dump (another useless message)

This commit is contained in:
minjaesong
2018-08-05 21:57:18 +09:00
parent 0d05a40f8f
commit 6ed012f0c1
130 changed files with 1350 additions and 563 deletions

5
.idea/compiler.xml generated
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@@ -4,6 +4,9 @@
<annotationProcessing>
<profile default="true" name="Default" enabled="true" />
</annotationProcessing>
<bytecodeTargetLevel target="1.8" />
<bytecodeTargetLevel target="8" />
</component>
<component name="JavacSettings">
<option name="PREFER_TARGET_JDK_COMPILER" value="false" />
</component>
</project>

2
.idea/misc.xml generated
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@@ -38,7 +38,7 @@
<property name="caretWidth" class="java.lang.Integer" />
</properties>
</component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" default="true" project-jdk-name="1.8" project-jdk-type="JavaSDK">
<component name="ProjectRootManager" version="2" languageLevel="JDK_10" default="true" project-jdk-name="OpenJDK 10" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

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assets/graphics/circle_512.tga LFS Normal file

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@@ -4,10 +4,10 @@
*/
import net.torvald.point.Point2d
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.itemproperties.Calculate
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.Material
@@ -60,7 +60,7 @@ class TestPick extends GameItem {
int mouseTileY = Terrarum.getMouseTileY()
def mousePoint = new Point2d(mouseTileX, mouseTileY)
def actorvalue = Terrarum.ingame.player.actorValue
def actorvalue = Terrarum.ingame.playableActor.actorValue
using = true
@@ -80,7 +80,7 @@ class TestPick extends GameItem {
Terrarum.ingame.world.inflictTerrainDamage(
mouseTileX, mouseTileY,
Calculate.pickaxePower(Terrarum.ingame.player, material) * swingDmgToFrameDmg
Calculate.pickaxePower(Terrarum.ingame.playableActor, material) * swingDmgToFrameDmg
)
return true
@@ -90,7 +90,7 @@ class TestPick extends GameItem {
boolean endPrimaryUse(float delta) {
using = false
// reset action timer to zero
Terrarum.ingame.player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
Terrarum.ingame.playableActor.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
return true
}
}

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@@ -1,7 +1,7 @@
package net.torvald.aa
import net.torvald.point.Point2d
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.sqr
/**
@@ -21,7 +21,7 @@ class KDHeapifiedTree() {
private val dimension = 2
private val initialSize = 128
private val nodes = Array<ActorWithPhysics?>(initialSize, { null })
private val nodes = Array<ActorWBMovable?>(initialSize, { null })
private val root: Int = 0
@@ -32,13 +32,13 @@ class KDHeapifiedTree() {
private fun Int.getActor() = nodes[this]
private fun Int.getLeft() = this * 2 + 1
private fun Int.getRight() = this * 2 + 2
private fun Int.set(value: ActorWithPhysics?) { nodes[this] = value }
private fun Int.setLeftChild(value: ActorWithPhysics?) { nodes[this.getLeft()] = value }
private fun Int.setRightChild(value: ActorWithPhysics?) { nodes[this.getRight()] = value }
private fun Int.set(value: ActorWBMovable?) { nodes[this] = value }
private fun Int.setLeftChild(value: ActorWBMovable?) { nodes[this.getLeft()] = value }
private fun Int.setRightChild(value: ActorWBMovable?) { nodes[this.getRight()] = value }
private val zeroPoint = Point2d(0.0, 0.0)
private fun create(points: List<ActorWithPhysics?>, depth: Int, index: Int): ActorWithPhysics? {
private fun create(points: List<ActorWBMovable?>, depth: Int, index: Int): ActorWBMovable? {
if (points.isEmpty()) {
index.set(null)
@@ -89,7 +89,7 @@ class KDHeapifiedTree() {
private fun expandArray() {
val prevNodes = nodes.copyOf()
Array<ActorWithPhysics?>(prevNodes.size * 2, { null })
Array<ActorWBMovable?>(prevNodes.size * 2, { null })
create(prevNodes.toList(), 0, 0)
}

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@@ -143,18 +143,35 @@ object CIEXYZUtil {
}
fun CIEXYZ.toRGB(): RGB {
val r = 3.2404542f * X - 1.5371385f * Y - 0.4985314f * Z
val r = 3.2404542f * X - 1.5371385f * Y - 0.4985314f * Z
val g = -0.9692660f * X + 1.8760108f * Y + 0.0415560f * Z
val b = 0.0556434f * X - 0.2040259f * Y + 1.0572252f * Z
val b = 0.0556434f * X - 0.2040259f * Y + 1.0572252f * Z
return RGB(r, g, b, alpha).unLinearise()
}
fun CIEXYZ.toRGBRaw(): RGB {
val r = 3.2404542f * X - 1.5371385f * Y - 0.4985314f * Z
val g = -0.9692660f * X + 1.8760108f * Y + 0.0415560f * Z
val b = 0.0556434f * X - 0.2040259f * Y + 1.0572252f * Z
return RGB(r, g, b, alpha)
}
fun CIEXYZ.toColor(): Color {
val rgb = this.toRGB()
return Color(rgb.r, rgb.g, rgb.b, rgb.alpha)
}
fun CIEXYZ.toColorRaw(): Color {
val rgb = this.toRGBRaw()
return Color(rgb.r, rgb.g, rgb.b, rgb.alpha)
}
fun CIEYXY.toXYZ(): CIEXYZ {
return CIEXYZ(x * yy / y, yy, (1f - x - y) * yy / y)
}
fun colourTempToXYZ(temp: Float, Y: Float): CIEXYZ {
val x = if (temp < 7000)
-4607000000f / FastMath.pow(temp, 3f) + 2967800f / FastMath.pow(temp, 2f) + 99.11f / temp + 0.244063f
@@ -187,11 +204,18 @@ object CIEXYZUtil {
/** Range: X, Y, Z: 0 - 1.0+ (One-based-plus) */
data class CIEXYZ(var X: Float = 0f, var Y: Float = 0f, var Z: Float = 0f, var alpha: Float = 1f) {
init {
if (X > 2f || Y > 2f || Z > 2f)
if (X !in -5f..5f || Y!in -5f..5f || Z !in -5f..5f)
throw IllegalArgumentException("Value range error - this version of CIEXYZ is one-based (0.0 - 1.0+): ($X, $Y, $Z)")
}
}
data class CIEYXY(val yy: Float = 0f, var x: Float = 0f, var y: Float = 0f, var alpha: Float = 1f) {
init {
if (yy < 0f || x < 0f || y < 0f)
throw IllegalArgumentException("Value range error - parametres of YXY cannot be negative: ($yy, $x, $y)")
}
}
/** Range: r, g, b: 0 - 1.0 (One-based) */
data class RGB(var r: Float = 0f, var g: Float = 0f, var b: Float = 0f, var alpha: Float = 1f) {
constructor(color: Color) : this() {

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@@ -0,0 +1,134 @@
package net.torvald.dataclass
import java.util.function.BiConsumer
import java.util.function.BiFunction
import java.util.function.Function
/**
* Created by minjaesong on 2018-07-15.
*/
class ArrayListMap<K, V> : MutableMap<K, V> {
private val keysArray = ArrayList<K>()
private val valuesArray = ArrayList<V>()
override val entries: MutableSet<MutableMap.MutableEntry<K, V>>
get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates.
override val size: Int
get() = keysArray.size
override val values: MutableCollection<V>
get() = valuesArray.toMutableSet()
override val keys: MutableSet<K>
get() = keysArray.toMutableSet()
override fun containsKey(key: K): Boolean {
return keysArray.contains(key)
}
override fun containsValue(value: V): Boolean {
return valuesArray.contains(value)
}
override fun forEach(action: BiConsumer<in K, in V>) {
for (i in 0 until size) {
action.accept(keysArray[i], valuesArray[i])
}
}
override fun get(key: K): V? {
val index = keysArray.linearSearch(key)
index?.let {
return valuesArray[index]
}
return null
}
override fun getOrDefault(key: K, defaultValue: V): V {
return get(key) ?: defaultValue
}
override fun isEmpty(): Boolean {
return size == 0
}
private fun ArrayList<K>.linearSearch(element: K): Int? {
var found = 0
while (found < keysArray.size) {
if (keysArray[found] == element)
return found
found++
}
return null
}
override fun put(key: K, value: V): V? {
val index = keysArray.linearSearch(key)
if (index != null) {
val oldValue = valuesArray[index]
valuesArray[index] = value
return oldValue
}
else {
keysArray.add(key)
valuesArray.add(value)
return null
}
}
override fun clear() {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun compute(key: K, remappingFunction: BiFunction<in K, in V?, out V?>): V? {
return super.compute(key, remappingFunction)
}
override fun computeIfAbsent(key: K, mappingFunction: Function<in K, out V>): V {
return super.computeIfAbsent(key, mappingFunction)
}
override fun computeIfPresent(key: K, remappingFunction: BiFunction<in K, in V, out V?>): V? {
return super.computeIfPresent(key, remappingFunction)
}
override fun merge(key: K, value: V, remappingFunction: BiFunction<in V, in V, out V?>): V? {
return super.merge(key, value, remappingFunction)
}
override fun putAll(from: Map<out K, V>) {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun putIfAbsent(key: K, value: V): V? {
return super.putIfAbsent(key, value)
}
override fun remove(key: K): V? {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun remove(key: K, value: V): Boolean {
return super.remove(key, value)
}
override fun replace(key: K, oldValue: V, newValue: V): Boolean {
return super.replace(key, oldValue, newValue)
}
override fun replace(key: K, value: V): V? {
return super.replace(key, value)
}
override fun replaceAll(function: BiFunction<in K, in V, out V>) {
super.replaceAll(function)
}
}

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@@ -0,0 +1,171 @@
package net.torvald.dataclass
/**
* Taken and improved from https://introcs.cs.princeton.edu/java/95linear/Matrix.java.html
*
* Created by minjaesong on 2018-08-01.
*/
class Matrix {
val rows: Int // number of rows; M
val cols: Int // number of columns; N
val data: Array<DoubleArray> // M-by-N array
// create M-by-N matrix of 0's
constructor(M: Int, N: Int) {
this.rows = M
this.cols = N
data = Array(M) { DoubleArray(N) }
}
// create matrix based on 2d array
constructor(data: Array<DoubleArray>) {
rows = data.size
cols = data[0].size
this.data = Array(rows) { DoubleArray(cols) }
for (i in 0 until rows)
for (j in 0 until cols)
this.data[i][j] = data[i][j]
}
// copy constructor
private constructor(A: Matrix) : this(A.data) {}
// swap rows i and j
private fun swap(i: Int, j: Int) {
val temp = data[i]
data[i] = data[j]
data[j] = temp
}
// create and return the transpose of the invoking matrix
fun transpose(): Matrix {
val A = Matrix(cols, rows)
for (i in 0 until rows)
for (j in 0 until cols)
A.data[j][i] = this.data[i][j]
return A
}
// return C = A + B
operator fun plus(B: Matrix): Matrix {
val A = this
if (B.rows != A.rows || B.cols != A.cols) throw RuntimeException("Illegal matrix dimensions.")
val C = Matrix(rows, cols)
for (i in 0 until rows)
for (j in 0 until cols)
C.data[i][j] = A.data[i][j] + B.data[i][j]
return C
}
// return C = A - B
operator fun minus(B: Matrix): Matrix {
val A = this
if (B.rows != A.rows || B.cols != A.cols) throw RuntimeException("Illegal matrix dimensions.")
val C = Matrix(rows, cols)
for (i in 0 until rows)
for (j in 0 until cols)
C.data[i][j] = A.data[i][j] - B.data[i][j]
return C
}
// does A = B exactly?
override fun equals(B: Any?): Boolean {
if (B !is Matrix) throw RuntimeException("Not a Matrix.")
val A = this
if (B.rows != A.rows || B.cols != A.cols) throw RuntimeException("Illegal matrix dimensions.")
for (i in 0 until rows)
for (j in 0 until cols)
if (A.data[i][j] != B.data[i][j]) return false
return true
}
// return C = A * B
operator fun times(B: Matrix): Matrix {
val A = this
if (A.cols != B.rows) throw RuntimeException("Illegal matrix dimensions.")
val C = Matrix(A.rows, B.cols)
for (i in 0 until C.rows)
for (j in 0 until C.cols)
for (k in 0 until A.cols)
C.data[i][j] += A.data[i][k] * B.data[k][j]
return C
}
// return x = A^-1 b, assuming A is square and has full rank
fun solve(rhs: Matrix): Matrix {
if (rows != cols || rhs.rows != cols || rhs.cols != 1)
throw RuntimeException("Illegal matrix dimensions.")
// create copies of the data
val A = Matrix(this)
val b = Matrix(rhs)
// Gaussian elimination with partial pivoting
for (i in 0 until cols) {
// find pivot row and swap
var max = i
for (j in i + 1 until cols)
if (Math.abs(A.data[j][i]) > Math.abs(A.data[max][i]))
max = j
A.swap(i, max)
b.swap(i, max)
// singular
if (A.data[i][i] == 0.0) throw RuntimeException("Matrix is singular.")
// pivot within b
for (j in i + 1 until cols)
b.data[j][0] -= b.data[i][0] * A.data[j][i] / A.data[i][i]
// pivot within A
for (j in i + 1 until cols) {
val m = A.data[j][i] / A.data[i][i]
for (k in i + 1 until cols) {
A.data[j][k] -= A.data[i][k] * m
}
A.data[j][i] = 0.0
}
}
// back substitution
val x = Matrix(cols, 1)
for (j in cols - 1 downTo 0) {
var t = 0.0
for (k in j + 1 until cols)
t += A.data[j][k] * x.data[k][0]
x.data[j][0] = (b.data[j][0] - t) / A.data[j][j]
}
return x
}
/**
* for idioms of ```element = mat[row][column]```
*/
operator fun get(i: Int): DoubleArray = data[i]
companion object {
// create and return a random M-by-N matrix with values between 0 and 1
fun random(M: Int, N: Int): Matrix {
val A = Matrix(M, N)
for (i in 0 until M)
for (j in 0 until N)
A.data[i][j] = Math.random()
return A
}
// create and return the N-by-N identity matrix
fun identity(N: Int): Matrix {
val I = Matrix(N, N)
for (i in 0 until N)
I.data[i][i] = 1.0
return I
}
}
}

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@@ -7,10 +7,10 @@ package net.torvald.spriteanimation
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class SpriteAnimation(val parentActor: ActorWithPhysics) {
class SpriteAnimation(val parentActor: ActorWBMovable) {
private lateinit var textureRegion: TextureRegionPack

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@@ -36,7 +36,7 @@ public class AppLoader implements ApplicationListener {
}
public static final String GAME_NAME = "Terrarum";
public static final String COPYRIGHT_DATE_NAME = "Copyright 2013-2017 Torvald (minjaesong)";
public static final String COPYRIGHT_DATE_NAME = "Copyright 2013-2018 Torvald (minjaesong)";
public static String GAME_LOCALE = System.getProperty("user.language") + System.getProperty("user.country");
private static final String[] localeSimple = {"de", "en", "es", "it"}; // must be sorted!!
@@ -64,9 +64,6 @@ public class AppLoader implements ApplicationListener {
GAME_LOCALE = value;
}
}
fontGame.reload(value);
}
@@ -99,8 +96,10 @@ public class AppLoader implements ApplicationListener {
appConfig = new LwjglApplicationConfiguration();
appConfig.vSyncEnabled = false;
appConfig.resizable = false;//true;
appConfig.width = 1072;
appConfig.height = 742;
//appConfig.width = 1072; // IMAX ratio
//appConfig.height = 742; // IMAX ratio
appConfig.width = 1110; // photographic ratio (1.5:1)
appConfig.height = 740; // photographic ratio (1.5:1)
appConfig.backgroundFPS = 9999;
appConfig.foregroundFPS = 9999;
appConfig.title = GAME_NAME;

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@@ -90,6 +90,8 @@ object DefaultConfig {
jsonObject.addProperty("fx3dlut", false)
jsonObject.addProperty("__debug", false)
return jsonObject
}

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@@ -1,7 +1,5 @@
package net.torvald.point
package net.torvald.terrarum
import net.torvald.terrarum.sqr
import net.torvald.terrarum.sqrt
import org.dyn4j.geometry.Vector2
/**

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@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.math.Matrix4
import kotlin.system.measureNanoTime
@@ -30,17 +31,13 @@ object PostProcessor {
if (textureRegion == null) {
textureRegion = TextureRegion(fbo.colorBufferTexture)
batch = SpriteBatch()
//camera = OrthographicCamera(AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
//camera.setToOrtho(true, AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
//camera.update()
Gdx.gl20.glViewport(0, 0, AppLoader.appConfig.width, AppLoader.appConfig.height)
}
Terrarum.debugTimers["GFX.PostProcessor"] = measureNanoTime {
Terrarum.debugTimers["Renderer.PostProcessor"] = measureNanoTime {
Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
@@ -48,18 +45,20 @@ object PostProcessor {
Gdx.gl.glEnable(GL20.GL_BLEND)
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
val shader = AppLoader.shaderHicolour
// no-screen screen renders but the game don't? wtf?
val shader: ShaderProgram? =
if (Terrarum.getConfigBoolean("fxdither"))
AppLoader.shaderHicolour
else
null
fbo.colorBufferTexture.bind(0)
shader.begin()
shader.setUniformf("resolution", AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
shader.setUniformMatrix("u_projTrans", projMat)
shader.setUniformi("u_texture", 0)
shader?.begin()
shader?.setUniformf("resolution", AppLoader.appConfig.width.toFloat(), AppLoader.appConfig.height.toFloat())
shader?.setUniformMatrix("u_projTrans", projMat)
shader?.setUniformi("u_texture", 0)
AppLoader.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)
shader.end()
shader?.end()
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it

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@@ -12,10 +12,14 @@ import com.badlogic.gdx.utils.GdxRuntimeException
import com.google.gson.JsonArray
import com.google.gson.JsonPrimitive
import com.jme3.math.FastMath
import net.torvald.dataclass.ArrayListMap
import net.torvald.random.HQRNG
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorID
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.imagefont.TinyAlphNum
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.ui.ConsoleWindow
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarum.utils.JsonWriter
@@ -27,7 +31,7 @@ import org.lwjgl.BufferUtils
import org.lwjgl.input.Controllers
import java.io.File
import java.io.IOException
import java.util.ArrayList
import java.util.*
import java.util.concurrent.locks.Lock
import java.util.concurrent.locks.ReentrantLock
import javax.swing.JOptionPane
@@ -44,7 +48,12 @@ typealias RGBA8888 = Int
*/
object Terrarum : Screen {
val debugTimers = HashMap<String, Long>()
/**
* All singleplayer "Player" must have this exact reference ID.
*/
const val PLAYER_REF_ID: Int = 0x91A7E2
val debugTimers = ArrayListMap<String, Long>()
var screenW = 0
var screenH = 0
@@ -209,11 +218,12 @@ object Terrarum : Screen {
val deltaTime: Float; get() = Gdx.graphics.rawDeltaTime
lateinit var assetManager: AssetManager
lateinit var assetManager: AssetManager // TODO
init {
println("$NAME version ${AppLoader.getVERSION_STRING()}")
println("Java Runtime version ${System.getProperty("java.version")}")
getDefaultDirectory()
@@ -401,26 +411,28 @@ object Terrarum : Screen {
//appLoader.setScreen(FuckingWorldRenderer(batch))
}
internal fun setScreen(screen: Screen) {
fun setScreen(screen: Screen) {
AppLoader.getINSTANCE().setScreen(screen)
}
override fun render(delta: Float) {
Terrarum.debugTimers["GDX.delta"] = delta.times(1000_000_000f).toLong()
AppLoader.getINSTANCE().screen.render(deltaTime)
//GLOBAL_RENDER_TIMER += 1
// moved to AppLoader; global event must be place at the apploader to prevent ACCIDENTAL forgot-to-update type of bug.
}
override fun pause() {
//appLoader.screen.pause()
AppLoader.getINSTANCE().screen.pause()
}
override fun resume() {
//appLoader.screen.resume()
AppLoader.getINSTANCE().screen.resume()
}
override fun dispose() {
//appLoader.screen.dispose()
AppLoader.getINSTANCE().screen.dispose()
fontGame.dispose()
fontSmallNumbers.dispose()
@@ -439,7 +451,7 @@ object Terrarum : Screen {
}
override fun hide() {
AppLoader.getINSTANCE().screen.hide()
}
override fun resize(width: Int, height: Int) {
@@ -456,6 +468,11 @@ object Terrarum : Screen {
screenH = height
try {
AppLoader.getINSTANCE().screen.resize(screenW, screenH)
}
catch (e: NullPointerException) { }
// re-calculate fullscreen quad
//updateFullscreenQuad(screenW, screenH)
@@ -664,6 +681,35 @@ object Terrarum : Screen {
get() = Gdx.input.x
inline val mouseScreenY: Int
get() = Gdx.input.y
/**
* Usage:
*
* override var referenceID: Int = generateUniqueReferenceID()
*/
fun generateUniqueReferenceID(renderOrder: Actor.RenderOrder): ActorID {
fun hasCollision(value: ActorID) =
try {
Terrarum.ingame!!.theGameHasActor(value) ||
value < ItemCodex.ACTORID_MIN ||
value !in when (renderOrder) {
Actor.RenderOrder.BEHIND -> Actor.RANGE_BEHIND
Actor.RenderOrder.MIDDLE -> Actor.RANGE_MIDDLE
Actor.RenderOrder.MIDTOP -> Actor.RANGE_MIDTOP
Actor.RenderOrder.FRONT -> Actor.RANGE_FRONT
}
}
catch (gameNotInitialisedException: KotlinNullPointerException) {
false
}
var ret: Int
do {
ret = HQRNG().nextInt().and(0x7FFFFFFF) // set new ID
} while (hasCollision(ret)) // check for collision
return ret
}
}
open class IngameInstance(val batch: SpriteBatch) : Screen {
@@ -672,7 +718,16 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
val ZOOM_MAXIMUM = 4.0f
val ZOOM_MINIMUM = 0.5f
lateinit var consoleHandler: ConsoleWindow
open lateinit var consoleHandler: ConsoleWindow
open lateinit var world: GameWorld
/** The actor the game is currently allowing you to control.
*
* Most of the time it'd be the "player", but think about the case where you have possessed
* some random actor of the game. Now that actor is now playableActor, the actual gamer's avatar
* (reference ID of 0x91A7E2) (must) stay in the actorContainer, but it's not a playableActor.
*/
open lateinit var playableActor: ActorHumanoid
val ACTORCONTAINER_INITIAL_SIZE = 64
val actorContainer = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
@@ -760,10 +815,10 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
}
}
open /**
/**
* Check for duplicates, append actor and sort the list
*/
fun addNewActor(actor: Actor) {
open fun addNewActor(actor: Actor) {
if (theGameHasActor(actor.referenceID!!)) {
throw Error("The actor $actor already exists in the game")
}
@@ -986,9 +1041,7 @@ inline fun Double.sqrt() = Math.sqrt(this)
inline fun Float.sqrt() = FastMath.sqrt(this)
inline fun Int.abs() = if (this < 0) -this else this
fun Double.bipolarClamp(limit: Double) =
if (this > 0 && this > limit) limit
else if (this < 0 && this < -limit) -limit
else this
this.coerceIn(-limit, limit)
fun absMax(left: Double, right: Double): Double {
if (left > 0 && right > 0)

View File

@@ -10,6 +10,7 @@ import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ai.ActorAI
import net.torvald.terrarum.gameworld.GameWorld
@@ -18,10 +19,11 @@ import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.gameactors.*
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.serialise.ReadLayerData
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.modulebasegame.ui.UITitleRemoConRoot
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
import net.torvald.terrarum.worlddrawer.*
import java.io.FileInputStream
@@ -48,7 +50,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
private var loadDone = false
private lateinit var demoWorld: GameWorld
private lateinit var demoWorld: GameWorldExtension
private lateinit var cameraNodes: FloatArray // camera Y-pos
private val cameraAI = object : ActorAI {
private val axisMax = 1f
@@ -135,23 +137,23 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
})
cameraPlayer = object : HumanoidNPC(demoWorld, cameraAI, born = 0, usePhysics = false, forceAssignRefID = Player.PLAYER_REF_ID) {
cameraPlayer = object : HumanoidNPC(demoWorld, cameraAI, born = 0, usePhysics = false, forceAssignRefID = Terrarum.PLAYER_REF_ID) {
init {
setHitboxDimension(2, 2, 0, 0)
hitbox.setPosition(
HQRNG().nextInt(demoWorld.width) * FeaturesDrawer.TILE_SIZE.toDouble(),
0.0 // Y pos: placeholder; camera AI will take it over
)
noClip = true
isNoClip = true
}
}
demoWorld.time.timeDelta = 150
LightmapRenderer.world = demoWorld
BlocksDrawer.world = demoWorld
FeaturesDrawer.world = demoWorld
//LightmapRenderer.setWorld(demoWorld)
//BlocksDrawer.world = demoWorld
//FeaturesDrawer.world = demoWorld
uiMenu = UITitleRemoConRoot()

View File

@@ -137,7 +137,7 @@ class UIItemInventoryElem(
override fun keyDown(keycode: Int): Boolean {
if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) {
val inventory = (Terrarum.ingame!! as Ingame).player.inventory
val inventory = (Terrarum.ingame!! as Ingame).playableActor.inventory
val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
val currentSlotItem = inventory?.getQuickBar(slot)
@@ -167,7 +167,7 @@ class UIItemInventoryElem(
// equip da shit
val itemEquipSlot = item!!.equipPosition
val player = (Terrarum.ingame!! as Ingame).player
val player = (Terrarum.ingame!! as Ingame).playableActor
if (item != player.inventory.itemEquipped.get(itemEquipSlot)) { // if this item is unequipped, equip it
player.equipItem(item!!)

View File

@@ -125,7 +125,7 @@ class UIItemInventoryElemSimple(
println("keydown elemgrid")
val inventory = (Terrarum.ingame!! as Ingame).player.inventory
val inventory = (Terrarum.ingame!! as Ingame).playableActor.inventory
val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
val currentSlotItem = inventory.getQuickBar(slot)
@@ -157,7 +157,7 @@ class UIItemInventoryElemSimple(
// equip da shit
val itemEquipSlot = item!!.equipPosition
val player = (Terrarum.ingame!! as Ingame).player
val player = (Terrarum.ingame!! as Ingame).playableActor
if (item != player.inventory.itemEquipped.get(itemEquipSlot)) { // if this item is unequipped, equip it
player.equipItem(item!!)

View File

@@ -6,10 +6,9 @@ import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.Second
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
/**
* Created by minjaesong on 2016-06-16.
@@ -95,7 +94,7 @@ object BlockPropUtil {
fun getDynamicLumFunc(baseLum: Color, type: Int): Color {
return when (type) {
1 -> getTorchFlicker(baseLum)
2 -> (Terrarum.ingame!! as Ingame).world.globalLight.cpy().mul(LightmapRenderer.DIV_FLOAT) // current global light
2 -> (Terrarum.ingame!!.world).globalLight.cpy().mul(LightmapRenderer.DIV_FLOAT) // current global light
3 -> WeatherMixer.getGlobalLightOfTime(WorldTime.DAY_LENGTH / 2).cpy().mul(LightmapRenderer.DIV_FLOAT) // daylight at noon
4 -> getSlowBreath(baseLum)
5 -> getPulsate(baseLum)

View File

@@ -27,8 +27,8 @@ object BlockStats {
// Get stats on no-zoomed screen area. In other words, will behave as if screen zoom were 1.0
// no matter how the screen is zoomed.
val map = (Terrarum.ingame!! as Ingame).world
val player = (Terrarum.ingame!! as Ingame).player
val map = (Terrarum.ingame!!.world)
val player = (Terrarum.ingame!! as Ingame).playableActor
val renderWidth = FastMath.ceil(Terrarum.WIDTH.toFloat())
val renderHeight = FastMath.ceil(Terrarum.HEIGHT.toFloat())

View File

@@ -23,7 +23,7 @@ internal object SetGlobalLightOverride : ConsoleCommand {
val GL = Color(r, g, b, a)
lightOverride = true
(Terrarum.ingame!! as Ingame).world.globalLight = GL
(Terrarum.ingame!!.world).globalLight = GL
}
catch (e: NumberFormatException) {
Echo("Wrong number input.")

View File

@@ -1,4 +1,4 @@
package net.torvald.terrarum.modulebasegame.gameactors
package net.torvald.terrarum.gameactors
/**
* See [res/raw/Creature_raw_doc.md] for information about raw.

View File

@@ -1,9 +1,9 @@
package net.torvald.terrarum.modulebasegame.gameactors
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.point.Point2d
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.*
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
@@ -12,12 +12,8 @@ import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockProp
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.Controllable
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameworld.BlockAddress
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
@@ -25,7 +21,7 @@ import java.util.*
/**
* Base class for every actor that has animated sprites. This includes furnishings, paintings, gadgets, etc.
* Actor with body movable. Base class for every actor that has animated sprites. This includes furnishings, paintings, gadgets, etc.
* Also has all the usePhysics
*
* @param renderOrder Rendering order (BEHIND, MIDDLE, MIDTOP, FRONT)
@@ -34,7 +30,7 @@ import java.util.*
*
* Created by minjaesong on 2016-01-13.
*/
open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val immobileBody: Boolean = false, var usePhysics: Boolean = true) :
open class ActorWBMovable(val world: GameWorld, renderOrder: RenderOrder, val immobileBody: Boolean = false, var usePhysics: Boolean = true) :
ActorWithBody(renderOrder) {
@@ -121,7 +117,7 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
if (value <= 0)
throw IllegalArgumentException("mass cannot be less than or equal to zero.")
else if (value < MASS_LOWEST) {
println("[ActorWithPhysics] input too small; using $MASS_LOWEST instead.")
println("[ActorWBMovable] input too small; using $MASS_LOWEST instead.")
actorValue[AVKey.BASEMASS] = MASS_LOWEST
}
@@ -134,7 +130,7 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
if (value < 0)
throw IllegalArgumentException("invalid elasticity value $value; valid elasticity value is [0, 1].")
else if (value >= ELASTICITY_MAX) {
println("[ActorWithPhysics] Elasticity were capped to $ELASTICITY_MAX.")
println("[ActorWBMovable] Elasticity were capped to $ELASTICITY_MAX.")
field = ELASTICITY_MAX
}
else
@@ -158,7 +154,7 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
var density = 1000.0
set(value) {
if (value < 0)
throw IllegalArgumentException("[ActorWithPhysics] $value: density cannot be negative.")
throw IllegalArgumentException("[ActorWBMovable] $value: density cannot be negative.")
field = value
}
@@ -200,7 +196,7 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
get() = actorValue.getAsDouble(AVKey.DRAGCOEFF) ?: DRAG_COEFF_DEFAULT
set(value) {
if (value < 0)
throw IllegalArgumentException("[ActorWithPhysics] drag coefficient cannot be negative.")
throw IllegalArgumentException("[ActorWBMovable] drag coefficient cannot be negative.")
actorValue[AVKey.DRAGCOEFF] = value
}
@@ -274,8 +270,8 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
* @param h
* @param tx positive: translate sprite to LEFT.
* @param ty positive: translate sprite to DOWN.
* @see ActorWithPhysics.drawBody
* @see ActorWithPhysics.drawGlow
* @see ActorWBMovable.drawBody
* @see ActorWBMovable.drawGlow
*/
fun setHitboxDimension(w: Int, h: Int, tx: Int, ty: Int) {
baseHitboxH = h
@@ -340,7 +336,7 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
if (spriteGlow != null) spriteGlow!!.update(delta)
// make NoClip work for player
if (this is Player) {
if (true) {//this == Terrarum.ingame!!.playableActor) {
isNoSubjectToGrav = isNoClip || COLLISION_TEST_MODE
isNoCollideWorld = isNoClip
isNoSubjectToFluidResistance = isNoClip
@@ -655,7 +651,7 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
}
when (selfCollisionStatus) {
0 -> { debug1("[ActorWithPhysics] Contradiction -- collision detected by CCD, but isWalled() says otherwise") }
0 -> { debug1("[ActorWBMovable] Contradiction -- collision detected by CCD, but isWalled() says otherwise") }
5 -> { zeroX = true }
10 -> { zeroY = true }
15 -> { newHitbox.reassign(sixteenStep[0]); zeroX = true; zeroY = true }
@@ -913,23 +909,23 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
val tileY: Int
if (side == COLLIDING_LEFT) {
tileX = div16TruncateToMapWidth(hitbox.hitboxStart.x.roundInt()
+ i + translateX)
+ i + translateX)
tileY = div16TruncateToMapHeight(hitbox.hitboxEnd.y.roundInt() + translateY)
}
else if (side == COLLIDING_TOP) {
tileX = div16TruncateToMapWidth(hitbox.hitboxStart.x.roundInt()
+ i + translateX)
+ i + translateX)
tileY = div16TruncateToMapHeight(hitbox.hitboxStart.y.roundInt() + translateY)
}
else if (side == COLLIDING_RIGHT) {
tileX = div16TruncateToMapWidth(hitbox.hitboxEnd.x.roundInt() + translateX)
tileY = div16TruncateToMapHeight(hitbox.hitboxStart.y.roundInt()
+ i + translateY)
+ i + translateY)
}
else if (side == COLLIDING_LEFT) {
tileX = div16TruncateToMapWidth(hitbox.hitboxStart.x.roundInt() + translateX)
tileY = div16TruncateToMapHeight(hitbox.hitboxStart.y.roundInt()
+ i + translateY)
+ i + translateY)
}
else {
throw IllegalArgumentException(side.toString() + ": Wrong side input")
@@ -1276,8 +1272,15 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
if (x < 0) 0 else if (x >= world.height) world.height - 1 else x
private val isNoClip: Boolean
get() = this is ActorHumanoid && this.isNoClip()
var isNoClip: Boolean = false
set(value) {
field = value
if (value) {
externalForce.zero()
controllerMoveDelta?.zero()
}
}
private val AUTO_CLIMB_RATE: Int
get() = Math.min(TILE_SIZE / 8 * Math.sqrt(scale), TILE_SIZE.toDouble()).toInt()
@@ -1289,9 +1292,9 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
// warnings
if (sprite == null && isVisible)
println("[ActorWithPhysics] Caution: actor ${this.javaClass.simpleName} is visible but the sprite was not set.")
println("[ActorWBMovable] Caution: actor ${this.javaClass.simpleName} is visible but the sprite was not set.")
else if (sprite != null && !isVisible)
println("[ActorWithPhysics] Caution: actor ${this.javaClass.simpleName} is invisible but the sprite was given.")
println("[ActorWBMovable] Caution: actor ${this.javaClass.simpleName} is invisible but the sprite was given.")
assertPrinted = true
}
@@ -1301,7 +1304,6 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
}
private fun forEachOccupyingTileNum(consumer: (Int?) -> Unit) {
val tiles = ArrayList<Int?>()
for (y in hIntTilewiseHitbox.startY.toInt()..hIntTilewiseHitbox.endY.toInt()) {
@@ -1411,8 +1413,8 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
private fun div16TruncateToMapWidth(x: Int): Int {
if (x < 0)
return 0
else if (x >= (Terrarum.ingame!! as Ingame).world.width shl 4)
return (Terrarum.ingame!! as Ingame).world.width - 1
else if (x >= Terrarum.ingame!!.world.width shl 4)
return Terrarum.ingame!!.world.width - 1
else
return x and 0x7FFFFFFF shr 4
}
@@ -1420,8 +1422,8 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
private fun div16TruncateToMapHeight(y: Int): Int {
if (y < 0)
return 0
else if (y >= (Terrarum.ingame!! as Ingame).world.height shl 4)
return (Terrarum.ingame!! as Ingame).world.height - 1
else if (y >= Terrarum.ingame!!.world.height shl 4)
return Terrarum.ingame!!.world.height - 1
else
return y and 0x7FFFFFFF shr 4
}

View File

@@ -1,8 +1,6 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.Hitbox
/**
* Actor with visible body

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.gameactors
import net.torvald.point.Point2d
import net.torvald.terrarum.Point2d
import org.dyn4j.geometry.Vector2
/**

View File

@@ -1,20 +1,11 @@
package net.torvald.terrarum.gameactors.ai
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.gameactors.AIControlled
import net.torvald.terrarum.modulebasegame.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import org.luaj.vm2.*
import org.luaj.vm2.lib.OneArgFunction
import org.luaj.vm2.lib.ZeroArgFunction
/**
* Created by minjaesong on 2016-10-24.
*/
/*internal class AILuaAPI(g: Globals, actor: ActorWithPhysics) {
/*internal class AILuaAPI(g: Globals, actor: ActorWBMovable) {
// FIXME when actor jumps, the actor releases left/right stick
@@ -51,9 +42,9 @@ import org.luaj.vm2.lib.ZeroArgFunction
companion object {
/**
* Reads arbitrary ActorWithPhysics and returns its information as Lua table
* Reads arbitrary ActorWBMovable and returns its information as Lua table
*/
fun composeActorObject(actor: ActorWithPhysics): LuaTable {
fun composeActorObject(actor: ActorWBMovable): LuaTable {
val t: LuaTable = LuaTable()
val moveDelta = actor.externalForce + actor.controllerMoveDelta
@@ -80,7 +71,7 @@ import org.luaj.vm2.lib.ZeroArgFunction
operator fun LuaTable.set(index: Int, value: Int) { this[index] = value.toLua() }
}
class GetSelfActorInfo(val actor: ActorWithPhysics) : ZeroArgFunction() {
class GetSelfActorInfo(val actor: ActorWBMovable) : ZeroArgFunction() {
override fun call(): LuaValue {
return composeActorObject(actor)
}
@@ -116,13 +107,13 @@ import org.luaj.vm2.lib.ZeroArgFunction
}
}
class GetX(val actor: ActorWithPhysics) : ZeroArgFunction() {
class GetX(val actor: ActorWBMovable) : ZeroArgFunction() {
override fun call(): LuaValue {
return LuaValue.valueOf(actor.hitbox.centeredX)
}
}
class GetY(val actor: ActorWithPhysics) : ZeroArgFunction() {
class GetY(val actor: ActorWBMovable) : ZeroArgFunction() {
override fun call(): LuaValue {
return LuaValue.valueOf(actor.hitbox.centeredY)
}
@@ -205,7 +196,7 @@ import org.luaj.vm2.lib.ZeroArgFunction
}
}
class GetNearbyTiles(val actor: ActorWithPhysics) : OneArgFunction() {
class GetNearbyTiles(val actor: ActorWBMovable) : OneArgFunction() {
/** @param radius
*
* 3 will return 7x7 array, 0 will return 1x1, 1 will return 3x3
@@ -232,7 +223,7 @@ import org.luaj.vm2.lib.ZeroArgFunction
luatable[y - feetTilePos[1]] = LuaTable()
for (x in feetTilePos[0] - radius..feetTilePos[0] + radius) {
val tile = BlockCodex[(Terrarum.ingame!! as Ingame).world.getTileFromTerrain(x, y) ?: Block.NULL]
val tile = BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(x, y) ?: Block.NULL]
val solidity = tile.isSolid.toInt()
val liquidity = tile.isFluid.toInt()
val gravity = tile.isFallable.toInt()
@@ -247,7 +238,7 @@ import org.luaj.vm2.lib.ZeroArgFunction
}
}
class GetFloorsHeight(val actor: ActorWithPhysics) : OneArgFunction() {
class GetFloorsHeight(val actor: ActorWBMovable) : OneArgFunction() {
/** @param radius
*
* 3 will return len:7 array, 0 will return len:1, 1 will return len:3
@@ -276,7 +267,7 @@ import org.luaj.vm2.lib.ZeroArgFunction
// search down
var searchDownCounter = 0
while (true) {
val tile = (Terrarum.ingame!! as Ingame).world.getTileFromTerrain(x, feetTilePos[1] + searchDownCounter) ?: Block.STONE
val tile = (Terrarum.ingame!!.world).getTileFromTerrain(x, feetTilePos[1] + searchDownCounter) ?: Block.STONE
if (BlockCodex[tile].isSolid || searchDownCounter >= searchDownLimit) {
luatable[x - feetTilePos[0]] = searchDownCounter
break
@@ -290,7 +281,7 @@ import org.luaj.vm2.lib.ZeroArgFunction
}
}
class GetCeilingsHeight(val actor: ActorWithPhysics) : OneArgFunction() {
class GetCeilingsHeight(val actor: ActorWBMovable) : OneArgFunction() {
/** @param arg radius
*
* 3 will return 7x7 array, 0 will return 1x1, 1 will return 3x3
@@ -319,7 +310,7 @@ import org.luaj.vm2.lib.ZeroArgFunction
// search up
var searchUpCounter = 0
while (true) {
val tile = (Terrarum.ingame!! as Ingame).world.getTileFromTerrain(x, feetTilePos[1] - searchUpCounter) ?: Block.STONE
val tile = (Terrarum.ingame!!.world).getTileFromTerrain(x, feetTilePos[1] - searchUpCounter) ?: Block.STONE
if (BlockCodex[tile].isSolid || searchUpCounter >= searchUpLimit) {
luatable[x - feetTilePos[0]] = searchUpCounter
break
@@ -333,7 +324,7 @@ import org.luaj.vm2.lib.ZeroArgFunction
}
}
class GetLedgesHeight(val actor: ActorWithPhysics) : OneArgFunction() {
class GetLedgesHeight(val actor: ActorWBMovable) : OneArgFunction() {
/** @param arg radius
* ==
* <- (non-solid found)
@@ -361,7 +352,7 @@ import org.luaj.vm2.lib.ZeroArgFunction
// search up
var searchUpCounter = 0
while (true) {
val tile = (Terrarum.ingame!! as Ingame).world.getTileFromTerrain(x, feetTilePos[1] - searchUpCounter) ?: Block.STONE
val tile = (Terrarum.ingame!!.world).getTileFromTerrain(x, feetTilePos[1] - searchUpCounter) ?: Block.STONE
if (!BlockCodex[tile].isSolid || searchUpCounter >= searchUpLimit) {
luatable[x - feetTilePos[0]] = searchUpCounter
break

View File

@@ -41,14 +41,14 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
// Use item: assuming the player has only one effective grip (EquipPosition.HAND_GRIP)
if (ingame.canPlayerControl) {
if (Gdx.input.isButtonPressed(Terrarum.getConfigInt("mouseprimary")) || Gdx.input.isButtonPressed(Terrarum.getConfigInt("mousesecondary"))) {
val itemOnGrip = ingame.player.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]
val itemOnGrip = ingame.playableActor.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]
itemOnGrip?.let {
if (Gdx.input.isButtonPressed(Terrarum.getConfigInt("mouseprimary"))) {
ingame.player.consumePrimary(it)
ingame.playableActor.consumePrimary(it)
}
if (Gdx.input.isButtonPressed(Terrarum.getConfigInt("mousesecondary"))) {
ingame.player.consumeSecondary(it)
ingame.playableActor.consumeSecondary(it)
}
}
}
@@ -63,7 +63,7 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
override fun keyDown(keycode: Int): Boolean {
if (ingame.canPlayerControl) {
ingame.player.keyDown(keycode)
ingame.playableActor.keyDown(keycode)
}
if (Terrarum.getConfigIntArray("keyquickselalt").contains(keycode)
@@ -112,7 +112,7 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
// don't separate Player from this! Physics will break, esp. airborne manoeuvre
if (ingame.canPlayerControl) {
val itemOnGrip = ingame.player.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]
val itemOnGrip = ingame.playableActor.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]
if (itemOnGrip != null) {
if (button == Terrarum.getConfigInt("mouseprimary")) {

View File

@@ -4,14 +4,12 @@ package net.torvald.terrarum.gameworld
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.modulebasegame.gameworld.GameEconomy
import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
import org.dyn4j.geometry.Vector2
typealias BlockAddress = Long
typealias BlockDamage = Float
class GameWorld(val width: Int, val height: Int) {
open class GameWorld(val width: Int, val height: Int) {
//layers
@@ -22,7 +20,8 @@ class GameWorld(val width: Int, val height: Int) {
val layerWallLowBits: PairedMapLayer
val layerTerrainLowBits: PairedMapLayer
val layerThermal: MapLayerFloat // in Kelvins
val layerThermal: MapLayerHalfFloat // in Kelvins
val layerAirPressure: MapLayerHalfFloat // (milibar - 1000)
/** Tilewise spawn point */
var spawnX: Int
@@ -42,10 +41,6 @@ class GameWorld(val width: Int, val height: Int) {
val time: WorldTime
val economy = GameEconomy()
var generatorSeed: Long = 0
@@ -61,14 +56,11 @@ class GameWorld(val width: Int, val height: Int) {
layerTerrainLowBits = PairedMapLayer(width, height)
layerWallLowBits = PairedMapLayer(width, height)
layerThermal = MapLayerFloat(width / 2, height / 2, averageTemperature)
// temperature layer: 2x2 is one cell
layerThermal = MapLayerHalfFloat(width / 2, height / 2, averageTemperature)
time = WorldTime(
71 * WorldTime.DAY_LENGTH +
7 * WorldTime.HOUR_SEC +
30L * WorldTime.MINUTE_SEC
)
// air pressure layer: 4 * 8 is one cell
layerAirPressure = MapLayerHalfFloat(width / 4, height / 8, 13f) // 1013 mBar
}
/**
@@ -187,10 +179,6 @@ class GameWorld(val width: Int, val height: Int) {
throw IllegalArgumentException("illegal mode input: " + mode.toString())
}
fun updateWorldTime(delta: Float) {
time.update(delta)
}
fun terrainIterator(): Iterator<Int> {
return object : Iterator<Int> {
@@ -297,6 +285,11 @@ class GameWorld(val width: Int, val height: Int) {
return layerThermal.getValue((worldTileX fmod width) / 2, worldTileY / 2)
}
fun getAirPressure(worldTileX: Int, worldTileY: Int): Float? {
return layerAirPressure.getValue((worldTileX fmod width) / 4, worldTileY / 8)
}
companion object {

View File

@@ -1,11 +1,9 @@
package net.torvald.terrarum.gameworld
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.ByteArray64
/**
* Created by minjaesong on 2016-01-17.
*/
class MapLayer(val width: Int, val height: Int) : Iterable<Byte> {
open class MapLayer(val width: Int, val height: Int) : Iterable<Byte> {
internal @Volatile var data: ByteArray // in parallel programming: do not trust your register; always read freshly from RAM!

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@@ -8,7 +8,7 @@ import net.torvald.dataclass.Float16Bits
*
* Created by minjaesong on 2017-04-21.
*/
class MapLayerFloat(val width: Int, val height: Int) : Iterable<Float16Bits> {
open class MapLayerHalfFloat(val width: Int, val height: Int) : Iterable<Float16Bits> {
constructor(width: Int, height: Int, init: Float) : this(width, height) {
data = Array(height) { Array(width, { Float16.fromFloat(init) }) }

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.gameworld
import net.torvald.point.Point2d
import net.torvald.terrarum.Point2d
class MapPoint {

View File

@@ -3,7 +3,7 @@ package net.torvald.terrarum.gameworld
/**
* Created by minjaesong on 2016-02-15.
*/
class PairedMapLayer(width: Int, val height: Int) : Iterable<Byte> {
open class PairedMapLayer(width: Int, val height: Int) : Iterable<Byte> {
/**
* 0b_xxxx_yyyy, x for lower index, y for higher index

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@@ -2,14 +2,11 @@ package net.torvald.terrarum.itemproperties
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.point.Point2d
import net.torvald.terrarum.KVHashMap
import net.torvald.terrarum.modulebasegame.gameactors.CanBeAnItem
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
import java.util.*
@@ -75,7 +72,7 @@ object ItemCodex {
// check for collision with actors (BLOCK only)
if (this.inventoryCategory == Category.BLOCK) {
ingame.actorContainer.forEach {
if (it is ActorWithPhysics && it.hIntTilewiseHitbox.intersects(mousePoint))
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
return false
}
}
@@ -135,7 +132,7 @@ object ItemCodex {
override fun primaryUse(delta: Float): Boolean {
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
val actorvalue = ingame.player.actorValue
val actorvalue = ingame.playableActor.actorValue
using = true
@@ -143,7 +140,7 @@ object ItemCodex {
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
ingame.actorContainer.forEach {
if (it is ActorWithPhysics && it.hIntTilewiseHitbox.intersects(mousePoint))
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
return false
}
@@ -158,7 +155,7 @@ object ItemCodex {
ingame.world.inflictTerrainDamage(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
Calculate.pickaxePower(ingame.player, material) * swingDmgToFrameDmg
Calculate.pickaxePower(ingame.playableActor, material) * swingDmgToFrameDmg
)
return true
}
@@ -166,7 +163,7 @@ object ItemCodex {
override fun endPrimaryUse(delta: Float): Boolean {
using = false
// reset action timer to zero
ingame.player.actorValue[AVKey.__ACTION_TIMER] = 0.0
ingame.playableActor.actorValue[AVKey.__ACTION_TIMER] = 0.0
return true
}
}*/

View File

@@ -44,13 +44,13 @@ class ItemEffectsLuaAPI(g: Globals) {
class StrikeEarth : ThreeArgFunction() {
override fun call(x: LuaValue, y: LuaValue, power: LuaValue): LuaValue {
(Terrarum.ingame!! as Ingame).world.inflictTerrainDamage(x.checkint(), y.checkint(), power.checkdouble())
(Terrarum.ingame!!.world).inflictTerrainDamage(x.checkint(), y.checkint(), power.checkdouble())
return LuaValue.NONE
}
}
class StrikeWall : ThreeArgFunction() {
override fun call(x: LuaValue, y: LuaValue, power: LuaValue): LuaValue {
(Terrarum.ingame!! as Ingame).world.inflictWallDamage(x.checkint(), y.checkint(), power.checkdouble())
(Terrarum.ingame!!.world).inflictWallDamage(x.checkint(), y.checkint(), power.checkdouble())
return LuaValue.NONE
}
}

View File

@@ -119,7 +119,12 @@ object Lang {
if (key.startsWith("MENU_LABEL_PRESS_START_SYMBOL"))
return ret2.replace('>', Terrarum.joypadLabelStart).capitalize()
return ret2.capitalize()
return if (AppLoader.GAME_LOCALE.contains("bg"))
"${AppLoader.fontGame.charsetOverrideBulgarian}${ret2.capitalize()}${AppLoader.fontGame.charsetOverrideNormal}"
else if (AppLoader.GAME_LOCALE.contains("sr"))
"${AppLoader.fontGame.charsetOverrideBulgarian}${ret2.capitalize()}${AppLoader.fontGame.charsetOverrideNormal}"
else
ret2.capitalize()
}
fun pluraliseLang(key: String, count: Int): String {
@@ -210,7 +215,7 @@ object Lang {
}
private fun isHangul(c: Char): Boolean {
return c.toInt() >= 0xAC00 && c.toInt() <= 0xD7A3
return c.toInt() in 0xAC00..0xD7A3
}
private fun getLastChar(s: String): Char {

View File

@@ -0,0 +1,201 @@
package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.IngameInstance
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.modulebasegame.ui.Notification
import net.torvald.terrarum.modulebasegame.ui.UIBuildingMakerToolbox
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.system.measureNanoTime
/**
* Created by minjaesong on 2018-07-06.
*/
class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
val gameWorld = GameWorldExtension(1024, 256)
init {
// ghetto world for building
println("[BuildingMaker] Generating builder world...")
for (y in 150 until gameWorld.height) {
for (x in 0 until gameWorld.width) {
// wall layer
gameWorld.setTileWall(x, y, Block.DIRT)
// terrain layer
gameWorld.setTileTerrain(x, y, if (y == 150) Block.GRASS else Block.DIRT)
}
}
world = gameWorld
}
override var playableActor: ActorHumanoid = MovableWorldCamera(world)
val uiToolbox = UIBuildingMakerToolbox()
val notifier = Notification()
val uiContainer = ArrayList<UICanvas>()
val blockPointingCursor = object : ActorWithBody(Actor.RenderOrder.FRONT) {
override var referenceID: ActorID? = Terrarum.generateUniqueReferenceID(renderOrder)
val body = TextureRegionPack(Gdx.files.internal("assets/graphics/blocks/block_markings_common.tga"), 16, 16)
override val hitbox = Hitbox(0.0, 0.0, 16.0, 16.0)
override fun drawBody(batch: SpriteBatch) {
batch.color = Color.YELLOW
batch.draw(body.get(0, 0), hitbox.startX.toFloat(), hitbox.startY.toFloat())
}
override fun drawGlow(batch: SpriteBatch) { }
override fun dispose() {
body.dispose()
}
override fun update(delta: Float) {
hitbox.setPosition(
Terrarum.mouseTileX * 16.0,
Terrarum.mouseTileY * 16.0
)
}
override fun onActorValueChange(key: String, value: Any?) { }
override fun run() {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
}
protected var updateDeltaCounter = 0.0
protected val updateRate = 1.0 / Terrarum.TARGET_INTERNAL_FPS
private val actorsRenderTop = ArrayList<ActorWithBody>()
init {
actorsRenderTop.add(blockPointingCursor)
uiContainer.add(uiToolbox)
uiContainer.add(notifier)
uiToolbox.setPosition(Terrarum.WIDTH - 20, 4)
notifier.setPosition(
(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
playableActor.setPosition(512 * 16.0, 149 * 16.0)
LightmapRenderer.fireRecalculateEvent()
}
override fun render(delta: Float) {
Gdx.graphics.setTitle("${AppLoader.GAME_NAME} Building Maker" +
" — F: ${Gdx.graphics.framesPerSecond} (${Terrarum.TARGET_INTERNAL_FPS})" +
" — M: ${Terrarum.memInUse}M / ${Terrarum.memTotal}M / ${Terrarum.memXmx}M"
)
// ASYNCHRONOUS UPDATE AND RENDER //
/** UPDATE CODE GOES HERE */
updateDeltaCounter += delta
if (false && Terrarum.getConfigBoolean("multithread")) { // NO MULTITHREADING: camera don't like concurrent modification (jittery actor movements)
// else, NOP;
}
else {
var updateTries = 0
while (updateDeltaCounter >= updateRate) {
//updateGame(delta)
Terrarum.debugTimers["Ingame.update"] = measureNanoTime { updateGame(delta) }
updateDeltaCounter -= updateRate
updateTries++
if (updateTries >= Terrarum.UPDATE_CATCHUP_MAX_TRIES) {
break
}
}
}
/** RENDER CODE GOES HERE */
//renderGame(batch)
Terrarum.debugTimers["Ingame.render"] = measureNanoTime { renderGame() }
}
private fun updateGame(delta: Float) {
blockPointingCursor.update(delta)
playableActor.update(delta)
uiContainer.forEach { it.update(delta) }
WorldCamera.update(world, playableActor)
}
private fun renderGame() {
IngameRenderer(world as GameWorldExtension, actorsRenderFront = actorsRenderTop, uisToDraw = uiContainer)
}
override fun resize(width: Int, height: Int) {
IngameRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
uiToolbox.setPosition(Terrarum.WIDTH - 20, 4)
notifier.setPosition(
(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
println("[BuildingMaker] Resize event")
}
}
class MovableWorldCamera(world: GameWorld) : ActorHumanoid(world, 0, usePhysics = false) {
init {
referenceID = Terrarum.PLAYER_REF_ID
isNoClip = true
setHitboxDimension(1, 1, 0, 0)
actorValue[AVKey.SPEED] = 8.0
actorValue[AVKey.SPEEDBUFF] = 1.0
actorValue[AVKey.ACCEL] = ActorHumanoid.WALK_ACCEL_BASE
actorValue[AVKey.ACCELBUFF] = 1.0
actorValue[AVKey.JUMPPOWER] = 0.0
}
override fun drawBody(batch: SpriteBatch) {
}
override fun drawGlow(batch: SpriteBatch) {
}
override fun onActorValueChange(key: String, value: Any?) {
}
}

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.modulebasegame
import net.torvald.point.Point2d
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.ModuleEntryPoint
import net.torvald.terrarum.Terrarum
@@ -8,7 +8,7 @@ import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.ActorWBMovable
/**
* Created by minjaesong on 2018-06-21.
@@ -61,7 +61,7 @@ class EntryPoint : ModuleEntryPoint() {
// check for collision with actors (BLOCK only)
if (this.inventoryCategory == Category.BLOCK) {
ingame.actorContainer.forEach {
if (it is ActorWithPhysics && it.hIntTilewiseHitbox.intersects(mousePoint))
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
return false
}
}

View File

@@ -1,11 +1,8 @@
package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.Screen
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import net.torvald.dataclass.CircularArray
import net.torvald.terrarum.blockproperties.BlockPropUtil
@@ -18,28 +15,24 @@ import net.torvald.terrarum.gamecontroller.IngameController
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.WorldCamera
import java.util.ArrayList
import java.util.concurrent.locks.Lock
import java.util.concurrent.locks.ReentrantLock
import javax.swing.JOptionPane
import com.badlogic.gdx.graphics.OrthographicCamera
import net.torvald.random.HQRNG
import net.torvald.terrarum.*
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.modulebasegame.console.AVTracker
import net.torvald.terrarum.modulebasegame.console.ActorsList
import net.torvald.terrarum.console.Authenticator
import net.torvald.terrarum.console.SetGlobalLightOverride
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.gameactors.*
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.modulebasegame.imagefont.Watch7SegMain
import net.torvald.terrarum.modulebasegame.imagefont.WatchDotAlph
import net.torvald.terrarum.modulebasegame.ui.*
@@ -53,14 +46,16 @@ import kotlin.system.measureNanoTime
* Created by minjaesong on 2017-06-16.
*/
class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
private val ACTOR_UPDATE_RANGE = 4096
lateinit var world: GameWorld
lateinit var historicalFigureIDBucket: ArrayList<Int>
lateinit var gameworld: GameWorldExtension
lateinit var theRealGamer: IngamePlayer
/**
* list of Actors that is sorted by Actors' referenceID
*/
@@ -76,55 +71,18 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
private val actorsRenderMidTop = ArrayList<ActorWithBody>(ACTORCONTAINER_INITIAL_SIZE)
private val actorsRenderFront = ArrayList<ActorWithBody>(ACTORCONTAINER_INITIAL_SIZE)
lateinit var playableActorDelegate: PlayableActorDelegate // player must exist; use dummy player if there is none (required for camera)
private set
inline val player: ActorHumanoid // currently POSSESSED actor :)
get() = playableActorDelegate.actor
//var screenZoom = 1.0f // definition moved to IngameInstance
//val ZOOM_MAXIMUM = 4.0f // definition moved to IngameInstance
//val ZOOM_MINIMUM = 0.5f // definition moved to IngameInstance
companion object {
//val lightmapDownsample = 4f //2f: still has choppy look when the camera moves but unnoticeable when blurred
/** Sets camera position so that (0,0) would be top-left of the screen, (width, height) be bottom-right. */
fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
camera.position.set((-newX + Terrarum.HALFW).round(), (-newY + Terrarum.HALFH).round(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
}
/**
* Usage:
*
* override var referenceID: Int = generateUniqueReferenceID()
*/
fun generateUniqueReferenceID(renderOrder: Actor.RenderOrder): ActorID {
fun hasCollision(value: ActorID) =
try {
Terrarum.ingame!!.theGameHasActor(value) ||
value < ItemCodex.ACTORID_MIN ||
value !in when (renderOrder) {
Actor.RenderOrder.BEHIND -> Actor.RANGE_BEHIND
Actor.RenderOrder.MIDDLE -> Actor.RANGE_MIDDLE
Actor.RenderOrder.MIDTOP -> Actor.RANGE_MIDTOP
Actor.RenderOrder.FRONT -> Actor.RANGE_FRONT
}
}
catch (gameNotInitialisedException: KotlinNullPointerException) {
false
}
var ret: Int
do {
ret = HQRNG().nextInt().and(0x7FFFFFFF) // set new ID
} while (hasCollision(ret)) // check for collision
return ret
}
}
@@ -134,13 +92,6 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
private val useShader: Boolean = false
private val shaderProgram = 0
val KEY_LIGHTMAP_RENDER = Input.Keys.F7
lateinit var debugWindow: UICanvas
lateinit var notifier: UICanvas
@@ -213,7 +164,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
GameLoadMode.LOAD_FROM -> enter(gameLoadInfoPayload as GameSaveData)
}
LightmapRenderer.world = this.world
//LightmapRenderer.world = this.world
//BlocksDrawer.world = this.world
FeaturesDrawer.world = this.world
@@ -221,9 +172,9 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
}
data class GameSaveData(
val world: GameWorld,
val world: GameWorldExtension,
val historicalFigureIDBucket: ArrayList<Int>,
val realGamePlayer: ActorHumanoid
val realGamePlayer: IngamePlayer
)
data class NewWorldParameters(
@@ -244,10 +195,12 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
LoadScreen.addMessage("Loading world from save")
world = gameSaveData.world
gameworld = gameSaveData.world
world = gameworld
historicalFigureIDBucket = gameSaveData.historicalFigureIDBucket
playableActorDelegate = PlayableActorDelegate(gameSaveData.realGamePlayer)
addNewActor(player)
theRealGamer = gameSaveData.realGamePlayer
playableActor = gameSaveData.realGamePlayer
addNewActor(playableActor)
@@ -268,7 +221,8 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
// init map as chosen size
world = GameWorld(worldParams.width, worldParams.height)
gameworld = GameWorldExtension(worldParams.width, worldParams.height)
world = gameworld as GameWorld
// generate terrain for the map
WorldGenerator.attachMap(world)
@@ -301,7 +255,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
/** Load rest of the game with GL context */
fun postInit() {
//LightmapRenderer.world = this.world
BlocksDrawer.world = this.world
//BlocksDrawer.world = this.world
//FeaturesDrawer.world = this.world
@@ -342,7 +296,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
-uiInventoryPlayer.width,
70
)*/
uiInventoryPlayer = UIInventoryFull(player,
uiInventoryPlayer = UIInventoryFull(playableActor,
toggleKeyLiteral = Terrarum.getConfigInt("keyinventory")
)
uiInventoryPlayer.setPosition(0, 0)
@@ -368,11 +322,11 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
//uiVitalItem.setAsAlwaysVisible()
// basic watch-style notification bar (temperature, new mail)
uiWatchBasic = UIBasicNotifier(player)
uiWatchBasic = UIBasicNotifier(playableActor)
uiWatchBasic.setAsAlwaysVisible()
uiWatchBasic.setPosition(Terrarum.WIDTH - uiWatchBasic.width, 0)
uiWatchTierOne = UITierOneWatch(player)
uiWatchTierOne = UITierOneWatch(playableActor)
uiWatchTierOne.setAsAlwaysVisible()
uiWatchTierOne.setPosition(Terrarum.WIDTH - uiWatchTierOne.width, uiWatchBasic.height - 2)
@@ -460,15 +414,15 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
if (!gameFullyLoaded) {
if (gameLoadMode == GameLoadMode.CREATE_NEW) {
playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
playableActor = PlayerBuilderSigrid()
// go to spawn position
player.setPosition(
playableActor.setPosition(
world.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(),
world.spawnY * FeaturesDrawer.TILE_SIZE.toDouble()
)
addNewActor(player)
addNewActor(playableActor)
}
postInit()
@@ -527,6 +481,8 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
}
protected fun updateGame(delta: Float) {
val world = this.world as GameWorldExtension
particlesActive = 0
@@ -542,17 +498,17 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
BlockPropUtil.dynamicLumFuncTickClock()
world.updateWorldTime(delta)
//WorldSimulator(player, delta)
WeatherMixer.update(delta, player)
WeatherMixer.update(delta, playableActor)
BlockStats.update()
if (!(CommandDict["setgl"] as SetGlobalLightOverride).lightOverride)
world.globalLight = WeatherMixer.globalLightNow
gameworld.globalLight = WeatherMixer.globalLightNow
////////////////////////////
// camera-related updates //
////////////////////////////
FeaturesDrawer.update(delta)
WorldCamera.update(world, player)
WorldCamera.update(gameworld, playableActor)
@@ -589,13 +545,13 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
private fun renderGame() {
IngameRenderer.invoke(
world,
world as GameWorldExtension,
actorsRenderBehind,
actorsRenderMiddle,
actorsRenderMidTop,
actorsRenderFront,
particlesContainer,
player,
playableActor,
uiContainer
)
}
@@ -603,39 +559,32 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
private fun repossessActor() {
// check if currently pocessed actor is removed from game
if (!theGameHasActor(player)) {
if (!theGameHasActor(playableActor)) {
// re-possess canonical player
if (theGameHasActor(Player.PLAYER_REF_ID))
changePossession(Player.PLAYER_REF_ID)
if (theGameHasActor(Terrarum.PLAYER_REF_ID))
changePossession(Terrarum.PLAYER_REF_ID)
else
changePossession(0x51621D) // FIXME fallback debug mode (FIXME is there for a reminder visible in ya IDE)
}
}
private fun changePossession(newActor: PlayableActorDelegate) {
if (!theGameHasActor(player)) {
private fun changePossession(newActor: ActorHumanoid) {
if (!theGameHasActor(playableActor)) {
throw IllegalArgumentException("No such actor in the game: $newActor")
}
playableActorDelegate = newActor
WorldSimulator(player, Terrarum.deltaTime)
playableActor = newActor
WorldSimulator(playableActor, Terrarum.deltaTime)
}
private fun changePossession(refid: Int) {
// TODO prevent possessing other player on multiplayer
val actorToChange = getActorByID(refid)
if (!theGameHasActor(refid)) {
throw IllegalArgumentException(
"No such actor in the game: $refid (elemsActive: ${actorContainer.size}, " +
"elemsInactive: ${actorContainerInactive.size})")
if (actorToChange !is ActorHumanoid) {
throw Error("Unpossessable actor $refid: type expected ActorHumanoid, got ${actorToChange.javaClass.canonicalName}")
}
// take care of old delegate
playableActorDelegate!!.actor.collisionType = HumanoidNPC.DEFAULT_COLLISION_TYPE
// accept new delegate
playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid)
playableActorDelegate!!.actor.collisionType = ActorWithPhysics.COLLISION_KINEMATIC
WorldSimulator(player, Terrarum.deltaTime)
changePossession(getActorByID(refid) as ActorHumanoid)
}
/** Send message to notifier UI and toggle the UI as opened. */
@@ -709,11 +658,11 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
ThreadParallel.startAll()
playableActorDelegate?.update(delta)
playableActor.update(delta)
}
else {
actorContainer.forEach {
if (it != playableActorDelegate?.actor) {
if (it != playableActor) {
it.update(delta)
if (it is Pocketed) {
@@ -726,7 +675,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
}
}
}
playableActorDelegate?.update(delta)
playableActor.update(delta)
//AmmoMeterProxy(player, uiVitalItem.UI as UIVitalMetre)
}
}
@@ -779,7 +728,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
* This is how remove function of [java.util.ArrayList] is defined.
*/
override fun removeActor(actor: Actor) {
if (actor.referenceID == player.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
if (actor.referenceID == theRealGamer.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
throw RuntimeException("Attempted to remove player.")
val indexToDelete = actorContainer.binarySearch(actor.referenceID!!)
if (indexToDelete >= 0) {
@@ -929,8 +878,6 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
*/
override fun resize(width: Int, height: Int) {
BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
LightmapRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
MegaRainGovernor.resize()

View File

@@ -13,8 +13,9 @@ import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.modulebasegame.gameactors.ParticleBase
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.worlddrawer.LightmapRenderer
@@ -50,7 +51,7 @@ object IngameRenderer {
private var initDone = false
private var player: ActorHumanoid? = null
private var player: ActorWithBody? = null
var uiListToDraw = ArrayList<UICanvas>()
@@ -59,13 +60,13 @@ object IngameRenderer {
private var debugMode = 0
operator fun invoke(
world: GameWorld,
world: GameWorldExtension,
actorsRenderBehind: List<ActorWithBody>? = null,
actorsRenderMiddle: List<ActorWithBody>? = null,
actorsRenderMidTop: List<ActorWithBody>? = null,
actorsRenderFront : List<ActorWithBody>? = null,
particlesContainer: CircularArray<ParticleBase>? = null,
player: ActorHumanoid? = null,
player: ActorWithBody? = null,
uisToDraw: ArrayList<UICanvas>? = null
) {
@@ -77,8 +78,6 @@ object IngameRenderer {
this.player = player
LightmapRenderer.fireRecalculateEvent()
prepLightmapRGBA()
@@ -141,7 +140,7 @@ object IngameRenderer {
batch.fillRect(0f, 0f, 6f, 10f)
batch.color = Color.LIME
batch.fillRect(6f, 0f, 6f, 10f)
batch.color = Color.BLUE
batch.color = Color.ROYAL
batch.fillRect(12f, 0f, 6f, 10f)
batch.color = Color.WHITE
}
@@ -390,7 +389,7 @@ object IngameRenderer {
}
private fun init(world: GameWorld) {
private fun init(world: GameWorldExtension) {
if (!initDone) {
batch = SpriteBatch()
camera = OrthographicCamera(widthf, heightf)
@@ -401,13 +400,13 @@ object IngameRenderer {
resize(width, height)
LightmapRenderer.world = world
initDone = true
}
BlocksDrawer.world = world
LightmapRenderer.setWorld(world)
FeaturesDrawer.world = world
}
private fun clearBuffer() {
@@ -513,6 +512,9 @@ object IngameRenderer {
BlocksDrawer.resize(width, height)
LightmapRenderer.resize(width, height)
//LightmapRenderer.fireRecalculateEvent()
}
private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()

View File

@@ -16,7 +16,7 @@ internal object AVTracker : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size < 2) {
jPanelInstances.add(ActorValueTracker((Terrarum.ingame!! as Ingame).player))
jPanelInstances.add(ActorValueTracker((Terrarum.ingame!! as Ingame).playableActor))
}
else {
try {

View File

@@ -16,7 +16,7 @@ internal object ExportAV : ConsoleCommand {
if (args.size == 2) {
try {
JsonWriter.writeToFile(
(Terrarum.ingame!! as Ingame).player.actorValue,
(Terrarum.ingame!! as Ingame).playableActor.actorValue,
Terrarum.defaultDir + "/Exports/" + args[1] + ".json")
Echo("ExportAV: exported to " + args[1] + ".json")

View File

@@ -62,7 +62,7 @@ internal object ExportMap : ConsoleCommand {
}
override fun execute(args: Array<String>) {
val world = (Terrarum.ingame!! as Ingame).world
val world = (Terrarum.ingame!!.world)
if (args.size == 2) {

View File

@@ -17,9 +17,9 @@ internal object GetAV : ConsoleCommand {
val ingame = Terrarum.ingame!! as Ingame
if (args.size == 1 && ingame.player != null) {
if (args.size == 1 && ingame.playableActor != null) {
// print all actorvalue of player
val av = ingame.player.actorValue
val av = ingame.playableActor.actorValue
val keyset = av.keySet
Echo("$ccW== ActorValue list for ${ccY}player $ccW==")
@@ -37,14 +37,14 @@ internal object GetAV : ConsoleCommand {
if (!args[1].isNum()) { // args[1] is ActorValue name
Echo("${ccW}player.$ccM${args[1]} $ccW= " +
ccG +
ingame.player.actorValue[args[1]] +
ingame.playableActor.actorValue[args[1]] +
" $ccO" +
ingame.player.actorValue[args[1]]!!.javaClass.simpleName
ingame.playableActor.actorValue[args[1]]!!.javaClass.simpleName
)
println("[GetAV] player.${args[1]} = " +
ingame.player.actorValue[args[1]] +
ingame.playableActor.actorValue[args[1]] +
" " +
ingame.player.actorValue[args[1]]!!.javaClass.simpleName
ingame.playableActor.actorValue[args[1]]!!.javaClass.simpleName
)
}
else {

View File

@@ -6,8 +6,7 @@ import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.console.EchoError
import net.torvald.terrarum.gameactors.Factionable
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameactors.Player
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
/**
@@ -29,8 +28,8 @@ internal object GetFactioning : ConsoleCommand {
fun printOutFactioning(id: Int) {
val a = Terrarum.ingame!!.getActorByID(id)
if (a is Factionable) {
Echo("$ccW== Faction assignment for $ccY${if (id == Player.PLAYER_REF_ID) "player" else id.toString()} $ccW==")
println("[GetFactioning] == Faction assignment for '${if (id == Player.PLAYER_REF_ID) "player" else id.toString()}' ==")
Echo("$ccW== Faction assignment for $ccY${if (id == Terrarum.PLAYER_REF_ID) "player" else id.toString()} $ccW==")
println("[GetFactioning] == Faction assignment for '${if (id == Terrarum.PLAYER_REF_ID) "player" else id.toString()}' ==")
// get all factioning data of player
val factionSet = a.faction
@@ -84,7 +83,7 @@ internal object GetFactioning : ConsoleCommand {
}
if (args.size == 1) {
printOutFactioning(Player.PLAYER_REF_ID)
printOutFactioning(Terrarum.PLAYER_REF_ID)
}
else {
if (!args[1].isNum()) {

View File

@@ -3,7 +3,7 @@ package net.torvald.terrarum.modulebasegame.console
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
/**
* Created by minjaesong on 2016-03-20.
@@ -11,7 +11,7 @@ import net.torvald.terrarum.modulebasegame.Ingame
internal object GetTime : ConsoleCommand {
override fun execute(args: Array<String>) {
val worldTime = (Terrarum.ingame!! as Ingame).world.time
val worldTime = (Terrarum.ingame!!.world as GameWorldExtension).time
Echo(worldTime.getFormattedTime())
}

View File

@@ -16,7 +16,7 @@ import java.io.IOException
internal object GsonTest : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size == 2) {
val avelem = Gson().toJsonTree((Terrarum.ingame!! as Ingame).player)
val avelem = Gson().toJsonTree((Terrarum.ingame!! as Ingame).playableActor)
val jsonString = avelem.toString()

View File

@@ -20,10 +20,10 @@ object ImportLayerData : ConsoleCommand {
//val fis = GZIPInputStream(FileInputStream(args[1])) // this gzip is kaput
val fis = FileInputStream(args[1])
(Terrarum.ingame!! as Ingame).world = ReadLayerData(fis)
(Terrarum.ingame!! as Ingame).player.setPosition(
(Terrarum.ingame!! as Ingame).world.spawnY * FeaturesDrawer.TILE_SIZE.toDouble(),
(Terrarum.ingame!! as Ingame).world.spawnX * FeaturesDrawer.TILE_SIZE.toDouble()
(Terrarum.ingame!!.world) = ReadLayerData(fis)
(Terrarum.ingame!! as Ingame).playableActor.setPosition(
(Terrarum.ingame!!.world).spawnY * FeaturesDrawer.TILE_SIZE.toDouble(),
(Terrarum.ingame!!.world).spawnX * FeaturesDrawer.TILE_SIZE.toDouble()
)
fis.close()
Echo("Successfully loaded ${args[1]}")

View File

@@ -4,7 +4,7 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.console.EchoError
import net.torvald.terrarum.modulebasegame.gameactors.Player
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.Ingame
@@ -14,7 +14,7 @@ import net.torvald.terrarum.modulebasegame.Ingame
*/
internal object Inventory : ConsoleCommand {
private var target: Pocketed? = (Terrarum.ingame!! as Ingame).player
private var target: Pocketed? = (Terrarum.ingame!! as Ingame).playableActor
override fun execute(args: Array<String>) {
if (args.size == 1) {
@@ -48,7 +48,7 @@ internal object Inventory : ConsoleCommand {
}
}
private fun setTarget(actorRefId: Int = Player.PLAYER_REF_ID) {
private fun setTarget(actorRefId: Int = Terrarum.PLAYER_REF_ID) {
val actor = Terrarum.ingame!!.getActorByID(actorRefId)
if (actor !is Pocketed) {
EchoError("Cannot edit inventory of incompatible actor: $actor")

View File

@@ -12,8 +12,8 @@ import net.torvald.terrarum.modulebasegame.Ingame
internal object Seed : ConsoleCommand {
override fun execute(args: Array<String>) {
Echo("Map$ccW: $ccG${(Terrarum.ingame!! as Ingame).world.generatorSeed}")
println("[seed] Map$ccW: $ccG${(Terrarum.ingame!! as Ingame).world.generatorSeed}")
Echo("Map$ccW: $ccG${(Terrarum.ingame!!.world).generatorSeed}")
println("[seed] Map$ccW: $ccG${(Terrarum.ingame!!.world).generatorSeed}")
// TODO display randomiser seed
}

View File

@@ -63,7 +63,7 @@ internal object SetAV : ConsoleCommand {
return
}
(Terrarum.ingame!! as Ingame).player.actorValue[args[1]] = newValue
(Terrarum.ingame!! as Ingame).playableActor.actorValue[args[1]] = newValue
Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue")
println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.")
}

View File

@@ -5,7 +5,7 @@ import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.console.EchoError
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.ActorWBMovable
/**
* Created by minjaesong on 2017-01-20.
@@ -14,13 +14,13 @@ internal object SetScale : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size == 2 || args.size == 3) {
try {
val targetID = if (args.size == 3) args[1].toInt() else (Terrarum.ingame!! as Ingame).player.referenceID
val targetID = if (args.size == 3) args[1].toInt() else (Terrarum.ingame!! as Ingame).playableActor.referenceID
val scale = args[if (args.size == 3) 2 else 1].toDouble()
val target = Terrarum.ingame!!.getActorByID(targetID!!)
if (target !is ActorWithPhysics) {
EchoError("Target is not ActorWithPhysics")
if (target !is ActorWBMovable) {
EchoError("Target is not ActorWBMovable")
}
else {
target.scale = scale

View File

@@ -11,7 +11,7 @@ import net.torvald.terrarum.modulebasegame.Ingame
*/
internal object SetTime : ConsoleCommand {
override fun execute(args: Array<String>) {
val world = (Terrarum.ingame!! as Ingame).world
val world = (Terrarum.ingame!! as Ingame).gameworld
if (args.size == 2) {

View File

@@ -13,7 +13,7 @@ internal object SetTimeDelta : ConsoleCommand {
val HARD_LIMIT = 60
override fun execute(args: Array<String>) {
val world = (Terrarum.ingame!! as Ingame).world
val world = (Terrarum.ingame!! as Ingame).gameworld
if (args.size == 2) {

View File

@@ -13,7 +13,7 @@ import org.dyn4j.geometry.Vector2
internal object SpawnPhysTestBall : ConsoleCommand {
@Throws(Exception::class)
override fun execute(args: Array<String>) {
val world = (Terrarum.ingame!! as Ingame).world
val world = (Terrarum.ingame!!.world)
val mouseX = Terrarum.mouseX

View File

@@ -13,7 +13,7 @@ internal object SpawnPhysTestLunarLander : ConsoleCommand {
override fun execute(args: Array<String>) {
val mouseX = Terrarum.mouseX
val mouseY = Terrarum.mouseY
val lander = PhysTestLuarLander((Terrarum.ingame!! as Ingame).world)
val lander = PhysTestLuarLander((Terrarum.ingame!!.world))
lander.setPosition(mouseX, mouseY)

View File

@@ -11,7 +11,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
*/
internal object SpawnTikiTorch : ConsoleCommand {
override fun execute(args: Array<String>) {
val torch = FixtureTikiTorch((Terrarum.ingame!! as Ingame).world)
val torch = FixtureTikiTorch((Terrarum.ingame!!.world))
torch.setPosition(Terrarum.mouseX, Terrarum.mouseY)
Terrarum.ingame!!.addNewActor(torch)

View File

@@ -6,7 +6,7 @@ import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.console.EchoError
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.ActorWBMovable
/**
* Created by minjaesong on 2016-01-24.
@@ -27,32 +27,32 @@ internal object Teleport : ConsoleCommand {
return
}
(Terrarum.ingame!! as Ingame).player.setPosition(x.toDouble(), y.toDouble())
(Terrarum.ingame!! as Ingame).playableActor.setPosition(x.toDouble(), y.toDouble())
}
else if (args.size == 4) {
if (args[2].toLowerCase() != "to") {
EchoError("missing 'to' on teleport command")
return
}
val fromActor: ActorWithPhysics
val targetActor: ActorWithPhysics
val fromActor: ActorWBMovable
val targetActor: ActorWBMovable
try {
val fromActorID = args[1].toInt()
val targetActorID = if (args[3].toLowerCase() == "player")
(Terrarum.ingame!! as Ingame).player.referenceID!!
(Terrarum.ingame!! as Ingame).playableActor.referenceID!!
else
args[3].toInt()
// if from == target, ignore the action
if (fromActorID == targetActorID) return
if (Terrarum.ingame!!.getActorByID(fromActorID) !is ActorWithPhysics ||
Terrarum.ingame!!.getActorByID(targetActorID) !is ActorWithPhysics) {
if (Terrarum.ingame!!.getActorByID(fromActorID) !is ActorWBMovable ||
Terrarum.ingame!!.getActorByID(targetActorID) !is ActorWBMovable) {
throw IllegalArgumentException()
}
else {
fromActor = Terrarum.ingame!!.getActorByID(fromActorID) as ActorWithPhysics
targetActor = Terrarum.ingame!!.getActorByID(targetActorID) as ActorWithPhysics
fromActor = Terrarum.ingame!!.getActorByID(fromActorID) as ActorWBMovable
targetActor = Terrarum.ingame!!.getActorByID(targetActorID) as ActorWBMovable
}
}
catch (e: NumberFormatException) {
@@ -75,7 +75,7 @@ internal object Teleport : ConsoleCommand {
return
}
val actor: ActorWithPhysics
val actor: ActorWBMovable
val x: Int
val y: Int
try {
@@ -83,11 +83,11 @@ internal object Teleport : ConsoleCommand {
y = args[4].toInt() * FeaturesDrawer.TILE_SIZE + FeaturesDrawer.TILE_SIZE / 2
val actorID = args[1].toInt()
if (Terrarum.ingame!!.getActorByID(actorID) !is ActorWithPhysics) {
if (Terrarum.ingame!!.getActorByID(actorID) !is ActorWBMovable) {
throw IllegalArgumentException()
}
else {
actor = Terrarum.ingame!!.getActorByID(actorID) as ActorWithPhysics
actor = Terrarum.ingame!!.getActorByID(actorID) as ActorWBMovable
}
}
catch (e: NumberFormatException) {

View File

@@ -10,9 +10,9 @@ import net.torvald.terrarum.modulebasegame.Ingame
*/
internal object ToggleNoClip : ConsoleCommand {
override fun execute(args: Array<String>) {
val status = (Terrarum.ingame!! as Ingame).player.isNoClip()
val status = (Terrarum.ingame!! as Ingame).playableActor.isNoClip
(Terrarum.ingame!! as Ingame).player.setNoClip(!status)
(Terrarum.ingame!! as Ingame).playableActor.isNoClip = !status
Echo("Set no-clip status to " + (!status).toString())
}

View File

@@ -7,7 +7,7 @@ import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.modulebasegame.console.SetAV
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import java.awt.BorderLayout
import java.awt.GridLayout
@@ -29,7 +29,7 @@ class ActorValueTracker constructor() : JFrame() {
private val avPosArea = JTextArea()
private val avPosScroller = JScrollPane(avPosArea)
private var actor: ActorWithPhysics? = null
private var actor: ActorWBMovable? = null
private var actorValue: ActorValue? = null
private val modavInputKey = JTextField()
@@ -84,11 +84,11 @@ class ActorValueTracker constructor() : JFrame() {
buttonChangeActor.addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
if (actorIDField.text.toLowerCase() == "player") {
actor = (Terrarum.ingame!! as Ingame).player
actor = (Terrarum.ingame!! as Ingame).playableActor
actorValue = actor!!.actorValue
}
else if (actorIDField.text.isNotBlank()) {
actor = Terrarum.ingame!!.getActorByID(actorIDField.text.toInt()) as ActorWithPhysics
actor = Terrarum.ingame!!.getActorByID(actorIDField.text.toInt()) as ActorWBMovable
actorValue = actor!!.actorValue
}
}
@@ -152,7 +152,7 @@ class ActorValueTracker constructor() : JFrame() {
this.title = "AVTracker — $actor"
if (actor is ActorWithPhysics) {
if (actor is ActorWBMovable) {
this.actor = actor
}

View File

@@ -5,10 +5,7 @@ import com.badlogic.gdx.graphics.Color
import com.jme3.math.FastMath
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.bipolarClamp
import net.torvald.terrarum.gameactors.Controllable
import net.torvald.terrarum.gameactors.Factionable
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameactors.Luminous
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gameactors.faction.Faction
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.GameItem
@@ -32,7 +29,7 @@ open class ActorHumanoid(
birth: time_t,
death: time_t? = null,
usePhysics: Boolean = true
) : ActorWithPhysics(world, RenderOrder.MIDDLE, usePhysics = usePhysics), Controllable, Pocketed, Factionable, Luminous, LandHolder, HistoricalFigure {
) : ActorWBMovable(world, RenderOrder.MIDDLE, usePhysics = usePhysics), Controllable, Pocketed, Factionable, Luminous, LandHolder, HistoricalFigure {
@@ -139,8 +136,6 @@ open class ActorHumanoid(
@Transient private var prevHMoveKey = KEY_NULL
@Transient private var prevVMoveKey = KEY_NULL
internal var noClip = false
@Transient private val AXIS_KEYBOARD = -13372f // leetz
@Transient private val GAMEPAD_JUMP = 7
@@ -150,7 +145,7 @@ open class ActorHumanoid(
protected var isRightDown = false
protected var isJumpDown = false
protected inline val isGamer: Boolean
get() = if (Terrarum.ingame == null) false else this == (Terrarum.ingame!! as Ingame).player
get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.playableActor
private val nullItem = object : GameItem() {
@@ -174,7 +169,7 @@ open class ActorHumanoid(
override fun update(delta: Float) {
super.update(delta)
if (vehicleRiding is Player)
if (vehicleRiding is IngamePlayer)
throw Error("Attempted to 'ride' player object. ($vehicleRiding)")
if (vehicleRiding != null && vehicleRiding == this)
throw Error("Attempted to 'ride' itself. ($vehicleRiding)")
@@ -188,7 +183,7 @@ open class ActorHumanoid(
updateSprite(delta)
if (noClip) {
if (isNoClip) {
//grounded = true
}
@@ -277,7 +272,7 @@ open class ActorHumanoid(
}
// ↑E
// ↑D
if (isNoClip() && !isUpDown && !isDownDown) {
if (isNoClip && !isUpDown && !isDownDown) {
walkVStop()
prevVMoveKey = KEY_NULL
}
@@ -313,7 +308,7 @@ open class ActorHumanoid(
/**
* Up/Down movement
*/
if (noClip || COLLISION_TEST_MODE) {
if (isNoClip || COLLISION_TEST_MODE) {
if (hasController) {
if (axisY != 0f) {
walkVertical(axisY < 0, axisY.abs())
@@ -343,7 +338,7 @@ open class ActorHumanoid(
* Jump control
*/
if (isJumpDown) {
if (!noClip) {
if (!isNoClip) {
if (airJumpingAllowed ||
(!airJumpingAllowed && walledBottom)) {
jumping = true
@@ -385,7 +380,7 @@ open class ActorHumanoid(
* this code base, ACCELERATION must be changed (in other words, we must deal with JERK) accordingly
* to the FRICTION.
*
* So I'm adding walkX/Y and getting the ActorWithPhysics.setNewNextHitbox to use the velocity value of
* So I'm adding walkX/Y and getting the ActorWBMovable.setNewNextHitbox to use the velocity value of
* walkX/Y + velocity, which is stored in variable moveDelta.
*
* Be warned.
@@ -608,18 +603,6 @@ open class ActorHumanoid(
}
}
fun isNoClip(): Boolean {
return noClip
}
fun setNoClip(b: Boolean) {
noClip = b
if (b) {
externalForce.zero()
controllerMoveDelta?.zero()
}
}
fun Float.abs() = FastMath.abs(this)

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
@@ -60,10 +61,10 @@ class ActorInventory(val actor: Pocketed, var maxCapacity: Int, var capacityMode
if (count < 0)
throw IllegalArgumentException("Item count is negative number. If you intended removing items, use remove()\n" +
"These commands are NOT INTERCHANGEABLE; they handle things differently according to the context.")
if (item.originalID == Player.PLAYER_REF_ID || item.originalID == 0x51621D) // do not delete this magic
if (item.originalID == Terrarum.PLAYER_REF_ID || item.originalID == 0x51621D) // do not delete this magic
throw IllegalArgumentException("Attempted to put human player into the inventory.")
if (((Terrarum.ingame as? Ingame)?.gameFullyLoaded ?: false) &&
(item.originalID == (Terrarum.ingame as? Ingame)?.player?.referenceID))
(item.originalID == (Terrarum.ingame as? Ingame)?.playableActor?.referenceID))
throw IllegalArgumentException("Attempted to put active player into the inventory.")
if ((!item.stackable || item.dynamicID in ITEM_DYNAMIC) && count > 1)
throw IllegalArgumentException("Attempting to adding stack of item but the item is not stackable; item: $item, count: $count")

View File

@@ -1,6 +1,8 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameworld.GameWorld
@@ -13,8 +15,8 @@ object CreatureBuilder {
/**
* @Param jsonFileName with extension
*/
operator fun invoke(world: GameWorld, module: String, jsonFileName: String): ActorWithPhysics {
val actor = ActorWithPhysics(world, Actor.RenderOrder.MIDDLE)
operator fun invoke(world: GameWorld, module: String, jsonFileName: String): ActorWBMovable {
val actor = ActorWBMovable(world, Actor.RenderOrder.MIDDLE)
InjectCreatureRaw(actor.actorValue, module, jsonFileName)

View File

@@ -173,6 +173,6 @@ object DecodeTapestry {
readCounter++
}
return TapestryObject((Terrarum.ingame!! as Ingame).world, outImageData, artName, authorName)
return TapestryObject((Terrarum.ingame!!.world), outImageData, artName, authorName)
}
}

View File

@@ -4,12 +4,13 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 2016-03-15.
*/
open class DroppedItem(world: GameWorld, private val item: GameItem) : ActorWithPhysics(world, RenderOrder.MIDTOP) {
open class DroppedItem(world: GameWorld, private val item: GameItem) : ActorWBMovable(world, RenderOrder.MIDTOP) {
init {
if (item.dynamicID >= ItemCodex.ACTORID_MIN)

View File

@@ -1,12 +1,13 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 2016-06-17.
*/
open class FixtureBase(world: GameWorld, physics: Boolean = true) :
ActorWithPhysics(world, RenderOrder.BEHIND, immobileBody = true, usePhysics = physics) {
ActorWBMovable(world, RenderOrder.BEHIND, immobileBody = true, usePhysics = physics) {
/**
* 0: Open
* 1: Blocked

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameactors.Luminous
import net.torvald.terrarum.gameworld.GameWorld

View File

@@ -2,11 +2,11 @@ package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AIControlled
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ai.ActorAI
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics.Companion.COLLISION_DYNAMIC
import net.torvald.terrarum.modulebasegame.gameworld.time_t
/**

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.modulebasegame.gameworld.time_t
@@ -10,27 +11,17 @@ import net.torvald.terrarum.modulebasegame.gameworld.time_t
* Created by minjaesong on 2015-12-31.
*/
class Player(world: GameWorld, born: time_t) : ActorHumanoid(world, born) {
companion object {
@Transient const val PLAYER_REF_ID: Int = 0x91A7E2
}
class IngamePlayer(world: GameWorldExtension, born: time_t) : ActorHumanoid(world, born) {
/**
* Creates new Player instance with empty elements (sprites, actorvalue, etc.).
* **Use PlayerFactory to build player!**
* @throws SlickException
*/
init {
referenceID = PLAYER_REF_ID // forcibly set ID
referenceID = Terrarum.PLAYER_REF_ID // forcibly set ID
density = BASE_DENSITY
collisionType = COLLISION_KINEMATIC
}
override fun update(delta: Float) {
super.update(delta)
}
}

View File

@@ -5,6 +5,7 @@ import net.torvald.random.Fudge3
import net.torvald.terrarum.langpack.Lang
import com.google.gson.JsonObject
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorValue
import java.security.SecureRandom

View File

@@ -4,14 +4,13 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics.Companion.SI_TO_GAME_ACC
import net.torvald.terrarum.gameactors.ActorWBMovable.Companion.SI_TO_GAME_ACC
import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.floorInt
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.modulebasegame.Ingame
import org.dyn4j.geometry.Vector2
/**
@@ -48,7 +47,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
if (despawnUponCollision) {
if (velocity.isZero ||
// simple stuck check
BlockCodex[(Terrarum.ingame!! as Ingame).world.getTileFromTerrain(
BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(
hitbox.canonicalX.div(TILE_SIZE).floorInt(),
hitbox.canonicalY.div(TILE_SIZE).floorInt()
) ?: Block.STONE].isSolid) {
@@ -62,7 +61,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
// gravity, winds, etc. (external forces)
if (!isNoSubjectToGrav) {
velocity += (Terrarum.ingame!! as Ingame).world.gravitation / dragCoefficient * SI_TO_GAME_ACC
velocity += (Terrarum.ingame!!.world).gravitation / dragCoefficient * SI_TO_GAME_ACC
}

View File

@@ -7,6 +7,7 @@ import net.torvald.random.HQRNG
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Second
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWBMovable
/**
* Created by minjaesong on 2017-12-18.
@@ -23,7 +24,7 @@ class ParticleMegaRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOr
w, h
)
velocity.y = 11.5 * ActorWithPhysics.SI_TO_GAME_VEL
velocity.y = 11.5 * ActorWBMovable.SI_TO_GAME_VEL
}
}

View File

@@ -3,14 +3,14 @@ package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
/**
* Created by minjaesong on 2016-03-05.
*/
class PhysTestBall(world: GameWorld) : ActorWithPhysics(world, RenderOrder.MIDDLE, immobileBody = true) {
class PhysTestBall(world: GameWorld) : ActorWBMovable(world, RenderOrder.MIDDLE, immobileBody = true) {
private var color = Color.GOLD
@@ -32,13 +32,13 @@ class PhysTestBall(world: GameWorld) : ActorWithPhysics(world, RenderOrder.MIDDL
)
it.circle(
hitbox.startX.toFloat() + (Terrarum.ingame!! as Ingame).world.width * TILE_SIZE - 1f,
hitbox.startX.toFloat() + (Terrarum.ingame!!.world).width * TILE_SIZE - 1f,
hitbox.startY.toFloat() - 1f,
hitbox.width.toFloat()
)
it.circle(
hitbox.startX.toFloat() - (Terrarum.ingame!! as Ingame).world.width * TILE_SIZE - 1f,
hitbox.startX.toFloat() - (Terrarum.ingame!!.world).width * TILE_SIZE - 1f,
hitbox.startY.toFloat() - 1f,
hitbox.width.toFloat()
)

View File

@@ -6,6 +6,8 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameactors.Controllable
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameworld.GameWorld
@@ -13,7 +15,7 @@ import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 2018-01-17.
*/
class PhysTestLuarLander(world: GameWorld) : ActorWithPhysics(world, RenderOrder.MIDTOP), Controllable {
class PhysTestLuarLander(world: GameWorld) : ActorWBMovable(world, RenderOrder.MIDTOP), Controllable {
private val texture = Texture(ModMgr.getGdxFile("basegame", "sprites/phystest_lunarlander.tga"))

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.modulebasegame.Ingame
@@ -10,7 +11,9 @@ import net.torvald.terrarum.modulebasegame.Ingame
object PlayerBuilder {
operator fun invoke(): Actor {
val p: Actor = Player((Terrarum.ingame!! as Ingame).world, (Terrarum.ingame!! as Ingame).world.time.TIME_T)
val world = (Terrarum.ingame!! as Ingame).gameworld
val p: Actor = IngamePlayer(world, world.time.TIME_T)
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
// attach sprite

View File

@@ -2,8 +2,9 @@ package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameactors.ai.NullAI
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -12,10 +13,10 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
*/
object PlayerBuilderCynthia {
operator fun invoke(): ActorWithPhysics {
//val p: Player = Player(GameDate(100, 143)) // random value thrown
operator fun invoke(): ActorWBMovable {
//val p: IngamePlayer = IngamePlayer(GameDate(100, 143)) // random value thrown
val p: HumanoidNPC = HumanoidNPC(
(Terrarum.ingame!! as Ingame).world,
(Terrarum.ingame!!.world),
NullAI(),
-589141658L) // random value thrown
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")

View File

@@ -5,7 +5,9 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.faction.FactionFactory
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
@@ -14,8 +16,8 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
object PlayerBuilderSigrid {
operator fun invoke(): Player {
val p = Player((Terrarum.ingame!! as Ingame).world, -9223372036854775807L) // XD
operator fun invoke(): IngamePlayer {
val p = IngamePlayer((Terrarum.ingame!! as Ingame).gameworld, -9223372036854775807L) // XD
p.referenceID = 0x51621D // the only constant of this procedural universe

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -10,8 +11,8 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
* Created by minjaesong on 2017-02-10.
*/
object PlayerBuilderTestSubject1 {
operator fun invoke(): Player {
val p: Player = Player((Terrarum.ingame!! as Ingame).world, -589141658L) // random value thrown
operator fun invoke(): IngamePlayer {
val p: IngamePlayer = IngamePlayer((Terrarum.ingame!! as Ingame).gameworld, -589141658L) // random value thrown
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")

View File

@@ -2,14 +2,14 @@ package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.point.Point2d
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameactors.Luminous
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.Ingame
import org.dyn4j.geometry.Vector2
import java.util.*
@@ -25,7 +25,7 @@ open class ProjectileSimple(
private val type: Int,
fromPoint: Vector2, // projected coord
toPoint: Vector2 // arriving coord
) : ActorWithPhysics(world, RenderOrder.MIDTOP), Luminous, Projectile {
) : ActorWBMovable(world, RenderOrder.MIDTOP), Luminous, Projectile {
val damage: Int
val displayColour: Color
@@ -77,7 +77,7 @@ open class ProjectileSimple(
lifetimeCounter += delta
if (walledTop || walledBottom || walledRight || walledLeft || lifetimeCounter >= lifetimeMax ||
// stuck check
BlockCodex[(Terrarum.ingame!! as Ingame).world.getTileFromTerrain(feetPosTile[0], feetPosTile[1]) ?: Block.STONE].isSolid
BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(feetPosTile[0], feetPosTile[1]) ?: Block.STONE].isSolid
) {
flagDespawn()
}

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameactors.Luminous
import net.torvald.terrarum.gameworld.GameWorld
@@ -8,7 +9,7 @@ import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 2016-04-26.
*/
class WeaponSwung(world: GameWorld, val itemID: Int) : ActorWithPhysics(world, RenderOrder.MIDTOP), Luminous {
class WeaponSwung(world: GameWorld, val itemID: Int) : ActorWBMovable(world, RenderOrder.MIDTOP), Luminous {
// just let the solver use AABB; it's cheap but works just enough
/**

View File

@@ -35,7 +35,7 @@ class SmarterSlimes : ActorAI {
// TEST: just target player
val playerXPos = (Terrarum.ingame!! as Ingame).player.centrePosPoint.x
val playerXPos = (Terrarum.ingame!! as Ingame).playableActor.centrePosPoint.x
val thisXPos = actor.centrePosPoint.x
val xDiff = thisXPos - playerXPos

View File

@@ -2,7 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameactors.physicssolver
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.ActorWBMovable
import java.util.*
/**
@@ -20,9 +20,9 @@ object CollisionSolver {
private val collListX = ArrayList<CollisionMarkings>(COLL_LIST_SIZE)
private val collListY = ArrayList<CollisionMarkings>(COLL_LIST_SIZE)
private val collCandidateX = ArrayList<Pair<ActorWithPhysics, ActorWithPhysics>>(COLL_CANDIDATES_SIZE)
private val collCandidateY = ArrayList<Pair<ActorWithPhysics, ActorWithPhysics>>(COLL_CANDIDATES_SIZE)
private var collCandidates = ArrayList<Pair<ActorWithPhysics, ActorWithPhysics>>(COLL_FINAL_CANDIDATES_SIZE)
private val collCandidateX = ArrayList<Pair<ActorWBMovable, ActorWBMovable>>(COLL_CANDIDATES_SIZE)
private val collCandidateY = ArrayList<Pair<ActorWBMovable, ActorWBMovable>>(COLL_CANDIDATES_SIZE)
private var collCandidates = ArrayList<Pair<ActorWBMovable, ActorWBMovable>>(COLL_FINAL_CANDIDATES_SIZE)
private val collCandidateStack = Stack<CollisionMarkings>()
@@ -40,7 +40,7 @@ object CollisionSolver {
// mark list x
(Terrarum.ingame!! as Ingame).actorContainer.forEach { it ->
if (it is ActorWithPhysics) {
if (it is ActorWBMovable) {
collListX.add(CollisionMarkings(it.hitbox.hitboxStart.x, STARTPOINT, it))
collListX.add(CollisionMarkings(it.hitbox.hitboxEnd.x, ENDPOINT, it))
}
@@ -73,7 +73,7 @@ object CollisionSolver {
// mark list y
(Terrarum.ingame!! as Ingame).actorContainer.forEach { it ->
if (it is ActorWithPhysics) {
if (it is ActorWBMovable) {
collListY.add(CollisionMarkings(it.hitbox.hitboxStart.y, STARTPOINT, it))
collListY.add(CollisionMarkings(it.hitbox.hitboxEnd.y, ENDPOINT, it))
}
@@ -89,7 +89,7 @@ object CollisionSolver {
else if (it.kind == ENDPOINT) {
val mark_this = it
val mark_other = collCandidateStack.pop()
val collCandidate: Pair<ActorWithPhysics, ActorWithPhysics>
val collCandidate: Pair<ActorWBMovable, ActorWBMovable>
// make sure actor with lower ID comes first
if (mark_this.actor < mark_other.actor)
collCandidate = Pair(mark_this.actor, mark_other.actor)
@@ -137,7 +137,7 @@ object CollisionSolver {
return indexOfEqFn(this, other) >= 0
}
private fun solveCollision(a: ActorWithPhysics, b: ActorWithPhysics) {
private fun solveCollision(a: ActorWBMovable, b: ActorWBMovable) {
// some of the Pair(a, b) are either duplicates or erroneously reported.
// e.g. (A, B), (B, C) and then (A, C);
// in some situation (A, C) will not making any contact with each other
@@ -173,11 +173,11 @@ object CollisionSolver {
}
}
private infix fun ActorWithPhysics.makesCollisionWith(other: ActorWithPhysics) =
this.collisionType != ActorWithPhysics.COLLISION_NOCOLLIDE &&
other.collisionType != ActorWithPhysics.COLLISION_NOCOLLIDE
private infix fun ActorWBMovable.makesCollisionWith(other: ActorWBMovable) =
this.collisionType != ActorWBMovable.COLLISION_NOCOLLIDE &&
other.collisionType != ActorWBMovable.COLLISION_NOCOLLIDE
private infix fun ActorWithPhysics.isCollidingWith(other: ActorWithPhysics): Boolean {
private infix fun ActorWBMovable.isCollidingWith(other: ActorWBMovable): Boolean {
val ax = this.hitbox.centeredX
val ay = this.hitbox.centeredY
val bx = other.hitbox.centeredX
@@ -208,7 +208,7 @@ object CollisionSolver {
data class CollisionMarkings(
val pos: Double,
val kind: Int,
val actor: ActorWithPhysics
val actor: ActorWBMovable
)
/**

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.modulebasegame.gameactors.physicssolver
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.ActorWBMovable
/**
* Created by minjaesong on 2016-05-01.
@@ -11,7 +11,7 @@ object VelocitySolver {
}
private fun applyGravity(actor: ActorWithPhysics) {
private fun applyGravity(actor: ActorWBMovable) {
}

View File

@@ -0,0 +1,46 @@
package net.torvald.terrarum.modulebasegame.gameworld
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.gameworld.*
import kotlin.properties.Delegates
/**
* Created by minjaesong on 2018-07-03.
*/
class GameWorldExtension(width: Int, height: Int): GameWorld(width, height) {
val time: WorldTime
val economy = GameEconomy()
// delegated properties //
/*val layerWall: MapLayer; get() = baseworld.layerWall
val layerTerrain: MapLayer; get() = baseworld.layerTerrain
val layerWire: MapLayer; get() = baseworld.layerWire
val layerWallLowBits: PairedMapLayer; get() = baseworld.layerWallLowBits
val layerTerrainLowBits: PairedMapLayer; get() = baseworld.layerTerrainLowBits
val layerHalfThermal: MapLayerHalfFloat; get() = baseworld.layerHalfThermal
var spawnX: Int; get() = baseworld.spawnX; set(v) { baseworld.spawnX = v }
var spawnY: Int; get() = baseworld.spawnY; set(v) { baseworld.spawnY = v }
val wallDamages: HashMap<BlockAddress, BlockDamage>; get() = baseworld.wallDamages
val terrainDamages: HashMap<BlockAddress, BlockDamage>; get() = baseworld.terrainDamages
var globalLight: Color; get() = baseworld.globalLight; set(v) { baseworld.globalLight = v }
var averageTemperature: Float; get() = baseworld.averageTemperature; set(v) { baseworld.averageTemperature = v }
var generatorSeed: Long; get() = baseworld.generatorSeed; set(v) { baseworld.generatorSeed = v }
val terrainArray: ByteArray; get() = baseworld.terrainArray
val wallArray: ByteArray; get() = baseworld.wallArray
val wireArray: ByteArray; get() = baseworld.wireArray
val damageDataArray: ByteArray; get() = baseworld.damageDataArray*/
init {
time = WorldTime(
71 * WorldTime.DAY_LENGTH +
7 * WorldTime.HOUR_SEC +
30L * WorldTime.MINUTE_SEC
)
}
fun updateWorldTime(delta: Float) {
time.update(delta)
}
}

View File

@@ -38,7 +38,7 @@ object WorldSimulator {
val colourNone = Color(0x808080FF.toInt())
val colourWater = Color(0x66BBFFFF.toInt())
private val world = (Terrarum.ingame!! as Ingame).world
private val world = (Terrarum.ingame!!.world)
operator fun invoke(p: ActorHumanoid?, delta: Float) {
if (p != null) {

View File

@@ -1,10 +1,10 @@
package net.torvald.terrarum.modulebasegame.items
import net.torvald.point.Point2d
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.modulebasegame.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.itemproperties.Calculate
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemID
@@ -38,27 +38,27 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
val mouseTileY = Terrarum.mouseTileY
val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
val actorvalue = (Terrarum.ingame!! as Ingame).player.actorValue
val actorvalue = (Terrarum.ingame!! as Ingame).playableActor.actorValue
using = true
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
Terrarum.ingame!!.actorContainer.forEach({
if (it is ActorWithPhysics && it.hIntTilewiseHitbox.intersects(mousePoint))
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
return false
})
// return false if here's no tile
if (Block.AIR == (Terrarum.ingame!! as Ingame).world.getTileFromTerrain(mouseTileX, mouseTileY))
if (Block.AIR == (Terrarum.ingame!!.world).getTileFromTerrain(mouseTileX, mouseTileY))
return false
// filter passed, do the job
val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
(Terrarum.ingame!! as Ingame).world.inflictTerrainDamage(
(Terrarum.ingame!!.world).inflictTerrainDamage(
mouseTileX, mouseTileY,
Calculate.pickaxePower((Terrarum.ingame!! as Ingame).player, material) * swingDmgToFrameDmg
Calculate.pickaxePower((Terrarum.ingame!! as Ingame).playableActor, material) * swingDmgToFrameDmg
)
return true
@@ -67,7 +67,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
override fun endPrimaryUse(delta: Float): Boolean {
using = false
// reset action timer to zero
(Terrarum.ingame!! as Ingame).player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
(Terrarum.ingame!! as Ingame).playableActor.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
return true
}
}

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.modulebasegame.magiccontroller
import net.torvald.terrarum.modulebasegame.gameactors.AVKey
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Actor
/**

View File

@@ -115,11 +115,11 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() {
if (player != null) {
val playerPos = player.hIntTilewiseHitbox
lightLevel = (LightmapRenderer.getLight(playerPos.centeredX.toInt(), playerPos.centeredY.toInt()) ?:
(Terrarum.ingame!! as Ingame).world.globalLight
(Terrarum.ingame!!.world).globalLight
)
}
else {
lightLevel = (Terrarum.ingame!! as Ingame).world.globalLight
lightLevel = (Terrarum.ingame!!.world).globalLight
}

View File

@@ -0,0 +1,92 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Second
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemImageButton
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class UIBuildingMakerToolbox : UICanvas() {
val toolsTexture = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/building_maker_toolbox.tga"), 16, 16)
val tools = Array(toolsTexture.verticalCount, { UIItemImageButton(
this, toolsTexture.get(0, it),
posX = 0,
posY = 20 * it,
highlightable = true
) })
override var width = 16
override var height = 20 * tools.size - 4
override var openCloseTime = 0f
var selectedTool = 0; private set
init {
setAsAlwaysVisible()
tools[selectedTool].highlighted = true
}
override fun updateUI(delta: Float) {
tools.forEachIndexed { counter, it ->
it.update(delta)
if (it.highlighted) selectedTool = counter
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
tools.forEach { it.render(batch, camera) }
}
override fun doOpening(delta: Float) { }
override fun doClosing(delta: Float) { }
override fun endOpening(delta: Float) { }
override fun endClosing(delta: Float) { }
override fun dispose() {
toolsTexture.dispose()
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
return super.mouseMoved(screenX, screenY)
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
return super.touchDragged(screenX, screenY, pointer)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchDown(screenX, screenY, pointer, button)
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchUp(screenX, screenY, pointer, button)
}
override fun scrolled(amount: Int): Boolean {
return super.scrolled(amount)
}
override fun keyDown(keycode: Int): Boolean {
return super.keyDown(keycode)
}
override fun keyUp(keycode: Int): Boolean {
return super.keyUp(keycode)
}
override fun keyTyped(character: Char): Boolean {
return super.keyTyped(character)
}
override fun resize(width: Int, height: Int) {
super.resize(width, height)
}
}

View File

@@ -7,7 +7,7 @@ import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import net.torvald.terrarum.*
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory.Companion.CAPACITY_MODE_NO_ENCUMBER
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
import net.torvald.terrarum.Second
@@ -91,7 +91,7 @@ class UIInventoryFull(
UIItemInventoryEquippedView(
this,
actor!!.inventory,
actor as ActorWithPhysics,
actor as ActorWBMovable,
internalWidth - UIItemInventoryEquippedView.width + (Terrarum.WIDTH - internalWidth) / 2,
109 + (Terrarum.HEIGHT - internalHeight) / 2
)

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