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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 05:24:06 +09:00
electric: rising/falling edge and level detection
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@@ -389,14 +389,14 @@ open class GameWorld(
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return wiringGraph[blockAddr]?.get(itemID)?.emt
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}
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fun getWireRecvStateOf(x: Int, y: Int, itemID: ItemID): ArrayList<WireRecvState>? {
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fun getWireReceptionStateOf(x: Int, y: Int, itemID: ItemID): ArrayList<WireReceptionState>? {
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val (x, y) = coerceXY(x, y)
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val blockAddr = LandUtil.getBlockAddr(this, x, y)
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return getWireRecvStateUnsafe(blockAddr, itemID)
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return getWireReceptionStateUnsafe(blockAddr, itemID)
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}
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fun getWireRecvStateUnsafe(blockAddr: BlockAddress, itemID: ItemID): ArrayList<WireRecvState>? {
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return wiringGraph[blockAddr]?.get(itemID)?.rcv
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fun getWireReceptionStateUnsafe(blockAddr: BlockAddress, itemID: ItemID): ArrayList<WireReceptionState>? {
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return wiringGraph[blockAddr]?.get(itemID)?.rcp
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}
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fun setWireGraphOf(x: Int, y: Int, itemID: ItemID, cnx: Int) {
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@@ -429,7 +429,7 @@ open class GameWorld(
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wiringGraph[blockAddr]!![itemID]!!.emt.set(vector)
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}
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fun addWireRecvStateOf(x: Int, y: Int, itemID: ItemID, state: WireRecvState) {
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fun addWireRecvStateOf(x: Int, y: Int, itemID: ItemID, state: WireReceptionState) {
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val (x, y) = coerceXY(x, y)
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val blockAddr = LandUtil.getBlockAddr(this, x, y)
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return addWireRecvStateOfUnsafe(blockAddr, itemID, state)
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@@ -441,13 +441,13 @@ open class GameWorld(
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return clearAllWireRecvStateUnsafe(blockAddr)
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}
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fun addWireRecvStateOfUnsafe(blockAddr: BlockAddress, itemID: ItemID, state: WireRecvState) {
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fun addWireRecvStateOfUnsafe(blockAddr: BlockAddress, itemID: ItemID, state: WireReceptionState) {
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if (wiringGraph[blockAddr] == null)
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wiringGraph[blockAddr] = WiringGraphMap()
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if (wiringGraph[blockAddr]!![itemID] == null)
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wiringGraph[blockAddr]!![itemID] = WiringSimCell(0)
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wiringGraph[blockAddr]!![itemID]!!.rcv.add(state)
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wiringGraph[blockAddr]!![itemID]!!.rcp.add(state)
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}
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fun getAllWiringGraph(x: Int, y: Int): HashMap<ItemID, WiringSimCell>? {
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@@ -462,7 +462,7 @@ open class GameWorld(
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fun clearAllWireRecvStateUnsafe(blockAddr: BlockAddress) {
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wiringGraph[blockAddr]?.forEach {
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it.value.rcv.clear()
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it.value.rcp.clear()
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}
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}
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@@ -654,7 +654,7 @@ open class GameWorld(
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val ws: SortedArrayList<ItemID> = SortedArrayList<ItemID>() // what could possibly go wrong bloating up the RAM footprint when it's practically infinite these days?
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)
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data class WireRecvState(
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data class WireReceptionState(
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var dist: Int = -1, // how many tiles it took to traverse
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var src: Point2i = Point2i(0,0) // xy position
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// to get the state, use the src to get the state of the source emitter directly, then use dist to apply attenuation
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@@ -666,7 +666,7 @@ open class GameWorld(
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data class WiringSimCell(
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var cnx: Int = 0, // connections. [1, 2, 4, 8] = [RIGHT, DOWN, LEFT, UP]
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val emt: Vector2 = Vector2(0.0, 0.0), // i'm emitting this much power
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val rcv: ArrayList<WireRecvState> = ArrayList() // how far away are the power sources
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val rcp: ArrayList<WireReceptionState> = ArrayList() // how far away are the power sources
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)
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fun getTemperature(worldTileX: Int, worldTileY: Int): Float? {
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@@ -469,15 +469,15 @@ object WorldSimulator {
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/**
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* @return List of FixtureBases, safe to cast into Electric
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*/
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private fun wiresimGetSourceBlocks(): List<FixtureBase> =
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INGAME.actorContainerActive.filterIsInstance<FixtureBase>().filter {
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it is Electric && it.inUpdateRange(world) && it.wireEmitterTypes.isNotEmpty()
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private fun wiresimGetSourceBlocks(): List<Electric> =
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INGAME.actorContainerActive.filterIsInstance<Electric>().filter {
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it.inUpdateRange(world) && it.wireEmitterTypes.isNotEmpty()
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}
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private val wireSimMarked = HashSet<Long>()
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private val wireSimPoints = Queue<WireGraphCursor>()
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private val oldTraversedNodes = ArrayList<WireGraphCursor>()
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private val fixtureCache = HashMap<Point2i, Pair<FixtureBase, WireEmissionType>>() // also instance of Electric
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private val fixtureCache = HashMap<Point2i, Pair<Electric, WireEmissionType>>() // also instance of Electric
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private fun simulateWires(delta: Float) {
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// unset old wires before we begin
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@@ -491,10 +491,10 @@ object WorldSimulator {
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wiresimGetSourceBlocks().let { sources ->
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// signal-emitting fixtures must set emitState of its own tiles via update()
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sources.forEach {
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(it as Electric).wireEmitterTypes.forEach { bbi, wireType ->
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it.wireEmitterTypes.forEach { bbi, wireType ->
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val startingPoint = it.worldBlockPos!! + it.blockBoxIndexToPoint2i(bbi)
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val signal = (it as Electric).wireEmission[bbi] ?: Vector2(0.0, 0.0)
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val signal = it.wireEmission[bbi] ?: Vector2(0.0, 0.0)
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world.getAllWiringGraph(startingPoint.x, startingPoint.y)?.keys?.filter { WireCodex[it].accepts == wireType }?.forEach { wire ->
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val simStartingPoint = WireGraphCursor(startingPoint, wire)
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@@ -553,20 +553,19 @@ object WorldSimulator {
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if (fixture == null) {
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INGAME.getActorsAt(point.x * TILE_SIZED, point.y * TILE_SIZED).filterIsInstance<Electric>().firstOrNull().let { found ->
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if (found != null) {
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val foundFixture = (found as FixtureBase)
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// get offset from the fixture's origin
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tileOffsetFromFixture = foundFixture.intTilewiseHitbox.let { Point2i(it.startX.toInt(), it.startY.toInt()) } - tilePoint
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tileOffsetFromFixture = found.intTilewiseHitbox.let { Point2i(it.startX.toInt(), it.startY.toInt()) } - tilePoint
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// println("$tilePoint; ${found.javaClass.canonicalName}, $tileOffsetFromFixture, ${found.getWireSinkAt(tileOffsetFromFixture!!)}")
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if (found.getWireSinkAt(tileOffsetFromFixture!!) == emissionType) {
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fixtureCache[tilePoint] = foundFixture to emissionType
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fixture = foundFixture to emissionType
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fixtureCache[tilePoint] = found to emissionType
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fixture = found to emissionType
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}
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}
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}
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}
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(fixture?.first as? Electric)?.updateOnWireGraphTraversal(tileOffsetFromFixture!!.x, tileOffsetFromFixture!!.y, fixture!!.second)
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fixture?.first?.updateOnWireGraphTraversal(tileOffsetFromFixture!!.x, tileOffsetFromFixture!!.y, fixture!!.second)
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}
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}
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