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discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts
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@@ -48,8 +48,9 @@ class FixtureHomeComputer : FixtureBase {
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density = 1400.0
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setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, -1)
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makeNewSprite(FixtureBase.getSpritesheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TILE_SIZE, TILE_SIZE))
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sprite!!.setRowsAndFrames(1, 1)
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makeNewSprite(FixtureBase.getSpritesheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TILE_SIZE, TILE_SIZE)).let {
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it.setRowsAndFrames(1,1)
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}
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actorValue[AVKey.BASEMASS] = 20.0
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