mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
is the new musicplayer working?
This commit is contained in:
@@ -137,18 +137,6 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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}
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}
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/*ingame.musicStreamer.addMusicStartHook { music ->
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setMusicName(music.name)
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if (mode <= MODE_PLAYING)
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transitionRequest = MODE_PLAYING
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}
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ingame.musicStreamer.addMusicStopHook { music ->
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setIntermission()
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if (mode <= MODE_PLAYING)
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transitionRequest = MODE_IDLE
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}*/
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setPlaylistDisplayVars(playlist)
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return playlist
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@@ -447,18 +435,6 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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if (index < currentPlaylist.musicList.size) {
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// if selected song != currently playing
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if (App.audioMixer.musicTrack.currentTrack == null || currentPlaylist.musicList[index] != App.audioMixer.musicTrack.currentTrack) {
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// FIXME the olde way -- must be replaced with one that utilises MusicService
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// rebuild playlist
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//ingame.backgroundMusicPlayer.queueIndexFromPlaylist(index)
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// fade out
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/*App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, AudioMixer.DEFAULT_FADEOUT_LEN / 3f) {
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if (!shouldPlayerBeDisabled) {
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ingame.backgroundMusicPlayer.startMusic(this) // required for "intermittent" mode
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iHitTheStopButton = false
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stopRequested = false
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}
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}*/
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MusicService.playNthSongInPlaylist(index) {
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iHitTheStopButton = false
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stopRequested = false
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@@ -476,22 +452,9 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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// if selected album is not the same album currently playing, queue that album immediately
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// (navigating into the selected album involves too much complication :p)
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if (MusicService.currentPlaylist?.source != albumsList[index].canonicalPath) {
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// FIXME the olde way -- must be replaced with one that utilises MusicService
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// fade out
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/*App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, AudioMixer.DEFAULT_FADEOUT_LEN / 3f) {
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loadNewAlbum(albumsList[index])
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if (!shouldPlayerBeDisabled) {
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ingame.backgroundMusicPlayer.startMusic(this) // required for "intermittent" mode
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iHitTheStopButton = false
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stopRequested = false
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}
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resetPlaylistScroll(App.audioMixer.musicTrack.nextTrack as? MusicContainer)
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}*/
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val playlist = loadNewAlbum(albumsList[index])
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MusicService.putNewPlaylist(playlist) {
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MusicService.putNewPlaylistAndResumePlayback(playlist) {
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resetPlaylistScroll(App.audioMixer.musicTrack.nextTrack as? MusicContainer)
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MusicService.resumePlaylistPlayback({}, {})
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}
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}
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}
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@@ -505,8 +468,27 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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// printdbg(this, "mode = $mode; req = $transitionRequest")
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// update music name disp
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val musicTrack = App.audioMixer.musicTrack
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val musicTrackPlaying = musicTrack.isPlaying
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val musicNow = musicTrack.currentTrack
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//// music changed, do something
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if ((oldMusicTrackPlaying && !musicTrack.isPlaying) || (oldSong != null && musicNow == null)) {
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setIntermission()
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if (mode <= MODE_PLAYING && !transitionOngoing) transitionRequest = MODE_IDLE
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}
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else if ((!oldMusicTrackPlaying && musicTrack.isPlaying && musicNow != null) || (oldSong == null && musicNow != null) || (musicNow != oldSong && musicNow != null)) {
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setMusicName(musicNow.name)
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if (mode <= MODE_PLAYING && !transitionOngoing) transitionRequest = MODE_PLAYING
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}
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oldSong = musicNow
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oldMusicTrackPlaying = musicTrackPlaying
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}
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private var oldSong: AudioBank? = null
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private var oldMusicTrackPlaying = false
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private var iHitTheStopButton = false
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private var stopRequested = false
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@@ -536,18 +518,6 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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}
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}
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/*private fun getPrevSongFromPlaylist(): MusicContainer? {
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val list = songsInGovernor.slice(songsInGovernor.indices) // make copy of the list
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val nowPlaying = App.audioMixer.musicTrack.currentTrack ?: return null
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// find current index
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val currentIndex = list.indexOfFirst { it == nowPlaying }
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if (currentIndex < 0) return null
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val prevIndex = (currentIndex - 1).fmod(list.size)
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return list[prevIndex]
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}*/
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// private fun smoothstep(x: Float) = (x*x*(3f-2f*x)).coerceIn(0f, 1f)
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// private fun smootherstep(x: Float) = (x*x*x*(x*(6f*x-15f)+10f)).coerceIn(0f, 1f)
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@@ -710,7 +680,7 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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// debug codes
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//// transaction state
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if (MusicService.transactionLocked) {
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/*if (MusicService.transactionLocked) {
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batch.color = Color.RED
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Toolkit.drawTextCentered(batch, App.fontSmallNumbers, "LOCKED", Toolkit.drawWidth, 0, _posY.toInt() + height + 5)
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}
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@@ -736,6 +706,7 @@ class MusicPlayerControl(private val ingame: TerrarumIngame) : UICanvas() {
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batch.color = Color.LIGHT_GRAY
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App.fontSmallNumbers.draw(batch, "Playlist InternalIndices", 10f, App.scr.hf - 30f)
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App.fontSmallNumbers.draw(batch, "..", 10f, App.scr.hf - 16f)
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*/
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// end of debug codes
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@@ -29,7 +29,12 @@ playback cannot change its sampling rate mid-stream.
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The audio engine cannot resample an audio file with sampling rate greater than 48000 Hz, nor is capable
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of reading anything that is not in 16-bit bit-depth.
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## Ogg Album Art Incompatibility
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Ogg files with album arts are not reliably recognised. Remove them using the following FFmpeg command:
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ffmpeg -i inputfile.ogg -map a -c copy outputfile.ogg
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## tl;dr
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Stereo, 48 kHz, 16 bit, WAV or OGG.
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Stereo, 48 kHz, 16 bit, WAV or OGG.
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Binary file not shown.
@@ -67,7 +67,7 @@ object MusicService : TransactionListener() {
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currentPlaybackState.set(STATE_PLAYING)
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}
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fun getRandomMusicInterval() = 20f + Math.random().toFloat() * 4f // longer gap (20s to 24s)
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fun getRandomMusicInterval() = 16f + Math.random().toFloat() * 4f // longer gap (16s to 20s)
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private fun enterIntermissionAndWaitForPlaylist() {
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val djmode = currentPlaylist?.diskJockeyingMode ?: "intermittent"
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@@ -85,7 +85,7 @@ object MusicService : TransactionListener() {
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}
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fun onMusicFinishing(audio: AudioBank) {
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printdbg(this, "onMusicFinishing ${audio.name}")
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// printdbg(this, "onMusicFinishing ${audio.name}")
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enterIntermissionAndWaitForPlaylist()
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}
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@@ -108,19 +108,19 @@ object MusicService : TransactionListener() {
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}
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override fun onSuccess(state: TransactionState) {
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printdbg(this, "FIREPLAY started music (${nextMusic.name})")
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enterSTATE_PLAYING()
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// printdbg(this, "FIREPLAY started music (${nextMusic.name})")
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currentPlaybackState.set(STATE_PLAYING) // force PLAYING
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}
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override fun onFailure(e: Throwable, state: TransactionState) {
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printdbg(this, "FIREPLAY resume OK but startMusic failed, entering intermission")
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// printdbg(this, "FIREPLAY resume OK but startMusic failed, entering intermission")
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enterIntermissionAndWaitForPlaylist() // will try again
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}
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})
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},
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/* onFailure: (Throwable) -> Unit */
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{
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printdbg(this, "FIREPLAY resume failed, entering intermission")
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// printdbg(this, "FIREPLAY resume failed, entering intermission")
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enterIntermissionAndWaitForPlaylist() // will try again
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},
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// onFinally: () -> Unit
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@@ -130,7 +130,7 @@ object MusicService : TransactionListener() {
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)
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}
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else {
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printdbg(this, "FIREPLAY no-op: playTransaction is ongoing")
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// printdbg(this, "FIREPLAY no-op: playTransaction is ongoing")
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}
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}
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STATE_PLAYING -> {
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@@ -140,7 +140,9 @@ object MusicService : TransactionListener() {
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waitAkku += delta
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if (waitAkku >= waitTime && currentPlaylist != null) {
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enterSTATE_FIREPLAY()
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// force FIREPLAY
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waitAkku = 0f
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currentPlaybackState.set(STATE_FIREPLAY)
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}
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}
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}
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@@ -240,8 +242,99 @@ object MusicService : TransactionListener() {
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}
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}
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/**
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* Puts the given playlist to this object if the transaction successes. If the given playlist is same as the
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* current playlist, the transaction will successfully finish immediately; otherwise the given playlist will
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* be reset as soon as the transaction starts. Note that the resetting behaviour is NOT atomic. (the given
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* playlist will stay in reset state even if the transaction fails)
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*
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* When the transaction was successful, the old playlist gets disposed of, then the songFinishedHook of
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* the songs in the new playlist will be overwritten, before `onSuccess` is called.
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*
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* The old playlist will be disposed of if and only if the transaction was successful.
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*
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* @param playlist An instance of a [TerrarumMusicPlaylist] to be changed into
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* @param onSuccess What to do after the transaction
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*/
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private fun createTransactionPlaylistChangeAndPlayImmediately(playlist: TerrarumMusicPlaylist, onSuccess: () -> Unit): Transaction {
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return object : Transaction {
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var oldPlaylist: TerrarumMusicPlaylist? = null
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var oldState = currentPlaybackState.get()
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var oldAkku = waitAkku
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var oldTime = waitTime
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override fun start(state: TransactionState) {
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oldPlaylist = state["currentPlaylist"] as TerrarumMusicPlaylist?
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if (oldPlaylist == playlist) return
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playlist.reset()
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// request fadeout
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if (App.audioMixer.musicTrack.isPlaying) {
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var fadedOut = false
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App.audioMixer.requestFadeOut(App.audioMixer.musicTrack) {
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// put new playlist
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state["currentPlaylist"] = playlist
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fadedOut = true
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}
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waitUntil { fadedOut }
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}
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else {
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// put new playlist
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state["currentPlaylist"] = playlist
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}
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oldState = currentPlaybackState.get()
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oldAkku = waitAkku
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oldTime = waitTime
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enterSTATE_INTERMISSION(0f)
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enterSTATE_FIREPLAY()
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}
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override fun onSuccess(state: TransactionState) {
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oldPlaylist?.dispose()
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(state["currentPlaylist"] as TerrarumMusicPlaylist?)?.let {
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// set songFinishedHook for every song
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it.musicList.forEach {
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it.songFinishedHook = {
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onMusicFinishing(it)
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}
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}
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// set gaplessness of the Music track
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App.audioMixer.musicTrack.let { track ->
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track.doGaplessPlayback = (it.diskJockeyingMode == "continuous")
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if (track.doGaplessPlayback) {
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track.pullNextTrack = {
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track.currentTrack = MusicService.currentPlaylist!!.queueNext()
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}
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}
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}
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}
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onSuccess()
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}
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override fun onFailure(e: Throwable, state: TransactionState) {
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e.printStackTrace()
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currentPlaybackState.set(oldState)
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waitAkku = oldAkku
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waitTime = oldTime
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}
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}
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}
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private fun createTransactionForNextMusicInPlaylist(onSuccess: () -> Unit): Transaction {
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return object : Transaction {
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var oldState = currentPlaybackState.get()
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var oldAkku = waitAkku
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var oldTime = waitTime
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override fun start(state: TransactionState) {
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var fadedOut = false
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var err: Throwable? = null
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@@ -259,21 +352,34 @@ object MusicService : TransactionListener() {
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waitUntil { fadedOut || err != null }
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if (err != null) throw err!!
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oldState = currentPlaybackState.get()
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oldAkku = waitAkku
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oldTime = waitTime
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enterSTATE_INTERMISSION(0f)
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enterSTATE_FIREPLAY()
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}
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override fun onSuccess(state: TransactionState) {
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enterSTATE_INTERMISSION(0f)
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enterSTATE_FIREPLAY()
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onSuccess()
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}
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override fun onFailure(e: Throwable, state: TransactionState) {
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e.printStackTrace()
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currentPlaybackState.set(oldState)
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waitAkku = oldAkku
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waitTime = oldTime
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}
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}
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}
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private fun createTransactionForPrevMusicInPlaylist(onSuccess: () -> Unit): Transaction {
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return object : Transaction {
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var oldState = currentPlaybackState.get()
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var oldAkku = waitAkku
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var oldTime = waitTime
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override fun start(state: TransactionState) {
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var fadedOut = false
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var err: Throwable? = null
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@@ -294,11 +400,16 @@ object MusicService : TransactionListener() {
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waitUntil { fadedOut || err != null }
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if (err != null) throw err!!
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oldState = currentPlaybackState.get()
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oldAkku = waitAkku
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oldTime = waitTime
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enterSTATE_INTERMISSION(0f)
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enterSTATE_FIREPLAY()
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}
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override fun onSuccess(state: TransactionState) {
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enterSTATE_INTERMISSION(0f)
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enterSTATE_FIREPLAY()
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onSuccess()
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}
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override fun onFailure(e: Throwable, state: TransactionState) {
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@@ -306,12 +417,20 @@ object MusicService : TransactionListener() {
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(state["currentPlaylist"] as TerrarumMusicPlaylist).queueNext()
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e.printStackTrace()
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currentPlaybackState.set(oldState)
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waitAkku = oldAkku
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waitTime = oldTime
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}
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}
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}
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private fun createTransactionForNthMusicInPlaylist(index: Int, onSuccess: () -> Unit): Transaction {
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return object : Transaction {
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var oldState = currentPlaybackState.get()
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var oldAkku = waitAkku
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var oldTime = waitTime
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override fun start(state: TransactionState) {
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var fadedOut = false
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var err: Throwable? = null
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@@ -331,15 +450,24 @@ object MusicService : TransactionListener() {
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waitUntil { fadedOut || err != null }
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if (err != null) throw err!!
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oldState = currentPlaybackState.get()
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oldAkku = waitAkku
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oldTime = waitTime
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enterSTATE_INTERMISSION(0f)
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enterSTATE_FIREPLAY()
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}
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override fun onSuccess(state: TransactionState) {
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enterSTATE_INTERMISSION(0f)
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enterSTATE_FIREPLAY()
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onSuccess()
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}
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override fun onFailure(e: Throwable, state: TransactionState) {
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e.printStackTrace()
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currentPlaybackState.set(oldState)
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waitAkku = oldAkku
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waitTime = oldTime
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}
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}
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}
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@@ -369,6 +497,10 @@ object MusicService : TransactionListener() {
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private fun createTransactionForPlaylistResume(onSuccess: () -> Unit, onFailure: (Throwable) -> Unit): Transaction {
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return object : Transaction {
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var oldState = currentPlaybackState.get()
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var oldAkku = waitAkku
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var oldTime = waitTime
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override fun start(state: TransactionState) {
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enterSTATE_FIREPLAY()
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}
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@@ -378,6 +510,11 @@ object MusicService : TransactionListener() {
|
||||
}
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override fun onFailure(e: Throwable, state: TransactionState) {
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e.printStackTrace()
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currentPlaybackState.set(oldState)
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waitAkku = oldAkku
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waitTime = oldTime
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onFailure(e)
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}
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}
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@@ -447,6 +584,12 @@ object MusicService : TransactionListener() {
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else
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runTransaction(createTransactionPlaylistChange(playlist, {}))
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}
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fun putNewPlaylistAndResumePlayback(playlist: TerrarumMusicPlaylist, onSuccess: (() -> Unit)? = null) {
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if (onSuccess != null)
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runTransaction(createTransactionPlaylistChangeAndPlayImmediately(playlist, onSuccess))
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else
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runTransaction(createTransactionPlaylistChangeAndPlayImmediately(playlist, {}))
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}
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fun putNewPlaylist(playlist: TerrarumMusicPlaylist, onSuccess: () -> Unit, onFinally: () -> Unit) {
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runTransaction(createTransactionPlaylistChange(playlist, onSuccess), onFinally)
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}
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@@ -135,11 +135,6 @@ class FixtureJukebox : Electric, PlaysMusic {
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||||
|
||||
discCurrentlyPlaying = index
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||||
|
||||
// FIXME the olde way -- must be replaced with one that utilises MusicService
|
||||
/*App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, DEFAULT_FADEOUT_LEN / 2f) {
|
||||
startAudio(musicNowPlaying!!) { loadEffector(it) }
|
||||
}*/
|
||||
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||||
MusicService.playMusicalFixture(
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||||
/* action: () -> Unit */ {
|
||||
startAudio(musicNowPlaying!!) { loadEffector(it) }
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||||
|
||||
@@ -116,12 +116,6 @@ class FixtureMusicalTurntable : Electric, PlaysMusic {
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||||
App.printdbg(this, "Stop music $title - $artist")
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||||
}
|
||||
|
||||
|
||||
// FIXME the olde way -- must be replaced with one that utilises MusicService
|
||||
/*App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, AudioMixer.DEFAULT_FADEOUT_LEN / 2f) {
|
||||
startAudio(musicNowPlaying!!) { loadEffector(it) }
|
||||
}*/
|
||||
|
||||
MusicService.playMusicalFixture(
|
||||
/* action: () -> Unit */ {
|
||||
startAudio(musicNowPlaying!!) { loadEffector(it) }
|
||||
|
||||
@@ -56,6 +56,7 @@ abstract class TransactionListener {
|
||||
printdbg(this, "Accepting transaction $transaction")
|
||||
Thread {
|
||||
val state = getCurrentStatusForTransaction()
|
||||
var wasSuccessful = false
|
||||
val currentLock = transactionLockingClass.get()
|
||||
if (currentLock == null) {
|
||||
acquireLock(transaction)
|
||||
@@ -63,23 +64,27 @@ abstract class TransactionListener {
|
||||
transaction.start(state)
|
||||
// if successful:
|
||||
commitTransaction(state)
|
||||
// notify the success
|
||||
transaction.onSuccess(state)
|
||||
|
||||
wasSuccessful = true
|
||||
}
|
||||
catch (e: Throwable) {
|
||||
// if failed, notify the failure
|
||||
System.err.println("Transaction failure: generic")
|
||||
System.err.println("Transaction failure: generic (failed transaction: $transaction)")
|
||||
e.printStackTrace()
|
||||
transaction.onFailure(e, state)
|
||||
}
|
||||
finally {
|
||||
if (wasSuccessful) {
|
||||
// notify the success
|
||||
transaction.onSuccess(state)
|
||||
}
|
||||
releaseLock()
|
||||
onFinally()
|
||||
}
|
||||
}
|
||||
else {
|
||||
System.err.println("Transaction failure: locked")
|
||||
transaction.onFailure(LockedException(transaction, this, currentLock), state)
|
||||
System.err.println("Transaction failure: locked (failed transaction: $transaction)")
|
||||
transaction.onFailure(LockedException(this, currentLock), state)
|
||||
}
|
||||
}.start()
|
||||
}
|
||||
@@ -88,8 +93,8 @@ abstract class TransactionListener {
|
||||
protected abstract fun commitTransaction(state: TransactionState)
|
||||
}
|
||||
|
||||
class LockedException(offendingTransaction: Transaction, listener: TransactionListener, lockedBy: Transaction) :
|
||||
Exception("Transaction '$offendingTransaction' is rejected because the class '$listener' is locked by '$lockedBy'")
|
||||
class LockedException(listener: TransactionListener, lockedBy: Transaction) :
|
||||
Exception("The class '$listener' is locked by '$lockedBy'")
|
||||
|
||||
@JvmInline value class TransactionState(val valueTable: HashMap<String, Any?>) {
|
||||
operator fun get(key: String) = valueTable[key]
|
||||
|
||||
Reference in New Issue
Block a user