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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 14:34:04 +09:00
support for screen-overlay actors; buildingmaker has light now
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@@ -421,17 +421,17 @@ object Terrarum : Screen {
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// jump right into the ingame
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val ingame = Ingame(batch)
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/*val ingame = Ingame(batch)
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ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
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ingame.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
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LoadScreen.screenToLoad = ingame
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this.ingame = ingame
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setScreen(LoadScreen)
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setScreen(LoadScreen)*/
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// title screen
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//AppLoader.getINSTANCE().setScreen(TitleScreen(batch))
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AppLoader.getINSTANCE().setScreen(TitleScreen(batch))
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}
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fun setScreen(screen: Screen) {
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@@ -728,6 +728,7 @@ object Terrarum : Screen {
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Actor.RenderOrder.MIDDLE -> Actor.RANGE_MIDDLE
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Actor.RenderOrder.MIDTOP -> Actor.RANGE_MIDTOP
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Actor.RenderOrder.FRONT -> Actor.RANGE_FRONT
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Actor.RenderOrder.OVERLAY-> Actor.RANDE_OVERLAY
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}
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}
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catch (gameNotInitialisedException: KotlinNullPointerException) {
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