mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
fix: load menu buttons are pushed when they should not listen to the touchdown event
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@@ -14,7 +14,11 @@ import kotlin.io.path.Path
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class SavegameCollection(files0: List<DiskSkimmer>) {
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/** Sorted in reverse by the last modified time of the files, index zero being the most recent */
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val files = files0.sortedByDescending { it.getLastModifiedTime().shl(2) or it.diskFile.extension.isBlank().toLong(1) or it.diskFile.extension.matches(Regex("^[abc]${'$'}")).toLong() }
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val files = files0.sortedByDescending {
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it.getLastModifiedTime().shl(2) or
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it.diskFile.extension.matches(Regex("^[abc]${'$'}")).toLong(1) or
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it.diskFile.extension.isBlank().toLong(0)
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}
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/** Sorted in reverse by the last modified time of the files, index zero being the most recent */
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val autoSaves = files.filter { it.diskFile.extension.matches(Regex("[a-z]")) }
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/** Sorted in reverse by the last modified time of the files, index zero being the most recent */
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@@ -31,7 +31,15 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
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"""
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const val DEFAULT_LOADORDER_FILE = """# Load Order
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# Modules are loaded from top to bottom.
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# You can disable basegame, but we don't recommend.
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# Name of the module corresponds with the name of the directory the module is stored in,
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# typically under:
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# 1. assets/mods of the installation path (the modules comes with the release of the game)
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# 2. %APPDATA%/Modules (the modules installed by the user)
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# where %APPDATA% is:
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# Windows -- C:\Users\<username>\AppData\Roaming\Terrarum
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# macOS -- /Users/<username>/Library/Application Support/Terrarum
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# Linux -- /home/<username>/.Terrarum
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# Please refrain from removing 'basegame' on the load order -- it may render the game unpalyable.
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basegame
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"""
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@@ -101,7 +101,11 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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private val playerCells = ArrayList<UIItemPlayerCells>()
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var mode = 0; private set// 0: show players, 1: show worlds
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var mode = 0 // 0: show players, 1: show worlds
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private set(value) {
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touchLatched = true
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field = value
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}
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private val MODE_SELECT = 0
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private val MODE_SELECT_AFTER = 1
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@@ -188,6 +192,8 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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}
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override fun advanceMode(button: UIItem) {
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printdbg(this, "advanceMode ${button.javaClass.canonicalName}")
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mode += 1
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uiScroll = 0f
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scrollFrom = 0
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@@ -312,6 +318,8 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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MODE_SAVE_MULTIPLE_CHOICES*/
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}
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printdbg(this, "mode = $mode")
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}
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else if (mode == MODE_SAVE_DELETE_CONFIRM) {
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// confirm deletion of selected player
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@@ -359,6 +367,8 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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playerCells.clear()
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}
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private var touchLatched = false
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private fun getCells() = playerCells
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private var loadFired = 0
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private var oldMode = -1
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@@ -605,29 +615,40 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) getCells().forEach { it.touchDown(screenX, screenY, pointer, button) }
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if (::loadAutoThumbButton.isInitialized && mode == MODE_SAVE_MULTIPLE_CHOICES) { loadAutoThumbButton.touchDown(screenX, screenY, pointer, button) }
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if (::loadManualThumbButton.isInitialized && mode == MODE_SAVE_MULTIPLE_CHOICES) { loadManualThumbButton.touchDown(screenX, screenY, pointer, button) }
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if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) deleteCharacterButton.touchDown(screenX, screenY, pointer, button)
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if (mode == MODE_SAVE_DELETE_CONFIRM) {
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printdbg(this, "touchDown mode=$mode")
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if (mode == MODE_SAVE_MULTIPLE_CHOICES) {
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if (::loadAutoThumbButton.isInitialized) loadAutoThumbButton.touchDown(screenX, screenY, pointer, button)
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if (::loadManualThumbButton.isInitialized) loadManualThumbButton.touchDown(screenX, screenY, pointer, button)
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}
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else if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
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getCells().forEach { it.touchDown(screenX, screenY, pointer, button) }
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deleteCharacterButton.touchDown(screenX, screenY, pointer, button)
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}
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else if (mode == MODE_SAVE_DELETE_CONFIRM) {
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confirmCancelButton.touchDown(screenX, screenY, pointer, button)
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confirmDeleteButton.touchDown(screenX, screenY, pointer, button)
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}
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if (mode == MODE_SAVE_DAMAGED) corruptedBackButton.touchDown(screenX, screenY, pointer, button)
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else if (mode == MODE_SAVE_DAMAGED) corruptedBackButton.touchDown(screenX, screenY, pointer, button)
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return true
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}
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) getCells().forEach { it.touchUp(screenX, screenY, pointer, button) }
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if (::loadAutoThumbButton.isInitialized && mode == MODE_SAVE_MULTIPLE_CHOICES) { loadAutoThumbButton.touchUp(screenX, screenY, pointer, button) }
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if (::loadManualThumbButton.isInitialized && mode == MODE_SAVE_MULTIPLE_CHOICES) { loadManualThumbButton.touchUp(screenX, screenY, pointer, button) }
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if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) deleteCharacterButton.touchUp(screenX, screenY, pointer, button)
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if (mode == MODE_SAVE_DELETE_CONFIRM) {
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if (mode == MODE_SAVE_MULTIPLE_CHOICES) {
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if (::loadAutoThumbButton.isInitialized) loadAutoThumbButton.touchUp(screenX, screenY, pointer, button)
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if (::loadManualThumbButton.isInitialized) loadManualThumbButton.touchUp(screenX, screenY, pointer, button)
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}
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else if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
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getCells().forEach { it.touchUp(screenX, screenY, pointer, button) }
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deleteCharacterButton.touchUp(screenX, screenY, pointer, button)
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}
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else if (mode == MODE_SAVE_DELETE_CONFIRM) {
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confirmCancelButton.touchUp(screenX, screenY, pointer, button)
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confirmDeleteButton.touchUp(screenX, screenY, pointer, button)
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}
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if (mode == MODE_SAVE_DAMAGED) corruptedBackButton.touchUp(screenX, screenY, pointer, button)
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else if (mode == MODE_SAVE_DAMAGED) corruptedBackButton.touchUp(screenX, screenY, pointer, button)
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return true
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}
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