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dump (another useless message)
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@@ -0,0 +1,92 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemImageButton
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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class UIBuildingMakerToolbox : UICanvas() {
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val toolsTexture = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/building_maker_toolbox.tga"), 16, 16)
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val tools = Array(toolsTexture.verticalCount, { UIItemImageButton(
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this, toolsTexture.get(0, it),
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posX = 0,
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posY = 20 * it,
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highlightable = true
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) })
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override var width = 16
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override var height = 20 * tools.size - 4
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override var openCloseTime = 0f
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var selectedTool = 0; private set
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init {
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setAsAlwaysVisible()
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tools[selectedTool].highlighted = true
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}
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override fun updateUI(delta: Float) {
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tools.forEachIndexed { counter, it ->
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it.update(delta)
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if (it.highlighted) selectedTool = counter
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}
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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tools.forEach { it.render(batch, camera) }
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}
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override fun doOpening(delta: Float) { }
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override fun doClosing(delta: Float) { }
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override fun endOpening(delta: Float) { }
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override fun endClosing(delta: Float) { }
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override fun dispose() {
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toolsTexture.dispose()
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}
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override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
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return super.mouseMoved(screenX, screenY)
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}
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override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
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return super.touchDragged(screenX, screenY, pointer)
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return super.touchDown(screenX, screenY, pointer, button)
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}
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return super.touchUp(screenX, screenY, pointer, button)
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}
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override fun scrolled(amount: Int): Boolean {
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return super.scrolled(amount)
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}
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override fun keyDown(keycode: Int): Boolean {
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return super.keyDown(keycode)
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}
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override fun keyUp(keycode: Int): Boolean {
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return super.keyUp(keycode)
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}
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override fun keyTyped(character: Char): Boolean {
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return super.keyTyped(character)
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}
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override fun resize(width: Int, height: Int) {
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super.resize(width, height)
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}
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}
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