update gitignore, new worldgen wip

This commit is contained in:
minjaesong
2019-09-15 08:12:04 +09:00
parent c315022d80
commit 7ec1fbc1bf
6 changed files with 444 additions and 26 deletions

3
.gitignore vendored
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@@ -12,9 +12,11 @@ replay_pid*
# OS files
Thumbs.db
.DS_Store
desktop.ini
# Resources that should not be tracked
assets/mods/basegame/demoworld
external_resource_packs
#assets/mods/basegame/demoworld.gz
external_resource_packs.zip
@@ -33,4 +35,3 @@ tmp_*
*.index
*.threads
*_Leak_Suspects.zip
desktop.ini

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@@ -0,0 +1,22 @@
package net.torvald.terrarum.modulebasegame.worldgenerator
import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 2019-09-02.
*/
object Biomegen : Gen {
override var generationStarted: Boolean
get() = TODO("not implemented")
set(value) {}
override val generationDone: Boolean
get() = TODO("not implemented")
override fun invoke(world: GameWorld, seed: Long, params: Any) {
TODO("not implemented")
}
}
data class BiomegenParams(
val featureSize: Double = 80.0
)

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@@ -0,0 +1,336 @@
package net.torvald.terrarum.modulebasegame.worldgenerator
import com.sudoplay.joise.Joise
import com.sudoplay.joise.module.*
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.concurrent.ThreadParallel
import net.torvald.terrarum.concurrent.mapToThreadPoolDirectly
import net.torvald.terrarum.gameworld.GameWorld
import kotlin.math.cos
import kotlin.math.sin
/**
* Created by minjaesong on 2019-07-23.
*/
object Terragen : Gen {
override var generationStarted: Boolean = false
override val generationDone: Boolean
get() = generationStarted && ThreadParallel.allFinished()
override fun invoke(world: GameWorld, seed: Long, params: Any) {
val joise = getGenerator(seed, params as TerragenParams)
(0 until world.width).mapToThreadPoolDirectly(this.javaClass.simpleName) { range ->
for (y in 0 until world.height) {
for (x in range) {
val sampleTheta = (x.toDouble() / world.width) * TWO_PI
val sampleOffset = world.width / 8.0
val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
val sampleY = y.toDouble()
val noise = joise.map { it.get(sampleX, sampleY, sampleZ) }
draw(x, y, noise, world)
}
}
}
ThreadParallel.startAll()
generationStarted = true
}
private val groundDepthBlock = listOf(
Block.AIR, Block.DIRT, Block.STONE
)
fun draw(x: Int, y: Int, noiseValue: List<Double>, world: GameWorld) {
fun Double.tiered(vararg tiers: Double): Int {
tiers.reversed().forEachIndexed { index, it ->
if (this >= it) return (tiers.lastIndex - index) // why??
}
return tiers.lastIndex
}
val terr = noiseValue[0].tiered(.0, .5, .88)
val cave = if (noiseValue[1] < 0.5) 0 else 1
val wallBlock = groundDepthBlock[terr]
val terrBlock = wallBlock * cave // AIR is always zero, this is the standard
world.setTileTerrain(x, y, terrBlock)
world.setTileWall(x, y, wallBlock)
}
private fun getGenerator(seed: Long, params: TerragenParams): List<Joise> {
val lowlandMagic: Long = 0x41A21A114DBE56 // Maria Lindberg
val highlandMagic: Long = 0x0114E091 // Olive Oyl
val mountainMagic: Long = 0x115AA4DE2504 // Lisa Anderson
val selectionMagic: Long = 0x41E10D9B100 // Melody Blue
val caveMagic: Long = 0x00215741CDF // Urist McDF
val cavePerturbMagic: Long = 0xA2410C // Armok
val caveBlockageMagic: Long = 0xD15A57E5 // Disaster
val groundGradient = ModuleGradient()
groundGradient.setGradient(0.0, 0.0, 0.0, 1.0)
/* lowlands */
val lowlandShapeFractal = ModuleFractal()
lowlandShapeFractal.setType(ModuleFractal.FractalType.BILLOW)
lowlandShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
lowlandShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
lowlandShapeFractal.setNumOctaves(2)
lowlandShapeFractal.setFrequency(0.25)
lowlandShapeFractal.seed = seed shake lowlandMagic
val lowlandAutoCorrect = ModuleAutoCorrect()
lowlandAutoCorrect.setSource(lowlandShapeFractal)
lowlandAutoCorrect.setLow(0.0)
lowlandAutoCorrect.setHigh(1.0)
val lowlandScale = ModuleScaleOffset()
lowlandScale.setScale(0.125)
lowlandScale.setOffset(params.lowlandScaleOffset) // TODO linearly alters the height
val lowlandYScale = ModuleScaleDomain()
lowlandYScale.setSource(lowlandScale)
lowlandYScale.setScaleY(0.02) // greater = more distortion, overhangs
val lowlandTerrain = ModuleTranslateDomain()
lowlandTerrain.setSource(groundGradient)
lowlandTerrain.setAxisYSource(lowlandYScale)
/* highlands */
val highlandShapeFractal = ModuleFractal()
highlandShapeFractal.setType(ModuleFractal.FractalType.FBM)
highlandShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
highlandShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
highlandShapeFractal.setNumOctaves(4)
highlandShapeFractal.setFrequency(2.0)
highlandShapeFractal.seed = seed shake highlandMagic
val highlandAutocorrect = ModuleAutoCorrect()
highlandAutocorrect.setSource(highlandShapeFractal)
highlandAutocorrect.setLow(-1.0)
highlandAutocorrect.setHigh(1.0)
val highlandScale = ModuleScaleOffset()
highlandScale.setSource(highlandAutocorrect)
highlandScale.setScale(0.25)
highlandScale.setOffset(params.highlandScaleOffset) // TODO linearly alters the height
val highlandYScale = ModuleScaleDomain()
highlandYScale.setSource(highlandScale)
highlandYScale.setScaleY(0.14) // greater = more distortion, overhangs
val highlandTerrain = ModuleTranslateDomain()
highlandTerrain.setSource(groundGradient)
highlandTerrain.setAxisYSource(highlandYScale)
/* mountains */
val mountainShapeFractal = ModuleFractal()
mountainShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
mountainShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
mountainShapeFractal.setNumOctaves(8)
mountainShapeFractal.setFrequency(1.0)
mountainShapeFractal.seed = seed shake mountainMagic
val mountainAutocorrect = ModuleAutoCorrect()
mountainAutocorrect.setSource(mountainShapeFractal)
mountainAutocorrect.setLow(-1.0)
mountainAutocorrect.setHigh(1.0)
val mountainScale = ModuleScaleOffset()
mountainScale.setSource(mountainAutocorrect)
mountainScale.setScale(0.45)
mountainScale.setOffset(params.mountainScaleOffset) // TODO linearly alters the height
val mountainYScale = ModuleScaleDomain()
mountainYScale.setSource(mountainScale)
mountainYScale.setScaleY(params.mountainDisturbance) // greater = more distortion, overhangs
val mountainTerrain = ModuleTranslateDomain()
mountainTerrain.setSource(groundGradient)
mountainTerrain.setAxisYSource(mountainYScale)
/* selection */
val terrainTypeFractal = ModuleFractal()
terrainTypeFractal.setType(ModuleFractal.FractalType.FBM)
terrainTypeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
terrainTypeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
terrainTypeFractal.setNumOctaves(3)
terrainTypeFractal.setFrequency(0.125)
terrainTypeFractal.seed = seed shake selectionMagic
val terrainAutocorrect = ModuleAutoCorrect()
terrainAutocorrect.setSource(terrainTypeFractal)
terrainAutocorrect.setLow(0.0)
terrainAutocorrect.setHigh(1.0)
val terrainTypeYScale = ModuleScaleDomain()
terrainTypeYScale.setSource(terrainAutocorrect)
terrainTypeYScale.setScaleY(0.0)
val terrainTypeCache = ModuleCache()
terrainTypeCache.setSource(terrainTypeYScale)
val highlandMountainSelect = ModuleSelect()
highlandMountainSelect.setLowSource(highlandTerrain)
highlandMountainSelect.setHighSource(mountainTerrain)
highlandMountainSelect.setControlSource(terrainTypeCache)
highlandMountainSelect.setThreshold(0.55)
highlandMountainSelect.setFalloff(0.2)
val highlandLowlandSelect = ModuleSelect()
highlandLowlandSelect.setLowSource(lowlandTerrain)
highlandLowlandSelect.setHighSource(highlandMountainSelect)
highlandLowlandSelect.setControlSource(terrainTypeCache)
highlandLowlandSelect.setThreshold(0.25)
highlandLowlandSelect.setFalloff(0.15)
val highlandLowlandSelectCache = ModuleCache()
highlandLowlandSelectCache.setSource(highlandLowlandSelect)
val groundSelect = ModuleSelect()
groundSelect.setLowSource(0.0)
groundSelect.setHighSource(1.0)
groundSelect.setThreshold(0.5)
groundSelect.setControlSource(highlandLowlandSelectCache)
val groundSelect2 = ModuleSelect()
groundSelect2.setLowSource(0.0)
groundSelect2.setHighSource(1.0)
groundSelect2.setThreshold(0.8)
groundSelect2.setControlSource(highlandLowlandSelectCache)
/* caves */
val caveShape = ModuleFractal()
caveShape.setType(ModuleFractal.FractalType.RIDGEMULTI)
caveShape.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
caveShape.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
caveShape.setNumOctaves(1)
caveShape.setFrequency(params.caveShapeFreq) // TODO adjust the "density" of the caves
caveShape.seed = seed shake caveMagic
val caveAttenuateBias = ModuleBias()
caveAttenuateBias.setSource(highlandLowlandSelectCache)
caveAttenuateBias.setBias(params.caveAttenuateBias) // TODO (0.5+) adjust the "concentration" of the cave gen. Lower = larger voids
val caveShapeAttenuate = ModuleCombiner()
caveShapeAttenuate.setType(ModuleCombiner.CombinerType.MULT)
caveShapeAttenuate.setSource(0, caveShape)
caveShapeAttenuate.setSource(1, caveAttenuateBias)
val cavePerturbFractal = ModuleFractal()
cavePerturbFractal.setType(ModuleFractal.FractalType.FBM)
cavePerturbFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
cavePerturbFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
cavePerturbFractal.setNumOctaves(6)
cavePerturbFractal.setFrequency(3.0)
cavePerturbFractal.seed = seed shake cavePerturbMagic
val cavePerturbScale = ModuleScaleOffset()
cavePerturbScale.setSource(cavePerturbFractal)
cavePerturbScale.setScale(0.45)
cavePerturbScale.setOffset(0.0)
val cavePerturb = ModuleTranslateDomain()
cavePerturb.setSource(caveShapeAttenuate)
cavePerturb.setAxisXSource(cavePerturbScale)
val caveSelect = ModuleSelect()
caveSelect.setLowSource(1.0)
caveSelect.setHighSource(0.0)
caveSelect.setControlSource(cavePerturb)
caveSelect.setThreshold(params.caveSelectThre) // TODO also adjust this if you've touched the bias value. Number can be greater than 1.0
caveSelect.setFalloff(0.0)
val caveBlockageFractal = ModuleFractal()
caveBlockageFractal.setType(ModuleFractal.FractalType.RIDGEMULTI)
caveBlockageFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
caveBlockageFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
caveBlockageFractal.setNumOctaves(2)
caveBlockageFractal.setFrequency(params.caveBlockageFractalFreq) // TODO same as caveShape frequency?
caveBlockageFractal.seed = seed shake caveBlockageMagic
// will only close-up deeper caves. Shallow caves will be less likely to be closed up
val caveBlockageAttenuate = ModuleCombiner()
caveBlockageAttenuate.setType(ModuleCombiner.CombinerType.MULT)
caveBlockageAttenuate.setSource(0, caveBlockageFractal)
caveBlockageAttenuate.setSource(1, caveAttenuateBias)
val caveBlockageSelect = ModuleSelect()
caveBlockageSelect.setLowSource(0.0)
caveBlockageSelect.setHighSource(1.0)
caveBlockageSelect.setControlSource(caveBlockageAttenuate)
caveBlockageSelect.setThreshold(params.caveBlockageSelectThre) // TODO adjust cave cloing-up strength. Larger = more closing
caveBlockageSelect.setFalloff(0.0)
// note: gradient-multiply DOESN'T generate "naturally cramped" cave entrance
val caveInMix = ModuleCombiner()
caveInMix.setType(ModuleCombiner.CombinerType.ADD)
caveInMix.setSource(0, caveSelect)
caveInMix.setSource(1, caveBlockageSelect)
/*val groundCaveMult = ModuleCombiner()
groundCaveMult.setType(ModuleCombiner.CombinerType.MULT)
groundCaveMult.setSource(0, caveInMix)
//groundCaveMult.setSource(0, caveSelect) // disables the cave-in for quick cavegen testing
groundCaveMult.setSource(1, groundSelect)*/
// this noise tree WILL generate noise value greater than 1.0
// they should be treated properly when you actually generate the world out of the noisemap
// for the visualisation, no treatment will be done in this demo app.
val groundClamp = ModuleClamp()
groundClamp.setRange(0.0, 100.0)
groundClamp.setSource(highlandLowlandSelectCache)
val groundScaling = ModuleScaleDomain()
groundScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
groundScaling.setScaleY(1.0 / params.featureSize)
groundScaling.setScaleZ(1.0 / params.featureSize)
groundScaling.setSource(groundClamp)
val caveClamp = ModuleClamp()
caveClamp.setRange(0.0, 1.0)
caveClamp.setSource(caveInMix)
val caveScaling = ModuleScaleDomain()
caveScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
caveScaling.setScaleY(1.0 / params.featureSize)
caveScaling.setScaleZ(1.0 / params.featureSize)
caveScaling.setSource(caveClamp)
//return Joise(caveInMix)
return listOf(
Joise(groundScaling),
Joise(caveScaling)
)
}
}
data class TerragenParams(
val featureSize: Double = 333.0,
val lowlandScaleOffset: Double = -0.65, // linearly alters the height
val highlandScaleOffset: Double = -0.2, // linearly alters the height
val mountainScaleOffset: Double = -0.1, // linearly alters the height
val mountainDisturbance: Double = 0.7, // greater = more distortion, overhangs
val caveShapeFreq: Double = 7.4, //adjust the "density" of the caves
val caveAttenuateBias: Double = 0.90, // adjust the "concentration" of the cave gen. Lower = larger voids
val caveSelectThre: Double = 0.89, // also adjust this if you've touched the bias value. Number can be greater than 1.0
val caveBlockageFractalFreq: Double = 8.88,
val caveBlockageSelectThre: Double = 1.40 // adjust cave cloing-up strength. Larger = more closing
)

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@@ -0,0 +1,53 @@
package net.torvald.terrarum.modulebasegame.worldgenerator
import net.torvald.terrarum.gameworld.GameWorld
/**
* New world generator.
*
* Created by minjaesong on 2019-09-02.
*/
object Worldgen {
operator fun invoke(worldIndex: Int, params: WorldgenParams) {
val world = GameWorld(worldIndex, params.width, params.height, System.currentTimeMillis() / 1000, System.currentTimeMillis() / 1000, 0)
val jobs = listOf(
Work("Reticulating Splines") { Terragen(world, params.seed, params.terragenParams) },
Work("Adding Vegetations") { Biomegen(world, params.seed, params.biomegenParams) }
)
}
private data class Work(val loadingScreenName: String, val theWork: () -> Unit)
}
interface Gen {
var generationStarted: Boolean
val generationDone: Boolean
operator fun invoke(world: GameWorld, seed: Long, params: Any)
}
data class WorldgenParams(
val width: Int,
val height: Int,
val seed: Long,
// optional parametres
val terragenParams: TerragenParams = TerragenParams(),
val biomegenParams: BiomegenParams = BiomegenParams()
)
infix fun Long.shake(other: Long): Long {
var s0 = this
var s1 = other
s1 = s1 xor s0
s0 = s0 shl 55 or s0.ushr(9) xor s1 xor (s1 shl 14)
s1 = s1 shl 36 or s1.ushr(28)
return s0 + s1
}
val TWO_PI = Math.PI * 2.0

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@@ -19,6 +19,9 @@ import net.torvald.terrarum.concurrent.ThreadParallel
import net.torvald.terrarum.concurrent.mapToThreadPoolDirectly
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.inUse
import net.torvald.terrarum.modulebasegame.worldgenerator.BiomegenParams
import net.torvald.terrarum.modulebasegame.worldgenerator.TerragenParams
import net.torvald.terrarum.modulebasegame.worldgenerator.shake
import kotlin.math.cos
import kotlin.math.sin
@@ -115,7 +118,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
private val NOISE_MAKER = AccidentalCave
private fun getNoiseGenerator(SEED: Long): List<Joise> {
return NOISE_MAKER.getGenerator(SEED)
return NOISE_MAKER.getGenerator(SEED, TerragenParams())
}
val colourNull = Color(0x1b3281ff)
@@ -167,7 +170,7 @@ fun main(args: Array<String>) {
interface NoiseMaker {
fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap)
fun getGenerator(seed: Long): List<Joise>
fun getGenerator(seed: Long, params: Any): List<Joise>
}
object BiomeMaker : NoiseMaker {
@@ -181,7 +184,8 @@ object BiomeMaker : NoiseMaker {
outTex.drawPixel(x, y)
}
override fun getGenerator(seed: Long): List<Joise> {
override fun getGenerator(seed: Long, params: Any): List<Joise> {
val params = params as BiomegenParams
//val biome = ModuleBasisFunction()
//biome.setType(ModuleBasisFunction.BasisType.SIMPLEX)
@@ -199,9 +203,9 @@ object BiomeMaker : NoiseMaker {
val scale = ModuleScaleDomain()
scale.setSource(autocorrect)
scale.setScaleX(1.0 / 80.0) // adjust this value to change features size
scale.setScaleY(1.0 / 80.0)
scale.setScaleZ(1.0 / 80.0)
scale.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
scale.setScaleY(1.0 / params.featureSize)
scale.setScaleZ(1.0 / params.featureSize)
val last = scale
@@ -269,7 +273,9 @@ object AccidentalCave : NoiseMaker {
outTex.drawPixel(x, y)
}
override fun getGenerator(seed: Long): List<Joise> {
override fun getGenerator(seed: Long, params: Any): List<Joise> {
val params = params as TerragenParams
val lowlandMagic: Long = 0x41A21A114DBE56 // Maria Lindberg
val highlandMagic: Long = 0x0114E091 // Olive Oyl
val mountainMagic: Long = 0x115AA4DE2504 // Lisa Anderson
@@ -300,7 +306,7 @@ object AccidentalCave : NoiseMaker {
val lowlandScale = ModuleScaleOffset()
lowlandScale.setScale(0.125)
lowlandScale.setOffset(-0.65) // TODO linearly alters the height
lowlandScale.setOffset(params.lowlandScaleOffset) // TODO linearly alters the height
val lowlandYScale = ModuleScaleDomain()
lowlandYScale.setSource(lowlandScale)
@@ -328,7 +334,7 @@ object AccidentalCave : NoiseMaker {
val highlandScale = ModuleScaleOffset()
highlandScale.setSource(highlandAutocorrect)
highlandScale.setScale(0.25)
highlandScale.setOffset(-0.2) // TODO linearly alters the height
highlandScale.setOffset(params.highlandScaleOffset) // TODO linearly alters the height
val highlandYScale = ModuleScaleDomain()
highlandYScale.setSource(highlandScale)
@@ -355,11 +361,11 @@ object AccidentalCave : NoiseMaker {
val mountainScale = ModuleScaleOffset()
mountainScale.setSource(mountainAutocorrect)
mountainScale.setScale(0.45)
mountainScale.setOffset(-0.1) // TODO linearly alters the height
mountainScale.setOffset(params.mountainScaleOffset) // TODO linearly alters the height
val mountainYScale = ModuleScaleDomain()
mountainYScale.setSource(mountainScale)
mountainYScale.setScaleY(0.7) // greater = more distortion, overhangs
mountainYScale.setScaleY(params.mountainDisturbance) // greater = more distortion, overhangs
val mountainTerrain = ModuleTranslateDomain()
mountainTerrain.setSource(groundGradient)
@@ -423,12 +429,12 @@ object AccidentalCave : NoiseMaker {
caveShape.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
caveShape.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
caveShape.setNumOctaves(1)
caveShape.setFrequency(7.4) // TODO adjust the "density" of the caves
caveShape.setFrequency(params.caveShapeFreq) // TODO adjust the "density" of the caves
caveShape.seed = seed shake caveMagic
val caveAttenuateBias = ModuleBias()
caveAttenuateBias.setSource(highlandLowlandSelectCache)
caveAttenuateBias.setBias(0.90) // TODO (0.5+) adjust the "concentration" of the cave gen. Lower = larger voids
caveAttenuateBias.setBias(params.caveAttenuateBias) // TODO (0.5+) adjust the "concentration" of the cave gen. Lower = larger voids
val caveShapeAttenuate = ModuleCombiner()
caveShapeAttenuate.setType(ModuleCombiner.CombinerType.MULT)
@@ -456,7 +462,7 @@ object AccidentalCave : NoiseMaker {
caveSelect.setLowSource(1.0)
caveSelect.setHighSource(0.0)
caveSelect.setControlSource(cavePerturb)
caveSelect.setThreshold(0.89) // TODO also adjust this if you've touched the bias value. Number can be greater than 1.0
caveSelect.setThreshold(params.caveSelectThre) // TODO also adjust this if you've touched the bias value. Number can be greater than 1.0
caveSelect.setFalloff(0.0)
val caveBlockageFractal = ModuleFractal()
@@ -464,7 +470,7 @@ object AccidentalCave : NoiseMaker {
caveBlockageFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
caveBlockageFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
caveBlockageFractal.setNumOctaves(2)
caveBlockageFractal.setFrequency(8.88) // TODO same as caveShape frequency?
caveBlockageFractal.setFrequency(params.caveBlockageFractalFreq) // TODO same as caveShape frequency?
caveBlockageFractal.seed = seed shake caveBlockageMagic
// will only close-up deeper caves. Shallow caves will be less likely to be closed up
@@ -477,7 +483,7 @@ object AccidentalCave : NoiseMaker {
caveBlockageSelect.setLowSource(0.0)
caveBlockageSelect.setHighSource(1.0)
caveBlockageSelect.setControlSource(caveBlockageAttenuate)
caveBlockageSelect.setThreshold(1.40) // TODO adjust cave cloing-up strength. Larger = more closing
caveBlockageSelect.setThreshold(params.caveBlockageSelectThre) // TODO adjust cave cloing-up strength. Larger = more closing
caveBlockageSelect.setFalloff(0.0)
// note: gradient-multiply DOESN'T generate "naturally cramped" cave entrance
@@ -502,9 +508,9 @@ object AccidentalCave : NoiseMaker {
groundClamp.setSource(highlandLowlandSelectCache)
val groundScaling = ModuleScaleDomain()
groundScaling.setScaleX(1.0 / 333.0) // adjust this value to change features size
groundScaling.setScaleY(1.0 / 333.0)
groundScaling.setScaleZ(1.0 / 333.0)
groundScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
groundScaling.setScaleY(1.0 / params.featureSize)
groundScaling.setScaleZ(1.0 / params.featureSize)
groundScaling.setSource(groundClamp)
@@ -513,9 +519,9 @@ object AccidentalCave : NoiseMaker {
caveClamp.setSource(caveInMix)
val caveScaling = ModuleScaleDomain()
caveScaling.setScaleX(1.0 / 333.0) // adjust this value to change features size
caveScaling.setScaleY(1.0 / 333.0)
caveScaling.setScaleZ(1.0 / 333.0)
caveScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
caveScaling.setScaleY(1.0 / params.featureSize)
caveScaling.setScaleZ(1.0 / params.featureSize)
caveScaling.setSource(caveClamp)
//return Joise(caveInMix)
@@ -528,7 +534,7 @@ object AccidentalCave : NoiseMaker {
infix fun Long.shake(other: Long): Long {
/*infix fun Long.shake(other: Long): Long {
var s0 = this
var s1 = other
@@ -537,4 +543,4 @@ infix fun Long.shake(other: Long): Long {
s1 = s1 shl 36 or s1.ushr(28)
return s0 + s1
}
}*/

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@@ -2,7 +2,7 @@
<module type="JAVA_MODULE" version="4">
<component name="FacetManager">
<facet type="kotlin-language" name="Kotlin">
<configuration version="3" platform="JVM 12">
<configuration version="3" platform="JVM 12" allPlatforms="JVM [12]">
<compilerSettings />
<compilerArguments>
<option name="jvmTarget" value="12" />