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fixed a stupid bug where spawning a same kind of fixture twice would crash the game because the spawner would not renew the fixture instance after a first spawn
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2
.idea/compiler.xml
generated
2
.idea/compiler.xml
generated
@@ -4,7 +4,7 @@
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<annotationProcessing>
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<profile default="true" name="Default" enabled="true" />
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</annotationProcessing>
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<bytecodeTargetLevel target="11" />
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<bytecodeTargetLevel target="17" />
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</component>
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<component name="JavacSettings">
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<option name="PREFER_TARGET_JDK_COMPILER" value="false" />
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