mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
anti-stuck somewhat working
This commit is contained in:
@@ -57,8 +57,8 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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get() = Hitbox.fromTwoPoints(
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hitbox.posX.div(TILE_SIZE).floor(),
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hitbox.posY.div(TILE_SIZE).floor(),
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hitbox.endPointX.div(TILE_SIZE).floor(),
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hitbox.endPointY.div(TILE_SIZE).floor()
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hitbox.endX.div(TILE_SIZE).floor(),
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hitbox.endY.div(TILE_SIZE).floor()
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)
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/**
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@@ -158,7 +158,8 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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*/
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@Volatile var grounded = false
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val grounded: Boolean
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get() = isPlayerNoClip || isTouchingSide(hitbox, COLLIDING_BOTTOM)
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/** Default to 'true' */
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var isVisible = true
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/** Default to 'true' */
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@@ -305,11 +306,11 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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val centrePosPoint: Point2d
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get() = Point2d(hitbox.centeredX, hitbox.centeredY)
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val feetPosVector: Vector2
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get() = Vector2(hitbox.centeredX, hitbox.endPointY)
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get() = Vector2(hitbox.centeredX, hitbox.endY)
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val feetPosPoint: Point2d
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get() = Point2d(hitbox.centeredX, hitbox.endPointY)
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get() = Point2d(hitbox.centeredX, hitbox.endY)
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val feetPosTile: IntArray
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get() = intArrayOf(tilewiseHitbox.centeredX.floorInt(), tilewiseHitbox.endPointY.floorInt())
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get() = intArrayOf(tilewiseHitbox.centeredX.floorInt(), tilewiseHitbox.endY.floorInt())
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override fun run() = update(gameContainer, updateDelta)
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@@ -397,7 +398,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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displaceHitbox()
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applyNormalForce()
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//applyNormalForce()
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//applyControllerMoveVelo() // TODO
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}
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else {
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@@ -521,19 +522,19 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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if (moveDelta.y > 0.0) {
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if (isTouchingSide(hitbox, COLLIDING_TOP)) { // hit the ceiling
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hitAndReflectY() //hitAndForciblyReflectY()
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grounded = false
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//grounded = false
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}
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else if (isTouchingSide(hitbox, COLLIDING_BOTTOM)) { // actor hit something on its bottom
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hitAndReflectY()
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grounded = true
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//grounded = true
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}
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else { // the actor is not grounded at all
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grounded = false
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//grounded = false
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}
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}
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// or was moving upward?
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else if (moveDelta.y < 0.0) {
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grounded = false
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//grounded = false
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if (isTouchingSide(hitbox, COLLIDING_TOP)) { // actor hit something on its top
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hitAndForciblyReflectY() // prevents sticking to the ceiling
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}
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@@ -586,7 +587,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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private fun displaceHitbox() {
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fun debug1(wut: Any?) {
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// vvvvv set it true to make debug print work
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if (true) println(wut)
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if (false) println(wut)
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}
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fun debug2(wut: Any?) {
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// vvvvv set it true to make debug print work
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@@ -594,11 +595,11 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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}
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fun debug3(wut: Any?) {
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// vvvvv set it true to make debug print work
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if (true) println(wut)
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if (false) println(wut)
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}
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fun debug4(wut: Any?) {
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// vvvvv set it true to make debug print work
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if (true) println(wut)
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if (false) println(wut)
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}
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//val moveDelta = externalForce + controllerMoveDelta
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@@ -658,7 +659,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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simulationHitbox.reassign(hitbox)
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simulationHitbox.translate(getBacktrackDelta(i.toDouble() / ccdSteps))
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debug2("ccd $i, endY = ${simulationHitbox.endPointY}")
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debug2("ccd $i, endY = ${simulationHitbox.endY}")
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// TODO use isTouching (larger box) instead of isColliding?
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if (isColliding(simulationHitbox)) {
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@@ -668,19 +669,19 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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}
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debug2("ccdTick = $ccdTick, endY = ${simulationHitbox.endPointY}")
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debug2("ccdTick = $ccdTick, endY = ${simulationHitbox.endY}")
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// collision not found
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var collisionNotFound = false
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if (ccdTick == ccdSteps) {
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hitbox.translate(externalForce)
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debug2("no collision; endY = ${hitbox.endPointY}")
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debug2("no collision; endY = ${hitbox.endY}")
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collisionNotFound = true
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}
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if (!collisionNotFound) {
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debug2("embedding before: ${simulationHitbox.endPointY}")
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debug2("embedding before: ${simulationHitbox.endY}")
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// find no-collision point using binary search
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// trust me, X- and Y-axis must move simultaneously.
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@@ -700,36 +701,39 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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// set new mid
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// TODO use isTouching (larger box) instead of isColliding?
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if (isColliding(simulationHitbox)) { //COLLIDING_EXTRA_SIZE: doing trick so that final pos would be x.99800000 instead of y.0000000
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debug2("bmid = $bmid, new endY: ${simulationHitbox.endPointY}, going back")
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debug2("bmid = $bmid, new endY: ${simulationHitbox.endY}, going back")
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high = bmid
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}
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else {
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debug2("bmid = $bmid, new endY: ${simulationHitbox.endPointY}, going forth")
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debug2("bmid = $bmid, new endY: ${simulationHitbox.endY}, going forth")
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low = bmid
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}
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}
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debug2("binarySearch embedding: ${simulationHitbox.endPointY}")
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debug2("binarySearch embedding: ${simulationHitbox.endY}")
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// apply Normal Force
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// next step (resolve controllerMoveDelta) requires this to be pre-handled
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if (isTouchingSide(simulationHitbox, COLLIDING_BOTTOM)) {
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if (gravitation.y > 0.0) grounded = true
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//if (gravitation.y > 0.0) grounded = true
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// reset walkY
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walkY *= elasticity
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externalForce.y *= elasticity
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debug1("!! grounded ${Random().nextInt(1000)}!!")
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}
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else if (isTouchingSide(simulationHitbox, COLLIDING_TOP)) {
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if (gravitation.y < 0.0) grounded = true
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//if (gravitation.y < 0.0) grounded = true
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// reset walkY
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walkY *= elasticity
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externalForce.y *= elasticity
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debug1("!! headbutt ${Random().nextInt(1000)}!!")
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}
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if (isTouchingSide(simulationHitbox, COLLIDING_LR)) {
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// reset walkX
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walkX *= elasticity
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//walkX *= elasticity
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externalForce.x *= elasticity
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debug1("!! tackle ${Random().nextInt(1000)}!!")
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}
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}
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@@ -738,46 +742,6 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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} // must end with semi-final hitbox
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// PUSH THE HITBOX INTO THE AIR for a pixel so IT WON'T BE COLLIDING
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//
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// naturally, binarySearch gives you a point like 7584.99999999 (barely not colliding) or
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// 7585.000000000 (colliding as fuck), BUT what we want is 7584.00000000 .
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// [Procedure]
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// 1. get touching area of four sides incl. edge points
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// 2. a side with most touching area is the "colliding side"
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// 3. round the hitbox so that coord of "colliding" side be integer
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// 3.1. there's two main cases: "main axis" being X; "main axis" being Y
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// 3.2. edge cases: (TBA)
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val vectorSum = externalForce + controllerMoveDelta
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// --> Y-Axis
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if (vectorSum.y > 0.0 && isTouchingSide(simulationHitbox, COLLIDING_BOTTOM)) {
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val displacementMainAxis = -1.0
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val displacementSecondAxis = displacementMainAxis * vectorSum.x / vectorSum.y // use controllerMoveDelta.x / controllerMoveDelta.y ?
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simulationHitbox.translate(displacementSecondAxis, displacementMainAxis)
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debug2("1 dx: $displacementSecondAxis, dy: $displacementMainAxis")
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}
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else if (vectorSum.y < 0.0 && isTouchingSide(simulationHitbox, COLLIDING_TOP)) {
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val displacementMainAxis = 1.0
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val displacementSecondAxis = displacementMainAxis * vectorSum.x / vectorSum.y
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simulationHitbox.translate(displacementSecondAxis, displacementMainAxis)
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debug2("2 dx: $displacementSecondAxis, dy: $displacementMainAxis")
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}
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// --> X-Axis
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if (vectorSum.x > 0.0 && isTouchingSide(simulationHitbox, COLLIDING_RIGHT)) {
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val displacementMainAxis = -1.0
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val displacementSecondAxis = displacementMainAxis * vectorSum.y / vectorSum.x
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simulationHitbox.translate(displacementMainAxis, displacementSecondAxis)
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debug2("3 dx: $displacementMainAxis, dy: $displacementSecondAxis")
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}
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else if (vectorSum.x < 0.0 && isTouchingSide(simulationHitbox, COLLIDING_LEFT)) {
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val displacementMainAxis = 1.0
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val displacementSecondAxis = displacementMainAxis * vectorSum.y / vectorSum.x
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simulationHitbox.translate(displacementMainAxis, displacementSecondAxis)
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debug2("4 dx: $displacementMainAxis, dy: $displacementSecondAxis")
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}
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/////////////////////////////////
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// resolve controllerMoveDelta //
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/////////////////////////////////
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@@ -785,10 +749,11 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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// TODO IDEA just as CCD starts from 1, not 0, if moveDelta is engaged,
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// TODO IDEA FIRST JUST APPLY the force THEN resolve collision or whatever
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if (controllerMoveDelta != null) {
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debug3("== ControllerMoveDelta ==")
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println("simulationHitbox = $simulationHitbox")
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debug3("simulationHitbox = $simulationHitbox")
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// X-Axis
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val simulationHitboxX = simulationHitbox.clone()
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@@ -808,18 +773,18 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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// set new mid
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// TODO LR-touching or colliding?
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if (isTouchingSide(simulationHitboxX, COLLIDING_LEFT) || isTouchingSide(simulationHitboxX, COLLIDING_RIGHT)) {
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debug3("x bmid = $bmid, new endX: ${simulationHitboxX.endPointX}, going back")
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debug3("x bmid = $bmid, new endX: ${simulationHitboxX.endX}, going back")
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high = bmid
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}
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else {
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debug3("x bmid = $bmid, new endX: ${simulationHitboxX.endPointX}, going forth")
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debug3("x bmid = $bmid, new endX: ${simulationHitboxX.endX}, going forth")
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low = bmid
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}
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}
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if (isTouchingSide(simulationHitboxX, COLLIDING_LEFT) || isTouchingSide(simulationHitboxX, COLLIDING_RIGHT)) {
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//controllerMoveDelta!!.x *= elasticity
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controllerMoveDelta!!.x *= elasticity
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}
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}
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@@ -847,14 +812,19 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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// set new mid
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// TODO UD-touching or colliding?
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if (isTouchingSide(simulationHitboxY, COLLIDING_TOP) || isTouchingSide(simulationHitboxY, COLLIDING_BOTTOM)) {
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debug3("y bmid = $bmid, new endY: ${simulationHitboxY.endPointY}, going back")
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debug3("y bmid = $bmid, new endY: ${simulationHitboxY.endY}, going back")
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high = bmid
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}
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else {
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debug3("y bmid = $bmid, new endY: ${simulationHitboxY.endPointY}, going forth")
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debug3("y bmid = $bmid, new endY: ${simulationHitboxY.endY}, going forth")
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low = bmid
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}
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}
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if (isTouchingSide(simulationHitboxX, COLLIDING_TOP)) {
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controllerMoveDelta!!.y *= elasticity
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}
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}
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@@ -865,11 +835,56 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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// PUSH THE HITBOX INTO THE AIR for a pixel so IT WON'T BE COLLIDING
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//
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// naturally, binarySearch gives you a point like 7584.99999999 (barely not colliding) or
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// 7585.000000000 (colliding as fuck), BUT what we want is 7584.00000000 .
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// [Procedure]
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// 1. get touching area of four sides incl. edge points
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// 2. a side with most touching area is the "colliding side"
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// 3. round the hitbox so that coord of "colliding" side be integer
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// 3.1. there's two main cases: "main axis" being X; "main axis" being Y
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// 3.2. edge cases: (TBA)
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fun Double.modTile() = this.toInt().div(TILE_SIZE).times(TILE_SIZE)
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fun Double.modTileDelta() = this - this.modTile()
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val vectorSum = externalForce + controllerMoveDelta
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// --> Y-Axis
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if (simulationHitbox.endY.modTileDelta() > 0 && isTouchingSide(simulationHitbox, COLLIDING_BOTTOM)) {
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//val displacementMainAxis = -1.00001
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//val displacementSecondAxis = displacementMainAxis * vectorSum.x / vectorSum.y // use controllerMoveDelta.x / controllerMoveDelta.y ?
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//simulationHitbox.translate(displacementSecondAxis, displacementMainAxis)
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//debug2("1 dx: $displacementSecondAxis, dy: $displacementMainAxis")
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debug2("1 modeTileDelta = ${simulationHitbox.endY.modTileDelta()}")
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simulationHitbox.translate(0.0, -simulationHitbox.endY.modTileDelta())
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}
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else if (vectorSum.y < 0.0 && isTouchingSide(simulationHitbox, COLLIDING_TOP)) {
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//val displacementMainAxis = 1.0
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//val displacementSecondAxis = displacementMainAxis * vectorSum.x / vectorSum.y
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//simulationHitbox.translate(displacementSecondAxis, displacementMainAxis)
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//debug2("2 dx: $displacementSecondAxis, dy: $displacementMainAxis")
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simulationHitbox.translate(0.0, 1.0)
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}
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// --> X-Axis
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if (simulationHitbox.endX.modTileDelta() > 0 && isTouchingSide(simulationHitbox, COLLIDING_RIGHT)) {
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//val displacementMainAxis = -1.00001
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//val displacementSecondAxis = displacementMainAxis * vectorSum.y / vectorSum.x
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//simulationHitbox.translate(displacementMainAxis, displacementSecondAxis)
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//debug2("3 dx: $displacementMainAxis, dy: $displacementSecondAxis")
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simulationHitbox.translate(-simulationHitbox.endX.modTileDelta(), 0.0)
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}
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else if (vectorSum.x < 0.0 && isTouchingSide(simulationHitbox, COLLIDING_LEFT)) {
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//val displacementMainAxis = 1.0
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//val displacementSecondAxis = displacementMainAxis * vectorSum.y / vectorSum.x
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//simulationHitbox.translate(displacementMainAxis, displacementSecondAxis)
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//debug2("4 dx: $displacementMainAxis, dy: $displacementSecondAxis")
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simulationHitbox.translate(1.0, 0.0)
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}
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debug2("final controller: $controllerMoveDelta, displacement: ${simulationHitbox - hitbox}")
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debug4("final controller: $controllerMoveDelta, displacement: ${simulationHitbox - hitbox}")
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hitbox.reassign(simulationHitbox)
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@@ -960,9 +975,9 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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// detectors are inside of the bounding box
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val x1 = hitbox.posX
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val x2 = hitbox.endPointX - A_PIXEL
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val x2 = hitbox.endX - A_PIXEL
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val y1 = hitbox.posY
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val y2 = hitbox.endPointY - A_PIXEL
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val y2 = hitbox.endY - A_PIXEL
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val txStart = x1.div(TILE_SIZE).floorInt() // plus(1.0) : adjusting for yet another anomaly
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@@ -995,39 +1010,39 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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// detectors are inside of the bounding box
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if (option == COLLIDING_TOP) {
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x1 = hitbox.posX
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x2 = hitbox.endPointX - A_PIXEL
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x2 = hitbox.endX - A_PIXEL
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y1 = hitbox.posY - A_PIXEL - A_PIXEL
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y2 = y1
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}
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else if (option == COLLIDING_BOTTOM) {
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x1 = hitbox.posX
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x2 = hitbox.endPointX - A_PIXEL
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y1 = hitbox.endPointY
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x2 = hitbox.endX - A_PIXEL
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y1 = hitbox.endY
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y2 = y1
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}
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else if (option == COLLIDING_LEFT) {
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x1 = hitbox.posX - A_PIXEL
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x2 = x1
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y1 = hitbox.posY
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y2 = hitbox.endPointY - A_PIXEL
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y2 = hitbox.endY - A_PIXEL
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}
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else if (option == COLLIDING_RIGHT) {
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x1 = hitbox.endPointX
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x1 = hitbox.endX
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x2 = x1
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y1 = hitbox.posY
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y2 = hitbox.endPointY - A_PIXEL
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y2 = hitbox.endY - A_PIXEL
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}
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else if (option == COLLIDING_ALLSIDE) {
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x1 = hitbox.posX - A_PIXEL
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x2 = hitbox.endPointX
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x2 = hitbox.endX
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y1 = hitbox.posY - A_PIXEL
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y2 = hitbox.endPointY
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y2 = hitbox.endY
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}
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else if (option == COLLIDING_LR) {
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x1 = hitbox.posX - A_PIXEL
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x2 = hitbox.endPointX
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x2 = hitbox.endX
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y1 = hitbox.posY
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y2 = hitbox.endPointY - A_PIXEL
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y2 = hitbox.endY - A_PIXEL
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}
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else throw IllegalArgumentException()
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@@ -1300,14 +1315,14 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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val worldsizePxl = world.width.times(TILE_SIZE)
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hitbox.setPositionFromPointed(
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||||
//clampW(hitbox.pointedX),
|
||||
if (hitbox.pointedX < 0)
|
||||
hitbox.pointedX + worldsizePxl
|
||||
else if (hitbox.pointedX >= worldsizePxl)
|
||||
hitbox.pointedX - worldsizePxl
|
||||
//clampW(hitbox.canonicalX),
|
||||
if (hitbox.canonicalX < 0)
|
||||
hitbox.canonicalX + worldsizePxl
|
||||
else if (hitbox.canonicalX >= worldsizePxl)
|
||||
hitbox.canonicalX - worldsizePxl
|
||||
else
|
||||
hitbox.pointedX, // ROUNDWORLD impl
|
||||
clampH(hitbox.pointedY)
|
||||
hitbox.canonicalX, // ROUNDWORLD impl
|
||||
clampH(hitbox.canonicalY)
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1452,8 +1467,8 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
|
||||
private fun forEachOccupyingTileNum(consumer: (Int?) -> Unit) {
|
||||
val tiles = ArrayList<Int?>()
|
||||
for (y in tilewiseHitbox.posY.toInt()..tilewiseHitbox.endPointY.toInt()) {
|
||||
for (x in tilewiseHitbox.posX.toInt()..tilewiseHitbox.endPointX.toInt()) {
|
||||
for (y in tilewiseHitbox.posY.toInt()..tilewiseHitbox.endY.toInt()) {
|
||||
for (x in tilewiseHitbox.posX.toInt()..tilewiseHitbox.endX.toInt()) {
|
||||
tiles.add(world.getTileFromTerrain(x, y))
|
||||
}
|
||||
}
|
||||
@@ -1463,8 +1478,8 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
|
||||
private fun forEachOccupyingTile(consumer: (BlockProp?) -> Unit) {
|
||||
val tileProps = ArrayList<BlockProp?>()
|
||||
for (y in tilewiseHitbox.posY.toInt()..tilewiseHitbox.endPointY.toInt()) {
|
||||
for (x in tilewiseHitbox.posX.toInt()..tilewiseHitbox.endPointX.toInt()) {
|
||||
for (y in tilewiseHitbox.posY.toInt()..tilewiseHitbox.endY.toInt()) {
|
||||
for (x in tilewiseHitbox.posX.toInt()..tilewiseHitbox.endX.toInt()) {
|
||||
tileProps.add(BlockCodex[world.getTileFromTerrain(x, y)])
|
||||
}
|
||||
}
|
||||
@@ -1476,9 +1491,9 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
val tiles = ArrayList<Int?>()
|
||||
|
||||
// offset 1 pixel to the down so that friction would work
|
||||
val y = hitbox.endPointY.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
val y = hitbox.endY.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
|
||||
for (x in tilewiseHitbox.posX.toInt()..tilewiseHitbox.endPointX.toInt()) {
|
||||
for (x in tilewiseHitbox.posX.toInt()..tilewiseHitbox.endX.toInt()) {
|
||||
tiles.add(world.getTileFromTerrain(x, y))
|
||||
}
|
||||
|
||||
@@ -1489,9 +1504,9 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
val tileProps = ArrayList<BlockProp?>()
|
||||
|
||||
// offset 1 pixel to the down so that friction would work
|
||||
val y = hitbox.endPointY.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
val y = hitbox.endY.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
|
||||
for (x in tilewiseHitbox.posX.toInt()..tilewiseHitbox.endPointX.toInt()) {
|
||||
for (x in tilewiseHitbox.posX.toInt()..tilewiseHitbox.endX.toInt()) {
|
||||
tileProps.add(BlockCodex[world.getTileFromTerrain(x, y)])
|
||||
}
|
||||
|
||||
|
||||
@@ -32,22 +32,20 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns bottom-centered point of hitbox.
|
||||
* @return pointX
|
||||
* @return bottom-centered point of hitbox.
|
||||
*/
|
||||
val pointedX: Double
|
||||
val canonicalX: Double
|
||||
get() = centeredX
|
||||
|
||||
/**
|
||||
* Returns bottom-centered point of hitbox.
|
||||
* @return pointY
|
||||
* @return bottom-centered point of hitbox.
|
||||
*/
|
||||
val pointedY: Double
|
||||
val canonicalY: Double
|
||||
get() = hitboxEnd.y
|
||||
|
||||
val endPointX: Double
|
||||
val endX: Double
|
||||
get() = hitboxEnd.x
|
||||
val endPointY: Double
|
||||
val endY: Double
|
||||
get() = hitboxEnd.y
|
||||
|
||||
/**
|
||||
@@ -66,7 +64,7 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
|
||||
fun setFromTwoPoints(x1: Double, y1: Double, x2: Double, y2: Double): Hitbox {
|
||||
return setFromWidthHeight(x1, y1, x2 - x1, y2 - y1)
|
||||
}
|
||||
fun reassign(other: Hitbox) = setFromTwoPoints(other.posX, other.posY, other.endPointX, other.endPointY)
|
||||
fun reassign(other: Hitbox) = setFromTwoPoints(other.posX, other.posY, other.endX, other.endY)
|
||||
|
||||
fun translate(x: Double, y: Double) = setPosition(posX + x, posY + y)
|
||||
fun translate(vec: Vector2?) = if (vec != null) translate(vec.x, vec.y) else this
|
||||
|
||||
Reference in New Issue
Block a user