Update WorldgenLoadScreen.kt, Terragen.kt, and WorldgenNoiseSandbox.kt

This commit is contained in:
minjaesong
2019-11-10 22:35:22 +09:00
parent 0fd4f957c2
commit 7939ff3690
3 changed files with 142 additions and 35 deletions

View File

@@ -0,0 +1,31 @@
package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.ScreenAdapter
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.IngameInstance
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.util.HistoryArray
import kotlin.math.roundToInt
/**
* World loading screen with minecraft 1.14-style preview
*
* Created by minjaesong on 2019-11-09.
*/
class WorldgenLoadScreen(private var world: GameWorld, private var screenToLoad: IngameInstance) : ScreenAdapter() {
// a Class impl is chosen to make resize-handling easier, there's not much benefit making this a singleton anyway
companion object {
private const val WIDTH_RATIO = 0.6
}
private val previewWidth = (AppLoader.screenW * WIDTH_RATIO).roundToInt()
private val previewHeight = (AppLoader.screenW * WIDTH_RATIO * world.height / world.width).roundToInt()
private lateinit var screenLoadingThread: Thread
private val messages = HistoryArray<String>(20)
}

View File

@@ -5,9 +5,11 @@ import com.sudoplay.joise.module.*
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.LoadScreen
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.concurrent.ThreadExecutor
import net.torvald.terrarum.concurrent.ThreadParallel
import net.torvald.terrarum.concurrent.mapToThreadPoolDirectly
import net.torvald.terrarum.gameworld.GameWorld
import java.util.concurrent.Future
import kotlin.math.cos
import kotlin.math.sin
@@ -16,17 +18,21 @@ import kotlin.math.sin
*/
class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, params) {
private var genFuture: Future<*>? = null
override var generationStarted: Boolean = false
override val generationDone: Boolean
get() = generationStarted && ThreadParallel.allFinished()
get() = generationStarted && genFuture?.isDone ?: false
override fun run() {
val joise = getGenerator(seed, params as TerragenParams)
(0 until world.width).mapToThreadPoolDirectly(this.javaClass.simpleName) { range ->
for (y in 0 until world.height) {
printdbg(this, "Tile draw for y=$y")
for (x in range) {
generationStarted = true
// single-threaded impl because I couldn't resolve multithread memory corruption issue...
genFuture = ThreadExecutor.submit {
for (x in 0 until world.width) {
//printdbg(this, "Tile draw for y=$y")
for (y in 0 until world.height) {
val sampleTheta = (x.toDouble() / world.width) * TWO_PI
val sampleOffset = world.width / 8.0
val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
@@ -39,8 +45,6 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
}
}
generationStarted = true
ThreadParallel.startAllWaitForDie()
printdbg(this, "Waking up Worldgen")
//Worldgen.wake()
}

View File

@@ -14,6 +14,8 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.sudoplay.joise.Joise
import com.sudoplay.joise.module.*
import net.torvald.UnsafeHelper
import net.torvald.UnsafePtr
import net.torvald.random.HQRNG
import net.torvald.terrarum.concurrent.*
import net.torvald.terrarum.gameworld.fmod
@@ -21,12 +23,14 @@ import net.torvald.terrarum.inUse
import net.torvald.terrarum.modulebasegame.worldgenerator.BiomegenParams
import net.torvald.terrarum.modulebasegame.worldgenerator.TerragenParams
import net.torvald.terrarum.modulebasegame.worldgenerator.shake
import net.torvald.terrarum.worlddrawer.toRGBA
import java.util.concurrent.Future
import kotlin.math.cos
import kotlin.math.sin
import kotlin.random.Random
const val WIDTH = 1536
const val HEIGHT = 1024
const val WIDTH = 768
const val HEIGHT = 512
const val TWO_PI = Math.PI * 2
/**
@@ -104,6 +108,19 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
generationTime = time / 1000000000f
}
//if (threadExecFinished) {
threadingBuffer.forEachIndexed { index, ptr ->
val xs = xSlices[index]
for (x in xs) {
for (y in 0 until HEIGHT) {
val n = ptr[(y * (xs.last - xs.first + 1)) + (x - xs.first).toLong()]
testTex.drawPixel(x, y, if (n == 0.toByte()) 0xff else -1)
}
}
}
//}
// draw timer
batch.inUse {
if (!generationTimeInMeasure) {
@@ -129,6 +146,41 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
private val threadExecFinished: Boolean
get() = threadExecFuture.fold(true) { acc, future -> acc && (future?.isDone ?: true) }
private val testColSet = arrayOf(
Color(0xff0000ff.toInt()),
Color(0xffff00ff.toInt()),
Color(0x00ff00ff.toInt()),
Color(0x00ffffff.toInt()),
Color(0x0000ffff.toInt()),
Color(0xff00ffff.toInt()),
Color(0xffffffff.toInt()),
Color(0xff)
)
private val testColSet2 = arrayOf(
0xff0000ff.toInt(),
0xffff00ff.toInt(),
0x00ff00ff.toInt(),
0x00ffffff.toInt(),
0x0000ffff.toInt(),
0xff00ffff.toInt(),
0xffffffff.toInt(),
0xff
)
fun <T> Array<T>.shuffle() {
val rng = Random(System.nanoTime())
for (k in this.size - 1 downTo 1) {
val r = rng.nextInt(k + 1)
val t = this[r]
this[r] = this[k]
this[k] = t
}
}
private val xSlices = (0 until WIDTH).sliceEvenly(ThreadExecutor.threadCount)
private val threadingBuffer = xSlices.map { UnsafeHelper.allocate(1L * HEIGHT * (it.last - it.first + 1) ) }
private fun renderNoise() {
generationStartTime = System.nanoTime()
generationTimeInMeasure = true
@@ -137,19 +189,30 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
testTex.setColor(colourNull)
testTex.fill()
// render noisemap to pixmap
val runnables: List<RunnableFun> = (0 until WIDTH).sliceEvenly(ThreadExecutor.threadCount).map { range ->
{
for (y in 0 until HEIGHT) {
for (x in range) {
val sampleTheta = (x.toDouble() / WIDTH) * TWO_PI
val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
val sampleY = y.toDouble()
testColSet.shuffle()
testColSet2.shuffle()
//synchronized(testTex) {
NOISE_MAKER.draw(x, y, joise.map { it.get(sampleX, sampleY, sampleZ) }, testTex)
//}
// render noisemap to pixmap
val runnables: List<RunnableFun> = xSlices.mapIndexed { index, range ->
{
for (x in range) {
for (y in 0 until HEIGHT) {
synchronized(threadingBuffer[index]) {
val sampleTheta = (x.toDouble() / WIDTH) * TWO_PI
val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
val sampleY = y.toDouble()
//NOISE_MAKER.draw(x, y, joise.map { it.get(sampleX, sampleY, sampleZ) }, testTex)
NOISE_MAKER.draw(range, x, y, listOf(joise[0].get(sampleX, sampleY, sampleZ)), threadingBuffer[index])
//joise.map { it.get(sampleX, sampleY, sampleZ) }
//testTex.drawPixel(x, y, testColSet2[index])
//testTex.setColor(testColSet2[index])
//testTex.drawPixel(x, y)
}
}
}
}
@@ -161,6 +224,12 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
generationDone = true
}
override fun dispose() {
testTex.dispose()
tempTex.dispose()
threadingBuffer.forEach { it.destroy() }
}
}
fun main(args: Array<String>) {
@@ -179,19 +248,20 @@ fun main(args: Array<String>) {
}
interface NoiseMaker {
fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap)
fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: UnsafePtr)
fun getGenerator(seed: Long, params: Any): List<Joise>
}
val locklock = java.lang.Object()
object BiomeMaker : NoiseMaker {
override fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap) {
override fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: UnsafePtr) {
val colPal = biomeColors
val control = noiseValue[0].times(colPal.size).minus(0.00001f).toInt().fmod(colPal.size)
outTex.setColor(colPal[control])
//testTex.setColor(RNG.nextFloat(), RNG.nextFloat(), RNG.nextFloat(), 1f)
outTex.drawPixel(x, y)
//outTex.setColor(colPal[control])
//outTex.drawPixel(x, y)
}
override fun getGenerator(seed: Long, params: Any): List<Joise> {
@@ -233,7 +303,7 @@ object BiomeMaker : NoiseMaker {
}
// http://accidentalnoise.sourceforge.net/minecraftworlds.html
object AccidentalCave : NoiseMaker {
object AccidentalCave {
private infix fun Color.mul(other: Color) = this.mul(other)
@@ -246,7 +316,7 @@ object AccidentalCave : NoiseMaker {
Color(0.97f, 0.6f, 0.56f, 1f)
)
override fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap) {
fun draw(xs: IntProgression, x: Int, y: Int, noiseValue: List<Double>, outTex: UnsafePtr) {
// simple one-source draw
/*val c = noiseValue[0].toFloat()
val selector = c.minus(0.0001).floorInt() fmod notationColours.size
@@ -273,17 +343,19 @@ object AccidentalCave : NoiseMaker {
Color(.6f, .6f, .6f, 1f)
)
val n1 = noiseValue[0].tiered(.0, .5, .88)
var n2 = noiseValue[1].toFloat()
if (n2 != 1f) n2 = 0.5f
//var n2 = noiseValue[1].toFloat()
//if (n2 != 1f) n2 = 0.5f
val c1 = groundDepthCol[n1]
val c2 = Color(n2, n2, n2, 1f)
val cout = c1 mul c2
//val c2 = Color(n2, n2, n2, 1f)
//val cout = c1 mul c23
val cout = c1
outTex.setColor(cout)
outTex.drawPixel(x, y)
//outTex.drawPixel(x, y, cout.toRGBA())
outTex[(y * (xs.last - xs.first + 1)) + (x - xs.first).toLong()] = n1.toByte()
}
override fun getGenerator(seed: Long, params: Any): List<Joise> {
fun getGenerator(seed: Long, params: Any): List<Joise> {
val params = params as TerragenParams
val lowlandMagic: Long = 0x41A21A114DBE56 // Maria Lindberg