discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts

This commit is contained in:
minjaesong
2022-03-23 17:43:56 +09:00
parent ab73511042
commit 765ece0635
21 changed files with 360 additions and 108 deletions

View File

@@ -120,7 +120,7 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
// rebuild the disk skimmers
INGAME.actorContainerActive.filterIsInstance<IngamePlayer>().forEach {
printdbg(this, "Game Save callback -- rebuilding the disk skimmer for IngamePlayer ${it.actorValue.getAsString(AVKey.NAME)}")
it.rebuildingDiskSkimmer?.rebuild()
// it.rebuildingDiskSkimmer?.rebuild()
}
// return to normal state

View File

@@ -3,6 +3,8 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.spriteanimation.AssembledSpriteAnimation
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.*
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.itemListHeight
@@ -85,11 +87,17 @@ class UIItemInventoryEquippedView(
blendNormal(batch)
batch.color = SPRITE_DRAW_COL
batch.draw(
it.textureRegion.get(0, 0),
posX + (width - it.cellWidth + EXTRA_HEADROOM_X).div(2).toFloat(),
posY + (width - it.cellHeight - EXTRA_HEADROOM_Y).div(2).toFloat()
)
if (it is SheetSpriteAnimation) {
batch.draw(
it.textureRegion.get(0, 0),
posX + (width - it.cellWidth + EXTRA_HEADROOM_X).div(2).toFloat(),
posY + (width - it.cellHeight - EXTRA_HEADROOM_Y).div(2).toFloat()
)
}
else if (it is AssembledSpriteAnimation) {
// TODO
}
}

View File

@@ -7,6 +7,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.utils.GdxRuntimeException
import com.badlogic.gdx.utils.JsonReader
import com.jme3.math.FastMath
import net.torvald.unicode.EMDASH
@@ -28,6 +29,8 @@ import net.torvald.terrarum.serialise.SaveLoadError
import net.torvald.terrarum.spriteassembler.ADProperties
import net.torvald.terrarum.spriteassembler.ADProperties.Companion.EXTRA_HEADROOM_X
import net.torvald.terrarum.spriteassembler.ADProperties.Companion.EXTRA_HEADROOM_Y
import net.torvald.terrarum.spriteassembler.AssembleFrameBase
import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.ui.Movement
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
@@ -531,7 +534,7 @@ class UIItemPlayerCells(
"${d}d${h.toString().padStart(2,'0')}h${m.toString().padStart(2,'0')}m${s.toString().padStart(2,'0')}s"
}
private var sprite: SpriteAnimation? = null
private var sprite: TextureRegion? = null
internal var hasTexture = false
private set
@@ -556,16 +559,47 @@ class UIItemPlayerCells(
if (skimmer.initialised && !hasTexture) {
skimmer.getFile(-1L)?.bytes?.let {
try {
val frameName = "ANIM_IDLE_1"
val animFile = skimmer.getFile(-2L)!!
val p = ReadPlayer(skimmer, ByteArray64Reader(it, Common.CHARSET))
p.sprite = SpriteAnimation(p)
p.animDesc = ADProperties(ByteArray64Reader(animFile.bytes, Common.CHARSET))
p.reassembleSpriteFromDisk(skimmer, p.sprite, null, null)
p.sprite!!.textureRegion.get(0,0).let {
thumb = it
thumb!!.flip(false, false)
}
this.sprite = p.sprite
val properties = ADProperties(ByteArray64Reader(animFile.bytes, Common.CHARSET))
val imagesSelfContained = skimmer.hasEntry(-1025L)
val bodypartMapping = Properties().also { if (imagesSelfContained) it.load(ByteArray64Reader(skimmer.getFile(-1025L)!!.bytes, Common.CHARSET)) }
val fileGetter = if (imagesSelfContained)
AssembleSheetPixmap.getVirtualDiskFileGetter(bodypartMapping, skimmer)
else
AssembleSheetPixmap.getAssetsDirFileGetter(properties)
// println(properties.transforms.keys)
val canvas = Pixmap(properties.cols * (properties.frameWidth), properties.rows * (properties.frameHeight), Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.SourceOver }
val theAnim = properties.getAnimByFrameName(frameName)
val skeleton = theAnim.skeleton.joints.reversed()
val transforms = properties.getTransform(frameName)
val bodypartOrigins = properties.bodypartJoints
val bodypartImages = properties.bodypartJoints.keys.map { partname ->
fileGetter(partname).let { file ->
if (file == null) partname to null
else {
try {
val bytes = file.readAllBytes()
partname to Pixmap(bytes, 0, bytes.size)
}
catch (e: GdxRuntimeException) {
partname to null
}
}
}
}.toMap()
val transformList = AssembleFrameBase.makeTransformList(skeleton, transforms)
// manually draw 0th frame of ANIM_IDLE
AssembleSheetPixmap.drawFrame(0, 0, canvas, properties, bodypartOrigins, bodypartImages, transformList, null)
bodypartImages.values.forEach { it?.dispose() }
this.sprite = TextureRegion(Texture(canvas))
}
catch (e: Throwable) {
throw SaveLoadError(skimmer.diskFile, e)
@@ -620,7 +654,7 @@ class UIItemPlayerCells(
override fun dispose() {
thumb?.texture?.dispose()
thumbPixmap?.dispose()
sprite?.dispose()
sprite?.texture?.dispose()
}