1 = cameraNodes[(index0 - 1) fmod cameraNodes.size]; val y2 = cameraNodes[index0 fmod cameraNodes.size]
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drawLineOnWorld(x1, y1, x2, y2)
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}*/
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it.color = baseSlopeCol
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val points = (0..App.scr.width).map { x ->
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val worldX = (WorldCamera.x + x).toDouble()
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worldX to getPointAt(worldX)
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@@ -380,6 +377,9 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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}
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}
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it.color = secondOrderSlopeCol
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drawLineOnWorld(px2L, py2L, px2R, py2R)
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}
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}
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}
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