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reverting test codes
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@@ -10,9 +10,9 @@ import net.torvald.terrarum.gameactors.AVKey
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object PlayerBuilderTestSubject1 {
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operator fun invoke(): IngamePlayer {
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val p: IngamePlayer = IngamePlayer(
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ModMgr.getGdxFile("basegame", "sprites/fofu.properties").path(),
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ModMgr.getGdxFile("basegame", "sprites/fofu_glow.properties").path(),
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ModMgr.getGdxFile("basegame", "sprites/fofu_emsv.properties").path(),
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ModMgr.getGdxFile("basegame", "sprites/test_sprite.properties").path(),
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ModMgr.getGdxFile("basegame", "sprites/test_sprite_glow.properties").path(),
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ModMgr.getGdxFile("basegame", "sprites/test_sprite_emsv.properties").path(),
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0L // random value thrown
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)
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InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
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