dump (another useless message)

This commit is contained in:
minjaesong
2018-08-05 21:57:18 +09:00
parent 0d05a40f8f
commit 6ed012f0c1
130 changed files with 1350 additions and 563 deletions

View File

@@ -0,0 +1,92 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Second
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemImageButton
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class UIBuildingMakerToolbox : UICanvas() {
val toolsTexture = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/building_maker_toolbox.tga"), 16, 16)
val tools = Array(toolsTexture.verticalCount, { UIItemImageButton(
this, toolsTexture.get(0, it),
posX = 0,
posY = 20 * it,
highlightable = true
) })
override var width = 16
override var height = 20 * tools.size - 4
override var openCloseTime = 0f
var selectedTool = 0; private set
init {
setAsAlwaysVisible()
tools[selectedTool].highlighted = true
}
override fun updateUI(delta: Float) {
tools.forEachIndexed { counter, it ->
it.update(delta)
if (it.highlighted) selectedTool = counter
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
tools.forEach { it.render(batch, camera) }
}
override fun doOpening(delta: Float) { }
override fun doClosing(delta: Float) { }
override fun endOpening(delta: Float) { }
override fun endClosing(delta: Float) { }
override fun dispose() {
toolsTexture.dispose()
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
return super.mouseMoved(screenX, screenY)
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
return super.touchDragged(screenX, screenY, pointer)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchDown(screenX, screenY, pointer, button)
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchUp(screenX, screenY, pointer, button)
}
override fun scrolled(amount: Int): Boolean {
return super.scrolled(amount)
}
override fun keyDown(keycode: Int): Boolean {
return super.keyDown(keycode)
}
override fun keyUp(keycode: Int): Boolean {
return super.keyUp(keycode)
}
override fun keyTyped(character: Char): Boolean {
return super.keyTyped(character)
}
override fun resize(width: Int, height: Int) {
super.resize(width, height)
}
}