no autocorrect on biomegen; code structure improvements

This commit is contained in:
minjaesong
2023-05-17 09:52:28 +09:00
parent 9e44ca93ab
commit 7e10039d29
3 changed files with 249 additions and 206 deletions

View File

@@ -1,10 +1,7 @@
package net.torvald.terrarum.modulebasegame.worldgenerator
import com.sudoplay.joise.Joise
import com.sudoplay.joise.module.ModuleAutoCorrect
import com.sudoplay.joise.module.ModuleBasisFunction
import com.sudoplay.joise.module.ModuleFractal
import com.sudoplay.joise.module.ModuleScaleDomain
import com.sudoplay.joise.module.*
import net.torvald.terrarum.App
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.concurrent.ThreadExecutor
@@ -76,7 +73,7 @@ class Biomegen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
}
private fun draw(x: Int, y: Int, noiseValue: List<Double>, world: GameWorld) {
val control = noiseValue[0].times(slices).minus(0.00001f).toInt().fmod(slices)
val control = noiseValue[0].coerceIn(0.0, 0.99999).times(slices).toInt().coerceIn(0 until slices)
if (y > 0) {
val tileThis = world.getTileFromTerrain(x, y)
@@ -123,22 +120,26 @@ class Biomegen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
//biome.setType(ModuleBasisFunction.BasisType.SIMPLEX)
// simplex AND fractal for more noisy edges, mmmm..!
val fractal = ModuleFractal()
fractal.setType(ModuleFractal.FractalType.MULTI)
fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.SIMPLEX)
fractal.setNumOctaves(4)
fractal.setFrequency(1.0)
fractal.seed = seed shake 0x7E22A
val fractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.MULTI)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.SIMPLEX)
it.setNumOctaves(4)
it.setFrequency(1.0)
it.seed = seed shake 0x7E22A
}
val autocorrect = ModuleAutoCorrect()
autocorrect.setSource(fractal)
autocorrect.setRange(0.0, 1.0)
val scaleDomain = ModuleScaleDomain().also {
it.setSource(fractal)
it.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
it.setScaleY(1.0 / params.featureSize)
it.setScaleZ(1.0 / params.featureSize)
}
val scale = ModuleScaleDomain()
scale.setSource(autocorrect)
scale.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
scale.setScaleY(1.0 / params.featureSize)
scale.setScaleZ(1.0 / params.featureSize)
val scale = ModuleScaleOffset().also {
it.setSource(scaleDomain)
it.setOffset(1.0)
it.setScale(1.0)
}
val last = scale

View File

@@ -144,223 +144,259 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
val caveBlockageMagic: Long = 0xD15A57E5 // Disaster
val groundGradient = ModuleGradient()
groundGradient.setGradient(0.0, 0.0, 0.0, 1.0)
val groundGradient = ModuleGradient().also {
it.setGradient(0.0, 0.0, 0.0, 1.0)
}
/* lowlands */
val lowlandShapeFractal = ModuleFractal()
lowlandShapeFractal.setType(ModuleFractal.FractalType.BILLOW)
lowlandShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
lowlandShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
lowlandShapeFractal.setNumOctaves(2)
lowlandShapeFractal.setFrequency(0.25)
lowlandShapeFractal.seed = seed shake lowlandMagic
val lowlandShapeFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.BILLOW)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(2)
it.setFrequency(0.25)
it.seed = seed shake lowlandMagic
}
val lowlandScale = ModuleScaleOffset()
lowlandScale.setSource(lowlandShapeFractal)
lowlandScale.setScale(0.22)
lowlandScale.setOffset(params.lowlandScaleOffset) // TODO linearly alters the height
val lowlandScale = ModuleScaleOffset().also {
it.setSource(lowlandShapeFractal)
it.setScale(0.22)
it.setOffset(params.lowlandScaleOffset) // linearly alters the height
}
val lowlandYScale = ModuleScaleDomain()
lowlandYScale.setSource(lowlandScale)
lowlandYScale.setScaleY(0.02) // greater = more distortion, overhangs
val lowlandYScale = ModuleScaleDomain().also {
it.setSource(lowlandScale)
it.setScaleY(0.02) // greater = more distortion, overhangs
}
val lowlandTerrain = ModuleTranslateDomain()
lowlandTerrain.setSource(groundGradient)
lowlandTerrain.setAxisYSource(lowlandYScale)
val lowlandTerrain = ModuleTranslateDomain().also {
it.setSource(groundGradient)
it.setAxisYSource(lowlandYScale)
}
/* highlands */
val highlandShapeFractal = ModuleFractal()
highlandShapeFractal.setType(ModuleFractal.FractalType.FBM)
highlandShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
highlandShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
highlandShapeFractal.setNumOctaves(4)
highlandShapeFractal.setFrequency(2.0)
highlandShapeFractal.seed = seed shake highlandMagic
val highlandShapeFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.FBM)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(4)
it.setFrequency(2.0)
it.seed = seed shake highlandMagic
}
val highlandScale = ModuleScaleOffset()
highlandScale.setSource(highlandShapeFractal)
highlandScale.setScale(0.5)
highlandScale.setOffset(params.highlandScaleOffset) // TODO linearly alters the height
val highlandScale = ModuleScaleOffset().also {
it.setSource(highlandShapeFractal)
it.setScale(0.5)
it.setOffset(params.highlandScaleOffset) // linearly alters the height
}
val highlandYScale = ModuleScaleDomain()
highlandYScale.setSource(highlandScale)
highlandYScale.setScaleY(0.14) // greater = more distortion, overhangs
val highlandYScale = ModuleScaleDomain().also {
it.setSource(highlandScale)
it.setScaleY(0.14) // greater = more distortion, overhangs
}
val highlandTerrain = ModuleTranslateDomain()
highlandTerrain.setSource(groundGradient)
highlandTerrain.setAxisYSource(highlandYScale)
val highlandTerrain = ModuleTranslateDomain().also {
it.setSource(groundGradient)
it.setAxisYSource(highlandYScale)
}
/* mountains */
val mountainShapeFractal = ModuleFractal()
mountainShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
mountainShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
mountainShapeFractal.setNumOctaves(8)
mountainShapeFractal.setFrequency(1.0)
mountainShapeFractal.seed = seed shake mountainMagic
val mountainShapeFractal = ModuleFractal().also {
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(8)
it.setFrequency(1.0)
it.seed = seed shake mountainMagic
}
val mountainScale = ModuleScaleOffset()
mountainScale.setSource(mountainShapeFractal)
mountainScale.setScale(1.0)
mountainScale.setOffset(params.mountainScaleOffset) // TODO linearly alters the height
val mountainScale = ModuleScaleOffset().also {
it.setSource(mountainShapeFractal)
it.setScale(1.0)
it.setOffset(params.mountainScaleOffset) // linearly alters the height
}
val mountainYScale = ModuleScaleDomain()
mountainYScale.setSource(mountainScale)
mountainYScale.setScaleY(params.mountainDisturbance) // greater = more distortion, overhangs
val mountainYScale = ModuleScaleDomain().also {
it.setSource(mountainScale)
it.setScaleY(params.mountainDisturbance) // greater = more distortion, overhangs
}
val mountainTerrain = ModuleTranslateDomain()
mountainTerrain.setSource(groundGradient)
mountainTerrain.setAxisYSource(mountainYScale)
val mountainTerrain = ModuleTranslateDomain().also {
it.setSource(groundGradient)
it.setAxisYSource(mountainYScale)
}
/* selection */
val terrainTypeFractal = ModuleFractal()
terrainTypeFractal.setType(ModuleFractal.FractalType.FBM)
terrainTypeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
terrainTypeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
terrainTypeFractal.setNumOctaves(3)
terrainTypeFractal.setFrequency(0.125)
terrainTypeFractal.seed = seed shake selectionMagic
val terrainTypeFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.FBM)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(3)
it.setFrequency(0.125)
it.seed = seed shake selectionMagic
}
val terrainAutocorrect = ModuleAutoCorrect() // absolutely required
terrainAutocorrect.setSource(terrainTypeFractal)
terrainAutocorrect.setLow(0.0)
terrainAutocorrect.setHigh(1.0)
val terrainAutocorrect = ModuleAutoCorrect().also { // absolutely required
it.setSource(terrainTypeFractal)
it.setLow(0.0)
it.setHigh(1.0)
} // TODO REPLACE WITH ScaleOffset and play with the both values
val terrainTypeYScale = ModuleScaleDomain()
terrainTypeYScale.setSource(terrainAutocorrect)
terrainTypeYScale.setScaleY(0.0)
val terrainTypeYScale = ModuleScaleDomain().also {
it.setSource(terrainAutocorrect)
it.setScaleY(0.0)
}
val terrainTypeCache = ModuleCache()
terrainTypeCache.setSource(terrainTypeYScale)
val terrainTypeCache = ModuleCache().also {
it.setSource(terrainTypeYScale)
}
val highlandMountainSelect = ModuleSelect()
highlandMountainSelect.setLowSource(highlandTerrain)
highlandMountainSelect.setHighSource(mountainTerrain)
highlandMountainSelect.setControlSource(terrainTypeCache)
highlandMountainSelect.setThreshold(0.55)
highlandMountainSelect.setFalloff(0.2)
val highlandMountainSelect = ModuleSelect().also {
it.setLowSource(highlandTerrain)
it.setHighSource(mountainTerrain)
it.setControlSource(terrainTypeCache)
it.setThreshold(0.55)
it.setFalloff(0.2)
}
val highlandLowlandSelect = ModuleSelect()
highlandLowlandSelect.setLowSource(lowlandTerrain)
highlandLowlandSelect.setHighSource(highlandMountainSelect)
highlandLowlandSelect.setControlSource(terrainTypeCache)
highlandLowlandSelect.setThreshold(0.25)
highlandLowlandSelect.setFalloff(0.15)
val highlandLowlandSelect = ModuleSelect().also {
it.setLowSource(lowlandTerrain)
it.setHighSource(highlandMountainSelect)
it.setControlSource(terrainTypeCache)
it.setThreshold(0.25)
it.setFalloff(0.15)
}
val highlandLowlandSelectCache = ModuleCache()
highlandLowlandSelectCache.setSource(highlandLowlandSelect)
val highlandLowlandSelectCache = ModuleCache().also {
it.setSource(highlandLowlandSelect)
}
val groundSelect = ModuleSelect()
groundSelect.setLowSource(0.0)
groundSelect.setHighSource(1.0)
groundSelect.setThreshold(0.5)
groundSelect.setControlSource(highlandLowlandSelectCache)
val groundSelect = ModuleSelect().also {
it.setLowSource(0.0)
it.setHighSource(1.0)
it.setThreshold(0.5)
it.setControlSource(highlandLowlandSelectCache)
}
val groundSelect2 = ModuleSelect()
groundSelect2.setLowSource(0.0)
groundSelect2.setHighSource(1.0)
groundSelect2.setThreshold(0.8)
groundSelect2.setControlSource(highlandLowlandSelectCache)
val groundSelect2 = ModuleSelect().also {
it.setLowSource(0.0)
it.setHighSource(1.0)
it.setThreshold(0.8)
it.setControlSource(highlandLowlandSelectCache)
}
/* caves */
val caveShape = ModuleFractal()
caveShape.setType(ModuleFractal.FractalType.RIDGEMULTI)
caveShape.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
caveShape.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
caveShape.setNumOctaves(1)
caveShape.setFrequency(params.caveShapeFreq) // TODO adjust the "density" of the caves
caveShape.seed = seed shake caveMagic
val caveShape = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.RIDGEMULTI)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(1)
it.setFrequency(params.caveShapeFreq) // adjust the "density" of the caves
it.seed = seed shake caveMagic
}
val caveAttenuateBias = ModuleBias()
caveAttenuateBias.setSource(highlandLowlandSelectCache)
caveAttenuateBias.setBias(params.caveAttenuateBias) // TODO (0.5+) adjust the "concentration" of the cave gen. Lower = larger voids
val caveAttenuateBias = ModuleBias().also {
it.setSource(highlandLowlandSelectCache)
it.setBias(params.caveAttenuateBias) // (0.5+) adjust the "concentration" of the cave gen. Lower = larger voids
}
val caveShapeAttenuate = ModuleCombiner()
caveShapeAttenuate.setType(ModuleCombiner.CombinerType.MULT)
caveShapeAttenuate.setSource(0, caveShape)
caveShapeAttenuate.setSource(1, caveAttenuateBias)
val caveShapeAttenuate = ModuleCombiner().also {
it.setType(ModuleCombiner.CombinerType.MULT)
it.setSource(0, caveShape)
it.setSource(1, caveAttenuateBias)
}
val cavePerturbFractal = ModuleFractal()
cavePerturbFractal.setType(ModuleFractal.FractalType.FBM)
cavePerturbFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
cavePerturbFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
cavePerturbFractal.setNumOctaves(6)
cavePerturbFractal.setFrequency(3.0)
cavePerturbFractal.seed = seed shake cavePerturbMagic
val cavePerturbFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.FBM)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(6)
it.setFrequency(3.0)
it.seed = seed shake cavePerturbMagic
}
val cavePerturbScale = ModuleScaleOffset()
cavePerturbScale.setSource(cavePerturbFractal)
cavePerturbScale.setScale(0.45)
cavePerturbScale.setOffset(0.0)
val cavePerturbScale = ModuleScaleOffset().also {
it.setSource(cavePerturbFractal)
it.setScale(0.45)
it.setOffset(0.0)
}
val cavePerturb = ModuleTranslateDomain()
cavePerturb.setSource(caveShapeAttenuate)
cavePerturb.setAxisXSource(cavePerturbScale)
val cavePerturb = ModuleTranslateDomain().also {
it.setSource(caveShapeAttenuate)
it.setAxisXSource(cavePerturbScale)
}
val caveSelect = ModuleSelect()
caveSelect.setLowSource(1.0)
caveSelect.setHighSource(0.0)
caveSelect.setControlSource(cavePerturb)
caveSelect.setThreshold(params.caveSelectThre) // TODO also adjust this if you've touched the bias value. Number can be greater than 1.0
caveSelect.setFalloff(0.0)
val caveSelect = ModuleSelect().also {
it.setLowSource(1.0)
it.setHighSource(0.0)
it.setControlSource(cavePerturb)
it.setThreshold(params.caveSelectThre) // also adjust this if you've touched the bias value. Number can be greater than 1.0
it.setFalloff(0.0)
}
val caveBlockageFractal = ModuleFractal()
caveBlockageFractal.setType(ModuleFractal.FractalType.RIDGEMULTI)
caveBlockageFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
caveBlockageFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
caveBlockageFractal.setNumOctaves(2)
caveBlockageFractal.setFrequency(params.caveBlockageFractalFreq) // TODO same as caveShape frequency?
caveBlockageFractal.seed = seed shake caveBlockageMagic
val caveBlockageFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.RIDGEMULTI)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(2)
it.setFrequency(params.caveBlockageFractalFreq) // same as caveShape frequency?
it.seed = seed shake caveBlockageMagic
}
// will only close-up deeper caves. Shallow caves will be less likely to be closed up
val caveBlockageAttenuate = ModuleCombiner()
caveBlockageAttenuate.setType(ModuleCombiner.CombinerType.MULT)
caveBlockageAttenuate.setSource(0, caveBlockageFractal)
caveBlockageAttenuate.setSource(1, caveAttenuateBias)
val caveBlockageAttenuate = ModuleCombiner().also {
it.setType(ModuleCombiner.CombinerType.MULT)
it.setSource(0, caveBlockageFractal)
it.setSource(1, caveAttenuateBias)
}
val caveBlockageSelect = ModuleSelect()
caveBlockageSelect.setLowSource(0.0)
caveBlockageSelect.setHighSource(1.0)
caveBlockageSelect.setControlSource(caveBlockageAttenuate)
caveBlockageSelect.setThreshold(params.caveBlockageSelectThre) // TODO adjust cave cloing-up strength. Larger = more closing
caveBlockageSelect.setFalloff(0.0)
val caveBlockageSelect = ModuleSelect().also {
it.setLowSource(0.0)
it.setHighSource(1.0)
it.setControlSource(caveBlockageAttenuate)
it.setThreshold(params.caveBlockageSelectThre) // adjust cave cloing-up strength. Larger = more closing
it.setFalloff(0.0)
}
// note: gradient-multiply DOESN'T generate "naturally cramped" cave entrance
val caveInMix = ModuleCombiner()
caveInMix.setType(ModuleCombiner.CombinerType.ADD)
caveInMix.setSource(0, caveSelect)
caveInMix.setSource(1, caveBlockageSelect)
val caveInMix = ModuleCombiner().also {
it.setType(ModuleCombiner.CombinerType.ADD)
it.setSource(0, caveSelect)
it.setSource(1, caveBlockageSelect)
}
// this noise tree WILL generate noise value greater than 1.0
// they should be treated properly when you actually generate the world out of the noisemap
// for the visualisation, no treatment will be done in this demo app.
val groundClamp = ModuleClamp()
groundClamp.setRange(0.0, 100.0)
groundClamp.setSource(highlandLowlandSelectCache)
val groundClamp = ModuleClamp().also {
it.setRange(0.0, 100.0)
it.setSource(highlandLowlandSelectCache)
}
val groundScaling = ModuleScaleDomain()
groundScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
groundScaling.setScaleY(1.0 / params.featureSize)
groundScaling.setScaleZ(1.0 / params.featureSize)
groundScaling.setSource(groundClamp)
val groundScaling = ModuleScaleDomain().also {
it.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
it.setScaleY(1.0 / params.featureSize)
it.setScaleZ(1.0 / params.featureSize)
it.setSource(groundClamp)
}
val caveClamp = ModuleClamp().also {
it.setRange(0.0, 1.0)
it.setSource(caveInMix)
}
val caveClamp = ModuleClamp()
caveClamp.setRange(0.0, 1.0)
caveClamp.setSource(caveInMix)
val caveScaling = ModuleScaleDomain()
caveScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
caveScaling.setScaleY(1.0 / params.featureSize)
caveScaling.setScaleZ(1.0 / params.featureSize)
caveScaling.setSource(caveClamp)
val caveScaling = ModuleScaleDomain().also {
it.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
it.setScaleY(1.0 / params.featureSize)
it.setScaleZ(1.0 / params.featureSize)
it.setSource(caveClamp)
}
//return Joise(caveInMix)
return listOf(

View File

@@ -28,8 +28,8 @@ import kotlin.math.cos
import kotlin.math.sin
import kotlin.random.Random
const val NOISEBOX_WIDTH = 768
const val NOISEBOX_HEIGHT = 512
const val NOISEBOX_WIDTH = 1024
const val NOISEBOX_HEIGHT = 768
const val TWO_PI = Math.PI * 2
/**
@@ -259,6 +259,7 @@ fun main(args: Array<String>) {
appConfig.setResizable(false)
appConfig.setWindowedMode(NOISEBOX_WIDTH, NOISEBOX_HEIGHT)
appConfig.setForegroundFPS(60)
appConfig.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.GL30, 3, 2)
Lwjgl3Application(WorldgenNoiseSandbox(), appConfig)
}
@@ -274,7 +275,7 @@ internal object BiomeMaker : NoiseMaker {
override fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap) {
val colPal = biomeColors
val control = noiseValue[0].times(colPal.size).minus(0.00001f).toInt().fmod(colPal.size)
val control = noiseValue[0].coerceIn(0.0, 0.99999).times(colPal.size).toInt().coerceIn(colPal.indices)
outTex.setColor(colPal[control])
outTex.drawPixel(x, y)
@@ -286,22 +287,26 @@ internal object BiomeMaker : NoiseMaker {
//biome.setType(ModuleBasisFunction.BasisType.SIMPLEX)
// simplex AND fractal for more noisy edges, mmmm..!
val fractal = ModuleFractal()
fractal.setType(ModuleFractal.FractalType.MULTI)
fractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.SIMPLEX)
fractal.setNumOctaves(4)
fractal.setFrequency(1.0)
fractal.seed = seed shake 0x7E22A
val fractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.MULTI)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.SIMPLEX)
it.setNumOctaves(4)
it.setFrequency(1.0)
it.seed = seed shake 0x7E22A
}
val autocorrect = ModuleAutoCorrect()
autocorrect.setSource(fractal)
autocorrect.setRange(0.0, 1.0)
val scaleDomain = ModuleScaleDomain().also {
it.setSource(fractal)
it.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
it.setScaleY(1.0 / params.featureSize)
it.setScaleZ(1.0 / params.featureSize)
}
val scale = ModuleScaleDomain()
scale.setSource(autocorrect)
scale.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
scale.setScaleY(1.0 / params.featureSize)
scale.setScaleZ(1.0 / params.featureSize)
val scale = ModuleScaleOffset().also {
it.setSource(scaleDomain)
it.setOffset(1.0)
it.setScale(1.0)
}
val last = scale
@@ -310,12 +315,13 @@ internal object BiomeMaker : NoiseMaker {
// with this method, only TWO distinct (not bland) biomes are possible. CLUT order is important here.
val biomeColors = intArrayOf(
//0x2288ccff.toInt(), // ísland
0x229944ff.toInt(), // woodlands
0x77bb77ff.toInt(), // shrubland
0x88bb66ff.toInt(), // plains
0xeeddbbff.toInt(), // sands
0x888888ff.toInt() // rockyland
//0x2288ccff.toInt(), // ísland
0x229944ff.toInt(), // woodlands
0x77bb77ff.toInt(), // shrubland
0xbbdd99ff.toInt(), // plains
0xbbdd99ff.toInt(), // plains
// 0xeeddbbff.toInt(), // sands
0x888888ff.toInt() // rockyland
)
}