mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
ingame computer wip; gamepad deadzone disp on f3
This commit is contained in:
BIN
assets/mods/dwarventech/gui/6440_textonly.png
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BIN
assets/mods/dwarventech/gui/6440_textonly.png
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After Width: | Height: | Size: 18 KiB |
@@ -208,7 +208,7 @@ public class AppLoader implements ApplicationListener {
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||||
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/** A gamepad. Multiple gamepads may controll this single virtualised gamepad. */
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public static TerrarumController gamepad = null;
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public static float gamepadDeadzone = 0.3f;
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public static float gamepadDeadzone = 0.2f;
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/**
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@@ -295,7 +295,11 @@ public class AppLoader implements ApplicationListener {
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public static char gamepadLabelRStick = 0xE045;
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public static char gamepadLabelLStickPush = 0xE046;
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public static char gamepadLabelRStickPush = 0xE047;
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public static String[] gamepadWhitelist = {
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"xinput", "xbox", "game", "joy", "pad"
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};
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public static void main(String[] args) {
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// load configs
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getDefaultDirectory();
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@@ -441,7 +445,19 @@ public class AppLoader implements ApplicationListener {
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||||
|
||||
}
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// tell the game that we have a gamepad
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environment = RunningEnvironment.PC;
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if (gamepad != null) {
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String name = gamepad.getName().toLowerCase();
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for (String allowedName : gamepadWhitelist) {
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if (name.contains(allowedName)) {
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environment = RunningEnvironment.CONSOLE;
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break;
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}
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}
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}
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/*if (gamepad != null) {
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environment = RunningEnvironment.CONSOLE;
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// calibrate the sticks
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@@ -460,7 +476,7 @@ public class AppLoader implements ApplicationListener {
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}
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else {
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environment = RunningEnvironment.PC;
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}
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}*/
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// make loading list
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@@ -83,13 +83,13 @@ object Terrarum : Disposable {
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var ingame: IngameInstance? = null
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private set
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private val javaHeapCircularArray = CircularArray<Int>(64)
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private val nativeHeapCircularArray = CircularArray<Int>(64)
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private val updateRateCircularArray = CircularArray<Double>(16)
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private val javaHeapCircularArray = CircularArray<Int>(64, true)
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private val nativeHeapCircularArray = CircularArray<Int>(64, true)
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private val updateRateCircularArray = CircularArray<Double>(16, true)
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val memJavaHeap: Int
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get() {
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javaHeapCircularArray.add((Gdx.app.javaHeap shr 20).toInt())
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javaHeapCircularArray.appendHead((Gdx.app.javaHeap shr 20).toInt())
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var acc = 0
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javaHeapCircularArray.forEach { acc = maxOf(acc, it) }
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@@ -97,7 +97,7 @@ object Terrarum : Disposable {
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}
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val memNativeHeap: Int
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get() {
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nativeHeapCircularArray.add((Gdx.app.javaHeap shr 20).toInt())
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nativeHeapCircularArray.appendHead((Gdx.app.javaHeap shr 20).toInt())
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var acc = 0
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nativeHeapCircularArray.forEach { acc = maxOf(acc, it) }
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@@ -107,7 +107,7 @@ object Terrarum : Disposable {
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get() = (Runtime.getRuntime().maxMemory() shr 20).toInt()
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val updateRateStr: String
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get() {
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updateRateCircularArray.add(updateRate)
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updateRateCircularArray.appendHead(updateRate)
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var acc = 0.0
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updateRateCircularArray.forEach { acc = maxOf(acc, it) }
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@@ -7,12 +7,12 @@ import net.torvald.util.CircularArray
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*/
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abstract class VirtualKeyboard(val BUFFER_SIZE: Int = DEFAULT_BUFFER_SIZE) {
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val inputBuffer = CircularArray<Char>(BUFFER_SIZE)
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val inputBuffer = CircularArray<Char>(BUFFER_SIZE, false)
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abstract fun takeFromInputBuffer()
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fun addToBuffer(char: Char) {
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inputBuffer.add(char)
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inputBuffer.appendHead(char)
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||||
}
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companion object {
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@@ -74,7 +74,7 @@ class XinputControllerAdapter(val c: XInputDevice): TerrarumController {
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||||
}
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override fun getName(): String {
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return "(XB360 Compatible)"
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return "(XINPUT Compatible)"
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||||
}
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override fun setRumble(left: Float, right: Float) {
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||||
|
||||
@@ -57,7 +57,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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||||
val PARTICLES_MAX = AppLoader.getConfigInt("maxparticles")
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||||
//val actorContainerActive = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
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||||
//val actorContainerInactive = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
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||||
val particlesContainer = CircularArray<ParticleBase>(PARTICLES_MAX)
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||||
val particlesContainer = CircularArray<ParticleBase>(PARTICLES_MAX, true)
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||||
val uiContainer = ArrayList<UICanvas>()
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||||
|
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private val actorsRenderBehind = ArrayList<ActorWithBody>(ACTORCONTAINER_INITIAL_SIZE)
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||||
@@ -960,7 +960,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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||||
}
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||||
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||||
fun addParticle(particle: ParticleBase) {
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||||
particlesContainer.add(particle)
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||||
particlesContainer.appendHead(particle)
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||||
}
|
||||
|
||||
fun addUI(ui: UICanvas) {
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||||
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||||
@@ -0,0 +1,27 @@
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||||
_G.parsecmd = function(str)
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||||
local parsetable = {}
|
||||
local quotemode = false
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||||
local wordbuffer = ""
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||||
|
||||
for c = 1, #str do
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||||
local char = str:byte(c)
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||||
if not quotemode and char == 32 then -- quotestack is empty and char is a space
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||||
table.insert(parsetable, wordbuffer)
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||||
wordbuffer = ""
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||||
elseif char == 34 then -- "
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||||
quotemode = not quotemode
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||||
else
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||||
wordbuffer = wordbuffer..string.char(char)
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||||
end
|
||||
end
|
||||
|
||||
if #wordbuffer ~= 0 then
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||||
table.insert(parsetable, wordbuffer)
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||||
end
|
||||
|
||||
return parsetable
|
||||
end
|
||||
|
||||
_G.TODO = function(str)
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||||
error("Not implemented: "..str or "TODO", 2)
|
||||
end
|
||||
@@ -0,0 +1,58 @@
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||||
print("")
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||||
print("Starting Lunados...")
|
||||
|
||||
------------------
|
||||
--- INITIALISE ---
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||||
------------------
|
||||
|
||||
require "common"
|
||||
|
||||
local prompt = "> "
|
||||
|
||||
_G.dos = {}
|
||||
_G.dos.version = "0.1"
|
||||
_G.dos.copyright = "Copyright (C) 2019 CuriousTorvald. Distributed under GNU GPL 3."
|
||||
_G.dos.currentpath = {}
|
||||
|
||||
--- appends the directory into the current path
|
||||
_G.dos.currentpath.push = function(name)
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||||
table.insert(dos.path, name)
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||||
end
|
||||
|
||||
--- removes the current directory from the current path and returns what has been removed
|
||||
_G.dos.currentpath.pop = function()
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||||
return table.remove(dos.path)
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||||
end
|
||||
|
||||
_G.dos.envpath = "C:\\lunados\\bin;" -- must be a sting and not a table
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
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||||
--------------------------
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||||
--- LET THE SHOW BEGIN ---
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||||
--------------------------
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||||
|
||||
print("Lunados Version "..dos.version)
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||||
print(dos.copyright)
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||||
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||||
--- PARSE AND RUN COMMANDS ---
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||||
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||||
local exit = false
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||||
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||||
while not exit do
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||||
io.write(table.concat(dos.path, '\\'))
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io.write(prompt)
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||||
local cmd = io.read()
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local commands = parsecmd(cmd)
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||||
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||||
TODO()
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end
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||||
@@ -0,0 +1,12 @@
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||||
package net.torvald.terrarum.modulecomputers.virtualcomputer.computer
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||||
|
||||
import java.io.RandomAccessFile
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2019-07-13.
|
||||
*/
|
||||
class TEVDFile(path: String, mode: String) : RandomAccessFile(path, mode) {
|
||||
|
||||
|
||||
|
||||
}
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||||
@@ -1,69 +1,473 @@
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||||
package net.torvald.terrarum.modulecomputers.virtualcomputer.computer
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import net.torvald.terrarum.KVHashMap
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.ceilInt
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||||
import org.luaj.vm2.Globals
|
||||
import org.luaj.vm2.LoadState
|
||||
import org.luaj.vm2.LuaError
|
||||
import org.luaj.vm2.LuaValue
|
||||
import org.luaj.vm2.compiler.LuaC
|
||||
import org.luaj.vm2.lib.*
|
||||
import org.luaj.vm2.lib.jse.JseBaseLib
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||||
import org.luaj.vm2.lib.jse.JseMathLib
|
||||
import org.luaj.vm2.lib.jse.JseStringLib
|
||||
import org.luaj.vm2.lib.jse.*
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||||
import org.lwjgl.BufferUtils
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||||
import org.lwjgl.openal.AL10
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||||
import java.io.InputStream
|
||||
|
||||
|
||||
import java.io.OutputStream
|
||||
import java.io.PrintStream
|
||||
import java.io.Reader
|
||||
import java.nio.ByteBuffer
|
||||
import java.util.*
|
||||
|
||||
/**
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||||
* New plan: screw teletype and gui; only the simple 80*24 (size may mary) dumb terminal
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||||
* A part that makes "computer fixture" actually work
|
||||
*
|
||||
* Created by minjaesong on 2019-07-09.
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||||
* @param avFixtureComputer : actor values for FixtureComputerBase
|
||||
*
|
||||
* @param term : terminal that is connected to the computer fixtures, null if not connected any.
|
||||
* Created by minjaesong on 2016-09-10.
|
||||
*/
|
||||
class LuaComputerVM(val display: MDA) {
|
||||
|
||||
val luaInstance: Globals// = JsePlatform.standardGlobals()
|
||||
val DEBUG = true
|
||||
|
||||
val stdout = MDAPrintStream(display)
|
||||
val stderr = MDAPrintStream(display)
|
||||
val stdin = LuaComputerInputStream(this)
|
||||
lateinit private var luaJ_globals: Globals
|
||||
|
||||
var stdout: PrintStream? = null
|
||||
private set
|
||||
var stderr: PrintStream? = null
|
||||
private set
|
||||
var stdin: InputStream? = null
|
||||
private set
|
||||
|
||||
|
||||
val UUID = java.util.UUID.randomUUID().toString()
|
||||
|
||||
val computerValue = KVHashMap()
|
||||
|
||||
var isHalted = false
|
||||
|
||||
var stdinInput: Int = -1
|
||||
private set
|
||||
|
||||
|
||||
// os-related functions. These are called "machine" library-wise.
|
||||
private val startupTimestamp: Long = System.currentTimeMillis()
|
||||
/** Time elapsed since the power is on. */
|
||||
val milliTime: Int
|
||||
get() = (System.currentTimeMillis() - startupTimestamp).toInt()
|
||||
|
||||
|
||||
init {
|
||||
// initialise the lua instance
|
||||
luaInstance = Globals()
|
||||
luaInstance.load(JseBaseLib())
|
||||
luaInstance.load(PackageLib())
|
||||
luaInstance.load(Bit32Lib())
|
||||
luaInstance.load(TableLib())
|
||||
luaInstance.load(JseStringLib())
|
||||
luaInstance.load(CoroutineLib())
|
||||
luaInstance.load(JseMathLib())
|
||||
//luaInstance.load(JseIoLib())
|
||||
//luaInstance.load(JseOsLib())
|
||||
//luaInstance.load(LuajavaLib())
|
||||
initSandbox()
|
||||
}
|
||||
|
||||
LoadTerrarumTermLib(luaInstance, display)
|
||||
fun initSandbox() {
|
||||
val luaJ_globals = Globals()
|
||||
luaJ_globals.load(JseBaseLib())
|
||||
luaJ_globals.load(PackageLib())
|
||||
luaJ_globals.load(Bit32Lib())
|
||||
luaJ_globals.load(TableLib())
|
||||
luaJ_globals.load(JseStringLib())
|
||||
luaJ_globals.load(CoroutineLib())
|
||||
luaJ_globals.load(JseMathLib())
|
||||
luaJ_globals.load(JseIoLib())
|
||||
luaJ_globals.load(JseOsLib())
|
||||
luaJ_globals.load(LuajavaLib())
|
||||
LoadState.install(luaJ_globals)
|
||||
LuaC.install(luaJ_globals)
|
||||
|
||||
LoadState.install(luaInstance)
|
||||
LuaC.install(luaInstance)
|
||||
stdout = TerminalPrintStream(this)
|
||||
stderr = TerminalPrintStream(this)
|
||||
stdin = TerminalInputStream(this)
|
||||
|
||||
// bit-bit32 alias
|
||||
luaInstance["bit"] = luaInstance["bit32"]
|
||||
luaJ_globals.STDOUT = stdout
|
||||
luaJ_globals.STDERR = stderr
|
||||
luaJ_globals.STDIN = stdin
|
||||
|
||||
// set input/outputstreams
|
||||
luaInstance.STDOUT = stdout
|
||||
luaInstance.STDERR = stderr
|
||||
luaInstance.STDIN = stdin
|
||||
luaJ_globals["bit"] = luaJ_globals["bit32"]
|
||||
|
||||
// load libraries
|
||||
LoadTerrarumTermLib(luaJ_globals, display)
|
||||
|
||||
// secure the sandbox
|
||||
//luaJ_globals["io"] = LuaValue.NIL
|
||||
// dubug should be sandboxed in BOOT.lua (use OpenComputers code)
|
||||
//val sethook = luaJ_globals["debug"]["sethook"]
|
||||
//luaJ_globals["debug"] = LuaValue.NIL
|
||||
|
||||
|
||||
}
|
||||
|
||||
fun update(delta: Float) {
|
||||
|
||||
if (currentExecutionThread.state == Thread.State.TERMINATED) {
|
||||
threadRun = false
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (!isHalted) {
|
||||
runBeepQueueManager(delta)
|
||||
}
|
||||
}
|
||||
|
||||
fun keyPressed(c: Int) {
|
||||
stdinInput = c
|
||||
|
||||
// wake thread
|
||||
runnableRunCommand.resume()
|
||||
|
||||
synchronized(stdin!!) {
|
||||
(stdin as java.lang.Object).notifyAll()
|
||||
}
|
||||
}
|
||||
|
||||
fun openStdin() {
|
||||
stdinInput = -1
|
||||
// sleep the thread
|
||||
runnableRunCommand.pause()
|
||||
}
|
||||
|
||||
lateinit var currentExecutionThread: Thread
|
||||
private set
|
||||
lateinit var runnableRunCommand: ThreadRunCommand
|
||||
private set
|
||||
private var threadRun = false
|
||||
|
||||
fun runCommand(line: String, env: String) {
|
||||
if (!threadRun) {
|
||||
runnableRunCommand = ThreadRunCommand(luaJ_globals, line, env)
|
||||
currentExecutionThread = Thread(null, runnableRunCommand, "LuaJ Separated")
|
||||
currentExecutionThread.start()
|
||||
threadRun = true
|
||||
}
|
||||
}
|
||||
|
||||
fun runCommand(reader: Reader, filename: String) {
|
||||
if (!threadRun) {
|
||||
runnableRunCommand = ThreadRunCommand(luaJ_globals, reader, filename)
|
||||
currentExecutionThread = Thread(null, runnableRunCommand, "LuaJ Separated")
|
||||
currentExecutionThread.start()
|
||||
threadRun = true
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @link https://stackoverflow.com/questions/16758346/how-pause-and-then-resume-a-thread#16758373
|
||||
*/
|
||||
class ThreadRunCommand : Runnable {
|
||||
|
||||
private val mode: Int
|
||||
private val arg1: Any
|
||||
private val arg2: String
|
||||
private val lua: Globals
|
||||
|
||||
@Volatile private var running = true
|
||||
@Volatile private var paused = false
|
||||
private val pauseLock = java.lang.Object()
|
||||
|
||||
constructor(luaInstance: Globals, line: String, env: String) {
|
||||
mode = 0
|
||||
arg1 = line
|
||||
arg2 = env
|
||||
lua = luaInstance
|
||||
}
|
||||
|
||||
constructor(luaInstance: Globals, reader: Reader, filename: String) {
|
||||
mode = 1
|
||||
arg1 = reader
|
||||
arg2 = filename
|
||||
lua = luaInstance
|
||||
}
|
||||
|
||||
override fun run() {
|
||||
synchronized(pauseLock) {
|
||||
if (!running) { // may have changed while waiting to
|
||||
// synchronize on pauseLock
|
||||
return
|
||||
}
|
||||
if (paused) {
|
||||
try {
|
||||
pauseLock.wait() // will cause this Thread to block until
|
||||
// another thread calls pauseLock.notifyAll()
|
||||
// Note that calling wait() will
|
||||
// relinquish the synchronized lock that this
|
||||
// thread holds on pauseLock so another thread
|
||||
// can acquire the lock to call notifyAll()
|
||||
// (link with explanation below this code)
|
||||
}
|
||||
catch (ex: InterruptedException) {
|
||||
return
|
||||
}
|
||||
|
||||
if (!running) { // running might have changed since we paused
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
try {
|
||||
val chunk: LuaValue
|
||||
if (mode == 0)
|
||||
chunk = lua.load(arg1 as String, arg2)
|
||||
else if (mode == 1)
|
||||
chunk = lua.load(arg1 as Reader, arg2)
|
||||
else
|
||||
throw IllegalArgumentException("Unsupported mode: $mode")
|
||||
|
||||
|
||||
chunk.call()
|
||||
}
|
||||
catch (e: LuaError) {
|
||||
e.printStackTrace(System.err)
|
||||
//lua.STDERR.println("${SimpleTextTerminal.ASCII_DLE}${e.message}${SimpleTextTerminal.ASCII_DC4}")
|
||||
}
|
||||
}
|
||||
|
||||
fun stop() {
|
||||
running = false
|
||||
// you might also want to do this:
|
||||
//interrupt()
|
||||
}
|
||||
|
||||
fun pause() {
|
||||
// you may want to throw an IllegalStateException if !running
|
||||
paused = true
|
||||
}
|
||||
|
||||
fun resume() {
|
||||
synchronized(pauseLock) {
|
||||
paused = false
|
||||
pauseLock.notifyAll() // Unblocks thread
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ComputerEmitTone(val computer: LuaComputerVM) : TwoArgFunction() {
|
||||
override fun call(millisec: LuaValue, freq: LuaValue): LuaValue {
|
||||
computer.playTone(millisec.checkdouble().toFloat(), freq.checkdouble())
|
||||
return LuaValue.NONE
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////
|
||||
// BEEPER DRIVER //
|
||||
///////////////////
|
||||
|
||||
private val beepMaxLen = 10f
|
||||
// let's regard it as a tracker...
|
||||
private val beepQueue = ArrayList<Pair<Second, Double>>()
|
||||
private var beepCursor = -1
|
||||
private var beepQueueLineExecTimer: Second = 0f
|
||||
private var beepQueueFired = false
|
||||
|
||||
private fun runBeepQueueManager(delta: Float) {
|
||||
// start emitTone queue
|
||||
if (beepQueue.size > 0 && beepCursor == -1) {
|
||||
beepCursor = 0
|
||||
}
|
||||
|
||||
// advance emitTone queue
|
||||
if (beepCursor >= 0 && beepQueueLineExecTimer >= beepQueueGetLenOfPtn(beepCursor)) {
|
||||
beepQueueLineExecTimer -= beepQueueGetLenOfPtn(beepCursor)
|
||||
beepCursor += 1
|
||||
beepQueueFired = false
|
||||
}
|
||||
|
||||
// complete emitTone queue
|
||||
if (beepCursor >= beepQueue.size) {
|
||||
clearBeepQueue()
|
||||
}
|
||||
|
||||
// actually play queue
|
||||
if (beepCursor >= 0 && beepQueue.size > 0 && !beepQueueFired) {
|
||||
playTone(beepQueue[beepCursor].first, beepQueue[beepCursor].second)
|
||||
beepQueueFired = true
|
||||
|
||||
// delete sources that is finished. AL is limited to 256 sources. If you exceed it,
|
||||
// we won't get any more sounds played.
|
||||
AL10.alSourcei(oldBeepSource, AL10.AL_BUFFER, 0)
|
||||
AL10.alDeleteSources(oldBeepSource)
|
||||
AL10.alDeleteBuffers(oldBeepBuffer)
|
||||
}
|
||||
|
||||
if (beepQueueFired) beepQueueLineExecTimer += delta
|
||||
}
|
||||
|
||||
fun clearBeepQueue() {
|
||||
beepQueue.clear()
|
||||
beepCursor = -1
|
||||
beepQueueLineExecTimer = 0f
|
||||
|
||||
//AL.destroy()
|
||||
|
||||
if (DEBUG) println("[TerrarumComputerOld] !! Beep queue clear")
|
||||
}
|
||||
|
||||
fun enqueueBeep(duration: Double, freq: Double) {
|
||||
beepQueue.add(Pair(Math.min(duration.toFloat(), beepMaxLen), freq))
|
||||
}
|
||||
|
||||
fun beepQueueGetLenOfPtn(ptnIndex: Int) = beepQueue[ptnIndex].first
|
||||
|
||||
|
||||
////////////////////
|
||||
// TONE GENERATOR //
|
||||
////////////////////
|
||||
|
||||
private val sampleRate = 44100
|
||||
private var beepSource: Int = -1
|
||||
private var beepBuffer: Int = -1
|
||||
private var oldBeepSource: Int = -1
|
||||
private var oldBeepBuffer: Int = -1
|
||||
var audioData: ByteBuffer? = null
|
||||
|
||||
/**
|
||||
* @param duration : milliseconds
|
||||
* @param rampUp
|
||||
* @param rampDown
|
||||
*
|
||||
* ,---. (true, true) ,---- (true, false) ----. (false, true) ----- (false, false)
|
||||
*/
|
||||
private fun makeAudioData(duration: Second, freq: Double,
|
||||
rampUp: Boolean = true, rampDown: Boolean = true): ByteBuffer {
|
||||
|
||||
TODO("with duration as Seconds")
|
||||
|
||||
val audioDataSize = duration.times(sampleRate).ceilInt()
|
||||
val audioData = BufferUtils.createByteBuffer(audioDataSize)
|
||||
|
||||
/*val realDuration = duration * sampleRate / 1000
|
||||
val chopSize = freq / sampleRate
|
||||
|
||||
val amp = Math.max(4600.0 / freq, 1.0)
|
||||
val nHarmonics = if (freq >= 22050.0) 1
|
||||
else if (freq >= 11025.0) 2
|
||||
else if (freq >= 5512.5) 3
|
||||
else if (freq >= 2756.25) 4
|
||||
else if (freq >= 1378.125) 5
|
||||
else if (freq >= 689.0625) 6
|
||||
else 7
|
||||
|
||||
val transitionThre = 974.47218
|
||||
|
||||
// TODO volume ramping?
|
||||
if (freq == 0.0) {
|
||||
for (_ in 0..audioDataSize - 1) {
|
||||
audioData.put(0x00.toByte())
|
||||
}
|
||||
}
|
||||
else if (freq < transitionThre) { // chopper generator (for low freq)
|
||||
for (tsart in 0..audioDataSize - 1) {
|
||||
var sine: Double = amp * Math.cos(Math.PI * 2 * () * chopSize)
|
||||
if (sine > 0.79) sine = 0.79
|
||||
else if (sine < -0.79) sine = -0.79
|
||||
audioData.put(
|
||||
(0.5 + 0.5 * sine).times(0xFF).roundInt().toByte()
|
||||
)
|
||||
}
|
||||
}
|
||||
else { // harmonics generator (for high freq)
|
||||
for (x in 0..realDuration - 1) {
|
||||
var sine: Double = 0.0
|
||||
for (k in 1..nHarmonics) { // mix only odd harmonics in order to make a squarewave
|
||||
sine += Math.sin(Math.PI * 2 * (2*k - 1) * chopSize * x) / (2*k - 1)
|
||||
}
|
||||
audioData.put(
|
||||
(0.5 + 0.5 * sine).times(0xFF).roundInt().toByte()
|
||||
)
|
||||
}
|
||||
}*/
|
||||
|
||||
audioData.rewind()
|
||||
|
||||
return audioData
|
||||
}
|
||||
|
||||
private fun playTone(length: Second, freq: Double) {
|
||||
/*audioData = makeAudioData(leninmilli, freq)
|
||||
|
||||
|
||||
if (!AL.isCreated()) AL.create()
|
||||
|
||||
|
||||
// Clear error stack.
|
||||
AL10.alGetError()
|
||||
|
||||
oldBeepBuffer = beepBuffer
|
||||
beepBuffer = AL10.alGenBuffers()
|
||||
checkALError()
|
||||
|
||||
try {
|
||||
AL10.alBufferData(beepBuffer, AL10.AL_FORMAT_MONO8, audioData, sampleRate)
|
||||
checkALError()
|
||||
|
||||
oldBeepSource = beepSource
|
||||
beepSource = AL10.alGenSources()
|
||||
checkALError()
|
||||
|
||||
try {
|
||||
AL10.alSourceQueueBuffers(beepSource, beepBuffer)
|
||||
checkALError()
|
||||
|
||||
AL10.alSource3f(beepSource, AL10.AL_POSITION, 0f, 0f, 1f)
|
||||
AL10.alSourcef(beepSource, AL10.AL_REFERENCE_DISTANCE, 1f)
|
||||
AL10.alSourcef(beepSource, AL10.AL_MAX_DISTANCE, 1f)
|
||||
AL10.alSourcef(beepSource, AL10.AL_GAIN, 0.3f)
|
||||
checkALError()
|
||||
|
||||
AL10.alSourcePlay(beepSource)
|
||||
checkALError()
|
||||
}
|
||||
catch (e: ALException) {
|
||||
AL10.alDeleteSources(beepSource)
|
||||
}
|
||||
}
|
||||
catch (e: ALException) {
|
||||
AL10.alDeleteSources(beepSource)
|
||||
}*/
|
||||
}
|
||||
|
||||
// Custom implementation of Util.checkALError() that uses our custom exception.
|
||||
private fun checkALError() {
|
||||
val errorCode = AL10.alGetError()
|
||||
if (errorCode != AL10.AL_NO_ERROR) {
|
||||
throw ALException(errorCode)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class LuaComputerInputStream(val host: LuaComputerVM) : InputStream() {
|
||||
class TerminalPrintStream(val host: LuaComputerVM) : PrintStream(TerminalOutputStream(host))
|
||||
|
||||
class TerminalOutputStream(val host: LuaComputerVM) : OutputStream() {
|
||||
override fun write(b: Int) = host.display.write(b.and(0xFF).toByte())
|
||||
}
|
||||
|
||||
class TerminalInputStream(val host: LuaComputerVM) : InputStream() {
|
||||
|
||||
override fun read(): Int {
|
||||
TODO("not implemented")
|
||||
//System.err.println(Thread.currentThread().name)
|
||||
// would display "LuaJ Separated", which means this InputStream will not block main thread
|
||||
|
||||
/*host.openStdin()
|
||||
synchronized(this) {
|
||||
(this as java.lang.Object).wait()
|
||||
}*/
|
||||
|
||||
return 65//host.stdinInput
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class ALException(errorCode: Int) : Exception("ALerror: $errorCode") {
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Install a function into the lua.
|
||||
* @param identifier How you might call this lua function. E.g. "term.println"
|
||||
|
||||
@@ -37,8 +37,8 @@ class MDA(val width: Int, val height: Int) {
|
||||
var blink = true
|
||||
|
||||
init {
|
||||
//glyphs.fillWith(0)
|
||||
//attributes.fillWith(1)
|
||||
glyphs.fillWith(0)
|
||||
attributes.fillWith(1)
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulecomputers.virtualcomputer.standalone
|
||||
|
||||
import com.badlogic.gdx.Game
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.InputProcessor
|
||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
|
||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
@@ -24,26 +25,19 @@ class StandaloneApp : Game() {
|
||||
|
||||
lateinit var batch: SpriteBatch
|
||||
|
||||
lateinit var vmThread: Thread
|
||||
|
||||
val display = MDA(80, 25)
|
||||
val display = MDA(64, 40)
|
||||
val vm = LuaComputerVM(display)
|
||||
|
||||
override fun create() {
|
||||
font = TextureRegionPack(Gdx.files.internal("assets/mods/dwarventech/gui/lcd.tga"), 12, 16)
|
||||
|
||||
background = Texture(Gdx.files.internal("assets/mods/dwarventech/gui/8025_textonly.png"))
|
||||
background = Texture(Gdx.files.internal("assets/mods/dwarventech/gui/6440_textonly.png"))
|
||||
execLed = Texture(Gdx.files.internal("assets/mods/dwarventech/gui/led_green.tga"))
|
||||
waitLed = Texture(Gdx.files.internal("assets/mods/dwarventech/gui/led_orange.tga"))
|
||||
|
||||
batch = SpriteBatch()
|
||||
|
||||
//Gdx.input.inputProcessor = TVMInputProcessor()
|
||||
|
||||
|
||||
//vmThread = Thread(vm)
|
||||
//vmThread.start()
|
||||
|
||||
Gdx.input.inputProcessor = StandaloneAppInputProcessor(vm)
|
||||
}
|
||||
|
||||
private val height: Int; get() = Gdx.graphics.height
|
||||
@@ -60,6 +54,26 @@ class StandaloneApp : Game() {
|
||||
|
||||
private var textCursorDrawTimer = 0f // 0f..0.5f: not draw
|
||||
|
||||
init {
|
||||
vm.runCommand("""
|
||||
print("Hello, world!")
|
||||
while true do
|
||||
local s = io.read()
|
||||
print(s)
|
||||
end
|
||||
""".trimIndent(), "")
|
||||
|
||||
/*vm.runCommand("""
|
||||
a = 0
|
||||
while true do
|
||||
print(a)
|
||||
a = a + 1
|
||||
end
|
||||
""".trimIndent(), "")*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
override fun render() {
|
||||
Gdx.graphics.setTitle("Terrarum Lua Computer Standalone — F: ${Gdx.graphics.framesPerSecond}")
|
||||
|
||||
@@ -130,51 +144,48 @@ class StandaloneApp : Game() {
|
||||
this.end()
|
||||
}
|
||||
|
||||
|
||||
/*class TVMInputProcessor(val vm: TerranVM) : InputProcessor {
|
||||
override fun touchUp(p0: Int, p1: Int, p2: Int, p3: Int): Boolean {
|
||||
private class StandaloneAppInputProcessor(private val vm: LuaComputerVM) : InputProcessor {
|
||||
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun mouseMoved(p0: Int, p1: Int): Boolean {
|
||||
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun keyTyped(p0: Char): Boolean {
|
||||
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
override fun scrolled(p0: Int): Boolean {
|
||||
override fun keyTyped(character: Char): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun keyUp(p0: Int): Boolean {
|
||||
override fun scrolled(amount: Int): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun touchDragged(p0: Int, p1: Int, p2: Int): Boolean {
|
||||
override fun keyUp(keycode: Int): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun keyDown(p0: Int): Boolean {
|
||||
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun touchDown(p0: Int, p1: Int, p2: Int, p3: Int): Boolean {
|
||||
override fun keyDown(keycode: Int): Boolean {
|
||||
vm.keyPressed(keycode)
|
||||
return false
|
||||
}
|
||||
}*/
|
||||
|
||||
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
private fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
|
||||
}
|
||||
|
||||
fun main(args: Array<String>) {
|
||||
val config = LwjglApplicationConfiguration()
|
||||
config.width = 1106
|
||||
config.height = 556
|
||||
config.width = 914
|
||||
config.height = 796
|
||||
config.foregroundFPS = 100
|
||||
config.vSyncEnabled = false
|
||||
config.resizable = false
|
||||
|
||||
@@ -321,6 +321,7 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
|
||||
private fun drawGamepadAxis(gamepad: TerrarumController, batch: SpriteBatch, axisX: Float, axisY: Float, uiX: Int, uiY: Int) {
|
||||
val uiColour = ItemSlotImageFactory.CELLCOLOUR_BLACK
|
||||
val deadzoneColour = Color(0xaa0000aa.toInt())
|
||||
val w = 128f
|
||||
val h = 128f
|
||||
val halfW = w / 2f
|
||||
@@ -329,6 +330,8 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
val pointDX = axisX * halfW
|
||||
val pointDY = -axisY * halfH
|
||||
|
||||
val deadzone = AppLoader.gamepadDeadzone
|
||||
|
||||
blendNormal(batch)
|
||||
|
||||
batch.end()
|
||||
@@ -336,6 +339,8 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
Terrarum.inShapeRenderer {
|
||||
it.color = uiColour
|
||||
it.rect(uiX.toFloat(), AppLoader.screenH - uiY.toFloat(), w, -h)
|
||||
it.color = deadzoneColour
|
||||
it.rect(uiX + halfW - (halfW * deadzone), AppLoader.screenH - (uiY + halfH - halfH * deadzone), w * deadzone, -h * deadzone)
|
||||
it.color = Color.WHITE
|
||||
it.line(uiX + halfW, AppLoader.screenH - (uiY + halfH), uiX + halfW + pointDX, AppLoader.screenH - (uiY + halfH + pointDY))
|
||||
it.color = Color.GRAY
|
||||
|
||||
BIN
work_files/UI/crt_560x650.psd
LFS
Normal file
BIN
work_files/UI/crt_560x650.psd
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user