Files
Terrarum/src/net/torvald/terrarum/modulebasegame/console/SetAV.kt
2018-08-05 21:57:18 +09:00

107 lines
3.8 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.console
import net.torvald.terrarum.*
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.console.EchoError
import net.torvald.terrarum.modulebasegame.Ingame
/**
* Created by minjaesong on 2016-01-15.
*/
internal object SetAV : ConsoleCommand {
override fun printUsage() {
Echo("${ccW}Set actor value of specific target to desired value.")
Echo("${ccW}Usage: ${ccY}setav ${ccG}(id) <av> <val>")
Echo("${ccW}blank ID for player. Data type will be inferred automatically.")
Echo("${ccR}Contaminated (e.g. double -> string) ActorValue will crash the game,")
Echo("${ccR}so make sure it will not happen before you issue the command!")
Echo("${ccW}Use ${ccG}__true ${ccW}and ${ccG}__false ${ccW}for boolean value.")
}
override fun execute(args: Array<String>) {
fun parseAVInput(arg: String): Any {
var inputval: Any
try {
inputval = Integer(arg) // try for integer
}
catch (e: NumberFormatException) {
try {
inputval = arg.toDouble() // try for double
}
catch (ee: NumberFormatException) {
if (arg.equals("__true", ignoreCase = true)) {
inputval = true
}
else if (arg.equals("__false", ignoreCase = true)) {
inputval = false
}
else {
inputval = arg // string if not number
}
}
}
return inputval
}
// setav <id, or blank for player> <av> <val>
if (args.size != 4 && args.size != 3) {
printUsage()
}
else if (args.size == 3) {
val newValue = parseAVInput(args[2])
// check if av is number
if (args[1].isNum()) {
EchoError("Illegal ActorValue ${args[1]}: ActorValue cannot be a number.")
System.err.println("[SetAV] Illegal ActorValue ${args[1]}: ActorValue cannot be a number.")
return
}
(Terrarum.ingame!! as Ingame).playableActor.actorValue[args[1]] = newValue
Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue")
println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.")
}
else if (args.size == 4) {
try {
val id = args[1].toInt()
val newValue = parseAVInput(args[3])
val actor = Terrarum.ingame!!.getActorByID(id)
// check if av is number
if (args[2].isNum()) {
EchoError("Illegal ActorValue ${args[2]}: ActorValue cannot be a number.")
System.err.println("[SetAV] Illegal ActorValue ${args[2]}: ActorValue cannot be a number.")
return
}
actor.actorValue[args[2]] = newValue
Echo("${ccW}Set $ccM${args[2]} ${ccW}for $ccY$id ${ccW}to $ccG$newValue")
println("[SetAV] set ActorValue '${args[2]}' for $actor to '$newValue'.")
}
catch (e: IllegalArgumentException) {
if (args.size == 4) {
EchoError("${args[1]}: no actor with this ID.")
System.err.println("[SetAV] ${args[1]}: no actor with this ID.")
}
}
}
}
fun String.isNum(): Boolean {
try {
this.toInt()
return true
}
catch (e: NumberFormatException) {
return false
}
}
}