mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
GameBlockLoader registering TileItem and Tile-to-Wall recipe by itself
This commit is contained in:
@@ -56,81 +56,9 @@ class EntryPoint : ModuleEntryPoint() {
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
// load customised item loader //
|
||||
/////////////////////////////////
|
||||
|
||||
printdbg(this, "recording item ID ")
|
||||
|
||||
// blocks.csvs are loaded by ModMgr beforehand
|
||||
// register blocks as items
|
||||
for (tile in BlockCodex.getAll()) {
|
||||
ItemCodex[tile.id] = makeNewItemObj(tile, false)
|
||||
|
||||
if (IS_DEVELOPMENT_BUILD) print(tile.id+" ")
|
||||
|
||||
if (BlockCodex[tile.id].isWallable) {
|
||||
ItemCodex["wall@" + tile.id] = makeNewItemObj(tile, true).also {
|
||||
it.tags.add("WALL")
|
||||
}
|
||||
if (IS_DEVELOPMENT_BUILD) print("wall@" + tile.id + " ")
|
||||
}
|
||||
}
|
||||
|
||||
// crafting recipes: tile -> 2x wall
|
||||
BlockCodex.getAll().filter { it.isWallable && it.isSolid && !it.isActorBlock }.forEach { tile ->
|
||||
CraftingRecipeCodex.addRecipe(CraftingCodex.CraftingRecipe(
|
||||
"",
|
||||
arrayOf(CraftingCodex.CraftingIngredients(
|
||||
tile.id, CraftingCodex.CraftingItemKeyMode.VERBATIM, 1
|
||||
)),
|
||||
2,
|
||||
"wall@"+tile.id,
|
||||
moduleName
|
||||
))
|
||||
}
|
||||
|
||||
println("\n[Basegame.EntryPoint] Welcome back!")
|
||||
}
|
||||
|
||||
private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
|
||||
if (isWall) "wall@"+tile.id else tile.id
|
||||
) {
|
||||
override var baseMass: Double = tile.density / 100.0
|
||||
override var baseToolSize: Double? = null
|
||||
override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
|
||||
override var isDynamic = false
|
||||
override val materialId = tile.material
|
||||
override var equipPosition = EquipPosition.HAND_GRIP
|
||||
// override val itemImage: TextureRegion
|
||||
// get() {
|
||||
// val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(originalID)
|
||||
// val bucket = if (isWall) BlocksDrawer.tileItemWall else BlocksDrawer.tileItemTerrain
|
||||
// return bucket.get(
|
||||
// itemSheetNumber % App.tileMaker.ITEM_ATLAS_TILES_X,
|
||||
// itemSheetNumber / App.tileMaker.ITEM_ATLAS_TILES_X
|
||||
// )
|
||||
// }
|
||||
|
||||
init {
|
||||
tags.addAll(tile.tags)
|
||||
originalName =
|
||||
if (isWall && tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE>>=BLOCK_WALL_NAME_TEMPLATE"
|
||||
else if (isWall) "${tile.nameKey}>>=BLOCK_WALL_NAME_TEMPLATE"
|
||||
else if (tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE"
|
||||
else tile.nameKey
|
||||
}
|
||||
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
|
||||
return BlockBase.blockStartPrimaryUse(actor, this, dynamicID, delta)
|
||||
}
|
||||
|
||||
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
|
||||
BlockBase.blockEffectWhenEquipped(actor, delta)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
override fun dispose() {
|
||||
WatchFont.dispose()
|
||||
|
||||
Reference in New Issue
Block a user