ungenerated chunks are now filled with 0xFFFF

This commit is contained in:
minjaesong
2024-07-11 16:02:57 +09:00
parent d8e6a01735
commit 7b6d7f2b93
13 changed files with 45 additions and 28 deletions

View File

@@ -6,7 +6,7 @@ import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.gameworld.BlockLayerI16
import net.torvald.terrarum.gameworld.BlockLayerI16F16
import net.torvald.terrarum.gameworld.BlockLayerI16I8
import net.torvald.terrarum.gameworld.BlockLayerOresI16I8
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.GameWorld.Companion.CHUNK_LOADED
import net.torvald.terrarum.langpack.Lang
@@ -150,7 +150,7 @@ object LoadSavegame {
world.layerTerrain = BlockLayerI16(world.width, world.height)
world.layerWall = BlockLayerI16(world.width, world.height)
world.layerOres = BlockLayerI16I8(world.width, world.height)
world.layerOres = BlockLayerOresI16I8(world.width, world.height)
world.layerFluids = BlockLayerI16F16(world.width, world.height)
world.chunkFlags = Array(world.height / LandUtil.CHUNK_H) { ByteArray(world.width / LandUtil.CHUNK_W) }

View File

@@ -4,8 +4,6 @@ import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.NoSerialise
import net.torvald.terrarum.gameworld.BlockLayer
import net.torvald.terrarum.gameworld.BlockLayerI16
import net.torvald.terrarum.gameworld.BlockLayerI16I8
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
@@ -14,7 +12,6 @@ import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.savegame.ByteArray64
import net.torvald.terrarum.savegame.ByteArray64Writer
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.serialise.toUint
import net.torvald.terrarum.utils.PlayerLastStatus
import net.torvald.terrarum.weather.WeatherMixer
import java.io.File