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much failure, such note; wow
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@@ -781,6 +781,10 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
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/////////////////////////////////
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// resolve controllerMoveDelta //
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/////////////////////////////////
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// TODO IDEA just as CCD starts from 1, not 0, if moveDelta is engaged,
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// TODO IDEA FIRST JUST APPLY the force THEN resolve collision or whatever
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if (controllerMoveDelta != null) {
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debug3("== ControllerMoveDelta ==")
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