my CSV was malformed :(

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minjaesong
2019-03-11 19:36:18 +09:00
parent 03df390e38
commit 7f53be48d1

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@@ -1,28 +1,28 @@
"idst";"tens";"impf";"dsty";"fmod";"endurance";"tcond";"comments" "idst";"tens";"impf";"dsty";"fmod";"endurance";"tcond";"comments"
"ROCK"; "15"; "210";"3000"; "1"; "0.42"; "10"; "ROCK"; "15"; "210";"3000"; "1"; "0.42"; "1.0";
"CUPR"; "210"; "770";"8960"; "2"; "1.00"; "401";"copper" "CUPR"; "210"; "770";"8960"; "2"; "1.00";"401.0";"copper"
"EGLS"; "33";"1000";"2325"; "4"; "0.82"; "10";"elven glass/moldavite" "EGLS"; "33";"1000";"2325"; "4"; "0.82"; "1.0";"elven glass/moldavite"
"IRON"; "350";"1085";"7874"; "5"; "1.42"; "10"; "IRON"; "350";"1085";"7874"; "5"; "1.42"; "1.0";
"ARGN"; "170"; "595";"10490"; "9"; "0.91"; "10";"argentum/silver" "ARGN"; "170"; "595";"10490"; "9"; "0.91"; "1.0";"argentum/silver"
"STAL"; "531";"2520";"7874"; "14"; "1.73"; "10";"steel" "STAL"; "531";"2520";"7874"; "14"; "1.73"; "1.0";"steel"
"EAUR"; "768"; "0";"8192"; "21"; "1.36"; "10";"elven aurichalcum" "EAUR"; "768"; "0";"8192"; "21"; "1.36"; "1.0";"elven aurichalcum"
"TIAL"; "900"; "0";"4420"; "33"; "2.16"; "10";"titanium alloy (Ti6Al4V)" "TIAL"; "900"; "0";"4420"; "33"; "2.16"; "1.0";"titanium alloy (Ti6Al4V)"
"ADMT";"2000";"4090";"2700"; "71"; "3.42"; "10";"adamant" "ADMT";"2000";"4090";"2700"; "71"; "3.42"; "1.0";"adamant"
"OOZE"; "20"; "0";"1000"; "1"; "N/A"; "0.5";"genetic ooze; data is about human skin"
"OOZE"; "0";"genetic ooze" "BONE"; "130"; "0";"2000"; "1"; "0.23"; "0.55";"data was bovine bone"
# idst: ID_STRING, ALL CAPS # idst: ID_STRING, ALL CAPS
# tens: tensile strength (= ultimate stringth) # tens: tensile strength (= ultimate stringth)
ultimate stringth is technically a tensile strength, but I'm using it anyway because it's easiest to get the value from # not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver) # that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used) # impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
# dsty: density (grams per litre) # dsty: density (grams per litre)
# fmod: forcemod -- related to attack points # fmod: forcemod -- related to attack points
# Attack points = `4 * forcemod.sqrt()` for each strike # Attack points = `4 * forcemod.sqrt()` for each strike
# endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc. # endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc.
the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED. the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
1 idst tens impf dsty fmod endurance tcond comments
2 ROCK 15 210 3000 1 0.42 10 1.0
3 CUPR 210 770 8960 2 1.00 401 401.0 copper
4 EGLS 33 1000 2325 4 0.82 10 1.0 elven glass/moldavite
5 IRON 350 1085 7874 5 1.42 10 1.0
6 ARGN 170 595 10490 9 0.91 10 1.0 argentum/silver
7 STAL 531 2520 7874 14 1.73 10 1.0 steel
8 EAUR 768 0 8192 21 1.36 10 1.0 elven aurichalcum
9 TIAL 900 0 4420 33 2.16 10 1.0 titanium alloy (Ti6Al4V)
10 ADMT 2000 4090 2700 71 3.42 10 1.0 adamant
11 OOZE 0 20 genetic ooze 0 1000 1 N/A 0.5 genetic ooze; data is about human skin
12 # idst: ID_STRING, ALL CAPS BONE 130 0 2000 1 0.23 0.55 data was bovine bone
13 # tens: tensile strength (= ultimate stringth) # idst: ID_STRING, ALL CAPS
14 ultimate stringth is technically a tensile strength, but I'm using it anyway because it's easiest to get the value from # tens: tensile strength (= ultimate stringth)
15 that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver) # not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
16 # impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used) # that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
17 # dsty: density (grams per litre) # impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
18 # fmod: forcemod -- related to attack points # dsty: density (grams per litre)
19 # Attack points = `4 * forcemod.sqrt()` for each strike # fmod: forcemod -- related to attack points
20 # endurance: multiplier, using copper as reference # Attack points = `4 * forcemod.sqrt()` for each strike
21 the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED. # endurance: multiplier, using copper as reference determines durability of tools/weapons/armours/etc.
22 # tcond: thermal conductivity the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
23 # Comments: do nothing # tcond: thermal conductivity
24 ## These values are being used by the phys simulator (blocks) and for attack power calculation (items) # Comments: do nothing do not parse
25 ## These values are being used by the phys simulator (blocks) and for attack power calculation (items)
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