mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
two column inventory for storagechest wip
This commit is contained in:
@@ -3,16 +3,23 @@ package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.UIItemInventoryCatBar
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import net.torvald.terrarum.UIItemInventoryCatBar.Companion.CAT_ALL
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.modulebasegame.ui.HasInventory
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import net.torvald.terrarum.modulebasegame.ui.InventoryNegotiator
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELLS_HOR
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELLS_VRT
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_X
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.catBarWidth
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.gradEndCol
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.gradHeight
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.gradStartCol
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalHeight
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalWidth
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -41,10 +48,13 @@ internal class FixtureStorageChest : FixtureBase(
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internal object UIStorageChest : UICanvas(), HasInventory {
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override var width = 512
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override var height = 512
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override var width = AppLoader.screenW
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override var height = AppLoader.screenH
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override var openCloseTime: Second = 0.0f
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private val shapeRenderer = ShapeRenderer()
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private val negotiator = object : InventoryNegotiator() {
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override fun accept(item: GameItem, amount: Int) {
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printdbg(this, "Accept")
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@@ -65,17 +75,16 @@ internal object UIStorageChest : UICanvas(), HasInventory {
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TODO("Not yet implemented")
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}
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private lateinit var catBar: UIItemInventoryCatBar
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private lateinit var itemList: UIItemInventoryItemGrid
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private var catBar: UIItemInventoryCatBar
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private var itemList: UIItemInventoryItemGrid
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init {
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catBar = UIItemInventoryCatBar(
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this,
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100,
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50,
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500,
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500,
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(AppLoader.screenW - catBarWidth) / 2,
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42 + (AppLoader.screenH - internalHeight) / 2,
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internalWidth,
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catBarWidth,
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false
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)
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catBar.selectionChangeListener = { old, new -> itemListUpdate() }
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@@ -83,11 +92,11 @@ internal object UIStorageChest : UICanvas(), HasInventory {
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this,
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catBar,
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Terrarum.ingame!!.actorNowPlaying!!.inventory, // just for a placeholder...
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100,
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100,
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4, 5,
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INVENTORY_CELLS_OFFSET_X,
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INVENTORY_CELLS_OFFSET_Y,
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CELLS_HOR / 2, CELLS_VRT,
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drawScrollOnRightside = false,
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drawWallet = true,
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drawWallet = false,
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keyDownFun = { _,_ -> Unit },
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touchDownFun = { _,_,_,_,_ -> itemListUpdate() }
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)
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@@ -108,6 +117,28 @@ internal object UIStorageChest : UICanvas(), HasInventory {
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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// background fill
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batch.end()
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gdxSetBlendNormal()
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val gradTopStart = (AppLoader.screenH - internalHeight).div(2).toFloat()
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val gradBottomEnd = AppLoader.screenH - gradTopStart
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shapeRenderer.inUse {
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shapeRenderer.rect(0f, gradTopStart, AppLoader.screenWf, gradHeight, gradStartCol, gradStartCol, gradEndCol, gradEndCol)
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shapeRenderer.rect(0f, gradBottomEnd, AppLoader.screenWf, -gradHeight, gradStartCol, gradStartCol, gradEndCol, gradEndCol)
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shapeRenderer.rect(0f, gradTopStart + gradHeight, AppLoader.screenWf, internalHeight - (2 * gradHeight), gradEndCol, gradEndCol, gradEndCol, gradEndCol)
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shapeRenderer.rect(0f, 0f, AppLoader.screenWf, gradTopStart, gradStartCol, gradStartCol, gradStartCol, gradStartCol)
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shapeRenderer.rect(0f, AppLoader.screenHf, AppLoader.screenWf, -(AppLoader.screenHf - gradBottomEnd), gradStartCol, gradStartCol, gradStartCol, gradStartCol)
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}
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batch.begin()
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// UI items
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batch.color = Color.WHITE
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catBar.render(batch, camera)
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@@ -129,7 +160,7 @@ internal object UIStorageChest : UICanvas(), HasInventory {
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}
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override fun dispose() {
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shapeRenderer.dispose()
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}
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}
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@@ -7,6 +7,11 @@ import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELLS_HOR
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELLS_VRT
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_X
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalWidth
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVEN_DEBUG_MODE
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.createInvCellGenericKeyDownFun
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.createInvCellGenericTouchDownFun
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@@ -34,9 +39,9 @@ internal class UIInventoryCells(
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full,
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full.catBar,
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full.actor.inventory,
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full.INVENTORY_CELLS_OFFSET_X,
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full.INVENTORY_CELLS_OFFSET_Y,
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full.CELLS_HOR, full.CELLS_VRT,
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INVENTORY_CELLS_OFFSET_X,
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INVENTORY_CELLS_OFFSET_Y,
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CELLS_HOR, CELLS_VRT,
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keyDownFun = createInvCellGenericKeyDownFun(),
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touchDownFun = createInvCellGenericTouchDownFun { rebuildList() }
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)
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@@ -47,8 +52,8 @@ internal class UIInventoryCells(
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full,
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full.actor.inventory,
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full.actor as ActorWithBody,
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full.internalWidth - UIItemInventoryEquippedView.WIDTH + (AppLoader.screenW - full.internalWidth) / 2,
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full.INVENTORY_CELLS_OFFSET_Y
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internalWidth - UIItemInventoryEquippedView.WIDTH + (AppLoader.screenW - internalWidth) / 2,
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INVENTORY_CELLS_OFFSET_Y
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)
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init {
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@@ -7,6 +7,8 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.TitleScreen
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import net.torvald.terrarum.blendNormal
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_UI_HEIGHT
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemTextButtonList
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import net.torvald.terrarum.ui.UIItemTextButtonList.Companion.DEFAULT_LINE_HEIGHT
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@@ -23,7 +25,7 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
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private val gameMenuButtons = UIItemTextButtonList(
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this, gameMenu,
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(AppLoader.screenW - gameMenuListWidth) / 2,
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full.INVENTORY_CELLS_OFFSET_Y + (full.INVENTORY_CELLS_UI_HEIGHT - gameMenuListHeight) / 2,
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INVENTORY_CELLS_OFFSET_Y + (INVENTORY_CELLS_UI_HEIGHT - gameMenuListHeight) / 2,
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gameMenuListWidth, gameMenuListHeight,
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readFromLang = true,
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textAreaWidth = gameMenuListWidth,
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@@ -29,22 +29,48 @@ class UIInventoryFull(
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override var height: Int = AppLoader.screenH
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override var openCloseTime: Second = 0.0f
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val REQUIRED_MARGIN: Int = 138 // hard-coded value. Don't know the details. Range: [91-146]. I chose MAX-8 because cell gap is 8
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companion object {
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const val INVEN_DEBUG_MODE = true
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val CELLS_HOR = 10
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val CELLS_VRT: Int; get() = (AppLoader.screenH - REQUIRED_MARGIN - 134 + UIItemInventoryItemGrid.listGap) / // 134 is another magic number
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const val REQUIRED_MARGIN: Int = 138 // hard-coded value. Don't know the details. Range: [91-146]. I chose MAX-8 because cell gap is 8
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const val CELLS_HOR = 10
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val CELLS_VRT: Int; get() = (AppLoader.screenH - REQUIRED_MARGIN - 134 + UIItemInventoryItemGrid.listGap) / // 134 is another magic number
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(UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap)
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private val itemListToEquipViewGap = UIItemInventoryItemGrid.listGap // used to be 24; figured out that the extra gap does nothig
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const val itemListToEquipViewGap = UIItemInventoryItemGrid.listGap // used to be 24; figured out that the extra gap does nothig
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val internalWidth: Int = UIItemInventoryItemGrid.getEstimatedW(CELLS_HOR) + UIItemInventoryEquippedView.WIDTH + itemListToEquipViewGap
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val internalHeight: Int = REQUIRED_MARGIN + UIItemInventoryItemGrid.getEstimatedH(CELLS_VRT) // grad_begin..grad_end..contents..grad_begin..grad_end
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val internalWidth: Int = UIItemInventoryItemGrid.getEstimatedW(CELLS_HOR) + UIItemInventoryEquippedView.WIDTH + itemListToEquipViewGap
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val internalHeight: Int = REQUIRED_MARGIN + UIItemInventoryItemGrid.getEstimatedH(CELLS_VRT) // grad_begin..grad_end..contents..grad_begin..grad_end
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val itemListHeight: Int = CELLS_VRT * UIItemInventoryElemSimple.height + (CELLS_VRT - 1) * net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
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val itemListHeight: Int = CELLS_VRT * UIItemInventoryElemSimple.height + (CELLS_VRT - 1) * net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
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val INVENTORY_CELLS_UI_HEIGHT: Int = CELLS_VRT * UIItemInventoryElemSimple.height + (CELLS_VRT - 1) * UIItemInventoryItemGrid.listGap
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val INVENTORY_CELLS_OFFSET_X = 0 + (AppLoader.screenW - internalWidth) / 2
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val INVENTORY_CELLS_OFFSET_Y: Int = 107 + (AppLoader.screenH - internalHeight) / 2
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val INVENTORY_CELLS_UI_HEIGHT: Int = CELLS_VRT * UIItemInventoryElemSimple.height + (CELLS_VRT - 1) * UIItemInventoryItemGrid.listGap
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val INVENTORY_CELLS_OFFSET_X = 0 + (AppLoader.screenW - internalWidth) / 2
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val INVENTORY_CELLS_OFFSET_Y: Int = 107 + (AppLoader.screenH - internalHeight) / 2
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val catBarWidth = 330
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val gradStartCol = Color(0x404040_60)
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val gradEndCol = Color(0x000000_70)
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val gradHeight = 48f
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}
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//val REQUIRED_MARGIN: Int = 138 // hard-coded value. Don't know the details. Range: [91-146]. I chose MAX-8 because cell gap is 8
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//val CELLS_HOR = 10
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//val CELLS_VRT: Int; get() = (AppLoader.screenH - REQUIRED_MARGIN - 134 + UIItemInventoryItemGrid.listGap) / // 134 is another magic number
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// (UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap)
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//private val itemListToEquipViewGap = UIItemInventoryItemGrid.listGap // used to be 24; figured out that the extra gap does nothig
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//val internalWidth: Int = UIItemInventoryItemGrid.getEstimatedW(CELLS_HOR) + UIItemInventoryEquippedView.WIDTH + itemListToEquipViewGap
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//val internalHeight: Int = REQUIRED_MARGIN + UIItemInventoryItemGrid.getEstimatedH(CELLS_VRT) // grad_begin..grad_end..contents..grad_begin..grad_end
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//val itemListHeight: Int = CELLS_VRT * UIItemInventoryElemSimple.height + (CELLS_VRT - 1) * net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
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//val INVENTORY_CELLS_UI_HEIGHT: Int = CELLS_VRT * UIItemInventoryElemSimple.height + (CELLS_VRT - 1) * UIItemInventoryItemGrid.listGap
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//val INVENTORY_CELLS_OFFSET_X = 0 + (AppLoader.screenW - internalWidth) / 2
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//val INVENTORY_CELLS_OFFSET_Y: Int = 107 + (AppLoader.screenH - internalHeight) / 2
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init {
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handler.allowESCtoClose = true
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@@ -84,7 +110,7 @@ class UIInventoryFull(
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"$gamepadLabelLT ${Lang["GAME_INVENTORY"]}"
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val controlHelpHeight = AppLoader.fontGame.lineHeight
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val catBarWidth = 330
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//val catBarWidth = 330
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val catBar = UIItemInventoryCatBar(
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this,
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(AppLoader.screenW - catBarWidth) / 2,
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@@ -141,10 +167,10 @@ class UIInventoryFull(
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transitionPanel.update(delta)
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}
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private val gradStartCol = Color(0x404040_60)
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private val gradEndCol = Color(0x000000_70)
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//private val gradStartCol = Color(0x404040_60)
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//private val gradEndCol = Color(0x000000_70)
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//private val gradHeight = 48f
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private val shapeRenderer = ShapeRenderer()
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private val gradHeight = 48f
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internal var xEnd = (AppLoader.screenW + internalWidth).div(2).toFloat()
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private set
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@@ -236,9 +262,5 @@ class UIInventoryFull(
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xEnd = (AppLoader.screenW + internalWidth).div(2).toFloat()
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yEnd = (AppLoader.screenH + internalHeight).div(2).toFloat()
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}
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companion object {
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const val INVEN_DEBUG_MODE = false
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}
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}
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@@ -7,6 +7,8 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import net.torvald.terrarum.*
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_UI_HEIGHT
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import net.torvald.terrarum.ui.UICanvas
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class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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@@ -18,7 +20,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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override var openCloseTime = 0.0f
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private val MINIMAP_WIDTH = 800f
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private val MINIMAP_HEIGHT = full.INVENTORY_CELLS_UI_HEIGHT.toFloat()
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private val MINIMAP_HEIGHT = INVENTORY_CELLS_UI_HEIGHT.toFloat()
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private val MINIMAP_SKYCOL = Color(0x88bbddff.toInt())
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private var minimapZoom = 1f
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private var minimapPanX = -MinimapComposer.totalWidth / 2f
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@@ -43,7 +45,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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// update map panning
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// if left click is down and cursor is in the map area
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if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("config_mouseprimary")) &&
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Terrarum.mouseScreenY in full.INVENTORY_CELLS_OFFSET_Y..full.INVENTORY_CELLS_OFFSET_Y + full.INVENTORY_CELLS_UI_HEIGHT) {
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Terrarum.mouseScreenY in INVENTORY_CELLS_OFFSET_Y..INVENTORY_CELLS_OFFSET_Y + INVENTORY_CELLS_UI_HEIGHT) {
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minimapPanX += Terrarum.mouseDeltaX * 2f / minimapZoom
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minimapPanY += Terrarum.mouseDeltaY * 2f / minimapZoom
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}
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@@ -113,23 +115,23 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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batch.begin()
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if (debugvals) {
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AppLoader.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", (AppLoader.screenW - MINIMAP_WIDTH) / 2, -10f + full.INVENTORY_CELLS_OFFSET_Y)
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AppLoader.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", (AppLoader.screenW - MINIMAP_WIDTH) / 2, -10f + INVENTORY_CELLS_OFFSET_Y)
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}
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batch.projectionMatrix = camera.combined
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// 1px stroke
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batch.color = Color.WHITE
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batch.fillRect((AppLoader.screenW - MINIMAP_WIDTH) / 2, -1 + full.INVENTORY_CELLS_OFFSET_Y.toFloat(), MINIMAP_WIDTH, 1f)
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batch.fillRect((AppLoader.screenW - MINIMAP_WIDTH) / 2, full.INVENTORY_CELLS_OFFSET_Y + MINIMAP_HEIGHT, MINIMAP_WIDTH, 1f)
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batch.fillRect(-1 + (AppLoader.screenW - MINIMAP_WIDTH) / 2, full.INVENTORY_CELLS_OFFSET_Y.toFloat(), 1f, MINIMAP_HEIGHT)
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batch.fillRect((AppLoader.screenW - MINIMAP_WIDTH) / 2 + MINIMAP_WIDTH, full.INVENTORY_CELLS_OFFSET_Y.toFloat(), 1f, MINIMAP_HEIGHT)
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batch.fillRect((AppLoader.screenW - MINIMAP_WIDTH) / 2, -1 + INVENTORY_CELLS_OFFSET_Y.toFloat(), MINIMAP_WIDTH, 1f)
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batch.fillRect((AppLoader.screenW - MINIMAP_WIDTH) / 2, INVENTORY_CELLS_OFFSET_Y + MINIMAP_HEIGHT, MINIMAP_WIDTH, 1f)
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batch.fillRect(-1 + (AppLoader.screenW - MINIMAP_WIDTH) / 2, INVENTORY_CELLS_OFFSET_Y.toFloat(), 1f, MINIMAP_HEIGHT)
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batch.fillRect((AppLoader.screenW - MINIMAP_WIDTH) / 2 + MINIMAP_WIDTH, INVENTORY_CELLS_OFFSET_Y.toFloat(), 1f, MINIMAP_HEIGHT)
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// control hints
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batch.color = Color.WHITE
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AppLoader.fontGame.draw(batch, full.minimapControlHelp, full.offsetX, full.yEnd - 20)
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||||
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// the minimap
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batch.draw(minimapFBO.colorBufferTexture, (AppLoader.screenW - MINIMAP_WIDTH) / 2, full.INVENTORY_CELLS_OFFSET_Y.toFloat())
|
||||
batch.draw(minimapFBO.colorBufferTexture, (AppLoader.screenW - MINIMAP_WIDTH) / 2, INVENTORY_CELLS_OFFSET_Y.toFloat())
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {}
|
||||
|
||||
@@ -10,6 +10,7 @@ import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
|
||||
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK
|
||||
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK_ACTIVE
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.itemListHeight
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.createInvCellGenericKeyDownFun
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.createInvCellGenericTouchDownFun
|
||||
import net.torvald.terrarum.ui.Toolkit
|
||||
@@ -29,7 +30,7 @@ class UIItemInventoryEquippedView(
|
||||
|
||||
|
||||
override val width = WIDTH
|
||||
override val height = parentUI.itemListHeight
|
||||
override val height = itemListHeight
|
||||
|
||||
companion object {
|
||||
val WIDTH = 2 * UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap
|
||||
|
||||
Reference in New Issue
Block a user