mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
GameBlockLoader registering TileItem and Tile-to-Wall recipe by itself
This commit is contained in:
@@ -8,15 +8,19 @@ import net.torvald.terrarum.App.*
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import net.torvald.terrarum.App.setToGameConfig
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import net.torvald.terrarum.audio.AudioCodex
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockProp
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import net.torvald.terrarum.blockproperties.OreCodex
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import net.torvald.terrarum.blockproperties.WireCodex
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gamecontroller.IME
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.CraftingCodex
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
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import net.torvald.terrarum.modulebasegame.worldgenerator.OregenParams
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import net.torvald.terrarum.modulebasegame.worldgenerator.Worldgen
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import net.torvald.terrarum.serialise.Common
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@@ -531,9 +535,75 @@ object ModMgr {
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}
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@JvmStatic operator fun invoke(module: String) {
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Terrarum.blockCodex.fromModule(module, "blocks/blocks.csv")
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Terrarum.blockCodex.fromModule(module, "blocks/blocks.csv") { tile ->
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// register blocks as items
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ItemCodex[tile.id] = makeNewItemObj(tile, false)
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if (IS_DEVELOPMENT_BUILD) print(tile.id+" ")
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if (BlockCodex[tile.id].isWallable) {
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ItemCodex["wall@" + tile.id] = makeNewItemObj(tile, true).also {
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it.tags.add("WALL")
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}
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if (IS_DEVELOPMENT_BUILD) print("wall@" + tile.id + " ")
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}
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// crafting recipes: tile -> 2x wall
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if (tile.isWallable && tile.isSolid && !tile.isActorBlock) {
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CraftingRecipeCodex.addRecipe(
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CraftingCodex.CraftingRecipe(
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"",
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arrayOf(
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CraftingCodex.CraftingIngredients(
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tile.id, CraftingCodex.CraftingItemKeyMode.VERBATIM, 1
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)),
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2,
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"wall@"+tile.id,
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module
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))
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}
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}
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Terrarum.wireCodex.fromModule(module, "wires/")
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}
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private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
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if (isWall) "wall@"+tile.id else tile.id
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) {
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override var baseMass: Double = tile.density / 100.0
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override var baseToolSize: Double? = null
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override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
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override var isDynamic = false
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override val materialId = tile.material
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override var equipPosition = EquipPosition.HAND_GRIP
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// override val itemImage: TextureRegion
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// get() {
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// val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(originalID)
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// val bucket = if (isWall) BlocksDrawer.tileItemWall else BlocksDrawer.tileItemTerrain
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// return bucket.get(
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// itemSheetNumber % App.tileMaker.ITEM_ATLAS_TILES_X,
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// itemSheetNumber / App.tileMaker.ITEM_ATLAS_TILES_X
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// )
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// }
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init {
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tags.addAll(tile.tags)
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originalName =
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if (isWall && tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE>>=BLOCK_WALL_NAME_TEMPLATE"
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else if (isWall) "${tile.nameKey}>>=BLOCK_WALL_NAME_TEMPLATE"
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else if (tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE"
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else tile.nameKey
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
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return BlockBase.blockStartPrimaryUse(actor, this, dynamicID, delta)
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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BlockBase.blockEffectWhenEquipped(actor, delta)
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}
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}
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}
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object GameOreLoader {
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@@ -55,15 +55,15 @@ class BlockCodex {
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/**
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* Later entry (possible from other modules) will replace older ones
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*/
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fun fromModule(module: String, path: String) {
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fun fromModule(module: String, path: String, blockRegisterHook: (BlockProp) -> Unit) {
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printdbg(this, "Building block properties table")
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try {
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register(module, CSVFetcher.readFromModule(module, path))
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register(module, CSVFetcher.readFromModule(module, path), blockRegisterHook)
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}
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catch (e: IOException) { e.printStackTrace() }
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}
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fun fromCSV(module: String, csvString: String) {
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fun fromCSV(module: String, csvString: String, blockRegisterHook: (BlockProp) -> Unit) {
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printdbg(this, "Building block properties table for module $module")
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val csvParser = org.apache.commons.csv.CSVParser.parse(
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@@ -73,10 +73,10 @@ class BlockCodex {
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val csvRecordList = csvParser.records
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csvParser.close()
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register(module, csvRecordList)
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register(module, csvRecordList, blockRegisterHook)
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}
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private fun register(module: String, records: List<CSVRecord>) {
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private fun register(module: String, records: List<CSVRecord>, blockRegisterHook: (BlockProp) -> Unit) {
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records.forEach {
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/*if (it.intVal("id") == -1) {
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setProp(nullProp, it)
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@@ -107,6 +107,9 @@ class BlockCodex {
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}
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tileToVirtual[tileId] = virtualChunk.sorted().toList()
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}
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blockProps[tileId]?.let(blockRegisterHook)
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}
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}
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@@ -56,81 +56,9 @@ class EntryPoint : ModuleEntryPoint() {
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}
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}
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/////////////////////////////////
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// load customised item loader //
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/////////////////////////////////
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printdbg(this, "recording item ID ")
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// blocks.csvs are loaded by ModMgr beforehand
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// register blocks as items
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for (tile in BlockCodex.getAll()) {
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ItemCodex[tile.id] = makeNewItemObj(tile, false)
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if (IS_DEVELOPMENT_BUILD) print(tile.id+" ")
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if (BlockCodex[tile.id].isWallable) {
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ItemCodex["wall@" + tile.id] = makeNewItemObj(tile, true).also {
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it.tags.add("WALL")
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}
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if (IS_DEVELOPMENT_BUILD) print("wall@" + tile.id + " ")
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}
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}
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// crafting recipes: tile -> 2x wall
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BlockCodex.getAll().filter { it.isWallable && it.isSolid && !it.isActorBlock }.forEach { tile ->
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CraftingRecipeCodex.addRecipe(CraftingCodex.CraftingRecipe(
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"",
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arrayOf(CraftingCodex.CraftingIngredients(
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tile.id, CraftingCodex.CraftingItemKeyMode.VERBATIM, 1
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)),
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2,
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"wall@"+tile.id,
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moduleName
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))
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}
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println("\n[Basegame.EntryPoint] Welcome back!")
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}
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private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
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if (isWall) "wall@"+tile.id else tile.id
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) {
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override var baseMass: Double = tile.density / 100.0
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override var baseToolSize: Double? = null
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override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
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override var isDynamic = false
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override val materialId = tile.material
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override var equipPosition = EquipPosition.HAND_GRIP
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// override val itemImage: TextureRegion
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// get() {
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// val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(originalID)
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// val bucket = if (isWall) BlocksDrawer.tileItemWall else BlocksDrawer.tileItemTerrain
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// return bucket.get(
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// itemSheetNumber % App.tileMaker.ITEM_ATLAS_TILES_X,
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// itemSheetNumber / App.tileMaker.ITEM_ATLAS_TILES_X
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// )
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// }
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init {
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tags.addAll(tile.tags)
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originalName =
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if (isWall && tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE>>=BLOCK_WALL_NAME_TEMPLATE"
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else if (isWall) "${tile.nameKey}>>=BLOCK_WALL_NAME_TEMPLATE"
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else if (tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE"
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else tile.nameKey
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
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return BlockBase.blockStartPrimaryUse(actor, this, dynamicID, delta)
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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BlockBase.blockEffectWhenEquipped(actor, delta)
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}
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}
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override fun dispose() {
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WatchFont.dispose()
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