mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
better music player behaviour
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@@ -176,7 +176,10 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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private var mouseOnButton: Int? = null
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private var mouseOnList: Int? = null
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private var transactionLocked = MusicService.transactionLocked
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override fun updateImpl(delta: Float) {
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transactionLocked = MusicService.transactionLocked // the value need to be "latched"
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val currentPlaylist = getCurrentPlaylist()
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// process transition request
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@@ -296,9 +299,13 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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else {
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mouseOnButton = null
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}
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//// manually nullify the buttons that does nothing when locked
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if (transactionLocked && mode < MODE_SHOW_LIST && (mouseOnButton == 1 || mouseOnButton == 3)) {
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mouseOnButton = null
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}
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// mouse is over which list
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mouseOnList = if (mode >= MODE_SHOW_LIST &&
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mouseOnList = if (!transactionLocked && mode >= MODE_SHOW_LIST &&
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relativeMouseY.toFloat() in _posY + 9.._posY + 9 + PLAYLIST_LINES*PLAYLIST_LINE_HEIGHT &&
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relativeMouseX.toFloat() in _posX.._posX + width) {
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@@ -335,9 +342,11 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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1 -> { // prev
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// prev song
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if (mode < MODE_SHOW_LIST) {
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MusicService.playPrevSongInPlaylist {
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iHitTheStopButton = false
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stopRequested = false
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if (!transactionLocked) {
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MusicService.playPrevSongInPlaylist(true) {
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iHitTheStopButton = false
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stopRequested = false
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}
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}
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}
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// prev page in the playlist
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@@ -365,7 +374,7 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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if (thisMusic is MusicContainer) thisMusic.let { ingame.backgroundMusicPlayer.queueMusicToPlayNext(it) }
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iHitTheStopButton = true*/
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MusicService.stopPlaylistPlayback {
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MusicService.stopPlaylistPlayback(true) {
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iHitTheStopButton = true
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}
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}
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@@ -391,9 +400,11 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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3 -> { // next
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// next song
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if (mode < MODE_SHOW_LIST) {
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MusicService.playNextSongInPlaylist {
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iHitTheStopButton = false
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stopRequested = false
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if (!transactionLocked) {
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MusicService.playNextSongInPlaylist(true) {
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iHitTheStopButton = false
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stopRequested = false
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}
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}
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}
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// next page in the playlist
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@@ -435,9 +446,11 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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if (index < currentPlaylist.musicList.size) {
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// if selected song != currently playing
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if (App.audioMixer.musicTrack.currentTrack == null || currentPlaylist.musicList[index] != App.audioMixer.musicTrack.currentTrack) {
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MusicService.playNthSongInPlaylist(index) {
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iHitTheStopButton = false
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stopRequested = false
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if (!transactionLocked) {
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MusicService.playNthSongInPlaylist(index, true) {
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iHitTheStopButton = false
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stopRequested = false
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}
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}
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}
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}
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@@ -452,9 +465,11 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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// if selected album is not the same album currently playing, queue that album immediately
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// (navigating into the selected album involves too much complication :p)
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if (MusicService.currentPlaylist?.source != albumsList[index].canonicalPath) {
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val playlist = loadNewAlbum(albumsList[index])
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MusicService.putNewPlaylistAndResumePlayback(playlist) {
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resetPlaylistScroll(App.audioMixer.musicTrack.nextTrack as? MusicContainer)
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if (!transactionLocked) {
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val playlist = loadNewAlbum(albumsList[index])
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MusicService.putNewPlaylistAndResumePlayback(playlist, true) {
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resetPlaylistScroll(App.audioMixer.musicTrack.nextTrack as? MusicContainer)
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}
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}
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}
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}
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@@ -680,7 +695,7 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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// debug codes
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//// transaction state
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/*if (MusicService.transactionLocked) {
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/*if (transactionLocked) {
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batch.color = Color.RED
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Toolkit.drawTextCentered(batch, App.fontSmallNumbers, "LOCKED", Toolkit.drawWidth, 0, _posY.toInt() + height + 5)
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}
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@@ -1020,7 +1035,7 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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}
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private val playControlAnimAkku = FloatArray(5) // how many control buttons?
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private val playControlAnimLength = 0.2f
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private val playControlAnimLength = 0.16f
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private val colInactive = Color(0xaaaaaaff.toInt())
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@@ -1043,7 +1058,7 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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else
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0f
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val baseCol = if (MusicService.transactionLocked) colInactive else Color.WHITE
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val baseCol = if (transactionLocked) colInactive else Color.WHITE
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if (alpha > 0f) {
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val alpha0 = alpha.coerceIn(0f, 1f).organicOvershoot().coerceAtMost(1f)
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@@ -256,7 +256,7 @@ object MusicService : TransactionListener() {
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* @param playlist An instance of a [TerrarumMusicPlaylist] to be changed into
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* @param onSuccess What to do after the transaction
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*/
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private fun createTransactionPlaylistChangeAndPlayImmediately(playlist: TerrarumMusicPlaylist, onSuccess: () -> Unit): Transaction {
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private fun createTransactionPlaylistChangeAndPlayImmediately(playlist: TerrarumMusicPlaylist, fadeLen: Double, onSuccess: () -> Unit): Transaction {
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return object : Transaction {
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var oldPlaylist: TerrarumMusicPlaylist? = null
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var oldState = currentPlaybackState.get()
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@@ -273,7 +273,7 @@ object MusicService : TransactionListener() {
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if (App.audioMixer.musicTrack.isPlaying) {
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var fadedOut = false
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App.audioMixer.requestFadeOut(App.audioMixer.musicTrack) {
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App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, fadeLen) {
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// put new playlist
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state["currentPlaylist"] = playlist
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@@ -329,7 +329,7 @@ object MusicService : TransactionListener() {
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}
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}
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private fun createTransactionForNextMusicInPlaylist(onSuccess: () -> Unit): Transaction {
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private fun createTransactionForNextMusicInPlaylist(fadeLen: Double, onSuccess: () -> Unit): Transaction {
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return object : Transaction {
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var oldState = currentPlaybackState.get()
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var oldAkku = waitAkku
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@@ -339,7 +339,7 @@ object MusicService : TransactionListener() {
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var fadedOut = false
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var err: Throwable? = null
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// request fadeout
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App.audioMixer.requestFadeOut(App.audioMixer.musicTrack) {
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App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, fadeLen) {
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try {
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// do nothing, really
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@@ -374,7 +374,7 @@ object MusicService : TransactionListener() {
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}
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}
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private fun createTransactionForPrevMusicInPlaylist(onSuccess: () -> Unit): Transaction {
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private fun createTransactionForPrevMusicInPlaylist(fadeLen: Double, onSuccess: () -> Unit): Transaction {
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return object : Transaction {
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var oldState = currentPlaybackState.get()
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var oldAkku = waitAkku
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@@ -384,7 +384,7 @@ object MusicService : TransactionListener() {
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var fadedOut = false
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var err: Throwable? = null
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// request fadeout
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App.audioMixer.requestFadeOut(App.audioMixer.musicTrack) {
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App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, fadeLen) {
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try {
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// unshift the playlist
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// FIREPLAY always pulls next track, that's why we need two prev()
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@@ -425,7 +425,7 @@ object MusicService : TransactionListener() {
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}
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}
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private fun createTransactionForNthMusicInPlaylist(index: Int, onSuccess: () -> Unit): Transaction {
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private fun createTransactionForNthMusicInPlaylist(index: Int, fadeLen: Double, onSuccess: () -> Unit): Transaction {
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return object : Transaction {
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var oldState = currentPlaybackState.get()
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var oldAkku = waitAkku
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@@ -435,7 +435,7 @@ object MusicService : TransactionListener() {
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var fadedOut = false
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var err: Throwable? = null
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// request fadeout
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App.audioMixer.requestFadeOut(App.audioMixer.musicTrack) {
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App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, fadeLen) {
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try {
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// callback: play prev song in the playlist
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// queue the nth song on the playlist, the actual playback will be done by the state machine update
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@@ -584,11 +584,11 @@ object MusicService : TransactionListener() {
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else
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runTransaction(createTransactionPlaylistChange(playlist, {}))
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}
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fun putNewPlaylistAndResumePlayback(playlist: TerrarumMusicPlaylist, onSuccess: (() -> Unit)? = null) {
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fun putNewPlaylistAndResumePlayback(playlist: TerrarumMusicPlaylist, shortFade: Boolean = false, onSuccess: (() -> Unit)? = null) {
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if (onSuccess != null)
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runTransaction(createTransactionPlaylistChangeAndPlayImmediately(playlist, onSuccess))
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runTransaction(createTransactionPlaylistChangeAndPlayImmediately(playlist, DEFAULT_FADEOUT_LEN / shortFade.toInt().plus(1), onSuccess))
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else
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runTransaction(createTransactionPlaylistChangeAndPlayImmediately(playlist, {}))
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runTransaction(createTransactionPlaylistChangeAndPlayImmediately(playlist, DEFAULT_FADEOUT_LEN / shortFade.toInt().plus(1), {}))
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}
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fun putNewPlaylist(playlist: TerrarumMusicPlaylist, onSuccess: () -> Unit, onFinally: () -> Unit) {
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runTransaction(createTransactionPlaylistChange(playlist, onSuccess), onFinally)
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@@ -603,25 +603,25 @@ object MusicService : TransactionListener() {
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runTransaction(createTransactionPausePlaylistForMusicalFixture(action, musicFinished, onSuccess, onFailure), onFinally)
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}
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fun playNextSongInPlaylist(onSuccess: () -> Unit) {
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runTransaction(createTransactionForNextMusicInPlaylist(onSuccess))
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fun playNextSongInPlaylist(shortFade: Boolean = false, onSuccess: () -> Unit) {
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runTransaction(createTransactionForNextMusicInPlaylist(DEFAULT_FADEOUT_LEN / shortFade.toInt().plus(1), onSuccess))
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}
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fun playNextSongInPlaylist(onSuccess: () -> Unit, onFinally: () -> Unit) {
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runTransaction(createTransactionForNextMusicInPlaylist(onSuccess), onFinally)
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fun playNextSongInPlaylist(shortFade: Boolean = false, onSuccess: () -> Unit, onFinally: () -> Unit) {
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runTransaction(createTransactionForNextMusicInPlaylist(DEFAULT_FADEOUT_LEN / shortFade.toInt().plus(1), onSuccess), onFinally)
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}
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fun playPrevSongInPlaylist(onSuccess: () -> Unit) {
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runTransaction(createTransactionForPrevMusicInPlaylist(onSuccess))
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fun playPrevSongInPlaylist(shortFade: Boolean = false, onSuccess: () -> Unit) {
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runTransaction(createTransactionForPrevMusicInPlaylist(DEFAULT_FADEOUT_LEN / shortFade.toInt().plus(1), onSuccess))
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}
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fun playPrevSongInPlaylist(onSuccess: () -> Unit, onFinally: () -> Unit) {
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runTransaction(createTransactionForPrevMusicInPlaylist(onSuccess), onFinally)
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fun playPrevSongInPlaylist(shortFade: Boolean = false, onSuccess: () -> Unit, onFinally: () -> Unit) {
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runTransaction(createTransactionForPrevMusicInPlaylist(DEFAULT_FADEOUT_LEN / shortFade.toInt().plus(1), onSuccess), onFinally)
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}
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fun playNthSongInPlaylist(index: Int, onSuccess: () -> Unit) {
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runTransaction(createTransactionForNthMusicInPlaylist(index, onSuccess))
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fun playNthSongInPlaylist(index: Int, shortFade: Boolean = false, onSuccess: () -> Unit) {
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runTransaction(createTransactionForNthMusicInPlaylist(index, DEFAULT_FADEOUT_LEN / shortFade.toInt().plus(1), onSuccess))
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}
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fun playNthSongInPlaylist(index: Int, onSuccess: () -> Unit, onFinally: () -> Unit) {
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runTransaction(createTransactionForNthMusicInPlaylist(index, onSuccess), onFinally)
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fun playNthSongInPlaylist(index: Int, shortFade: Boolean = false, onSuccess: () -> Unit, onFinally: () -> Unit) {
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runTransaction(createTransactionForNthMusicInPlaylist(index, DEFAULT_FADEOUT_LEN / shortFade.toInt().plus(1), onSuccess), onFinally)
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}
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fun stopPlaylistPlayback(onSuccess: () -> Unit) {
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