is the new musicplayer working?

This commit is contained in:
minjaesong
2024-07-09 01:27:12 +09:00
parent 86c6f008f9
commit a236f49641
7 changed files with 198 additions and 85 deletions

View File

@@ -137,18 +137,6 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
}
}
/*ingame.musicStreamer.addMusicStartHook { music ->
setMusicName(music.name)
if (mode <= MODE_PLAYING)
transitionRequest = MODE_PLAYING
}
ingame.musicStreamer.addMusicStopHook { music ->
setIntermission()
if (mode <= MODE_PLAYING)
transitionRequest = MODE_IDLE
}*/
setPlaylistDisplayVars(playlist)
return playlist
@@ -447,18 +435,6 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
if (index < currentPlaylist.musicList.size) {
// if selected song != currently playing
if (App.audioMixer.musicTrack.currentTrack == null || currentPlaylist.musicList[index] != App.audioMixer.musicTrack.currentTrack) {
// FIXME the olde way -- must be replaced with one that utilises MusicService
// rebuild playlist
//ingame.backgroundMusicPlayer.queueIndexFromPlaylist(index)
// fade out
/*App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, AudioMixer.DEFAULT_FADEOUT_LEN / 3f) {
if (!shouldPlayerBeDisabled) {
ingame.backgroundMusicPlayer.startMusic(this) // required for "intermittent" mode
iHitTheStopButton = false
stopRequested = false
}
}*/
MusicService.playNthSongInPlaylist(index) {
iHitTheStopButton = false
stopRequested = false
@@ -476,22 +452,9 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
// if selected album is not the same album currently playing, queue that album immediately
// (navigating into the selected album involves too much complication :p)
if (MusicService.currentPlaylist?.source != albumsList[index].canonicalPath) {
// FIXME the olde way -- must be replaced with one that utilises MusicService
// fade out
/*App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, AudioMixer.DEFAULT_FADEOUT_LEN / 3f) {
loadNewAlbum(albumsList[index])
if (!shouldPlayerBeDisabled) {
ingame.backgroundMusicPlayer.startMusic(this) // required for "intermittent" mode
iHitTheStopButton = false
stopRequested = false
}
resetPlaylistScroll(App.audioMixer.musicTrack.nextTrack as? MusicContainer)
}*/
val playlist = loadNewAlbum(albumsList[index])
MusicService.putNewPlaylist(playlist) {
MusicService.putNewPlaylistAndResumePlayback(playlist) {
resetPlaylistScroll(App.audioMixer.musicTrack.nextTrack as? MusicContainer)
MusicService.resumePlaylistPlayback({}, {})
}
}
}
@@ -505,8 +468,27 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
// printdbg(this, "mode = $mode; req = $transitionRequest")
// update music name disp
val musicTrack = App.audioMixer.musicTrack
val musicTrackPlaying = musicTrack.isPlaying
val musicNow = musicTrack.currentTrack
//// music changed, do something
if ((oldMusicTrackPlaying && !musicTrack.isPlaying) || (oldSong != null && musicNow == null)) {
setIntermission()
if (mode <= MODE_PLAYING && !transitionOngoing) transitionRequest = MODE_IDLE
}
else if ((!oldMusicTrackPlaying && musicTrack.isPlaying && musicNow != null) || (oldSong == null && musicNow != null) || (musicNow != oldSong && musicNow != null)) {
setMusicName(musicNow.name)
if (mode <= MODE_PLAYING && !transitionOngoing) transitionRequest = MODE_PLAYING
}
oldSong = musicNow
oldMusicTrackPlaying = musicTrackPlaying
}
private var oldSong: AudioBank? = null
private var oldMusicTrackPlaying = false
private var iHitTheStopButton = false
private var stopRequested = false
@@ -536,18 +518,6 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
}
}
/*private fun getPrevSongFromPlaylist(): MusicContainer? {
val list = songsInGovernor.slice(songsInGovernor.indices) // make copy of the list
val nowPlaying = App.audioMixer.musicTrack.currentTrack ?: return null
// find current index
val currentIndex = list.indexOfFirst { it == nowPlaying }
if (currentIndex < 0) return null
val prevIndex = (currentIndex - 1).fmod(list.size)
return list[prevIndex]
}*/
// private fun smoothstep(x: Float) = (x*x*(3f-2f*x)).coerceIn(0f, 1f)
// private fun smootherstep(x: Float) = (x*x*x*(x*(6f*x-15f)+10f)).coerceIn(0f, 1f)
@@ -710,7 +680,7 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
// debug codes
//// transaction state
if (MusicService.transactionLocked) {
/*if (MusicService.transactionLocked) {
batch.color = Color.RED
Toolkit.drawTextCentered(batch, App.fontSmallNumbers, "LOCKED", Toolkit.drawWidth, 0, _posY.toInt() + height + 5)
}
@@ -736,6 +706,7 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
batch.color = Color.LIGHT_GRAY
App.fontSmallNumbers.draw(batch, "Playlist InternalIndices", 10f, App.scr.hf - 30f)
App.fontSmallNumbers.draw(batch, "..", 10f, App.scr.hf - 16f)
*/
// end of debug codes

View File

@@ -29,7 +29,12 @@ playback cannot change its sampling rate mid-stream.
The audio engine cannot resample an audio file with sampling rate greater than 48000 Hz, nor is capable
of reading anything that is not in 16-bit bit-depth.
## Ogg Album Art Incompatibility
Ogg files with album arts are not reliably recognised. Remove them using the following FFmpeg command:
ffmpeg -i inputfile.ogg -map a -c copy outputfile.ogg
## tl;dr
Stereo, 48 kHz, 16 bit, WAV or OGG.
Stereo, 48 kHz, 16 bit, WAV or OGG.

View File

@@ -67,7 +67,7 @@ object MusicService : TransactionListener() {
currentPlaybackState.set(STATE_PLAYING)
}
fun getRandomMusicInterval() = 20f + Math.random().toFloat() * 4f // longer gap (20s to 24s)
fun getRandomMusicInterval() = 16f + Math.random().toFloat() * 4f // longer gap (16s to 20s)
private fun enterIntermissionAndWaitForPlaylist() {
val djmode = currentPlaylist?.diskJockeyingMode ?: "intermittent"
@@ -85,7 +85,7 @@ object MusicService : TransactionListener() {
}
fun onMusicFinishing(audio: AudioBank) {
printdbg(this, "onMusicFinishing ${audio.name}")
// printdbg(this, "onMusicFinishing ${audio.name}")
enterIntermissionAndWaitForPlaylist()
}
@@ -108,19 +108,19 @@ object MusicService : TransactionListener() {
}
override fun onSuccess(state: TransactionState) {
printdbg(this, "FIREPLAY started music (${nextMusic.name})")
enterSTATE_PLAYING()
// printdbg(this, "FIREPLAY started music (${nextMusic.name})")
currentPlaybackState.set(STATE_PLAYING) // force PLAYING
}
override fun onFailure(e: Throwable, state: TransactionState) {
printdbg(this, "FIREPLAY resume OK but startMusic failed, entering intermission")
// printdbg(this, "FIREPLAY resume OK but startMusic failed, entering intermission")
enterIntermissionAndWaitForPlaylist() // will try again
}
})
},
/* onFailure: (Throwable) -> Unit */
{
printdbg(this, "FIREPLAY resume failed, entering intermission")
// printdbg(this, "FIREPLAY resume failed, entering intermission")
enterIntermissionAndWaitForPlaylist() // will try again
},
// onFinally: () -> Unit
@@ -130,7 +130,7 @@ object MusicService : TransactionListener() {
)
}
else {
printdbg(this, "FIREPLAY no-op: playTransaction is ongoing")
// printdbg(this, "FIREPLAY no-op: playTransaction is ongoing")
}
}
STATE_PLAYING -> {
@@ -140,7 +140,9 @@ object MusicService : TransactionListener() {
waitAkku += delta
if (waitAkku >= waitTime && currentPlaylist != null) {
enterSTATE_FIREPLAY()
// force FIREPLAY
waitAkku = 0f
currentPlaybackState.set(STATE_FIREPLAY)
}
}
}
@@ -240,8 +242,99 @@ object MusicService : TransactionListener() {
}
}
/**
* Puts the given playlist to this object if the transaction successes. If the given playlist is same as the
* current playlist, the transaction will successfully finish immediately; otherwise the given playlist will
* be reset as soon as the transaction starts. Note that the resetting behaviour is NOT atomic. (the given
* playlist will stay in reset state even if the transaction fails)
*
* When the transaction was successful, the old playlist gets disposed of, then the songFinishedHook of
* the songs in the new playlist will be overwritten, before `onSuccess` is called.
*
* The old playlist will be disposed of if and only if the transaction was successful.
*
* @param playlist An instance of a [TerrarumMusicPlaylist] to be changed into
* @param onSuccess What to do after the transaction
*/
private fun createTransactionPlaylistChangeAndPlayImmediately(playlist: TerrarumMusicPlaylist, onSuccess: () -> Unit): Transaction {
return object : Transaction {
var oldPlaylist: TerrarumMusicPlaylist? = null
var oldState = currentPlaybackState.get()
var oldAkku = waitAkku
var oldTime = waitTime
override fun start(state: TransactionState) {
oldPlaylist = state["currentPlaylist"] as TerrarumMusicPlaylist?
if (oldPlaylist == playlist) return
playlist.reset()
// request fadeout
if (App.audioMixer.musicTrack.isPlaying) {
var fadedOut = false
App.audioMixer.requestFadeOut(App.audioMixer.musicTrack) {
// put new playlist
state["currentPlaylist"] = playlist
fadedOut = true
}
waitUntil { fadedOut }
}
else {
// put new playlist
state["currentPlaylist"] = playlist
}
oldState = currentPlaybackState.get()
oldAkku = waitAkku
oldTime = waitTime
enterSTATE_INTERMISSION(0f)
enterSTATE_FIREPLAY()
}
override fun onSuccess(state: TransactionState) {
oldPlaylist?.dispose()
(state["currentPlaylist"] as TerrarumMusicPlaylist?)?.let {
// set songFinishedHook for every song
it.musicList.forEach {
it.songFinishedHook = {
onMusicFinishing(it)
}
}
// set gaplessness of the Music track
App.audioMixer.musicTrack.let { track ->
track.doGaplessPlayback = (it.diskJockeyingMode == "continuous")
if (track.doGaplessPlayback) {
track.pullNextTrack = {
track.currentTrack = MusicService.currentPlaylist!!.queueNext()
}
}
}
}
onSuccess()
}
override fun onFailure(e: Throwable, state: TransactionState) {
e.printStackTrace()
currentPlaybackState.set(oldState)
waitAkku = oldAkku
waitTime = oldTime
}
}
}
private fun createTransactionForNextMusicInPlaylist(onSuccess: () -> Unit): Transaction {
return object : Transaction {
var oldState = currentPlaybackState.get()
var oldAkku = waitAkku
var oldTime = waitTime
override fun start(state: TransactionState) {
var fadedOut = false
var err: Throwable? = null
@@ -259,21 +352,34 @@ object MusicService : TransactionListener() {
waitUntil { fadedOut || err != null }
if (err != null) throw err!!
oldState = currentPlaybackState.get()
oldAkku = waitAkku
oldTime = waitTime
enterSTATE_INTERMISSION(0f)
enterSTATE_FIREPLAY()
}
override fun onSuccess(state: TransactionState) {
enterSTATE_INTERMISSION(0f)
enterSTATE_FIREPLAY()
onSuccess()
}
override fun onFailure(e: Throwable, state: TransactionState) {
e.printStackTrace()
currentPlaybackState.set(oldState)
waitAkku = oldAkku
waitTime = oldTime
}
}
}
private fun createTransactionForPrevMusicInPlaylist(onSuccess: () -> Unit): Transaction {
return object : Transaction {
var oldState = currentPlaybackState.get()
var oldAkku = waitAkku
var oldTime = waitTime
override fun start(state: TransactionState) {
var fadedOut = false
var err: Throwable? = null
@@ -294,11 +400,16 @@ object MusicService : TransactionListener() {
waitUntil { fadedOut || err != null }
if (err != null) throw err!!
oldState = currentPlaybackState.get()
oldAkku = waitAkku
oldTime = waitTime
enterSTATE_INTERMISSION(0f)
enterSTATE_FIREPLAY()
}
override fun onSuccess(state: TransactionState) {
enterSTATE_INTERMISSION(0f)
enterSTATE_FIREPLAY()
onSuccess()
}
override fun onFailure(e: Throwable, state: TransactionState) {
@@ -306,12 +417,20 @@ object MusicService : TransactionListener() {
(state["currentPlaylist"] as TerrarumMusicPlaylist).queueNext()
e.printStackTrace()
currentPlaybackState.set(oldState)
waitAkku = oldAkku
waitTime = oldTime
}
}
}
private fun createTransactionForNthMusicInPlaylist(index: Int, onSuccess: () -> Unit): Transaction {
return object : Transaction {
var oldState = currentPlaybackState.get()
var oldAkku = waitAkku
var oldTime = waitTime
override fun start(state: TransactionState) {
var fadedOut = false
var err: Throwable? = null
@@ -331,15 +450,24 @@ object MusicService : TransactionListener() {
waitUntil { fadedOut || err != null }
if (err != null) throw err!!
oldState = currentPlaybackState.get()
oldAkku = waitAkku
oldTime = waitTime
enterSTATE_INTERMISSION(0f)
enterSTATE_FIREPLAY()
}
override fun onSuccess(state: TransactionState) {
enterSTATE_INTERMISSION(0f)
enterSTATE_FIREPLAY()
onSuccess()
}
override fun onFailure(e: Throwable, state: TransactionState) {
e.printStackTrace()
currentPlaybackState.set(oldState)
waitAkku = oldAkku
waitTime = oldTime
}
}
}
@@ -369,6 +497,10 @@ object MusicService : TransactionListener() {
private fun createTransactionForPlaylistResume(onSuccess: () -> Unit, onFailure: (Throwable) -> Unit): Transaction {
return object : Transaction {
var oldState = currentPlaybackState.get()
var oldAkku = waitAkku
var oldTime = waitTime
override fun start(state: TransactionState) {
enterSTATE_FIREPLAY()
}
@@ -378,6 +510,11 @@ object MusicService : TransactionListener() {
}
override fun onFailure(e: Throwable, state: TransactionState) {
e.printStackTrace()
currentPlaybackState.set(oldState)
waitAkku = oldAkku
waitTime = oldTime
onFailure(e)
}
}
@@ -447,6 +584,12 @@ object MusicService : TransactionListener() {
else
runTransaction(createTransactionPlaylistChange(playlist, {}))
}
fun putNewPlaylistAndResumePlayback(playlist: TerrarumMusicPlaylist, onSuccess: (() -> Unit)? = null) {
if (onSuccess != null)
runTransaction(createTransactionPlaylistChangeAndPlayImmediately(playlist, onSuccess))
else
runTransaction(createTransactionPlaylistChangeAndPlayImmediately(playlist, {}))
}
fun putNewPlaylist(playlist: TerrarumMusicPlaylist, onSuccess: () -> Unit, onFinally: () -> Unit) {
runTransaction(createTransactionPlaylistChange(playlist, onSuccess), onFinally)
}

View File

@@ -135,11 +135,6 @@ class FixtureJukebox : Electric, PlaysMusic {
discCurrentlyPlaying = index
// FIXME the olde way -- must be replaced with one that utilises MusicService
/*App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, DEFAULT_FADEOUT_LEN / 2f) {
startAudio(musicNowPlaying!!) { loadEffector(it) }
}*/
MusicService.playMusicalFixture(
/* action: () -> Unit */ {
startAudio(musicNowPlaying!!) { loadEffector(it) }

View File

@@ -116,12 +116,6 @@ class FixtureMusicalTurntable : Electric, PlaysMusic {
App.printdbg(this, "Stop music $title - $artist")
}
// FIXME the olde way -- must be replaced with one that utilises MusicService
/*App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, AudioMixer.DEFAULT_FADEOUT_LEN / 2f) {
startAudio(musicNowPlaying!!) { loadEffector(it) }
}*/
MusicService.playMusicalFixture(
/* action: () -> Unit */ {
startAudio(musicNowPlaying!!) { loadEffector(it) }

View File

@@ -56,6 +56,7 @@ abstract class TransactionListener {
printdbg(this, "Accepting transaction $transaction")
Thread {
val state = getCurrentStatusForTransaction()
var wasSuccessful = false
val currentLock = transactionLockingClass.get()
if (currentLock == null) {
acquireLock(transaction)
@@ -63,23 +64,27 @@ abstract class TransactionListener {
transaction.start(state)
// if successful:
commitTransaction(state)
// notify the success
transaction.onSuccess(state)
wasSuccessful = true
}
catch (e: Throwable) {
// if failed, notify the failure
System.err.println("Transaction failure: generic")
System.err.println("Transaction failure: generic (failed transaction: $transaction)")
e.printStackTrace()
transaction.onFailure(e, state)
}
finally {
if (wasSuccessful) {
// notify the success
transaction.onSuccess(state)
}
releaseLock()
onFinally()
}
}
else {
System.err.println("Transaction failure: locked")
transaction.onFailure(LockedException(transaction, this, currentLock), state)
System.err.println("Transaction failure: locked (failed transaction: $transaction)")
transaction.onFailure(LockedException(this, currentLock), state)
}
}.start()
}
@@ -88,8 +93,8 @@ abstract class TransactionListener {
protected abstract fun commitTransaction(state: TransactionState)
}
class LockedException(offendingTransaction: Transaction, listener: TransactionListener, lockedBy: Transaction) :
Exception("Transaction '$offendingTransaction' is rejected because the class '$listener' is locked by '$lockedBy'")
class LockedException(listener: TransactionListener, lockedBy: Transaction) :
Exception("The class '$listener' is locked by '$lockedBy'")
@JvmInline value class TransactionState(val valueTable: HashMap<String, Any?>) {
operator fun get(key: String) = valueTable[key]