mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
vc ppu: some updates for Lua
Former-commit-id: 3d99a6788d05eaf3e90bffe8d412f0ab92e7f9bb Former-commit-id: 306ed39d09f2b0b5461cb71d0cef96d7d5793769
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@@ -53,14 +53,15 @@ class StateBlurTest : BasicGameState() {
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kotlin.repeat(3) { fastBoxBlur(bluredImage, 3) }
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g.background = Color(0x404040)
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val image = bluredImage.image
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val image = bluredImage.image // ImageBuffer.getImage() always HARDCOPIES texture data by
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// allocating new ByteBuffer. We need variable so that we can destroy() it manually
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g.drawImage(image,
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Terrarum.WIDTH.minus(testImage.width).div(2f).floor() + FastMath.cos(theta) * 120,
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Terrarum.HEIGHT.minus(testImage.height).div(2f).floor() + FastMath.sin(theta) * 40
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)
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g.flush()
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image.destroy()
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image.destroy() // You are done and you will be terminated, for the perkeleen memory's sake
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}
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private val isLE: Boolean
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@@ -28,17 +28,50 @@ class StateGraphicComputerTest : BasicGameState() {
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}
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override fun init(container: GameContainer?, game: StateBasedGame?) {
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val sprite = (computer.getPeripheral("ppu") as PeripheralVideoCard).vram.sprites[0]
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val vcard = (computer.getPeripheral("ppu") as PeripheralVideoCard).vram
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sprite.setLine(0, intArrayOf(1,1,0,0,0,0,3,3))
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sprite.setLine(1, intArrayOf(1,1,0,0,0,0,3,3))
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sprite.setLine(2, intArrayOf(1,1,0,0,0,0,1,1))
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sprite.setLine(3, intArrayOf(1,1,1,1,1,1,1,1))
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sprite.setLine(4, intArrayOf(1,1,1,1,1,1,1,1))
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sprite.setLine(5, intArrayOf(0,0,0,0,0,0,1,1))
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sprite.setLine(6, intArrayOf(2,2,0,0,0,0,1,1))
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sprite.setLine(7, intArrayOf(2,2,0,0,0,0,1,1))
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(0..3).forEach { vcard.sprites[it].setPaletteSet(64,33,12,62) }
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vcard.sprites[0].setAll(intArrayOf(
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0,0,0,0,0,1,1,1,
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0,0,0,0,1,1,1,1,
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0,0,0,0,2,2,2,3,
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0,0,0,2,3,2,3,3,
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0,0,0,2,3,2,2,3,
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0,0,0,2,2,3,3,3,
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0,0,0,0,0,3,3,3,
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0,0,0,0,2,2,1,2
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))
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vcard.sprites[1].setAll(intArrayOf(
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1,1,0,0,0,0,0,0,
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1,1,1,1,1,0,0,0,
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3,2,3,0,0,0,0,0,
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3,2,3,3,3,0,0,0,
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3,3,2,3,3,3,0,0,
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3,2,2,2,2,0,0,0,
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3,3,3,3,0,0,0,0,
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2,2,0,0,0,0,0,0
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))
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vcard.sprites[2].setAll(intArrayOf(
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0,0,0,2,2,2,1,2,
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0,0,2,2,2,2,1,1,
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0,0,3,3,2,1,3,1,
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0,0,3,3,3,1,1,1,
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0,0,3,3,1,1,1,1,
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0,0,0,0,1,1,1,0,
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0,0,0,2,2,2,0,0,
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0,0,2,2,2,2,0,0
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))
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vcard.sprites[3].setAll(intArrayOf(
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2,1,2,2,2,0,0,0,
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1,1,2,2,2,2,0,0,
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1,3,1,2,3,3,0,0,
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1,1,1,3,3,3,0,0,
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1,1,1,1,3,3,0,0,
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0,1,1,1,0,0,0,0,
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0,0,2,2,2,0,0,0,
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0,0,2,2,2,2,0,0
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))
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}
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var angle = 0.0
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@@ -50,24 +83,33 @@ class StateGraphicComputerTest : BasicGameState() {
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computer.update(container, delta)
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val vcard = (computer.getPeripheral("ppu") as PeripheralVideoCard)
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val sprite = vcard.vram.sprites[0]
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val sprites = vcard.vram.sprites
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angle += delta / 500.0
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angle += delta / 1000.0
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sprite.posX = (Math.cos(angle) * 80 + 100).roundInt()
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sprite.posY = (Math.sin(angle) * 80 + 100).roundInt()
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(0..3).forEach { vcard.vram.sprites[it].setPaletteSet(64,26,12,62) }
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sprites[0].posX = (Math.cos(angle) * 80 + 100).roundInt() - 8
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sprites[0].posY = (Math.sin(angle) * 0 + 100).roundInt() - 8
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sprites[1].posX = (Math.cos(angle) * 80 + 100).roundInt()
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sprites[1].posY = (Math.sin(angle) * 0 + 100).roundInt() - 8
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sprites[2].posX = (Math.cos(angle) * 80 + 100).roundInt() - 8
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sprites[2].posY = (Math.sin(angle) * 0 + 100).roundInt()
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sprites[3].posX = (Math.cos(angle) * 80 + 100).roundInt()
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sprites[3].posY = (Math.sin(angle) * 0 + 100).roundInt()
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//sprite.pal0 = (sprite.pal0 + 1) % 65
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//sprite.pal1 = (sprite.pal1 + 1) % 65
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//sprite.pal2 = (sprite.pal2 + 1) % 65
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//sprite.pal3 = (sprite.pal3 + 1) % 65
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sprite.rotation = (angle * 2 / Math.PI).roundInt() % 4
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//vcard.vram.setBackgroundPixel(Random().nextInt(320), Random().nextInt(200), Random().nextInt(64))
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//kotlin.repeat(64) {
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// vcard.vram.setBackgroundPixel(Random().nextInt(320), Random().nextInt(200), 0)
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//kotlin.repeat(256) {
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//vcard.vram.setBackgroundPixel(Random().nextInt(320), Random().nextInt(200), Random().nextInt(64))
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//vcard.vram.setBackgroundPixel(Random().nextInt(320), Random().nextInt(200), 15)
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//}
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}
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@@ -141,7 +141,7 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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//addState(StateMonitorCheck())
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//addState(StateFontTester())
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//addState(StateNoiseTexGen())
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addState(StateBlurTest())
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//addState(StateBlurTest())
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//addState(StateShaderTest())
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//addState(StateNoiseTester())
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@@ -44,7 +44,9 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
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val width = termW * blockW
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val height = termH * blockH
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val vram = VRAM(width, height, 64)
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val spritesCount = 64
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val vram = VRAM(width, height, spritesCount)
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val frameBuffer = ImageBuffer(width, height)
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val frameBufferImage = frameBuffer.image
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@@ -61,6 +63,28 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
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val CLUT = VRAM.CLUT
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val coloursCount = CLUT.size
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val luaSpriteTable = LuaTable()
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init {
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fun composeSpriteObject(spriteIndex: Int) : LuaValue {
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val sprite = vram.sprites[spriteIndex]
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val t = LuaTable()
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t["getColFromPal"] = SpriteGetColFromPal(sprite)
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t["setPixel"] = SpriteSetPixel(sprite)
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t["setPalSet"] = SpriteSetPaletteSet(sprite)
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t["setLine"] = SpriteSetLine(sprite)
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t["setAll"] = SpriteSetAll(sprite)
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t["setRotation"] = SpriteSetRotation(sprite)
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t["setFlipH"] = SpriteSetFlipH(sprite)
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t["setFlipV"] = SpriteSetFlipV(sprite)
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return t
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}
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(0..spritesCount - 1).forEach { luaSpriteTable[it + 1] = composeSpriteObject(it) }
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}
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fun buildFontRom(ref: String) {
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// load font rom out of TGA
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val imageRef = Image(ref)
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@@ -93,6 +117,8 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
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globals["ppu"]["clearAll"] = ClearAll(this)
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globals["ppu"]["clearBack"] = ClearBackground(this)
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globals["ppu"]["clearFore"] = ClearForeground(this)
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globals["ppu"]["getSpritesCount"] = GetSpritesCount(this)
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}
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private val spriteBuffer = ImageBuffer(VSprite.width, VSprite.height)
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@@ -219,7 +245,7 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
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* 00011000
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* 01111111
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* 00000000
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* 00111110
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* 00111111
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* 01100011
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* 01100000
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* 00111111
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@@ -290,24 +316,21 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
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return LuaValue.NONE
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}
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}
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class GetSpritesCount(val videoCard: PeripheralVideoCard) : ZeroArgFunction() {
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override fun call(): LuaValue {
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return videoCard.spritesCount.toLua()
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}
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}
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class GetSprite(val videoCard: PeripheralVideoCard) : OneArgFunction() {
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override fun call(arg: LuaValue): LuaValue {
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return videoCard.luaSpriteTable[arg.checkint() - 1]
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}
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}
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/////////////
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// Sprites //
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/////////////
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fun composeSpriteObject(spriteIndex: Int) : LuaValue {
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val sprite = vram.sprites[spriteIndex]
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val t = LuaTable()
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t["getColFromPal"] = SpriteGetColFromPal(sprite)
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t["setPixel"] = SpriteSetPixel(sprite)
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t["setPalSet"] = SpriteSetPaletteSet(sprite)
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t["setLine"] = SpriteSetLine(sprite)
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t["setAll"] = SpriteSetAll(sprite)
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return t
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}
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private class SpriteGetColFromPal(val sprite: VSprite) : OneArgFunction() {
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override fun call(arg: LuaValue): LuaValue {
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return when (arg.checkint()) {
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@@ -319,34 +342,48 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
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}
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}
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}
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private class SpriteSetPixel(val sprite: VSprite) : ThreeArgFunction() {
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override fun call(arg1: LuaValue, arg2: LuaValue, arg3: LuaValue): LuaValue {
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sprite.setPixel(arg1.checkint(), arg2.checkint(), arg3.checkint())
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return LuaValue.NONE
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}
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}
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private class SpriteSetPaletteSet(val sprite: VSprite) : OneArgFunction() {
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override fun call(arg: LuaValue): LuaValue {
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sprite.setPaletteSet(arg(1).checkint(), arg(2).checkint(), arg(3).checkint(), arg(4).checkint())
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return LuaValue.NONE
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}
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}
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private class SpriteSetLine(val sprite: VSprite) : TwoArgFunction() {
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override fun call(arg1: LuaValue, arg2: LuaValue): LuaValue {
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sprite.setLine(arg1.checkint(), arg2.checktable().toIntArray())
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return LuaValue.NONE
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}
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}
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private class SpriteSetAll(val sprite: VSprite) : OneArgFunction() {
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override fun call(arg: LuaValue): LuaValue {
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sprite.setAll(arg.checktable().toIntArray())
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return LuaValue.NONE
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}
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}
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private class SpriteSetRotation(val sprite: VSprite) : OneArgFunction() {
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override fun call(arg: LuaValue): LuaValue {
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sprite.rotation = arg.checkint()
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return LuaValue.NONE
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}
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}
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private class SpriteSetFlipH(val sprite: VSprite) : OneArgFunction() {
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override fun call(arg: LuaValue): LuaValue {
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sprite.hFlip = arg.checkboolean()
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return LuaValue.NONE
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}
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}
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private class SpriteSetFlipV(val sprite: VSprite) : OneArgFunction() {
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override fun call(arg: LuaValue): LuaValue {
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sprite.vFlip = arg.checkboolean()
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return LuaValue.NONE
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}
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}
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}
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class VRAM(pxlWidth: Int, pxlHeight: Int, nSprites: Int) {
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@@ -391,6 +428,7 @@ class VSprite {
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var hFlip = false
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var vFlip = false
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var rotation = 0
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set(value) { field = value % 4 }
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var isBackground = false
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var isVisible = false
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