another font fix

This commit is contained in:
minjaesong
2022-03-22 17:08:47 +09:00
parent 78869fc84f
commit de45ad1c25
4 changed files with 44 additions and 45 deletions

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@@ -510,52 +510,51 @@ public class CSVEditor extends JFrame {
}
}
private String captionProperties =
"" + // dummy string to make IDE happy with the auto indent
"id=ID of this block\n" +
"drop=Which item the DroppedItem actually adds to your inventory\n" +
"world=Which item the DroppedItem should impersonate when spawned\n" +
"name=String identifier of the block\n" +
"shdr=Shade Red (light absorption). Valid range 0.01.0+\n" +
"shdg=Shade Green (light absorption). Valid range 0.01.0+\n" +
"shdb=Shade Blue (light absorption). Valid range 0.01.0+\n" +
"shduv=Shade UV (light absorbtion). Valid range 0.01.0+\n" +
"lumr=Luminosity Red (light intensity). Valid range 0.01.0+\n" +
"lumg=Luminosity Green (light intensity). Valid range 0.01.0+\n" +
"lumb=Luminosity Blue (light intensity). Valid range 0.01.0+\n" +
"lumuv=Luminosity UV (light intensity). Valid range 0.01.0+\n" +
"str=Strength of the block\n" +
"dsty=Density of the block. Water have 1000 in the in-game scale\n" +
"mate=Material of the block\n" +
"solid=Whether the file has full collision\n" +
"plat=Whether the block should behave like a platform\n" +
"wall=Whether the block can be used as a wall\n" +
"grav=Whether the block should fall through the empty space. N/A to not make it fall; 0 to fall immediately (e.g. Sand), nonzero to indicate that number of floating blocks can be supported (e.g. Scaffolding)\n" +
"dlfn=Dynamic Light Function. 0=Static. Please see <strong>notes</strong>\n" +
"fv=Vertical friction when player slide on the cliff. 0 means not slide-able\n" +
"fr=Horizontal friction. &lt;16:slippery 16:regular &gt;16:sticky\n" +
"colour=[Fluids] Colour of the block in hexadecimal RGBA.\n" +
"vscs=[Fluids] Viscocity of the block. 16 for water.\n" +
"refl=[NOT Fluids] Reflectance of the block, used by the light calculation. Valid range 0.01.0\n" +
"tags=Tags used by the crafting system\n";
// dummy string to make IDE happy with the auto indent
private String captionProperties = """
id=ID of this block
drop=Which item the DroppedItem actually adds to your inventory
world=Which item the DroppedItem should impersonate when spawned
name=String identifier of the block
shdr=Shade Red (light absorption). Valid range 0.01.0+
shdg=Shade Green (light absorption). Valid range 0.01.0+
shdb=Shade Blue (light absorption). Valid range 0.01.0+
shduv=Shade UV (light absorbtion). Valid range 0.01.0+
lumr=Luminosity Red (light intensity). Valid range 0.01.0+
lumg=Luminosity Green (light intensity). Valid range 0.01.0+
lumb=Luminosity Blue (light intensity). Valid range 0.01.0+
lumuv=Luminosity UV (light intensity). Valid range 0.01.0+
str=Strength of the block
dsty=Density of the block. Water have 1000 in the in-game scale
mate=Material of the block
solid=Whether the file has full collision
plat=Whether the block should behave like a platform
wall=Whether the block can be used as a wall
grav=Whether the block should fall through the empty space. N/A to not make it fall; 0 to fall immediately (e.g. Sand), nonzero to indicate that number of floating blocks can be supported (e.g. Scaffolding)
dlfn=Dynamic Light Function. 0=Static. Please see <strong>notes</strong>
fv=Vertical friction when player slide on the cliff. 0 means not slide-able
fr=Horizontal friction. &lt;16:slippery 16:regular &gt;16:sticky
colour=[Fluids] Colour of the block in hexadecimal RGBA.
vscs=[Fluids] Viscocity of the block. 16 for water.
refl=[NOT Fluids] Reflectance of the block, used by the light calculation. Valid range 0.01.0
tags=Tags used by the crafting system""";
/**
* ¤ is used as a \n marker
*/
private String translations =
"" +
"WARNING_CONTINUE=Continue?\n" +
"WARNING_YOUR_DATA_WILL_GONE=Existing edits will be lost.\n" +
"OPERATION_CANCELLED=Operation cancelled.\n" +
"NO_SUCH_FILE=No such file exists, operation cancelled.\n" +
"NEW_ROWS=Enter the number of rows to initialise the new CSV.¤Remember, you can always add or delete rows later.\n" +
"ADD_ROWS=Enter the number of rows to add:\n" +
"WRITE_FAIL=Writing to file has failed:\n" +
"STAT_INIT=Creating a new CSV. You can still open existing file.\n" +
"STAT_SAVE_SUCCESSFUL=File saved successfully.\n" +
"STAT_NEW_FILE=New CSV created.\n" +
"STAT_LOAD_SUCCESSFUL=File loaded successfully.\n" +
"ERROR_INTERNAL=Something went wrong.\n";
private String translations = """
WARNING_CONTINUE=Continue?
WARNING_YOUR_DATA_WILL_GONE=Existing edits will be lost.
OPERATION_CANCELLED=Operation cancelled.
NO_SUCH_FILE=No such file exists, operation cancelled.
NEW_ROWS=Enter the number of rows to initialise the new CSV.¤Remember, you can always add or delete rows later.
ADD_ROWS=Enter the number of rows to add:
WRITE_FAIL=Writing to file has failed:
STAT_INIT=Creating a new CSV. You can still open existing file.
STAT_SAVE_SUCCESSFUL=File saved successfully.
STAT_NEW_FILE=New CSV created.
STAT_LOAD_SUCCESSFUL=File loaded successfully.
ERROR_INTERNAL=Something went wrong.""";
}
class OptionSize {