mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts
This commit is contained in:
@@ -48,8 +48,9 @@ class FixtureHomeComputer : FixtureBase {
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density = 1400.0
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setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, -1)
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makeNewSprite(FixtureBase.getSpritesheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TILE_SIZE, TILE_SIZE))
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sprite!!.setRowsAndFrames(1, 1)
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makeNewSprite(FixtureBase.getSpritesheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TILE_SIZE, TILE_SIZE)).let {
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it.setRowsAndFrames(1,1)
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}
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actorValue[AVKey.BASEMASS] = 20.0
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162
src/net/torvald/spriteanimation/AssembledSpriteAnimation.kt
Normal file
162
src/net/torvald/spriteanimation/AssembledSpriteAnimation.kt
Normal file
@@ -0,0 +1,162 @@
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package net.torvald.spriteanimation
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.badlogic.gdx.utils.GdxRuntimeException
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import com.jme3.math.FastMath
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.printStackTrace
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import net.torvald.terrarum.savegame.ByteArray64Reader
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import net.torvald.terrarum.savegame.EntryID
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import net.torvald.terrarum.savegame.SimpleFileSystem
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import net.torvald.terrarum.serialise.Common
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import net.torvald.terrarum.spriteassembler.ADProperties
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import net.torvald.terrarum.spriteassembler.AssembleFrameBase
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import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
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import java.io.InputStream
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import java.util.*
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import kotlin.collections.HashMap
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/**
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* This class should not be serialised; save its Animation Description Language instead.
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*
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* Created by minjaesong on 2022-03-23.
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*/
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class AssembledSpriteAnimation(
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@Transient val adp: ADProperties,
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parentActor: ActorWithBody,
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@Transient val disk: SimpleFileSystem?, // specify if the resources for the animation is contained in the disk archive
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@Transient val bodypartToFileMap: EntryID? // which file in the disk contains bodypart-to-fileid mapping for this particular instance of sprite animation
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) : SpriteAnimation(parentActor) {
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constructor(adp: ADProperties, parentActor: ActorWithBody) : this(adp, parentActor, null, null)
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var currentFrame = 0 // while this number is zero-based, the frame number on the ADP is one-based
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var currentAnimation = "" // e.g. ANIM_IDLE ANIM_RUN (no frame numbers!)
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set(value) {
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field = value
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currentFrame = 0
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}
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// @Transient var init = false
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override val currentDelay: Second
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get() = (if (overrideDelay > 0f) overrideDelay else adp.animations[currentAnimation]?.delay ?: 1f).coerceAtLeast(1f / 16f)
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var overrideDelay = 0f // set to 0f to not use this field
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@Transient private val res = HashMap<String, TextureRegion?>()
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init {
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// init = true
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val fileGetter = if (disk != null) {
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val bodypartMapping = Properties()
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bodypartMapping.load(ByteArray64Reader(disk.getFile(bodypartToFileMap!!)!!.bytes, Common.CHARSET))
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AssembleSheetPixmap.getVirtualDiskFileGetter(bodypartMapping, disk)
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}
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else AssembleSheetPixmap.getAssetsDirFileGetter(adp)
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adp.bodyparts.forEach { res[it] = getPartTexture(fileGetter, it) }
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}
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private var delta = 0f
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override fun update(delta: Float) {
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this.delta += delta
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//println("delta accumulation: $delta, currentDelay: $currentDelay")
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//check if it's time to advance the frame
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while (this.delta >= currentDelay) {
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// advance frame
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currentFrame = (currentFrame + 1) % (adp.animations[currentAnimation]?.frames ?: 2)
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// discount counter
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this.delta -= currentDelay
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}
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}
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override fun render(batch: SpriteBatch, posX: Float, posY: Float, scale: Float) {
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if (parentActor.isVisible) {
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val tx = (parentActor.hitboxTranslateX) * scale
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val txF = (parentActor.hitboxTranslateX + parentActor.baseHitboxW) * scale
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val ty = (parentActor.hitboxTranslateY + (adp.frameHeight - parentActor.baseHitboxH)) * scale
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val tyF = (parentActor.hitboxTranslateY + parentActor.baseHitboxH) * scale
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adp.animations[currentAnimation]!!.let { theAnim ->
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val skeleton = theAnim.skeleton.joints.reversed()
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val transforms = adp.getTransform("${currentAnimation}_${1+currentFrame}")
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val bodypartOrigins = adp.bodypartJoints
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AssembleFrameBase.makeTransformList(skeleton, transforms).forEach { (name, bodypartPos) ->
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if (false) { // inject item's image
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}
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else {
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res[name]?.let { image ->
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val imgCentre = bodypartOrigins[name]!!.invertX()
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val drawPos = adp.origin + bodypartPos + imgCentre
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if (flipHorizontal && flipVertical) {
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batch.draw(image,
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FastMath.floor(posX).toFloat() + txF + drawPos.x,
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FastMath.floor(posY).toFloat() + tyF + drawPos.y,
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-FastMath.floor(adp.frameWidth * scale).toFloat(),
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-FastMath.floor(adp.frameHeight * scale).toFloat()
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)
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}
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else if (flipHorizontal && !flipVertical) {
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batch.draw(image,
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FastMath.floor(posX).toFloat() + txF + drawPos.x,
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FastMath.floor(posY).toFloat() - ty + drawPos.y,
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-FastMath.floor(adp.frameWidth * scale).toFloat(),
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FastMath.floor(adp.frameHeight * scale).toFloat()
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)
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}
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else if (!flipHorizontal && flipVertical) {
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batch.draw(image,
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FastMath.floor(posX).toFloat() - tx + drawPos.x,
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FastMath.floor(posY).toFloat() + tyF + drawPos.y,
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FastMath.floor(adp.frameWidth * scale).toFloat(),
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-FastMath.floor(adp.frameHeight * scale).toFloat()
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)
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}
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else {
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batch.draw(image,
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FastMath.floor(posX).toFloat() - tx + drawPos.x,
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FastMath.floor(posY).toFloat() - ty + drawPos.y,
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FastMath.floor(adp.frameWidth * scale).toFloat(),
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FastMath.floor(adp.frameHeight * scale).toFloat()
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)
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}
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}
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}
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}
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}
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}
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}
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override fun dispose() {
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res.values.forEach { try { it?.texture?.dispose() } catch (_: GdxRuntimeException) {} }
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}
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companion object {
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private fun getPartTexture(getFile: (String) -> InputStream?, partName: String): TextureRegion? {
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getFile(partName)?.let {
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val bytes = it.readAllBytes()
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return TextureRegion(Texture(Pixmap(bytes, 0, bytes.size)))
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}
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return null
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}
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}
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}
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@@ -32,12 +32,12 @@ interface HasAssembledSprite {
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* reassembleSprite(this.sprite, this.spriteGlow)
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* ```
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*/
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fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null, item: GameItem?) {
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/*fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null, item: GameItem?) {
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if (animDesc != null && sprite != null)
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_rebuild(animDesc!!, sprite, null)
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if (animDescGlow != null && spriteGlow != null)
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_rebuild(animDescGlow!!, spriteGlow, null)
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}
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}*/
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/*fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, anim: ADProperties?, spriteGlow: SpriteAnimation? = null, animGlow: ADProperties? = null) {
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if (anim != null && sprite != null)
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@@ -46,7 +46,7 @@ interface HasAssembledSprite {
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_rebuild(disk, animGlow, spriteGlow)
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}*/
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private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
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/*private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
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// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
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val pixmap = AssembleSheetPixmap.fromAssetsDir(ad, item)
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@@ -70,7 +70,7 @@ interface HasAssembledSprite {
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sprite.nRows = newAnimDelays.size
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}
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/*private fun _rebuild(disk: SimpleFileSystem, ad: ADProperties, sprite: SpriteAnimation) {
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private fun _rebuild(disk: SimpleFileSystem, ad: ADProperties, sprite: SpriteAnimation) {
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// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
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val pixmap = if (disk.getEntry(-1025) != null) AssembleSheetPixmap.fromVirtualDisk(disk, ad) else AssembleSheetPixmap.fromAssetsDir(ad)
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@@ -1,10 +1,5 @@
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/* Original code author: Sean Laurvick
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* This code is based on the original author's code written in Lua.
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*/
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package net.torvald.spriteanimation
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.utils.Disposable
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import com.jme3.math.FastMath
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@@ -14,8 +9,31 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* This class should not be serialised; save its Animation Description Language instead.
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*
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* Created by minjaesong on 2022-03-23.
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*/
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class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
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abstract class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
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protected abstract val currentDelay: Second
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abstract fun update(delta: Float)
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abstract fun render(batch: SpriteBatch, posX: Float, posY: Float, scale: Float = 1f)
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var flipHorizontal = false
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var flipVertical = false
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open fun flip(horizontal: Boolean, vertical: Boolean) {
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flipHorizontal = horizontal
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flipVertical = vertical
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}
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}
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/* Original code author: Sean Laurvick
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* This code is based on the original author's code written in Lua.
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*/
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/**
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* This class should not be serialised; save its Animation Description Language instead.
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*/
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class SheetSpriteAnimation(parentActor: ActorWithBody) : SpriteAnimation(parentActor) {
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internal lateinit var textureRegion: TextureRegionPack; private set
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@@ -27,7 +45,7 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
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var nRows: Int = 1
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internal set
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private val currentDelay: Second
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override val currentDelay: Second
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get() = delays[currentRow].coerceAtLeast(1f / 16f) // animation delay cannot be too short
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/**
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@@ -46,8 +64,7 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
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var looping = true
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private var animationRunning = true
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var flipHorizontal = false
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var flipVertical = false
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private val visible: Boolean
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get() = parentActor.isVisible
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@@ -57,8 +74,6 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
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var cellWidth: Int = 0
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var cellHeight: Int = 0
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var colorFilter = Color.WHITE
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fun setSpriteImage(regionPack: TextureRegionPack) {
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textureRegion = regionPack
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@@ -86,7 +101,7 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
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nFrames = framesCount
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}
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fun update(delta: Float) {
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override fun update(delta: Float) {
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if (animationRunning) {
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//skip this if animation is stopped
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this.delta += delta
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@@ -122,7 +137,7 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
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* *
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* @param scale
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*/
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fun render(batch: SpriteBatch, posX: Float, posY: Float, scale: Float = 1f) {
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override fun render(batch: SpriteBatch, posX: Float, posY: Float, scale: Float) {
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assert(cellWidth > 0 || cellHeight > 0) {
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"Sprite width or height is set to zero! ($cellWidth, $cellHeight); master: $parentActor"
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}
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@@ -206,11 +221,6 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
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currentFrame = selectFrame
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}
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fun flip(horizontal: Boolean, vertical: Boolean) {
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flipHorizontal = horizontal
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flipVertical = vertical
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}
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override fun dispose() {
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textureRegion.dispose()
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}
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.spriteanimation.SheetSpriteAnimation
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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@@ -355,14 +356,18 @@ open class ActorWithBody : Actor {
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// some initialiser goes here...
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}
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fun makeNewSprite(textureRegionPack: TextureRegionPack) {
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sprite = SpriteAnimation(this)
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sprite!!.setSpriteImage(textureRegionPack)
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fun makeNewSprite(textureRegionPack: TextureRegionPack): SheetSpriteAnimation {
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sprite = SheetSpriteAnimation(this).also {
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it.setSpriteImage(textureRegionPack)
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}
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return sprite as SheetSpriteAnimation
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}
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fun makeNewSpriteGlow(textureRegionPack: TextureRegionPack) {
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spriteGlow = SpriteAnimation(this)
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spriteGlow!!.setSpriteImage(textureRegionPack)
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fun makeNewSpriteGlow(textureRegionPack: TextureRegionPack): SheetSpriteAnimation {
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spriteGlow = SheetSpriteAnimation(this).also {
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it.setSpriteImage(textureRegionPack)
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}
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return spriteGlow as SheetSpriteAnimation
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}
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/**
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@@ -1741,7 +1746,8 @@ open class ActorWithBody : Actor {
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}
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open fun getSpriteHead(): TextureRegion? {
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return sprite?.textureRegion?.get(0,0)
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return CommonResourcePool.getAsTextureRegion("placeholder_16")
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//return sprite?.textureRegion?.get(0,0)
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}
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|
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.gameactors
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||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.spriteanimation.SheetSpriteAnimation
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||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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||||
import net.torvald.terrarum.gameitems.ItemID
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||||
@@ -42,11 +43,12 @@ class WireActor : ActorWithBody {
|
||||
|
||||
if (wireID != itemID) {
|
||||
if (sprite == null) {
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||||
makeNewSprite(CommonResourcePool.getAsTextureRegionPack(itemID))
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||||
sprite!!.delays = floatArrayOf(1f,1f)
|
||||
sprite!!.setRowsAndFrames(2, 16)
|
||||
makeNewSprite(CommonResourcePool.getAsTextureRegionPack(itemID)).let {
|
||||
it.delays = floatArrayOf(1f,1f)
|
||||
it.setRowsAndFrames(2, 16)
|
||||
}
|
||||
}
|
||||
else sprite!!.setSpriteImage(CommonResourcePool.getAsTextureRegionPack(itemID))
|
||||
else (sprite as SheetSpriteAnimation).setSpriteImage(CommonResourcePool.getAsTextureRegionPack(itemID))
|
||||
|
||||
wireID = itemID
|
||||
}
|
||||
@@ -54,7 +56,7 @@ class WireActor : ActorWithBody {
|
||||
this.worldY = worldY
|
||||
setPosition((worldX + 0.5) * TILE_SIZE, (worldY + 1.0) * TILE_SIZE - 1.0) // what the fuck?
|
||||
|
||||
sprite!!.currentRow = 0
|
||||
(sprite as SheetSpriteAnimation).currentRow = 0
|
||||
|
||||
val nearbyTiles = getNearbyTilesPos(worldX, worldY).map { world!!.getAllWiresFrom(it.x, it.y) }
|
||||
var ret = 0
|
||||
@@ -63,7 +65,7 @@ class WireActor : ActorWithBody {
|
||||
ret = ret or (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
|
||||
}
|
||||
}
|
||||
sprite!!.currentFrame = ret
|
||||
(sprite as SheetSpriteAnimation).currentFrame = ret
|
||||
}
|
||||
|
||||
private fun getNearbyTilesPos(x: Int, y: Int): Array<Point2i> {
|
||||
@@ -88,10 +90,10 @@ class WireActor : ActorWithBody {
|
||||
val itemID = rootID + it
|
||||
row = row or ((world?.getWireEmitStateOf(worldX, worldY, itemID)?.isNotZero == true).toInt() shl index)
|
||||
}
|
||||
sprite?.currentRow = row
|
||||
(sprite as SheetSpriteAnimation).currentRow = row
|
||||
}
|
||||
else {
|
||||
sprite?.currentRow = (world?.getWireEmitStateOf(worldX, worldY, wireID)?.isNotZero == true).toInt()
|
||||
(sprite as SheetSpriteAnimation).currentRow = (world?.getWireEmitStateOf(worldX, worldY, wireID)?.isNotZero == true).toInt()
|
||||
}
|
||||
|
||||
BlendMode.resolve(drawMode, batch)
|
||||
|
||||
@@ -375,6 +375,8 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
// don't put it on the postInit() or render(); postInitForNewGame calls this function on the savegamewriter's callback
|
||||
makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName))
|
||||
makeSavegameBackupCopy(getPlayerSaveFiledesc(playerSavefileName))
|
||||
|
||||
printdbg(this, "postInitForLoadFromSave exit")
|
||||
}
|
||||
|
||||
private val autosaveOnErrorAction = { e: Throwable -> uiAutosaveNotifier.setAsError() }
|
||||
@@ -703,7 +705,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
gameFullyLoaded = true
|
||||
}
|
||||
|
||||
|
||||
ingameController.update()
|
||||
|
||||
|
||||
@@ -725,8 +726,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
setDebugTime("Ingame.UpdateCounter", i)
|
||||
|
||||
|
||||
|
||||
/** RENDER CODE GOES HERE */
|
||||
measureDebugTime("Ingame.Render") { renderGame() }
|
||||
|
||||
@@ -768,7 +767,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
////////////////////////////
|
||||
FeaturesDrawer.update(delta)
|
||||
|
||||
|
||||
///////////////////////////
|
||||
// actor-related updates //
|
||||
///////////////////////////
|
||||
@@ -822,6 +820,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
WORLD_UPDATE_TIMER += 1
|
||||
}
|
||||
|
||||
|
||||
if (!paused || newWorldLoadedLatch) {
|
||||
// completely consume block change queues because why not
|
||||
terrainChangeQueue.clear()
|
||||
@@ -831,7 +830,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
oldSelectedWireRenderClass = selectedWireRenderClass
|
||||
}
|
||||
|
||||
|
||||
////////////////////////
|
||||
// ui-related updates //
|
||||
////////////////////////
|
||||
@@ -1105,7 +1103,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
|
||||
// rebuild the disk skimmers
|
||||
INGAME.actorContainerActive.filterIsInstance<IngamePlayer>().forEach {
|
||||
printdbg(this, "Game Save callback -- rebuilding the disk skimmer for IngamePlayer ${it.actorValue.getAsString(AVKey.NAME)}")
|
||||
it.rebuildingDiskSkimmer?.rebuild()
|
||||
// it.rebuildingDiskSkimmer?.rebuild()
|
||||
}
|
||||
|
||||
// return to normal state
|
||||
|
||||
@@ -4,7 +4,9 @@ import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import com.jme3.math.FastMath
|
||||
import net.torvald.gdx.graphics.Cvec
|
||||
import net.torvald.spriteanimation.AssembledSpriteAnimation
|
||||
import net.torvald.spriteanimation.HasAssembledSprite
|
||||
import net.torvald.spriteanimation.SheetSpriteAnimation
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.App.printdbg
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
|
||||
@@ -722,8 +724,14 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
|
||||
|
||||
if (walledBottom && controllerV?.x != 0.0) {
|
||||
//switch row
|
||||
sprite?.switchRow(SPRITE_ROW_WALK)
|
||||
spriteGlow?.switchRow(SPRITE_ROW_WALK)
|
||||
if (this is HasAssembledSprite) {
|
||||
(sprite as? AssembledSpriteAnimation)?.currentAnimation = "ANIM_RUN"
|
||||
(spriteGlow as? AssembledSpriteAnimation)?.currentAnimation = "ANIM_RUN"
|
||||
}
|
||||
else {
|
||||
(sprite as? SheetSpriteAnimation)?.switchRow(SPRITE_ROW_WALK)
|
||||
(spriteGlow as? SheetSpriteAnimation)?.switchRow(SPRITE_ROW_WALK)
|
||||
}
|
||||
|
||||
// set anim frame delay
|
||||
if (this is HasAssembledSprite) {
|
||||
@@ -736,8 +744,8 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
|
||||
|
||||
val finalDelay = baseDelay * (scaleCompensation / moveSpeedMult)
|
||||
|
||||
sprite?.delays?.set(SPRITE_ROW_WALK, finalDelay)
|
||||
spriteGlow?.delays?.set(SPRITE_ROW_WALK, finalDelay)
|
||||
(sprite as? AssembledSpriteAnimation)?.overrideDelay = finalDelay
|
||||
(spriteGlow as? AssembledSpriteAnimation)?.overrideDelay = finalDelay
|
||||
}
|
||||
catch (e: NullPointerException) {
|
||||
println(animDesc!!.animations.keys.joinToString())
|
||||
@@ -757,8 +765,17 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
|
||||
}
|
||||
}
|
||||
else {
|
||||
sprite?.switchRow(SPRITE_ROW_IDLE)
|
||||
spriteGlow?.switchRow(SPRITE_ROW_IDLE)
|
||||
|
||||
if (this is HasAssembledSprite) {
|
||||
(sprite as? AssembledSpriteAnimation)?.currentAnimation = "ANIM_IDLE"
|
||||
(spriteGlow as? AssembledSpriteAnimation)?.currentAnimation = "ANIM_IDLE"
|
||||
(sprite as? AssembledSpriteAnimation)?.overrideDelay = 0f
|
||||
(spriteGlow as? AssembledSpriteAnimation)?.overrideDelay = 0f
|
||||
}
|
||||
else {
|
||||
(sprite as? SheetSpriteAnimation)?.switchRow(SPRITE_ROW_IDLE)
|
||||
(spriteGlow as? SheetSpriteAnimation)?.switchRow(SPRITE_ROW_IDLE)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,8 +29,9 @@ class FixtureLogicSignalEmitter : FixtureBase, Electric {
|
||||
density = 1400.0
|
||||
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, -1)
|
||||
|
||||
makeNewSprite(TextureRegionPack(itemImage.texture, TILE_SIZE, TILE_SIZE))
|
||||
sprite!!.setRowsAndFrames(1, 1)
|
||||
makeNewSprite(TextureRegionPack(itemImage.texture, TILE_SIZE, TILE_SIZE)).let {
|
||||
it.setRowsAndFrames(1,1)
|
||||
}
|
||||
|
||||
actorValue[AVKey.BASEMASS] = MASS
|
||||
}
|
||||
|
||||
@@ -40,8 +40,9 @@ internal class FixtureStorageChest : FixtureBase {
|
||||
|
||||
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, -1)
|
||||
|
||||
makeNewSprite(TextureRegionPack(CommonResourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16))
|
||||
sprite!!.setRowsAndFrames(1, 1)
|
||||
makeNewSprite(TextureRegionPack(CommonResourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16)).let {
|
||||
it.setRowsAndFrames(1,1)
|
||||
}
|
||||
|
||||
actorValue[AVKey.BASEMASS] = MASS
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.gdx.graphics.Cvec
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.spriteanimation.SheetSpriteAnimation
|
||||
import net.torvald.terrarum.BlockCodex
|
||||
import net.torvald.terrarum.CommonResourcePool
|
||||
import net.torvald.terrarum.ModMgr
|
||||
@@ -52,8 +53,9 @@ internal class FixtureTikiTorch : FixtureBase, Luminous {
|
||||
|
||||
lightBoxList.add(Lightbox(Hitbox(6.0, 5.0, 4.0, 3.0), color))
|
||||
|
||||
makeNewSprite(FixtureBase.getSpritesheet("basegame", "sprites/fixtures/tiki_torch.tga", 16, 32))
|
||||
sprite!!.setRowsAndFrames(1, 2)
|
||||
makeNewSprite(FixtureBase.getSpritesheet("basegame", "sprites/fixtures/tiki_torch.tga", 16, 32)).let {
|
||||
it.setRowsAndFrames(1,2)
|
||||
}
|
||||
|
||||
actorValue[AVKey.BASEMASS] = MASS
|
||||
}
|
||||
@@ -73,7 +75,7 @@ internal class FixtureTikiTorch : FixtureBase, Luminous {
|
||||
spawnTimer -= nextDelay
|
||||
nextDelay = rng.nextFloat() * 0.25f + 0.25f
|
||||
|
||||
sprite?.delays?.set(0, rng.nextFloat() * 0.4f + 0.1f)
|
||||
(sprite as? SheetSpriteAnimation)?.delays?.set(0, rng.nextFloat() * 0.4f + 0.1f)
|
||||
}
|
||||
|
||||
spawnTimer += delta
|
||||
|
||||
@@ -83,9 +83,9 @@ class IngamePlayer : ActorHumanoid, HasAssembledSprite {
|
||||
/** To be used later by the game to rebuild the sprite.
|
||||
* Which `_rebuild` function to use is determined at the load time.
|
||||
*/
|
||||
@Transient private lateinit var rebuildfun: (item: GameItem?) -> Unit
|
||||
@Transient private lateinit var rebuildfunGlow: (item: GameItem?) -> Unit
|
||||
@Transient internal var rebuildingDiskSkimmer: DiskSkimmer? = null
|
||||
// @Transient private lateinit var rebuildfun: (item: GameItem?) -> Unit
|
||||
// @Transient private lateinit var rebuildfunGlow: (item: GameItem?) -> Unit
|
||||
// @Transient internal var rebuildingDiskSkimmer: DiskSkimmer? = null
|
||||
|
||||
/**
|
||||
* Example usage:
|
||||
@@ -97,7 +97,7 @@ class IngamePlayer : ActorHumanoid, HasAssembledSprite {
|
||||
* reassembleSprite(this.sprite, this.spriteGlow)
|
||||
* ```
|
||||
*/
|
||||
override fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation?, heldItem: GameItem?) {
|
||||
/*override fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation?, heldItem: GameItem?) {
|
||||
if (animDesc != null && sprite != null) {
|
||||
rebuildfun = { item: GameItem? -> _rebuild(animDesc!!, sprite, item) }; rebuildfun(heldItem)
|
||||
spriteHeadTexture = AssembleSheetPixmap.getMugshotFromAssetsDir(animDesc!!)
|
||||
@@ -119,9 +119,9 @@ class IngamePlayer : ActorHumanoid, HasAssembledSprite {
|
||||
}
|
||||
if (animDescGlow != null && spriteGlow != null)
|
||||
rebuildfunGlow = { item: GameItem? -> _rebuild(disk, -1026L, animDescGlow!!, spriteGlow, item) }; rebuildfunGlow(heldItem)
|
||||
}
|
||||
}*/
|
||||
|
||||
private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
|
||||
/*private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
|
||||
// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
|
||||
|
||||
val pixmap = AssembleSheetPixmap.fromAssetsDir(ad, item)
|
||||
@@ -167,15 +167,15 @@ class IngamePlayer : ActorHumanoid, HasAssembledSprite {
|
||||
sprite.delays = newAnimDelays
|
||||
sprite.nFrames = newAnimFrames
|
||||
sprite.nRows = newAnimDelays.size
|
||||
}
|
||||
}*/
|
||||
|
||||
override fun getSpriteHead(): TextureRegion? {
|
||||
/*override fun getSpriteHead(): TextureRegion? {
|
||||
return spriteHeadTexture
|
||||
}
|
||||
}*/
|
||||
|
||||
@Transient private var unequipNoSpriteUpdate = false
|
||||
|
||||
override fun equipItem(item: GameItem) {
|
||||
/*override fun equipItem(item: GameItem) {
|
||||
val oldItemID = inventory.itemEquipped[item.equipPosition]
|
||||
|
||||
unequipNoSpriteUpdate = true
|
||||
@@ -208,5 +208,5 @@ class IngamePlayer : ActorHumanoid, HasAssembledSprite {
|
||||
|
||||
// println("IngamePlayer.unequipItem")
|
||||
// printStackTrace(this)
|
||||
}
|
||||
}*/
|
||||
}
|
||||
@@ -10,7 +10,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
/**
|
||||
* Created by minjaesong on 2016-03-25.
|
||||
*/
|
||||
object PlayerBuilderCynthia {
|
||||
/*object PlayerBuilderCynthia {
|
||||
|
||||
operator fun invoke(): ActorWithBody {
|
||||
//val p: IngamePlayer = IngamePlayer(GameDate(100, 143)) // random value thrown
|
||||
@@ -44,4 +44,4 @@ object PlayerBuilderCynthia {
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}*/
|
||||
@@ -1,5 +1,6 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import net.torvald.spriteanimation.AssembledSpriteAnimation
|
||||
import net.torvald.spriteanimation.SpriteAnimation
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
@@ -27,9 +28,9 @@ object PlayerBuilderTestSubject1 {
|
||||
p.sprite!!.delays = floatArrayOf(2f, 1f/12f) // second value does nothing -- overridden by ActorHumanoid.updateSprite(float)
|
||||
p.sprite!!.setRowsAndFrames(2, 4)*/
|
||||
|
||||
p.sprite = SpriteAnimation(p)
|
||||
p.spriteGlow = SpriteAnimation(p)
|
||||
p.reassembleSprite(p.sprite, p.spriteGlow, null)
|
||||
p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p) }
|
||||
p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p) }
|
||||
//p.reassembleSprite(p.sprite, p.spriteGlow, null)
|
||||
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)
|
||||
|
||||
// ingame must teleport the player to the spawn point
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import net.torvald.spriteanimation.AssembledSpriteAnimation
|
||||
import net.torvald.spriteanimation.SpriteAnimation
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
|
||||
@@ -28,9 +29,9 @@ object PlayerBuilderWerebeastTest {
|
||||
p.sprite!!.delays = floatArrayOf(2f, 1f/12f) // second value does nothing -- overridden by ActorHumanoid.updateSprite(float)
|
||||
p.sprite!!.setRowsAndFrames(2, 4)*/
|
||||
|
||||
p.sprite = SpriteAnimation(p)
|
||||
p.spriteGlow = SpriteAnimation(p)
|
||||
p.reassembleSprite(p.sprite, p.spriteGlow, null)
|
||||
p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p) }
|
||||
p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p) }
|
||||
//p.reassembleSprite(p.sprite, p.spriteGlow, null)
|
||||
p.setHitboxDimension(22, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 30, 0)
|
||||
|
||||
p.setPosition(3.0 * TILE_SIZE, 3.0 * TILE_SIZE)
|
||||
|
||||
@@ -120,7 +120,7 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
|
||||
// rebuild the disk skimmers
|
||||
INGAME.actorContainerActive.filterIsInstance<IngamePlayer>().forEach {
|
||||
printdbg(this, "Game Save callback -- rebuilding the disk skimmer for IngamePlayer ${it.actorValue.getAsString(AVKey.NAME)}")
|
||||
it.rebuildingDiskSkimmer?.rebuild()
|
||||
// it.rebuildingDiskSkimmer?.rebuild()
|
||||
}
|
||||
|
||||
// return to normal state
|
||||
|
||||
@@ -3,6 +3,8 @@ package net.torvald.terrarum.modulebasegame.ui
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.spriteanimation.AssembledSpriteAnimation
|
||||
import net.torvald.spriteanimation.SheetSpriteAnimation
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.gameitems.GameItem
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.itemListHeight
|
||||
@@ -85,11 +87,17 @@ class UIItemInventoryEquippedView(
|
||||
blendNormal(batch)
|
||||
|
||||
batch.color = SPRITE_DRAW_COL
|
||||
batch.draw(
|
||||
it.textureRegion.get(0, 0),
|
||||
posX + (width - it.cellWidth + EXTRA_HEADROOM_X).div(2).toFloat(),
|
||||
posY + (width - it.cellHeight - EXTRA_HEADROOM_Y).div(2).toFloat()
|
||||
)
|
||||
|
||||
if (it is SheetSpriteAnimation) {
|
||||
batch.draw(
|
||||
it.textureRegion.get(0, 0),
|
||||
posX + (width - it.cellWidth + EXTRA_HEADROOM_X).div(2).toFloat(),
|
||||
posY + (width - it.cellHeight - EXTRA_HEADROOM_Y).div(2).toFloat()
|
||||
)
|
||||
}
|
||||
else if (it is AssembledSpriteAnimation) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import com.badlogic.gdx.graphics.glutils.FrameBuffer
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
|
||||
import com.badlogic.gdx.utils.GdxRuntimeException
|
||||
import com.badlogic.gdx.utils.JsonReader
|
||||
import com.jme3.math.FastMath
|
||||
import net.torvald.unicode.EMDASH
|
||||
@@ -28,6 +29,8 @@ import net.torvald.terrarum.serialise.SaveLoadError
|
||||
import net.torvald.terrarum.spriteassembler.ADProperties
|
||||
import net.torvald.terrarum.spriteassembler.ADProperties.Companion.EXTRA_HEADROOM_X
|
||||
import net.torvald.terrarum.spriteassembler.ADProperties.Companion.EXTRA_HEADROOM_Y
|
||||
import net.torvald.terrarum.spriteassembler.AssembleFrameBase
|
||||
import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
|
||||
import net.torvald.terrarum.ui.Movement
|
||||
import net.torvald.terrarum.ui.Toolkit
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
@@ -531,7 +534,7 @@ class UIItemPlayerCells(
|
||||
"${d}d${h.toString().padStart(2,'0')}h${m.toString().padStart(2,'0')}m${s.toString().padStart(2,'0')}s"
|
||||
}
|
||||
|
||||
private var sprite: SpriteAnimation? = null
|
||||
private var sprite: TextureRegion? = null
|
||||
|
||||
internal var hasTexture = false
|
||||
private set
|
||||
@@ -556,16 +559,47 @@ class UIItemPlayerCells(
|
||||
if (skimmer.initialised && !hasTexture) {
|
||||
skimmer.getFile(-1L)?.bytes?.let {
|
||||
try {
|
||||
val frameName = "ANIM_IDLE_1"
|
||||
val animFile = skimmer.getFile(-2L)!!
|
||||
val p = ReadPlayer(skimmer, ByteArray64Reader(it, Common.CHARSET))
|
||||
p.sprite = SpriteAnimation(p)
|
||||
p.animDesc = ADProperties(ByteArray64Reader(animFile.bytes, Common.CHARSET))
|
||||
p.reassembleSpriteFromDisk(skimmer, p.sprite, null, null)
|
||||
p.sprite!!.textureRegion.get(0,0).let {
|
||||
thumb = it
|
||||
thumb!!.flip(false, false)
|
||||
}
|
||||
this.sprite = p.sprite
|
||||
val properties = ADProperties(ByteArray64Reader(animFile.bytes, Common.CHARSET))
|
||||
|
||||
val imagesSelfContained = skimmer.hasEntry(-1025L)
|
||||
val bodypartMapping = Properties().also { if (imagesSelfContained) it.load(ByteArray64Reader(skimmer.getFile(-1025L)!!.bytes, Common.CHARSET)) }
|
||||
|
||||
val fileGetter = if (imagesSelfContained)
|
||||
AssembleSheetPixmap.getVirtualDiskFileGetter(bodypartMapping, skimmer)
|
||||
else
|
||||
AssembleSheetPixmap.getAssetsDirFileGetter(properties)
|
||||
|
||||
// println(properties.transforms.keys)
|
||||
|
||||
val canvas = Pixmap(properties.cols * (properties.frameWidth), properties.rows * (properties.frameHeight), Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.SourceOver }
|
||||
val theAnim = properties.getAnimByFrameName(frameName)
|
||||
val skeleton = theAnim.skeleton.joints.reversed()
|
||||
val transforms = properties.getTransform(frameName)
|
||||
val bodypartOrigins = properties.bodypartJoints
|
||||
val bodypartImages = properties.bodypartJoints.keys.map { partname ->
|
||||
fileGetter(partname).let { file ->
|
||||
if (file == null) partname to null
|
||||
else {
|
||||
try {
|
||||
val bytes = file.readAllBytes()
|
||||
partname to Pixmap(bytes, 0, bytes.size)
|
||||
}
|
||||
catch (e: GdxRuntimeException) {
|
||||
partname to null
|
||||
}
|
||||
}
|
||||
}
|
||||
}.toMap()
|
||||
val transformList = AssembleFrameBase.makeTransformList(skeleton, transforms)
|
||||
|
||||
// manually draw 0th frame of ANIM_IDLE
|
||||
AssembleSheetPixmap.drawFrame(0, 0, canvas, properties, bodypartOrigins, bodypartImages, transformList, null)
|
||||
|
||||
bodypartImages.values.forEach { it?.dispose() }
|
||||
|
||||
this.sprite = TextureRegion(Texture(canvas))
|
||||
}
|
||||
catch (e: Throwable) {
|
||||
throw SaveLoadError(skimmer.diskFile, e)
|
||||
@@ -620,7 +654,7 @@ class UIItemPlayerCells(
|
||||
override fun dispose() {
|
||||
thumb?.texture?.dispose()
|
||||
thumbPixmap?.dispose()
|
||||
sprite?.dispose()
|
||||
sprite?.texture?.dispose()
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package net.torvald.terrarum.serialise
|
||||
|
||||
import net.torvald.spriteanimation.AssembledSpriteAnimation
|
||||
import net.torvald.spriteanimation.HasAssembledSprite
|
||||
import net.torvald.spriteanimation.SpriteAnimation
|
||||
import net.torvald.terrarum.spriteassembler.ADProperties
|
||||
@@ -12,6 +13,7 @@ import net.torvald.terrarum.gameitems.ItemID
|
||||
import net.torvald.terrarum.itemproperties.ItemRemapTable
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
|
||||
import net.torvald.terrarum.printStackTrace
|
||||
import net.torvald.terrarum.savegame.*
|
||||
import java.io.Reader
|
||||
import java.util.*
|
||||
@@ -151,27 +153,27 @@ object ReadActor {
|
||||
val animFileGlow = disk.getFile(-3L)
|
||||
val bodypartsFile = disk.getFile(-1025)
|
||||
|
||||
actor.sprite = SpriteAnimation(actor)
|
||||
actor.animDesc = ADProperties(ByteArray64Reader(animFile!!.bytes, Common.CHARSET))
|
||||
actor.sprite = AssembledSpriteAnimation(actor.animDesc!!, actor, if (bodypartsFile != null) disk else null, if (bodypartsFile != null) -1025 else null)
|
||||
if (animFileGlow != null) {
|
||||
actor.spriteGlow = SpriteAnimation(actor)
|
||||
actor.animDescGlow = ADProperties(ByteArray64Reader(animFileGlow.bytes, Common.CHARSET))
|
||||
actor.spriteGlow = AssembledSpriteAnimation(actor.animDescGlow!!, actor, if (bodypartsFile != null) disk else null, if (bodypartsFile != null) -1025 else null)
|
||||
}
|
||||
|
||||
ItemCodex.loadFromSave(disk.getBackingFile(), actor.dynamicToStaticTable, actor.dynamicItemInventory)
|
||||
|
||||
val heldItem = ItemCodex[actor.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]]
|
||||
// val heldItem = ItemCodex[actor.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]]
|
||||
|
||||
if (bodypartsFile != null)
|
||||
/*if (bodypartsFile != null)
|
||||
actor.reassembleSpriteFromDisk(disk, actor.sprite!!, actor.spriteGlow, heldItem)
|
||||
else
|
||||
actor.reassembleSprite(actor.sprite!!, actor.spriteGlow, heldItem)
|
||||
actor.reassembleSprite(actor.sprite!!, actor.spriteGlow, heldItem)*/
|
||||
}
|
||||
else if (actor is ActorWithBody && actor is HasAssembledSprite) {
|
||||
if (actor.animDesc != null) actor.sprite = SpriteAnimation(actor)
|
||||
if (actor.animDescGlow != null) actor.spriteGlow = SpriteAnimation(actor)
|
||||
if (actor.animDesc != null) actor.sprite = AssembledSpriteAnimation(actor.animDesc!!, actor)
|
||||
if (actor.animDescGlow != null) actor.spriteGlow = AssembledSpriteAnimation(actor.animDescGlow!!, actor)
|
||||
|
||||
actor.reassembleSprite(actor.sprite, actor.spriteGlow, null)
|
||||
//actor.reassembleSprite(actor.sprite, actor.spriteGlow, null)
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -34,6 +34,10 @@ internal data class Transform(val joint: Joint, val translate: ADPropertyObject.
|
||||
override fun toString() = "$joint transform: $translate"
|
||||
}
|
||||
|
||||
/**
|
||||
* If this class is held by a IngamePlayer, this won't get serialised (will be read from a file on loading);
|
||||
* if this class is held by a non-player, this will get serialised.
|
||||
*/
|
||||
class ADProperties {
|
||||
private var fileFrom = ""
|
||||
@Transient private var adlString = ""
|
||||
@@ -43,7 +47,8 @@ class ADProperties {
|
||||
private val propTable = HashMap<String, List<ADPropertyObject>>()
|
||||
|
||||
/** list of bodyparts used by all the skeletons (HEAD, UPPER_TORSO, LOWER_TORSO) */
|
||||
// lateinit var bodyparts: List<String>; private set
|
||||
lateinit var bodyparts: List<String>; private set
|
||||
/** [bodyparts] but in a full file path */
|
||||
lateinit var bodypartFiles: List<String>; private set
|
||||
/** properties that are being used as skeletons (SKELETON_STAND) */
|
||||
internal lateinit var skeletons: HashMap<String, Skeleton>; private set
|
||||
@@ -219,6 +224,7 @@ class ADProperties {
|
||||
|
||||
this.skeletons = skeletons
|
||||
this.animations = animations
|
||||
this.bodyparts = this.bodypartJoints.keys.toList()
|
||||
this.bodypartFiles = this.bodypartJoints.keys.map { toFilename(it) }
|
||||
this.transforms = transforms
|
||||
|
||||
@@ -238,8 +244,8 @@ class ADProperties {
|
||||
internal fun getAnimByFrameName(frameName: String) = animations[getAnimNameFromFrame(frameName)]!!
|
||||
internal fun getFrameNumberFromName(frameName: String) = frameName.substring(frameName.lastIndexOf('_') + 1 until frameName.length).toInt()
|
||||
|
||||
internal fun getSkeleton(name: String) = skeletons[name]!!
|
||||
internal fun getTransform(name: String) = transforms[name]!!
|
||||
internal fun getSkeleton(name: String) = skeletons[name] ?: throw NullPointerException("No skeleton with name '$name'")
|
||||
internal fun getTransform(name: String) = transforms[name] ?: throw NullPointerException("No tranform with name '$name'")
|
||||
|
||||
/**
|
||||
* Removes number suffix from the animation name
|
||||
@@ -327,7 +333,7 @@ class ADPropertyObject(propertyRaw: String) {
|
||||
fun isADstring(property: String) = !isADvariable(property)
|
||||
}
|
||||
|
||||
internal data class Vector2i(var x: Int, var y: Int) {
|
||||
data class Vector2i(var x: Int, var y: Int) {
|
||||
override fun toString() = "($x, $y)"
|
||||
|
||||
operator fun plus(other: Vector2i) = Vector2i(this.x + other.x, this.y + other.y)
|
||||
|
||||
@@ -132,7 +132,7 @@ object AssembleSheetPixmap {
|
||||
return tr
|
||||
}
|
||||
|
||||
private fun drawThisFrame(frameName: String,
|
||||
fun drawThisFrame(frameName: String,
|
||||
canvas: Pixmap,
|
||||
properties: ADProperties,
|
||||
fileGetter: (String) -> InputStream?,
|
||||
@@ -168,7 +168,7 @@ object AssembleSheetPixmap {
|
||||
bodypartImages.values.forEach { it?.dispose() }
|
||||
}
|
||||
|
||||
private fun drawFrame(row: Int, column: Int,
|
||||
fun drawFrame(row: Int, column: Int,
|
||||
canvas: Pixmap,
|
||||
props: ADProperties,
|
||||
bodypartOrigins: HashMap<String, ADPropertyObject.Vector2i>,
|
||||
|
||||
Reference in New Issue
Block a user