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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
GameBlockLoader registering TileItem and Tile-to-Wall recipe by itself
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@@ -8,15 +8,19 @@ import net.torvald.terrarum.App.*
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import net.torvald.terrarum.App.setToGameConfig
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import net.torvald.terrarum.audio.AudioCodex
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockProp
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import net.torvald.terrarum.blockproperties.OreCodex
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import net.torvald.terrarum.blockproperties.WireCodex
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gamecontroller.IME
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.CraftingCodex
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
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import net.torvald.terrarum.modulebasegame.worldgenerator.OregenParams
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import net.torvald.terrarum.modulebasegame.worldgenerator.Worldgen
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import net.torvald.terrarum.serialise.Common
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@@ -531,9 +535,75 @@ object ModMgr {
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}
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@JvmStatic operator fun invoke(module: String) {
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Terrarum.blockCodex.fromModule(module, "blocks/blocks.csv")
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Terrarum.blockCodex.fromModule(module, "blocks/blocks.csv") { tile ->
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// register blocks as items
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ItemCodex[tile.id] = makeNewItemObj(tile, false)
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if (IS_DEVELOPMENT_BUILD) print(tile.id+" ")
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if (BlockCodex[tile.id].isWallable) {
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ItemCodex["wall@" + tile.id] = makeNewItemObj(tile, true).also {
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it.tags.add("WALL")
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}
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if (IS_DEVELOPMENT_BUILD) print("wall@" + tile.id + " ")
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}
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// crafting recipes: tile -> 2x wall
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if (tile.isWallable && tile.isSolid && !tile.isActorBlock) {
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CraftingRecipeCodex.addRecipe(
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CraftingCodex.CraftingRecipe(
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"",
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arrayOf(
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CraftingCodex.CraftingIngredients(
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tile.id, CraftingCodex.CraftingItemKeyMode.VERBATIM, 1
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)),
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2,
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"wall@"+tile.id,
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module
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))
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}
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}
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Terrarum.wireCodex.fromModule(module, "wires/")
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}
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private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
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if (isWall) "wall@"+tile.id else tile.id
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) {
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override var baseMass: Double = tile.density / 100.0
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override var baseToolSize: Double? = null
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override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
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override var isDynamic = false
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override val materialId = tile.material
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override var equipPosition = EquipPosition.HAND_GRIP
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// override val itemImage: TextureRegion
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// get() {
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// val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(originalID)
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// val bucket = if (isWall) BlocksDrawer.tileItemWall else BlocksDrawer.tileItemTerrain
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// return bucket.get(
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// itemSheetNumber % App.tileMaker.ITEM_ATLAS_TILES_X,
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// itemSheetNumber / App.tileMaker.ITEM_ATLAS_TILES_X
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// )
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// }
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init {
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tags.addAll(tile.tags)
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originalName =
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if (isWall && tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE>>=BLOCK_WALL_NAME_TEMPLATE"
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else if (isWall) "${tile.nameKey}>>=BLOCK_WALL_NAME_TEMPLATE"
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else if (tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE"
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else tile.nameKey
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
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return BlockBase.blockStartPrimaryUse(actor, this, dynamicID, delta)
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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BlockBase.blockEffectWhenEquipped(actor, delta)
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}
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}
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}
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object GameOreLoader {
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