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minor fixes
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@@ -263,7 +263,7 @@ public class AppLoader implements ApplicationListener {
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Gdx.gl20.glViewport(0, 0, width, height);
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}
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public static final float UPDATE_RATE = 1f / 64f; // TODO set it like 1/100, because apparent framerate is limited by update rate
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public static final float UPDATE_RATE = 1f / 64f; // apparent framerate will be limited by update rate
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private static float loadTimer = 0f;
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private static final float showupTime = 100f / 1000f;
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