mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-19 15:04:05 +09:00
clouds can spawn and drift in any direction
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@@ -31,10 +31,12 @@ import net.torvald.util.SortedArrayList
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import java.io.File
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import java.io.FileFilter
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import java.lang.Double.doubleToLongBits
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import java.lang.Math.toDegrees
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import java.util.*
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import kotlin.collections.ArrayList
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import kotlin.collections.HashMap
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import kotlin.math.absoluteValue
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import kotlin.math.atan2
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import kotlin.math.pow
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/**
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@@ -119,6 +121,7 @@ internal object WeatherMixer : RNGConsumer {
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clouds.clear()
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cloudsSpawned = 0
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cloudDriftVector = Vector3(-0.98f, 0f, 0.21f)
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// cloudDriftVector = Vector3(-1f, 0f, -1f)
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oldCamPos.set(WorldCamera.camVector)
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}
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@@ -227,6 +230,8 @@ internal object WeatherMixer : RNGConsumer {
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tryToSpawnCloud(currentWeather)
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}
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var immDespawnCount = 0
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clouds.forEach {
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// do parallax scrolling
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it.posX += camDelta.x * cloudParallaxMultX
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@@ -234,8 +239,12 @@ internal object WeatherMixer : RNGConsumer {
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it.update(cloudDriftVector, currentWeather.cloudDriftSpeed)
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if (it.life == 0) immDespawnCount += 1
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}
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// printdbg(this, "Newborn cloud death rate: $immDespawnCount/$cloudsSpawned")
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// remove clouds that are marked to be despawn
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var i = 0
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@@ -275,15 +284,62 @@ internal object WeatherMixer : RNGConsumer {
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private fun takeGaussianRand(range: ClosedFloatingPointRange<Float>) =
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FastMath.interpolateLinear((Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random()).div(8f).toFloat(), range.start, range.endInclusive)
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/**
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* Returns random point for clouds to spawn from, in the opposite side of the current wind vector
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*/
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private fun getCloudSpawningPosition(cloud: CloudProps, halfCloudSize: Float, windVector: Vector3): Vector3 {
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val y = randomPosWithin(-cloud.altHigh..-cloud.altLow, takeUniformRand(-1f..1f)) * scrHscaler
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private fun tryToSpawnCloud(currentWeather: BaseModularWeather, initX: Float? = null) {
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var windVectorDir = toDegrees(atan2(windVector.z.toDouble(), windVector.x.toDouble())).toFloat() + 180f
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if (windVectorDir < 0f) windVectorDir += 360f
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windVectorDir /= 90f // full circle: 4
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// an "edge" is a line of length 1 drawn into the edge of the square of size 1 (its total edge length will be 4)
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// when the windVectorDir is not an integer, the "edge" will take the shape similar to this: ¬
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// 'rr' is a point on the "edge", where 0.5 is a middle point in its length
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val rl = (windVectorDir % 1f).let { if (it < 0.5f) -it else it - 1f }
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val rh = 1f + (windVectorDir % 1f).let { if (it < 0.5f) it else 1f - it }
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val rr = windVectorDir + takeUniformRand(rl..rh)
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println("${windVectorDir + rl}..${windVectorDir + rh} / $rr")
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val Z_LIM = ALPHA_ROLLOFF_Z/2f
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return when (rr.toInt()) {
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0, 4 -> { // right side of the screen
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val z = FastMath.interpolateLinear(rr % 1f, 1f, ALPHA_ROLLOFF_Z).pow(1.5f) // clouds are more likely to spawn with low Z-value
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val posXscr = App.scr.width + halfCloudSize
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val x = WeatherObjectCloud.screenXtoWorldX(posXscr, z)
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Vector3(x, y, z)
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}
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1, 5 -> { // z = inf
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val z = ALPHA_ROLLOFF_Z
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val posXscr = FastMath.interpolateLinear(rr % 1f, App.scr.width + halfCloudSize, -halfCloudSize)
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val x = WeatherObjectCloud.screenXtoWorldX(posXscr, Z_LIM)
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Vector3(x, y, z)
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}
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2, 6 -> { // left side of the screen
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val z = FastMath.interpolateLinear(rr % 1f, ALPHA_ROLLOFF_Z, 1f).pow(1.5f) // clouds are more likely to spawn with low Z-value
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val posXscr = -halfCloudSize
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val x = WeatherObjectCloud.screenXtoWorldX(posXscr, z)
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Vector3(x, y, z)
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}
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3, 7 -> { // z = 0
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val z = 0.1f
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val posXscr = FastMath.interpolateLinear(rr % 1f, -halfCloudSize, App.scr.width + halfCloudSize)
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val x = WeatherObjectCloud.screenXtoWorldX(posXscr, Z_LIM)
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Vector3(x, y, z)
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}
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else -> throw InternalError()
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}
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}
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private fun tryToSpawnCloud(currentWeather: BaseModularWeather, precalculatedPos: Vector3? = null) {
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// printdbg(this, "Trying to spawn a cloud... (${cloudsSpawned} / ${cloudSpawnMax})")
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if (cloudsSpawned < cloudSpawnMax) {
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val flip = Math.random() < 0.5
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val rC = takeUniformRand(0f..1f)
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val rZ = takeUniformRand(1f..ALPHA_ROLLOFF_Z/4f).pow(1.5f) // clouds are more likely to spawn with low Z-value
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val rY = takeUniformRand(-1f..1f)
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// val rZ = takeUniformRand(1f..ALPHA_ROLLOFF_Z/4f).pow(1.5f) // clouds are more likely to spawn with low Z-value
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// val rY = takeUniformRand(-1f..1f)
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val rT1 = takeTriangularRand(-1f..1f)
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val (rA, rB) = doubleToLongBits(Math.random()).let {
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it.ushr(20).and(0xFFFF).toInt() to it.ushr(36).and(0xFFFF).toInt()
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@@ -303,17 +359,22 @@ internal object WeatherMixer : RNGConsumer {
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val scaleVariance = 1f + rT1.absoluteValue * cloud.scaleVariance
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val cloudScale = cloud.baseScale * (if (rT1 < 0) 1f / scaleVariance else scaleVariance)
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val hCloudSize = (cloud.spriteSheet.tileW * cloudScale) / 2f + 1f
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val posXscr = initX ?: if (cloudDriftVector.x < 0) (App.scr.width + hCloudSize) else -hCloudSize
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val posX = WeatherObjectCloud.screenXtoWorldX(posXscr, rZ)
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val posY = randomPosWithin(-cloud.altHigh..-cloud.altLow, rY) * scrHscaler
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// val posXscr = initX ?: if (cloudDriftVector.x < 0) (App.scr.width + hCloudSize) else -hCloudSize
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// val posX = WeatherObjectCloud.screenXtoWorldX(posXscr, rZ)
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// val posY = randomPosWithin(-cloud.altHigh..-cloud.altLow, rY) * scrHscaler
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val sheetX = rA % cloud.spriteSheet.horizontalCount
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val sheetY = rB % cloud.spriteSheet.verticalCount
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WeatherObjectCloud(cloud.spriteSheet.get(sheetX, sheetY), flip).also {
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it.scale = cloudScale * cloudSizeMult
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it.posX = posX
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it.posY = posY
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it.posZ = rZ
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it.pos.set(precalculatedPos ?: getCloudSpawningPosition(cloud, hCloudSize, cloudDriftVector))
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// further set the random altitude if required
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if (precalculatedPos != null) {
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it.pos.y = randomPosWithin(-cloud.altHigh..-cloud.altLow, takeUniformRand(-1f..1f)) * scrHscaler
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}
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clouds.add(it)
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cloudsSpawned += 1
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@@ -327,19 +388,20 @@ internal object WeatherMixer : RNGConsumer {
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}
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private fun initClouds() {
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val hCloudSize = 1024f
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/*val hCloudSize = 1024f
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repeat((currentWeather.cloudChance * 3.3f).ceilToInt()) { // multiplier is an empirical value that depends on the 'rZ'
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tryToSpawnCloud(currentWeather, takeUniformRand(-hCloudSize..App.scr.width + hCloudSize))
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}
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val posXscr = FastMath.interpolateLinear(takeUniformRand(0f..1f), -hCloudSize, App.scr.width + hCloudSize)
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val z = takeUniformRand(1f..ALPHA_ROLLOFF_Z/4f).pow(1.5f) // clouds are more likely to spawn with low Z-value
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val x = WeatherObjectCloud.screenXtoWorldX(posXscr, z)
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tryToSpawnCloud(currentWeather, Vector3(x, 0f, z))
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}*/
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}
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internal fun titleScreenInitWeather() {
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val hCloudSize = 1024f
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currentWeather = weatherList["titlescreen"]!![0]
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repeat((currentWeather.cloudChance * 3.3f).ceilToInt()) { // multiplier is an empirical value that depends on the 'rZ'
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tryToSpawnCloud(currentWeather, takeUniformRand(-hCloudSize..App.scr.width + hCloudSize))
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}
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initClouds()
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}
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private fun <T> Array<T?>.addAtFreeSpot(obj: T) {
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