clouds can spawn and drift in any direction

This commit is contained in:
minjaesong
2023-08-23 12:49:33 +09:00
parent 845333f33d
commit 6e0004f165
3 changed files with 111 additions and 22 deletions

View File

@@ -5,7 +5,7 @@
"cloudChance": 133,
"cloudGamma": [0.48, 1.8],
"cloudGammaVariance": [0.1, 0.1],
"cloudDriftSpeed": 0.16,
"cloudDriftSpeed": 20.16,
"clouds": {
"cumulonimbus": {
"filename": "cloud_large.png", "tw": 2048, "th": 1024, "probability": 0.25,

View File

@@ -31,10 +31,12 @@ import net.torvald.util.SortedArrayList
import java.io.File
import java.io.FileFilter
import java.lang.Double.doubleToLongBits
import java.lang.Math.toDegrees
import java.util.*
import kotlin.collections.ArrayList
import kotlin.collections.HashMap
import kotlin.math.absoluteValue
import kotlin.math.atan2
import kotlin.math.pow
/**
@@ -119,6 +121,7 @@ internal object WeatherMixer : RNGConsumer {
clouds.clear()
cloudsSpawned = 0
cloudDriftVector = Vector3(-0.98f, 0f, 0.21f)
// cloudDriftVector = Vector3(-1f, 0f, -1f)
oldCamPos.set(WorldCamera.camVector)
}
@@ -227,6 +230,8 @@ internal object WeatherMixer : RNGConsumer {
tryToSpawnCloud(currentWeather)
}
var immDespawnCount = 0
clouds.forEach {
// do parallax scrolling
it.posX += camDelta.x * cloudParallaxMultX
@@ -234,8 +239,12 @@ internal object WeatherMixer : RNGConsumer {
it.update(cloudDriftVector, currentWeather.cloudDriftSpeed)
if (it.life == 0) immDespawnCount += 1
}
// printdbg(this, "Newborn cloud death rate: $immDespawnCount/$cloudsSpawned")
// remove clouds that are marked to be despawn
var i = 0
@@ -275,15 +284,62 @@ internal object WeatherMixer : RNGConsumer {
private fun takeGaussianRand(range: ClosedFloatingPointRange<Float>) =
FastMath.interpolateLinear((Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random()).div(8f).toFloat(), range.start, range.endInclusive)
/**
* Returns random point for clouds to spawn from, in the opposite side of the current wind vector
*/
private fun getCloudSpawningPosition(cloud: CloudProps, halfCloudSize: Float, windVector: Vector3): Vector3 {
val y = randomPosWithin(-cloud.altHigh..-cloud.altLow, takeUniformRand(-1f..1f)) * scrHscaler
private fun tryToSpawnCloud(currentWeather: BaseModularWeather, initX: Float? = null) {
var windVectorDir = toDegrees(atan2(windVector.z.toDouble(), windVector.x.toDouble())).toFloat() + 180f
if (windVectorDir < 0f) windVectorDir += 360f
windVectorDir /= 90f // full circle: 4
// an "edge" is a line of length 1 drawn into the edge of the square of size 1 (its total edge length will be 4)
// when the windVectorDir is not an integer, the "edge" will take the shape similar to this: ¬
// 'rr' is a point on the "edge", where 0.5 is a middle point in its length
val rl = (windVectorDir % 1f).let { if (it < 0.5f) -it else it - 1f }
val rh = 1f + (windVectorDir % 1f).let { if (it < 0.5f) it else 1f - it }
val rr = windVectorDir + takeUniformRand(rl..rh)
println("${windVectorDir + rl}..${windVectorDir + rh} / $rr")
val Z_LIM = ALPHA_ROLLOFF_Z/2f
return when (rr.toInt()) {
0, 4 -> { // right side of the screen
val z = FastMath.interpolateLinear(rr % 1f, 1f, ALPHA_ROLLOFF_Z).pow(1.5f) // clouds are more likely to spawn with low Z-value
val posXscr = App.scr.width + halfCloudSize
val x = WeatherObjectCloud.screenXtoWorldX(posXscr, z)
Vector3(x, y, z)
}
1, 5 -> { // z = inf
val z = ALPHA_ROLLOFF_Z
val posXscr = FastMath.interpolateLinear(rr % 1f, App.scr.width + halfCloudSize, -halfCloudSize)
val x = WeatherObjectCloud.screenXtoWorldX(posXscr, Z_LIM)
Vector3(x, y, z)
}
2, 6 -> { // left side of the screen
val z = FastMath.interpolateLinear(rr % 1f, ALPHA_ROLLOFF_Z, 1f).pow(1.5f) // clouds are more likely to spawn with low Z-value
val posXscr = -halfCloudSize
val x = WeatherObjectCloud.screenXtoWorldX(posXscr, z)
Vector3(x, y, z)
}
3, 7 -> { // z = 0
val z = 0.1f
val posXscr = FastMath.interpolateLinear(rr % 1f, -halfCloudSize, App.scr.width + halfCloudSize)
val x = WeatherObjectCloud.screenXtoWorldX(posXscr, Z_LIM)
Vector3(x, y, z)
}
else -> throw InternalError()
}
}
private fun tryToSpawnCloud(currentWeather: BaseModularWeather, precalculatedPos: Vector3? = null) {
// printdbg(this, "Trying to spawn a cloud... (${cloudsSpawned} / ${cloudSpawnMax})")
if (cloudsSpawned < cloudSpawnMax) {
val flip = Math.random() < 0.5
val rC = takeUniformRand(0f..1f)
val rZ = takeUniformRand(1f..ALPHA_ROLLOFF_Z/4f).pow(1.5f) // clouds are more likely to spawn with low Z-value
val rY = takeUniformRand(-1f..1f)
// val rZ = takeUniformRand(1f..ALPHA_ROLLOFF_Z/4f).pow(1.5f) // clouds are more likely to spawn with low Z-value
// val rY = takeUniformRand(-1f..1f)
val rT1 = takeTriangularRand(-1f..1f)
val (rA, rB) = doubleToLongBits(Math.random()).let {
it.ushr(20).and(0xFFFF).toInt() to it.ushr(36).and(0xFFFF).toInt()
@@ -303,17 +359,22 @@ internal object WeatherMixer : RNGConsumer {
val scaleVariance = 1f + rT1.absoluteValue * cloud.scaleVariance
val cloudScale = cloud.baseScale * (if (rT1 < 0) 1f / scaleVariance else scaleVariance)
val hCloudSize = (cloud.spriteSheet.tileW * cloudScale) / 2f + 1f
val posXscr = initX ?: if (cloudDriftVector.x < 0) (App.scr.width + hCloudSize) else -hCloudSize
val posX = WeatherObjectCloud.screenXtoWorldX(posXscr, rZ)
val posY = randomPosWithin(-cloud.altHigh..-cloud.altLow, rY) * scrHscaler
// val posXscr = initX ?: if (cloudDriftVector.x < 0) (App.scr.width + hCloudSize) else -hCloudSize
// val posX = WeatherObjectCloud.screenXtoWorldX(posXscr, rZ)
// val posY = randomPosWithin(-cloud.altHigh..-cloud.altLow, rY) * scrHscaler
val sheetX = rA % cloud.spriteSheet.horizontalCount
val sheetY = rB % cloud.spriteSheet.verticalCount
WeatherObjectCloud(cloud.spriteSheet.get(sheetX, sheetY), flip).also {
it.scale = cloudScale * cloudSizeMult
it.posX = posX
it.posY = posY
it.posZ = rZ
it.pos.set(precalculatedPos ?: getCloudSpawningPosition(cloud, hCloudSize, cloudDriftVector))
// further set the random altitude if required
if (precalculatedPos != null) {
it.pos.y = randomPosWithin(-cloud.altHigh..-cloud.altLow, takeUniformRand(-1f..1f)) * scrHscaler
}
clouds.add(it)
cloudsSpawned += 1
@@ -327,19 +388,20 @@ internal object WeatherMixer : RNGConsumer {
}
private fun initClouds() {
val hCloudSize = 1024f
/*val hCloudSize = 1024f
repeat((currentWeather.cloudChance * 3.3f).ceilToInt()) { // multiplier is an empirical value that depends on the 'rZ'
tryToSpawnCloud(currentWeather, takeUniformRand(-hCloudSize..App.scr.width + hCloudSize))
}
val posXscr = FastMath.interpolateLinear(takeUniformRand(0f..1f), -hCloudSize, App.scr.width + hCloudSize)
val z = takeUniformRand(1f..ALPHA_ROLLOFF_Z/4f).pow(1.5f) // clouds are more likely to spawn with low Z-value
val x = WeatherObjectCloud.screenXtoWorldX(posXscr, z)
tryToSpawnCloud(currentWeather, Vector3(x, 0f, z))
}*/
}
internal fun titleScreenInitWeather() {
val hCloudSize = 1024f
currentWeather = weatherList["titlescreen"]!![0]
repeat((currentWeather.cloudChance * 3.3f).ceilToInt()) { // multiplier is an empirical value that depends on the 'rZ'
tryToSpawnCloud(currentWeather, takeUniformRand(-hCloudSize..App.scr.width + hCloudSize))
}
initClouds()
}
private fun <T> Array<T?>.addAtFreeSpot(obj: T) {

View File

@@ -4,7 +4,9 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.math.Vector2
import com.badlogic.gdx.math.Vector3
import com.jme3.math.FastMath
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import kotlin.math.pow
import kotlin.math.sign
@@ -17,19 +19,30 @@ class WeatherObjectCloud(private val texture: TextureRegion, private val flipW:
throw UnsupportedOperationException()
}
var life = 0; private set
private fun getZflowMult(z: Float) = z / ((z / 4f).pow(1.5f))
/**
* FlowVector: In which direction the cloud flows. Vec3(dX, dY, dScale)
* Resulting vector: (x + dX, y + dY, scale * dScale)
*/
fun update(flowVector: Vector3, gait: Float) {
pos.add(flowVector.cpy().scl(vecMult).scl(gait))
pos.add(
flowVector.cpy().
scl(1f, 1f, getZflowMult(posZ)). // this will break the perspective if flowVector.z.abs() is close to 1, but it has to be here to "keep the distance"
scl(vecMult).scl(gait)
)
alpha = -(posZ / ALPHA_ROLLOFF_Z).pow(1f) + 1f
alpha = if (posZ < 1f) posZ.pow(0.5f) else -(posZ / ALPHA_ROLLOFF_Z) + 1f
val lrCoord = screenCoordBottomLR
if (lrCoord.x > WeatherMixer.oobMarginR || lrCoord.z < WeatherMixer.oobMarginL || posZ !in 0.05f..ALPHA_ROLLOFF_Z || alpha < 1f / 255f) {
val lrCoord = screenCoordBottomLRforDespawnCalculation
if (lrCoord.x > WeatherMixer.oobMarginR || lrCoord.z < WeatherMixer.oobMarginL || posZ !in 0.05f..ALPHA_ROLLOFF_Z + 1f || alpha < 0f) {
flagToDespawn = true
}
else {
life += 1
}
}
private val w = App.scr.halfwf
@@ -73,7 +86,21 @@ class WeatherObjectCloud(private val texture: TextureRegion, private val flipW:
val xL = posX - texture.regionWidth * scale * 0.5f
val xR = posX + texture.regionWidth * scale * 0.5f
val y = posY - texture.regionHeight * scale
val z = posZ // must be at least 1.0
val z = posZ // must be larger than 0
val drawXL = (xL + w * (z-1)) / z
val drawXR = (xR + w * (z-1)) / z
val drawY = (y + h * (z-1)) / z
return Vector3(drawXL, drawY, drawXR)
}
private val screenCoordBottomLRforDespawnCalculation: Vector3
get() {
val xL = posX - texture.regionWidth * scale * 0.5f
val xR = posX + texture.regionWidth * scale * 0.5f
val y = posY - texture.regionHeight * scale
val z = FastMath.interpolateLinear(posZ / ALPHA_ROLLOFF_Z, ALPHA_ROLLOFF_Z / 4f, ALPHA_ROLLOFF_Z)
val drawXL = (xL + w * (z-1)) / z
val drawXR = (xR + w * (z-1)) / z