reverting test codes

This commit is contained in:
minjaesong
2024-09-26 00:49:38 +09:00
parent f89c2618fd
commit 740e5f7b94

View File

@@ -10,9 +10,9 @@ import net.torvald.terrarum.gameactors.AVKey
object PlayerBuilderTestSubject1 {
operator fun invoke(): IngamePlayer {
val p: IngamePlayer = IngamePlayer(
ModMgr.getGdxFile("basegame", "sprites/fofu.properties").path(),
ModMgr.getGdxFile("basegame", "sprites/fofu_glow.properties").path(),
ModMgr.getGdxFile("basegame", "sprites/fofu_emsv.properties").path(),
ModMgr.getGdxFile("basegame", "sprites/test_sprite.properties").path(),
ModMgr.getGdxFile("basegame", "sprites/test_sprite_glow.properties").path(),
ModMgr.getGdxFile("basegame", "sprites/test_sprite_emsv.properties").path(),
0L // random value thrown
)
InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")