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dump (another useless message)
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115
src/net/torvald/terrarum/gameactors/AVKey.kt
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115
src/net/torvald/terrarum/gameactors/AVKey.kt
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package net.torvald.terrarum.gameactors
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/**
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* See [res/raw/Creature_raw_doc.md] for information about raw.
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*
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* Created by minjaesong on 2016-04-02.
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*/
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object AVKey {
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const val BUFF = "buff"
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/** pixels per frame
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* walking/running speed
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*/
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const val SPEED = "speed"
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const val SPEEDBUFF = "$SPEED$BUFF"
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/** pixels per frame squared
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* acceleration of the movement (e.g. running, flying, driving, etc.)
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*/
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const val ACCEL = "accel"
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const val ACCELBUFF = "$ACCEL$BUFF"
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/** internal value used by ActorHumanoid to implement friction in walkfunction */
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const val SCALE = "scale"
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const val SCALEBUFF = "$SCALE$BUFF" // aka PHYSIQUE
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/** pixels */
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const val BASEHEIGHT = "baseheight"
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/** kilogrammes */
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const val BASEMASS = "basemass"
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/** pixels per frame */
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const val JUMPPOWER = "jumppower"
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const val JUMPPOWERBUFF = "$JUMPPOWER$BUFF"
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/** Int
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* "Default" value of 1 000
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*/
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const val STRENGTH = "strength"
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const val STRENGTHBUFF = "$STRENGTH$BUFF"
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const val ENCUMBRANCE = "encumbrance"
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/** 30-bit RGB (Int)
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* 0000 0010000000 0010000000 0010000000
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* ^ Red ^ Green ^ Blue
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*/
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const val LUMR = "luminosityred"
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const val LUMG = "luminositygreen"
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const val LUMB = "luminosityblue"
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const val LUMA = "luminosityuv"
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const val DRAGCOEFF = "dragcoeff"
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const val FALLDAMPENMULT = "falldampenmult"
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/** String
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* e.g. Jarppi
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*/
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const val NAME = "name"
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/** String
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* e.g. Duudsoni
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*/
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const val RACENAME = "racename"
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/** String
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* e.g. Duudsonit
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*/
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const val RACENAMEPLURAL = "racenameplural"
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/** killogrammes
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* will affect attack strength, speed and inventory label
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* (see "Attack momentum calculator.numbers")
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* e.g. Hatchet (tiny)
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*/
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const val TOOLSIZE = "toolsize"
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/** Boolean
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* whether the player can talk with it
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*/
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const val INTELLIGENT = "intelligent"
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/** (unit TBA)
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* base defence point of the species
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*/
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const val BASEDEFENCE = "basedefence"
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/** (unit TBA)
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* current defence point of worn armour(s)
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*/
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const val ARMOURDEFENCE = "armourdefence"
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const val ARMOURDEFENCEBUFF = "$ARMOURDEFENCE$BUFF"
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const val MAGICREGENRATE = "magicregenrate"
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const val MAGICREGENRATEBUFF = "$MAGICREGENRATE$BUFF"
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/** Double
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*
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*/
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const val ACTION_INTERVAL = "actioninterval"
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/** String
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* UUID for certain fixtures
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*/
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const val UUID = "uuid"
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const val __PLAYER_QUICKSLOTSEL = "__quickslotselection"
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/** Double
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* When using tool/arm/etc. how long action button is held, in milliseconds (Int)
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* Or for NPCs, how long it has been waiting for next move
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*/
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const val __ACTION_TIMER = "__actiontimer"
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const val HEALTH = "health"
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const val MAGIC = "magic"
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const val __HISTORICAL_BORNTIME = "__borntime" // time_t
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const val __HISTORICAL_DEADTIME = "__deadtime" // time_t
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}
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