mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 21:31:51 +09:00
health message on splash
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@@ -27,6 +27,7 @@ import net.torvald.terrarum.controller.XinputControllerAdapter;
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import net.torvald.terrarum.gamecontroller.KeyToggler;
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import net.torvald.terrarum.gameworld.GameWorld;
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import net.torvald.terrarum.imagefont.TinyAlphNum;
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import net.torvald.terrarum.langpack.Lang;
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import net.torvald.terrarum.modulebasegame.IngameRenderer;
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import net.torvald.terrarum.modulebasegame.TerrarumIngame;
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory;
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@@ -479,6 +480,12 @@ public class AppLoader implements ApplicationListener {
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environment = RunningEnvironment.PC;
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}*/
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fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true,
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Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false
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);
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Lang.invoke();
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// make loading list
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@@ -494,7 +501,6 @@ public class AppLoader implements ApplicationListener {
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}
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AppLoader.setDebugTime("GDX.rawDelta", (long) (Gdx.graphics.getRawDeltaTime() * 1000_000_000f));
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AppLoader.setDebugTime("GDX.smtDelta", (long) (Gdx.graphics.getDeltaTime() * 1000_000_000f));
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FrameBufferManager.begin(renderFBO);
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@@ -505,26 +511,7 @@ public class AppLoader implements ApplicationListener {
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// because in normal operation, the only time screen == null is when the app is cold-launched
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// you can't have a text drawn here :v
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if (currenScreen == null) {
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shaderBayerSkyboxFill.begin();
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shaderBayerSkyboxFill.setUniformMatrix("u_projTrans", camera.combined);
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shaderBayerSkyboxFill.setUniformf("parallax_size", 0f);
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shaderBayerSkyboxFill.setUniformf("topColor", gradWhiteTop.r, gradWhiteTop.g, gradWhiteTop.b);
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shaderBayerSkyboxFill.setUniformf("bottomColor", gradWhiteBottom.r, gradWhiteBottom.g, gradWhiteBottom.b);
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fullscreenQuad.render(shaderBayerSkyboxFill, GL20.GL_TRIANGLES);
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shaderBayerSkyboxFill.end();
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logoBatch.begin();
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logoBatch.setColor(Color.WHITE);
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//blendNormal();
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logoBatch.setShader(null);
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setCameraPosition(0f, 0f);
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logoBatch.draw(logo, (appConfig.width - logo.getRegionWidth()) / 2f,
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(appConfig.height - logo.getRegionHeight()) / 2f
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);
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logoBatch.end();
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drawSplash();
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loadTimer += Gdx.graphics.getRawDeltaTime();
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@@ -578,6 +565,60 @@ public class AppLoader implements ApplicationListener {
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}
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private void drawSplash() {
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shaderBayerSkyboxFill.begin();
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shaderBayerSkyboxFill.setUniformMatrix("u_projTrans", camera.combined);
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shaderBayerSkyboxFill.setUniformf("parallax_size", 0f);
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shaderBayerSkyboxFill.setUniformf("topColor", gradWhiteTop.r, gradWhiteTop.g, gradWhiteTop.b);
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shaderBayerSkyboxFill.setUniformf("bottomColor", gradWhiteBottom.r, gradWhiteBottom.g, gradWhiteBottom.b);
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fullscreenQuad.render(shaderBayerSkyboxFill, GL20.GL_TRIANGLES);
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shaderBayerSkyboxFill.end();
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logoBatch.begin();
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logoBatch.setColor(Color.WHITE);
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//blendNormal();
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logoBatch.setShader(null);
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setCameraPosition(0f, 0f);
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if (getConfigBoolean("showhealthmessageonstartup")) {
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int safetyTextLen = fontGame.getWidth(Lang.INSTANCE.get("APP_WARNING_HEALTH_AND_SAFETY"));
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int logoPosX = (appConfig.width - logo.getRegionWidth() - safetyTextLen) >>> 1;
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int logoPosY = Math.round(appConfig.height / 15f);
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logoBatch.draw(logo, logoPosX, logoPosY);
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logoBatch.setColor(new Color(0x666666FF));
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fontGame.draw(logoBatch, Lang.INSTANCE.get("APP_WARNING_HEALTH_AND_SAFETY"),
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logoPosX + logo.getRegionWidth(),
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logoPosY + (logo.getRegionHeight() >>> 1) - 16
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);
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// some chinese stuff
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if (GAME_LOCALE.contentEquals("zhCN")) {
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for (int i = 1; i <= 4; i++) {
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String s = Lang.INSTANCE.get("APP_CHINESE_HEALTHY_GAME_MSG_" + i);
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fontGame.draw(logoBatch, s,
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(appConfig.width - fontGame.getWidth(s)) >>> 1,
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Math.round(appConfig.height * 12f / 15f + fontGame.getLineHeight() * (i - 1))
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);
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}
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}
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else {
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}
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}
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else {
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logoBatch.draw(logo, (appConfig.width - logo.getRegionWidth()) / 2f,
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(appConfig.height - logo.getRegionHeight()) / 2f
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);
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}
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logoBatch.end();
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}
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@Override
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public void resize(int width, int height) {
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printdbg(this, "Resize called");
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@@ -717,9 +758,6 @@ public class AppLoader implements ApplicationListener {
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textureWhiteCircle.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
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TextureRegionPack.Companion.setGlobalFlipY(true);
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fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true,
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Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false
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);
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fontSmallNumbers = TinyAlphNum.INSTANCE;
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try {
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