much failure, such note; wow

This commit is contained in:
minjaesong
2017-05-12 17:02:29 +09:00
parent 3c14ca4d1b
commit 7e9c4e95b4

View File

@@ -781,6 +781,10 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
/////////////////////////////////
// resolve controllerMoveDelta //
/////////////////////////////////
// TODO IDEA just as CCD starts from 1, not 0, if moveDelta is engaged,
// TODO IDEA FIRST JUST APPLY the force THEN resolve collision or whatever
if (controllerMoveDelta != null) {
debug3("== ControllerMoveDelta ==")